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What happens when armor is reduced to zero hit points? I get the broken condition halves the AC and doubles the armor check penalty, but what about when it's ruined? Des the armor fall off? Does it grant a zero AC bonus but still the doubled armor check penalty?
Parody wrote:
Thanks!
Like most questions, this has probably been answered. The PRD says, "Large or larger creatures using reach weapons can strike up to double their natural reach but can't strike at their natural reach or less." This is regarding large creatures, but still applies to my question. If I'm wielding a polearm (or a giant in the case of the example), wouldn't I threaten all squares since I could always use the shaft as an improvised weapon? Would this allow me to take attacks of opportunity? My current character plans on taking the catch off guard feat to be a machine with his bardiche and I don't want this to be cheese. I also want balance on both sides of the screen, which is why I'm wanting the clarification.
Like most questions, this has probably been answered. The PRD says, "Large or larger creatures using reach weapons can strike up to double their natural reach but can't strike at their natural reach or less." This is regarding large creatures, but still applies to my question. If I'm wielding a polearm (or a giant in the case of the example), wouldn't I threaten all squares since I could always use the shaft as an improvised weapon? Would this allow me to take attacks of opportunity? My current character plans on taking the catch off guard feat to be a machine with his bardiche and I don't want this to be cheese. I also want balance on both sides of the screen, which is why I'm wanting the clarification.
Jacob Saltband wrote:
Jacob, I was in the same camp. The ruling they are removing reinforced the belief we both had. I made a really easy to read diagram in excel showing the relationship, but I could never show it here. I did try to illustrate it in words, probably poorly, by immediately afterwards SKR said the rule would change. I think he understood me. I have a bit I pie on my face now, but it's not the first time, lol.
Sean K Reynolds wrote:
So, not to beat a dead horse (and I'm really trying to pay attention), does my above diagram spell it out correct?
Jacob Saltband wrote:
Yes... This.
Grick wrote:
I don't think he is saying exactly that. What I think he is saying is TT
M This would still be a penalty TT
M This wouldn't. GGG
M this would be at -2 At least I hope that's right. Edit: fixed some spelling errors
So the new text would read: Quote:
So now, if you are fighting a medium size, you take a -4 A large size, still a -4Huge -2 And Gargantuan no penalty. Is this correct? This would be regardless of ally positioning as long as they are threatening. This would be easier to understand.
Wait a moment... Wouldn't that complicate the problem? If we removed that text, in the above diagram, Marisiel would be taking a penalty vs the troll (-4), a small penalty vs the giant (-2) and no penalty vs something larger. Since there wouldn't be targeting of a specific creature square. Am I thinking wrong on that?
Cheapy wrote: I would think you're still at an advantage for Precise Shot, since many (most in my limited experience) enemies are humanoids, who tend to be medium or smaller. I suppose there is merit, but now it seems like a bigger feat tax. People are already irritated at my table because they have to take it. I mean, it's more of a situational feat now that requires you to take it for all the great archery feats. Yet, I suppose this is no difference than combat expertise.
That's a part of my problem. If that rule wasn't there I may have looked at it differently. However, it is there and I kind of like it, lol. It is to an advantage to fight larger creatures then, since that entire penalty goes away. It also means that the precise shot feat is that much more useless since its only purpose is to remove a negative for medium and smaller creatures. I had viewed it as TT
M this would eliminate the bonus. I'm not sure even how to use the rule regarding two size categories larger ( the -2 instead the -4). Can you explain that one to me? Or should I ignore it? The reason is GGG
M let's say there are two Valeros (I can't recall the other iconics names), this rule would normally state Merisiel would take a -2 instead of the -4. But now, we are saying there wouldn't be a negative at all since she can fire at the center of the giant. Se would still take a -2 if for some reason she wanted to shoot to the left or right side. Seems like an odd rule. Edit: adding some thoughts.
Nefreet wrote:
I suppose that's where the comedy lies. I'm not counting by point, I'm just counting squares. XOX I count one square between the X's. one square is 5 feet.
Sean, thanks for your input. Can you explain some points to me then? What does this mean? With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) This is going to sound a little silly, but the within part matters to me, and I'm really not trying to split hairs. Adjacent characters are within 5 feet since they are adjacent. Being one square away is 5+ feet. I don't know... My real points come from the rules are larger creatures. This is why my original call required two squares between to eliminate the -4. If the creature is large, any archer can fire at the back square and eliminate the -4. So, why is there a rule for 2 size categories different giving you a -2 instead of a -4? Wouldn't that be a useless rule? I can't really draw the square here to make sense, but if a medium creature is fighting a huge creature, two size categories different, the rules say he takes the -2. But by this view, he wouldn't take a penalty since he can shoot to the left of the creature and avoid the penalty entirely. Yet, if we really do need 2 squares separating the target and the melee character, then the rules make sense vs a gargantuan creature since there would be two square of the fighter was on one side and the archer targeted the right side. No penalty at all. Anyway, I hope that makes sense from my perspective. And at my table, I will continue to run it as such.
This is the level of heat that exploded at my table. It seems the problem is agreeing on how to measure. The problem is the core rule book never tells us to measure from the middle, the outer edge or the inner edge. Therefore, we need to make our own determinations. All this talk of abstraction and RAW is ridiculous. My table, I see each square as a block and I measure the closest sides to determine distance. If I'm talking affecting the square, I need to add that' square into the equation. It's not wrong, it's now I measure. If its buildings, you measure the walls. Just like when you describe a Hallway that is 10 feet wide, you done say the wall are 15 feet apart. If you do, well then that's how you do it. I view simple distance as squares apart and range as including the square. You can be a jerk and say I'm wrong or that I'm viewing the abstract wrong, but you can't really support yourself beyond using interpretations of position within a square, which is not stated anywhere except in your interpretation. Keeping the discussion civil would be helpful, so I do apologize for my "you can't count" statement. That was out of place.
