Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2
About Gizsmith Glitterbyte
Male gnome wizard (shadowcaster) 6 (Pathfinder Campaign Setting: Inner Sea Magic)
CG Small humanoid (gnome)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +2
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 44 (6d6+18)
Fort +5, Ref +5, Will +6; +2 vs. illusions
Speed 20 ft. (15 ft. in armor)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks binding darkness
Spell-Like Abilities (CL 6th; concentration +7)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals Wizard (Shadowcaster) Spells Prepared (CL 6th; concentration +10)
. . 4th— black tentacles (DC20), black tentacles (DC20), Wandering star motes (DC 21)
. . 3rd— haste, haste, spiked pit[APG] (DC 19), Displacement
. . 2nd— Glitterdust (DC18), Glitterdust (DC18), Create Pit (DC18), Invisibility
. . 1st—enlarge person (DC 15), grease (DC16), Mage armour x2, silent image (DC 16)
. . 0 (at will)—message, detect magic, ray of frost, read magic
. . Opposition Schools Enchantment, Necromancy
Str 8, Dex 14, Con 14, Int 21, Wis 10, Cha 13
Base Atk +3; CMB +1; CMD 13
Feats Augment Summoning, Effortless Trickery, Scribe Scroll, Spell Focus (conjuration), Spell Focus (illusion)
Traits artifact hunter, trickster
Skills Acrobatics -4 (-12 to jump), Appraise +10, Bluff +2, Craft (alchemy) +15, Diplomacy +2, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (planes) +11, Linguistics +9, Perception +2, Spellcraft +14 (+15 to identify the properties of magic items), Use Magic Device +9; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Aklo, Auran, Celestial, Common, Draconic, Dwarven, Giant, Gnome, Orc, Shadowtongue, Sylvan, Terran
SQ extended illusions (3 rounds), gnome magic, shadow spell slot (shadow spell slot), shadow spells
Combat Gear scroll of enlarge person, enlarge person, scroll of infernal healing, infernal healing, scroll of mage armor, mage armor, scroll of mount, mount, scroll of shield, shield, wand of silent image (13 charges), acid (3), alchemist's fire (3); Other Gear light crossbow, cloak of resistance +1, figurine (bronze griffon), ioun torch ioun stone, sleeves of many garments, traveler's any-tool, bandolier, bandolier, headband of vast intellect +2, masterwork backpack, portable alchemist's lab, wrist sheath, spring loaded, 84 gp, 1 sp, 7 cp
Artifact Hunter (Use Magic Device) +1 bonus to Spellcraft to ID magic item properties. % chance to ID artifact.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Binding Darkness (2 rds, 7/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+3 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shadow Associated School: Illusion
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Sleeves of many garments Transform current clothes into any non-magical new form.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Trickster +1 trait bon to CL for duration, range, and area of illusion spells.
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Metamagic rod (solid shadows)
Pearls of Power
Headband of vast intelligence +X
Helm comprehend languages and read magic
Ring of Summoning Affinity (Anything)
Figurine of wondrous power (keep them coming)
Ring of Sustenance
Spell book with spells
Anything with x/per day spell casts (staves etc)
Random ridiculous items