Githyanki

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Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 336 posts (347 including aliases). No reviews. No lists. 1 wishlist. 8 Organized Play characters. 1 alias.


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Liberty's Edge

I remember when Pathfinder Beginner Box came out there was a special PFS event at launch. Might be a good idea to do the same thing with this product if possible.

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I'm guessing this is one of those things many people will do wrong.

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WormysQueue wrote:
Also, that Paizo has become the torchbearer of the OGL movement when WotC stopped to be so.

Quoting because this is probably my favorite part.

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2 people marked this as a favorite.

One of the benefits of the PFS system is the ability to take a break and hop back in whenever you want to. No need to feel obligated to keep up with anything. I took a four year break from PFS and just decided to check it out again. It's pretty easy to get back into the swing of it.

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I had the same type of situation. All I did was report the table as the GM with no player info and it shows up as credit for running the table.

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1 person marked this as a favorite.
captain yesterday wrote:

My theory is the warehouse where the glue dried was too cold (this type of thing happens with wall adhesive when it's applied in freezing temperatures).

Thinking on it some more, I'm fairly certain that's what happened, the Starfinder books I've gotten had the same yellow and brittle look that other adhesives I've seen that were applied in freezing temperatures.

This is the type of information it would be nice to get - something that says 'we know why this happened, so you can trust it won't happen again.'

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I am curious to know if Paizo's talk with the printer came up with 'what exactly happened?' answer. Or are you just coming to the conclusion that this was just random.

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senshi_shinri_teki wrote:
So what do I do with a book that I got from amazon.com? I am likely going to incur return shipping costs. My book is absolutely defective.

Just go through the Amazon Return procedure. Very easy and should be no cost to you.

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How long it takes to show up might depend on how quickly you page through the entire book. Read the first few pages and you might not notice it. Open up the book to the middle pages and perhaps it begins to loosen up a bit and you notice it.

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Foeclan wrote:
Mine did that, but I noticed it after I had dropped it a couple of feet onto the floor spine-first so I chalked it up to user error. I found some acid-free glue at Michaels that fixed it.

This makes me wonder how many more people have books with this defect that just don't realize it.

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Dhampir984 wrote:
Has there been any official word from Paizo about the binding issue I've heard about (and seen many CS thread on)? Does it seem to be just a bad batch during the print run or is it hitting every copy out there? I just got my copies the other day, and while I haven't had a chance to check them over yet, I'm concerned mine will have an issue too.

You might find out quick enough with your copy. Try opening it up half way through and see how the binding reacts. The white part you can see from the top and bottom on my you could see pull away from the pages. With every turn of the page you can hear the glue or something like that crunching. My replacement is on the way so I am hoping it is better.

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Dαedαlus wrote:
Slight side note, though. Why do you have a level 17+ wizard with 20 strength?

Probably not the answer the original poster would offer, but imagine Mythic Time Stop being used. Maybe your buddies have a high strength.

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Sounds like questions surrounding this 'Second Seeker' faction will always be around since it seems so confusing. Just reading the initial answer makes me laugh in confusion.

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1 person marked this as a favorite.
Steel_Wind wrote:

It certainly was not. Paizo staff go out of their way, daily, to explain the game, their products, and the reason for their decisions. They do it every day. Out of their own time. Every. Single. Day.

They have done it for more than ten years. It is a hallmark of their relationship with their customers. It is exemplary.

Such a valid and important point that I wanted to repeat your quote.

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I don't have the Core Rule Book yet, but just trying to think through the MW Tool question. How much does the tool cost to acquire? Looking at the Day Job section of the Guide you make the roll and get X2 in Credits. So it sounds like the MW Tool would be getting you a flat 4 credits per roll (I am assuming the tool gives +2 bonus). Am I understanding that right?

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Looks like someone wants to be the best damn pilot fresh out of flight school!

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Nothing to add to the discussion, just wanted ask if there will be all sorts of Starfinder characters in Ravingdork's Character Gallery in the future? Looking forward to checking it out if so.

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Leandro Garvel wrote:

As a GM who is just finishing running a party through Rise of the Runelords, my group have already started asking me to run Shattered Star next so we can finish in time for Return of the Runelords.

