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Gizsmith Glitterbyte's page

185 posts. Alias of Fanguar.


Loot List M gnome wizard (shadowcaster) 3 | HP 23 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +3 | Ref +3| Will +3 | Init +2 | Perc +2

Strength 8
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 13

About Gizsmith Glitterbyte

Gizsmith Glitterbyte
Male gnome wizard (shadowcaster) 3 (Pathfinder Campaign Setting: Inner Sea Magic)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +2
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 23 (3d6+9)
Fort +3, Ref +3, Will +3; +2 vs. illusions
Speed 20 ft. (15 ft. in armor)
Ranged light crossbow +2 (1d6/19-20)
Special Attacks binding darkness
Spell-Like Abilities (CL 3rd; concentration +4)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Wizard (Shadowcaster) Spells Prepared (CL 3rd; concentration +7)
. . 2nd—
. . 1st— silent image (DC 16)
. . 0 (at will)—dancing lights, detect magic, prestidigitation, read magic
. . Opposition Schools Enchantment, Necromancy
Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 13
Base Atk +1; CMB -1; CMD 11
Feats Effortless Trickery, Scribe Scroll, Spell Focus (conjuration)
Traits artifact hunter, trickster
Skills Acrobatics -1 (-9 to jump), Appraise +9, Bluff +2, Craft (alchemy) +12, Diplomacy +2, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8, Perception +2, Spellcraft +10 (+11 to identify the properties of magic items), Use Magic Device +6; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Auran, Common, Draconic, Dwarven, Giant, Gnome, Orc, Shadowtongue, Sylvan, Terran
SQ extended illusions (1 round), gnome magic, shadow spell slot (shadow spell slot), shadow spells
Combat Gear Campfire bead, scroll of enlarge person, scroll of mage armor, scroll of mount, mount, wand of silent image (25 charges), acid (3), alchemist's fire (1); Other Gear light crossbow, ioun torch ioun stone, bandolier, bandolier, masterwork backpack, wrist sheath, spring loaded, on wagon: Alchemist's lab, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (15 days), and a waterskin: 33 gp, 1 sp, 7 cp
Special Abilities
Artifact Hunter (Use Magic Device) +1 bonus to Spellcraft to ID magic item properties. % chance to ID artifact.
Binding Darkness (1 rds, 7/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of enlarge person, enlarge person Add this item to create a scroll with spells on it.
Scroll of infernal healing, infernal healing Add this item to create a scroll with spells on it.
Scroll of mage armor, mage armor Add this item to create a scroll with spells on it.
Scroll of mount, mount Add this item to create a scroll with spells on it.
Shadow Associated School: Illusion
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Trickster +1 trait bon to CL for duration, range, and area of illusion spells.
Wand of silent image (25 charges) Add this item to create a wand of a chosen spell.

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Mordy's Wonderful Wagon:

This vehicle is a large wooden wagon drawn by a pair of long haired donkeys. It has a driver's seat area with an overhead awning that can seat three people comfortably. The main cabin sports two wooden panels on each side that can be altered by the owner to show any design or wording he or she desires by command. These panels can be raised like awnings to reveal several shelves which can provide storage for a merchant's wares. Each side of the wagon can store 12 cu. ft. of gear or 200 lbs. An entrance to the wagon is in the back and is accessed via folding stairs. The door is secured with an arcane lock and opened by a command word known to the owner. Inside the wagon there is enough space for four human sized creatures to sleep comfortably and the climate is always hospitable. The wagon comes with its own feed for its team and this feed replenishes nightly. It also has a spigot at the rear of the wagon that acts like a permanent create water, and can produce one gallon of potable water per minute.

Twice per week the owner of the Wonderful Wagon can command the vehicle and its team to shrink to the size of a small toy. It can stay in this form indefinitely. Returning the wagon to full size is a separate command that can be performed at will.

Once per day the owner of the Wonderful Wagon can rummage through its stores and produce 50gp worth of mundane gear or basic alchemical items of his or her choosing.


10 Min Background:
Five background and concept elements important to Gizsmith
1) Gizsmith is the proprietor of Glitterbyte and Sons' Tonic and Curios Emporium (There are no sons, customers just seem to respond to positively to the wholesome family image), a travelling wagon full of knickknacks, alchemical items and random oddments, found or taken in trade. The wagon gaudily painted and drawn by a pair of donkeys.

2) The consummate showman, Gizsmith routinely uses his mastery of the magical arts (Read: prestidigitation) to enhance his wagon and its team. It is not unusual to find a pair of red and yellow striped donkeys pulling the wagon, or for them to be red-eyed and breathing smoke, like a pair of miniature Nightmares.

3) Though he has a keen eye for a bargain, Gizsmith has no real interest in making a profit, being a gnome, he simply uses his business as a means of meeting new people and seeing new and interesting places, so as to ward off the bleaching. That being said, Gizsmith will buy, sell or trade anything. The legality of the substances involved or the origin of the items he is acquiring aren't things that even cross his mind during transactions.

4) Gizsmith has a passion of the unusual and odd. I would rather have someone trade an odd bit of metal or pottery that they found digging in their garden, than pay for an item in gold. These he puzzles over, sometimes keeps and sometimes discards. He has a pile of these 'useless oddments' in his wagon and keep a couple of his favourites on his person.

5) His natural talents for illusions manifested at an early age and Gizsmith has been nurturing them ever since. Gizsmith almost always has some sort of illusory creature with him. Sometimes its a dog, others maybe a tiger. On especially long and empty stretches of road, he'll make an illusory travelling companion to sit next to him on the cart, so he has someone to talk to.

PC goals
Short term: To see and experience new things. Really, just the opportunity to see a giant is enough to get Gizsmith excited.

Long term: To bravely go where no gnome has gone before, and live to tell the tale. To be eaten but not digested perhaps?

Player goals : Really I just want to play Gizsmith again. I came up with him (as a bard) for an old Kingmaker campaign that fizzled and haven't had a chance to play him in a long time. That being said, I would love to see Gizsmith be a repository of odd or ridiculous magic items, eg Ebony Fly, Apparatus of Kwalish, Rod of wonder. Girdle of masculity/feminity.

Secrets, shhhhhh
Known: Glitterbyte and Sons Brand Bacherlor's Snuff is only 85% effective, not 100% as claimed. Due to his transient nature, no disgruntled customers have caught up with him, but really it's only a matter of time.

Unknown: One of the oddments that Gizsmith has acquired is being searched for by a powerful being to whom it is of great importance.

Memories, mannerisms, or quirks:

1) Gizsmith always has prestidigitation up and running and always introduces himself with a flourish and a burst of bright confetti.
2) Similarly, he always uses magic to change the flavour of his food, regardless of quality.
3) He is overly positive in a if life gives you lemons, make lemonade kind of way.
4) Due to an unfortunate incident as a child, Gizsmith is deeply mistrustful of cheese.

Post Behaviour:

I am on the boards daily and have the ability to post as such. I don't like posting for the sake of posting, but will always chime in and wont hold things up. I prefer shorter post to keep the action and conversation moving and hate inner monologues. I'm in PST and don't really have a fixed time when I post, but I usually check in several times a day.

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