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Far from optimal, but one of the Characters I have had the most fun with was old little Nilvin, a Gnome Wizard with a massive cleanness Obsession (Sometimes he would even waste a turn or two in battle to cast prestidigitation and clean himself or make himself smell like flowers/fruits). He was sometimes grumpy, always complained about his bone aches (he was kinda old), smoked the pipe and liked chocolate flavored tea, and needless he was loved and treated by the party as if he was a little kid (except the party's Cleric who did not like his pranks or weird spells at all :p)
Boots of Spellwalking
A spellcaster who stomps the ground with these boots to fulfill any somatic components for casting a spell with a duration greater than instantaneous that affects an area, must make a concentration check (DC 15 + double the level of the spell) or lose the spell. Success means the point where the spell originates moves up to 30 feet per round as long as the caster actively directs it (a move action for the caster). A spell that moves in this manner winks out if it exceeds the spell’s range. Failure by 5 or more causes the spell to automatically move up to 30 feet per round towards the boots and renders them useless for 24 hours. The concentration DC increases by +5 for each time this ability has been successfully activated.
I was voting from many different places while on vacation, like Glasgow, Stirling, Edinburgh, and then Bolton (England) when I came back. So I really couldn't keep a list this time around, however I am interested in seeing the lists folk have kept. I will try to assemble a list from memory by looking through the post-cull list of items and trade that back as fast as possible, but remembering things is not really my cup of tea, so in the meanwhile if anyone with a list is kind enough to pm it to me, I'd be really grateful!
PS: My Paizo's PM inbox is empty, it makes me sad :(, so... please?~
I just finished my first "in-case" monster draft, now I wonder if the round's twist will have any effects on it!
Revealing the twist this early will dramatically reduce the amount of different monsters I'll prepare this time around, I appreciate that!
Advice on monster creation?!, really?!, That is going to be so awesome and helpful!!
The first time I submitted an Item was in 2011 since I wasn't aware of RPGSS' existence before that. I have entered RPGSS every year since then which makes this my fourth attempt.
Here is my first item, an ugly thing, if you like your eyes read with care.
Laurel of Magnificence
Tactical Champion: While you are in this stance, you may ignore a target's cover, full defense and size bonuses to AC and CMD (if any).
Countering Champion: While you are in this stance, any opponent you threaten who takes any sort of movement, including a 5-foot step, provokes an attack of opportunity from you. Furthermore, any opponent you strike cannot make attacks of opportunity for a round.
Overwhelming Champion: While you are in this stance, you don't provoke attacks of opportunity when performing a combat maneuver, once per round you may attempt a disarm instantly after a successful melee attack, you may use any weapons while grappled and you can make a full attack at the end of a charge instead of a single attack.
You can't select the same stance more than once per day, and taking a stance while you are in another stance will automatically cancel the previous one. Each stance has a duration of 3 rounds
Horrible!, I know. I remember I asked for Harsh feedback from the judges that year, and they were kind enough to provide me with it, the community also did a great job at providing feedback and advice, all that helped me a lot for the subsequent years.
As of 2013, pretty much like Jeff, I was one of the alternates to the top32 as well.
I've only seen really bad items so far; way too many spells in a can, feat in a can, class ability in a can, feat in a can, or some really weird templates!, I even saw a "hello, ...." message before the item description, and a "use x spell y times per day" item.
On the bright side, I haven't chanced upon any item I've already seen, but, What is going on with the items this year ?. Am I just this unlucky? or is it like that for everybody?
Curaigh is right, winning is not the only prize. You get to design an item that is judged by people who know their stuff, you can also get input from the community, and by doing so you have the chance to meet interesting people who like the stuff you like.
In my case, I got to improve my use of English by a tremendous amount as well, all thanks to the advice given from the judges and the community.
But, the key thing here is Rule #0, Have fun!
PS: Sad to see the archetype round go, it was my favorite round
I almost made a bet with myself worth a million hours in the gym that you would be a judge this time Clark, sorry to hear the news, inspired by your post though. Thanks for being a pillar of support and advice for so many of us every year, and I bet you'll find a way to do so this year as well (we know you can't fight the urge~).
Ah, I can feel it in the air, like magic taking shape in the winter wind...
But, there is so much stuff going on in my life this year that even though I know what item I wanna do, I haven't had the time to actually write it down... Yeah, I'm drowning with university work this time around. That said, when the announcement comes my heart will probably skip a beat and I'll try my best to write something in time for this year too.
I'm glad to see some familiar faces around here as well, how have you guys been doing for the last 9 months?, have you been good kids for Santa?
I'll be running my last session of the year this Sunday, and as it turns out I'll have to come against one of my two greatest weaknesses as a GM, Overland Travel, in order to get the campaign to the point where I want it to get before our big break.
Now, let me explain, I LOVE overland travel, there is just a special place in my heart for moments where the party gets together around the fire, or has a hard time traveling across hazardous terrains and stuff. I guess that is what reading too many books does to you. In any case, I have tried many times with different techniques to achieve a good overland travel experience for the Parties I have GMed over the years, but I succeed only once, and not only was that a lucky shot, it did not succeed to the degree I wished it would. Being the type of GM who prepare any detail he can think of ahead of time, I have read what I have found, but to no avail, clearly this is not my forte.