So hyped.

You and me both! I'm guessing Shattered Star will get a big bump in activity now.

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Andy Brown wrote:
I think "You cannot use other skills" is pretty clear that you only get to use Profession

I'm glad to see this asked and answered succinctly. Always good to have the answers for future reference because you know we will all see this at the table.

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1 person marked this as a favorite.
Vidmaster7 wrote:
Hmm Seems like an over simplification.

I think you hit on a key point - simplicity v. complexity. While I am eager to learn and play Starfinder I am also hoping it fosters a new appreciation of the complexity Pathfinder offers.

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Is this something like The Inner Sea World Guide which is still one of my favorite Pathfinder books? If so, I'll be picking this one up for sure.

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Question for the Organized Play veterans. I plan on running Into The Uknown and I am curious about the specifics about reporting it.

If I run all 5 Quests for the same group in one go do I report that as one table or five?

Or let's say I run the first 3 quests one week and then the other 2 the following week how would that change reporting the tables?

Finally - when would I fill out the Chronicle Sheets? Probably not an issue if I get all 5 quests complete at once, but I'm not sure how it would work with multiple sessions for the same group.

Thanks in advance for clarification.

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blahpers wrote:
I'd like to see them diversify without having to sacrifice focus on one over the other. The number of things there are to cover in Pathfinder alone is already too high for them to manage alone.

I understand, but do you want more Pathfinder Rules/Options or just more 'fluff' (i.e. Adventure Paths and story elements)? I'm all for more fluff style content. I just don't think I need more Rules/Options.

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Interesting, this announcement coupled with the fact I ran Rise of the Runelords for my group I might have to look at Shattered Star. But now I am also interested in Starfinder. Decisions, decisions...

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For the most part Paizo usually surprises me with being 'ahead of the game' and coming out with new and interesting products. Why don't we wait until players actually get a feel for Starfinder before predicting what the next move is. I hope it is a great success and instead of completely changing Pathfinder perhaps Paizo shifts focus into providing more Starfinder content. Allow us time to enjoy and appreciate the amount of Pathfinder content already out there.

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Anyone planning on streaming game sessions of Starfinder? If you know of any that are planned within the next week or two let me know. I'd be interested in watching some gameplay before I am able to run/play it myself.

Thanks in advance!

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Nothing I can help with. Just wanted to post to keep an interest in following this thread. Some of my players still mention how much they enjoyed Midnight when we played it. Perhaps it is something I'll want to revisit in the future to run a Midnight campaign again. Maybe I'll dig out all of my Midnight books and read through them again. Good stuff!

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I was happy to stumble upon the session last night as well. I hope there are more Starfinder live streams leading up to the release date!

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Jill Isaacs wrote:


Also, A little off topic, but he has the beginner box, core rule book, beasteary pawns and museum map already. I would like to add to his collection for Christmas. Can you recommend some "bang for the buck" add ons? He seems to want more adventures? Are the cards a good additions? Thank you so much for helping this mom out!

The question of 'what would a 12 year old want?' had me thinking back many, many years ago when I started playing D&D. Some of my favorite reading material were adventure modules, any and all Monster Manuals and Dragon Magazine (too bad there is no more Dragon magazine).

If your son enjoys reading adventures and bestiarys I'll bet he will turn out to be a Game Master for many years to come.

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Thanks yet again for the ideas and thoughts. I agree about letting the party be awesome and they certainly have their moments! You have all helped me get a better picture on how it could play out, and that alone will make for an enjoyable session.

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Thank you for the suggestions!

Some more details on the party - caster is a well-armored cleric using his domain spell so he is quite effective just standing next to an enemy wizard. Meanwhile they also have a fighter built around tripping with a high AC so the fighter can keep a wizard tripped/locked down in the area. Finally - the party has a strong archer that can easily do quite a bit of damage without relying heavily on magic aspects of any shots.

If they assault any given wing of the Runeforge I think they can easily blast through it in the 2+ hours of anti-magic. I do agree with you on having some minions and allowing for the highly intelligent wizards to understand the danger. I am just not sure what the best options these wizards have to work around it.

