Arcane Experimenter

Gneau Effingway's page

133 posts. Organized Play character for JAF0.


Full Name

Gneau Effingway

Race

gnome inquisitor (sacred huntsmaster) / 2 | -16 *

Classes/Levels

skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gender

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 |

Size

S, 2'll", 34 lbs

Age

57

Alignment

NG

Deity

Shelyn

Location

pfs # 52335-16

Languages

common, gnome, sylvan, draconic,

Strength 12
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 14
Charisma 16

About Gneau Effingway

Gneau Effingway
Gnome inquisitor (sacred huntsmaster) of Shelyn 2
LG Small humanoid (gnome)
Init +9; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 17 (2d8+4)
Fort +5, Ref +2, Will +6; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +3 (1d3+1/19-20) or
mwk glaive +4 (1d8+1/×3)
Ranged light crossbow +3 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork glaive)
Special Attacks hatred
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights , ghost sound (DC 14), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—resistant touch (+1)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
At will—detect alignment
Inquisitor (Sacred Huntsmaster) Spells Known (CL 2nd; concentration +4)
1st (3/day)— bless, comprehend languages , heightened awareness ACG
0 (at will)— create water , detect magic , guidance, resistance, stabilize
Domain: Protection
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Statistics
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Str 12, Dex 12, Con 13, Int 12, Wis 14, Cha 16
Base Atk +1; CMB +1; CMD 12
Feats Improved Initiative
Traits beast bond, reactionary
Skills Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2 (+4
to avoid becoming lost); Racial Modifiers +2 Profession (artist)
Languages Common, Draconic, Gnome, Sylvan
SQ animal companion (rhinoceros named Keai Shu "Kishu"), gnome magic, monster lore +2, stern gaze
+1, track +1
Combat Gear alchemist's fire (3); Other Gear +1 mithral chain shirt , dagger, light crossbow, mwk glaive, wayfinder, bedroll, flint and steel, grappling hook, masterwork backpack APG, silk rope (50 ft.), waterskin, 19 gp, 9 sp
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Special Abilities
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Animal Companion (animal companion (rhinoceros named Keai Shu "Kishu")) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Inquisitor (Sacred Huntsmaster) Domain (Purity) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on
saving throws. This bonus increases by 1 for every 5 levels you possess.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Resistant Touch +1 (5/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bonus for 1 min, but lose own bonus.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to Survival checks made to track.

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Keai Shu "Kishu" CR –
Rhinoceros ( Pathfinder RPG Bestiary 235)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 22 (3d8+9)
Fort +5, Ref +5, Will +2
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Offense
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Speed 40 ft.
Melee gore +4 (1d8+3)
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Statistics
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Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Combat Reflexes, Toughness
Tricks Attack, Attack Any Target, Come, Defend, Fetch, Stay, Track
Skills Acrobatics +6 (+10 to jump), Intimidate -2, Stealth +6
SQ animal focus, attack any target, come, defend, fetch, stay, track
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.