Nefreet wrote: @Globetrotter, the buildings in your example are 10 feet away from each other in the game of Pathfinder. End of story. You would need 10 feet of rope to get to the other side, and you would need a reach weapon to hit someone. If you dislike how the game works, homebrew something else up, but don't ask for clarification on your rulings here. I'm not asking for that. But it's good to know you think a building one square away is really 10 feet. It shows you can't count squares. It also means in your game , there are no alleys 5 ' wide, since it would be impossible. Good logic.
Funny, but you guys are not focusing on the right thing... Which was the point of this thread. H-H If H is a wall and the hyphen is the alley and the H is the other wall, how far apart are they? The game doesn't focus on parts inside a square, it's the entire square or nothing. This is an 8 bit game. It doesn't say measure from the middle or the left, a square is a square. Measurement from the borders is how it's done. Why do we say they are 5 feet away? Well, you need five feet to affect the object in the square, but the squares are adjacent. That's is the point. You guys are talking about interactions in a square and this thread is taking about distance between two squares. XOX X is a person.
They are one square apart. There is one square between them. One square equals five feet. They are 5 feet apart. To strike the opponent, you need to reach 10 feet.
Although it's probably not ethical to do, I'm going to chime in here. This happened at my gaming table, me being the GM and the OP the player. My ruling is along the same lines as Jacob; to remove the penalty for shooting into melee I ruled 2 squares needed to be between the opponents. My reasoning was since you can target any square ( in this case it was a large creature) as a ranged attack, if the above was true, any medium creature fighting a large creature would avoid the penalty by selecting the rear square while the melee combatant is still adjacent. This defeats the purpose of the precise shot feat and the rule of size difference in for shooting in melee. Remember, there is no penalty for a three size category difference, and only a -2 for 2 sizes different for this reason. I also debated the difference between reaching into a square ( which the above example I agree with being 10') and being 10' away. With the above logic, any building with one square separating would be considered 10 feet apart. Not the way I see things. Either way, the discussion devolved into a 20+ minute debate that ruined the session and may destroy the game due this happening in the past. As a GM, my ruling is law. Discussions like this are meant for out of game and not to disrupt everyone's good time. Not every ruling I make is correct at the table, but a ruling is a ruling and to conserve the game, players should abide. That is the contract we all agree to for the game. Sorry to possibly derail or add to a confused discussion.
This is very good. Can I request the ability to select the population number instead of it always being random? I have to keep hitting the random button until I am close to the population I wanted. Also, when will we be able to select the population percentages? My cities usually have more humans than anyone else. This is amazing work!!!
Ajaxis wrote:
I noticed the same thing and posted it. I ran my group against this guy and caught it. If the spell isn't on you class list you can only memorize it using your domain slot.You can empower, but that takes up the newly adjusted slot. So only one fireball and one empowered fireball.
I'm running a game with a cleric, witch, sorcerer and a summoner. They are 11 level and are disparate for a tank. They can deal a lot of damage, but they all drop fast.
The end of round two the sorcerer and summoner were dead ( so the eidolon was out). Round three finished the witch and the cleric surrendered. A front line warrior could have taken a few more hits allowing the others more time. This is a common occurrence. One zen archer, 9th level nearly cleaned their clock because they can't take damage. It COULD work, but probably won't. At least at my table where enemies tend to learn the weaknesses of a Mage party fairly easily.
I like what Chopswil is doing. I don't think he is trying to cause problems; I think he is trying to help. The Paizo staff have their hands full and it is great to have access to a dedicated base of players working hard together to improve the game. This is a great book and deserves a purchase.
Fury of Flame: p 73 has empowered fireball twice. Since the druid does not have fireball on his spell list, he can only take empowered fireball once. Any spell that does not appear on the druid's spell list granted by a domain can only appear in the domain slot.
"Devil's Advocate" wrote:
Thanks, that's what I was looking for :)
Will this work? What if the subject is trapped inside a resilient sphere for minutes per level? Could you spam hexes until the subject fails their save? I know that once you save, a new hex needs to be attempted (barring feats), but could you keep trying? Walls of force block all spells, but say nothing about supernatural abilities. Gaze and breath weapon attacks also bypass... So it's hard to find a precedent.
These are good suggestions. I was thinking about the tape option as well. I was trying to do the desert/oasis suggestion to (but I got sidetracked by the latest episode of Dexter). I want to hear more on what/how people use them. My campaigns lack the visual element to really make it pop, which is the purpose in being a mini/map pack subscriber.
So I own a bunch if these and to this day I haven't figured out a way to use them. I need help. I even bought a clear plastic sheet to cover it so the sides don't pop up each time a mini is moved - of course it does take about 10 minutes to successfully align them so there are no gaps. Have I wasted money? Can they be used with flip maps (I know the city buildings one works with the town map)?
Is there a list or a page somewhere with suggestions on how to synergize (sic)the map packs and flip maps? Embarrassingly, I own a lot of them, but I rarely have time to look then all over and try to find ways to make them work together. I am surprised I even have time to put my games together. Where can I go to get people's suggestions? (yes... I am lame)
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