I don't want to change too much from the campaign as-written. I'm mostly just curious generally-speaking how to plan for it. Perhaps the best thing I can do is have them take out a wizard easily and then have other wings of the runeforge recognize the danger and press the offense against the party.

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I figured I'd come here to get some thoughts and suggestions on how this will play out.

My group will probably be using Anitmagic Field within the Runeforge. I imagine this will trivialize MOST of the encounters so I'm looking for suggestions or opinions as to how it might play out.

If the party is able to corner one of the boss wizards and pin him down in the antimagic field it's pretty much over right? Are there any tips/tricks the wizards could have to combat this?

Thanks in advance for any help!

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I have to agree about the stairs...very cool.

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Aurumaer wrote:
when I consistently roll 19s and 20s

My guess is this is the problem. However, the question Misroi asks are needed to figure out what else could be happening. Has your group been able to reflect on the difficult encounters and come to any conclusions as to what they might have done better?

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Mordre - although I don't have a specific answer to your questions I did think of something that might help you out. Isn't there some guidance for the GM that the house can defend itself? I would use some of those tactics to interfere with a party that destroys sections of the house.

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GM Armadillephant wrote:

GM: Oh, too bad! The room eats you.

Hahaha, I'll have to remember that line.

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Creative and brilliant!

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My guess is Shik is taking some of the original Xanesha abilities and thinking the new Xanesha has them, since it looks like Mage Armor is on the original version (but not the Anniversary edition).

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Since the detail on her AC in her stat block has +1 from armor, you can assume mage armor is NOT included yet. My guess is if she casts mage armor it boosts her AC to 28.

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Ugh, sounds like you had a really rough time there. A couple of comments that may be spoilers for you, but it sounds like you are already familiar with the encounters so...regarding the Shadows - this is where you learn sometimes it is okay to run away. They do not pursue beyond the doorway.

You mention the final boss of this book being CR7. Correct, but you can apply the lesson learned with the Shadows here as well.

And your thought about future expectations...probably should be something you work together with your GM about. I am currently running this for my group. We just finished Book 2 and it's been fun so far.

Best of luck!

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This does not help you, but I just tried downloading and opening the file and it opened properly. I use Foxit Reader.

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I have nothing to add to this discussion, but I have to say this is a GOLDMINE for ideas. A must-read for anyone running this AP.

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One thing you need to expect when playing with kids...they will come up with interesting ideas all on their own as you play. Just go with the flow and try to create a fun story. You will probably be very pleasantly surprised at what kids can imagine.

Enjoy!

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WampaX wrote:

Finally, I can run UK2/UK3 Sentinel/Gauntlet with an appropriate mini!

Huzzah!

Wow, now I'll have to dig out my copies of Sentinel/Gauntlet...I think those were two of my favorites.

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What a great story. I also think it is road trips like this that help fuel the imagination. My guess is you might have left the tour thinking of how you could translate some of what you saw into some Paizo products.

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Pirate Rob wrote:
That said as a player I make sure all my encumbrance is calculated correctly and as a GM I expect a player to take care of it. Just as I would expect them to track their HP, have their correct saving throw modifiers and remember to level their character every 3 scenarios.

This sums it up nicely.

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These are all fantastic. But I will vote for the 3 adventurers, mainly because of a green-faced half-orc and the armor on the paladin (nice shield).

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Ugh, I see a baseball game on in the back from this afternoon. And sadly I'm from the Boston area.

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gunslingeraz wrote:

Will 12 hours be enough?

Thanks in advance,

I ran this for my friends. I think it took either 3 or 4 sessions that are usually 3 hours of playing each. With that in mind you can probably get through it in one marathon session - but a lot depends on how quickly your group tends to play (if they take their time and enjoy role playing it could easily take up most of your time).

Many variables in this one to consider. Figuring out puzzles, wandering around in the dungeon, perhaps they miss a key clue so have to back track...

Good luck and just have fun with it!

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Walter Sheppard wrote:
So, curiosity question, does this mean that the fresh level 12's that go into Eyes of the Ten will be level 13 and a 1/3rd by the end of the arc?

Looks like it would be 13 +2/3rds. 4 adventures totaling 5 XP.

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