I searched the forums for a couple of hours as well, and found a few threads addressing this very same topic, but I did not find what I was looking for. My current issue is a travel from Korvosa to Kaer Maga, and I would not like to just say "4 days gone, you arrive", specially since I have two players that are relatively new to the game, but, since I have this problem with any kind of Overland Travel experience I try to prepare, I'd really appreciate it if we could use this thread for all types of advice concerning this topic, it would really help me a lot.
Currently, I plan on something slightly weird - I'll split the day of travel in Riding Hours, and Total Traveling Hours. I'm using Riding Hours to describe changes on the landscape and what they come across as they move every hour; Inns, Caravans, Merchants, Road Wardens collecting taxes, Thugs, fork roads, packs of wild animals, difficult parts of the road, and other traveling hazards like a horse throwing a shoe, or becoming afraid. While, I plan to use the Total Traveling Hours for weather mostly, so that perhaps a downpour catches them at sleep time. However, it feels like It'll be just general descriptions about what they see once an hour, and if some kind of obstacle happen, they encounter it, so we zoom there, and then go back to a description per hour.
I also plan on asking them how do their usual schedule, like, how much they plan to ride a day, and how often will they take breaks, how will they handle cooking, camping, their night watches and hunting (if required).
Does anyone knows any useful techniques or tips to improve Overland Travel Experience?, to make the players truly experience traveling and have fun during these moments?.
I didn't have time to look at traits or archetypes, but here is a sample build I came up with (up to Lv9).
Halfling Fighter Lv9 (PTB 20)
Feats Ammo Drop, Juggle Load, Two-weapon Fighting, Weapon Focus(Double Sling), Weapon Specialization (Double Sling), Point-Blank Shot, Rapid Shot, Precise Shot, Improved Two-Weapon Fighting, Deadly Aim
Assuming a +2 Str and Dex Belt, and a +2 Weapon, a full attack at this level would look like
Ranged: +2 Double Sling +14/+14/+14/+9/+9 (1d3+15/x2)
The big problem lies at low levels, since at lv1 all you are looking at is a +6 To Hit, 1d3+2 Damage. +6/+6 with a Masterwork Weapon at Lv2, and from there damage and to-hit bonuses start to increase slowly, until you hit lv6 where numbers start looking noticeably better.
An obvious issue is DR, which can pretty much cripple the damage output of this character... You need a good variety of ammunition and perhaps help from your party's casters if DR starts being an issue.
Thanks for the fast responses!
I guess I should've had told you guys that we are already playing 8-hours each Sunday - we get together at 12-12'30, we start paying at 1pm, and we take a small lunch break around 5pm, then we resume play until 10'00pm. So, adding more hours to each session to cove 3 in 2 is almost impossible to do.
The party is composed of 6 players, but 1 of them misses about half of our sessions. This Sunday, all of them can make it except the paladin (5/6), which is indeed higher than 3/4, and I normally use a similar rule as you do rando1000 as well, I am simply concerned this time, because he seems really sad about missing it...
As for playing on a week night, I asked him, and I got a "You've got to be kidding" kind of response, and he is right, 5 of them work. Then I asked him if we could play two smaller sessions on two different Saturdays (4hours each), on top on playing again the 8-hour ones on these two final weeks, I got a "Seems to heavy to do" kind of response, then I asked about just one Saturday but again same response.
And so, I am feeling really bad about the whole thing, you see I don't really want him to miss it either, but, I don't want the end of this adventure go to waste either. Even if I am currently leaning towards playing, and sometimes kind of tell myself, "Just play", I still go back and analyze this over, in search of a solution I haven't come up with yet. >_<
So, I have been running a campaign the last few months, and we have had a great time up to now. The PCs finished the first adventure of the campaign more than a month ago, and they are about 3 sessions away from finishing the second one as well. Suddenly, we found ourselves trapped in a dilemma. Thing is, one of the players, the Paladin is going for a three-day vacation trip with a few friends and won't be able to play this Sunday. This would not be a problem under different circumstance, but the Sunday after this one, he will also be unable to play and the ranger will be gone too. Now, none of this would be a problem at all, I mean i wouldn't have a problem to just skip two weeks of play, might even come as nice break.
The problem is, after we lose both weeks, I will only have two weeks left before I leave the country for studies. As I already mentioned, they are just 3 sessions away from finishing this adventure, and as you might guess I definitely wish to finish it before I leave. I just can't picture it leaving the adventure on hold for 4 months and just finish it when I come back (interest will be lost, I know, and many important details forgotten, even by me), I can easily picture them all starting the third adventure after a 4 months break however, which is why i want to finish this part of the campaign before I leave (plus I really put a lot of work and a part of my soul into it).
Since none of my players can play any other day of the week, the choice is, we either play this Sunday or we don't finish the adventure at all. And I of course had decided to have the Paladin become NPC during this session, then, the player playing this character told me
"I really don't want to miss this session"
You see, the story has kind of built up to a really exciting point right now, last week we cut as they were about to barge into a pretty important and dangerous place, run by the evil npc disguised as good guy who was probably behind the death of an allied npc they were so attached to that they spent 5000gp to resurrect (which of course I am still rewarding every time we play), and of course, they were doing the Epic walk thing.
I thought about asking the other players, and I will do so.Probably today. But since the community has helped me a lot in the past, I also thought about asking your opinion on the matter, before I do the talk with them.
What would you do?, play or not?, risk a whole campaign or not?
I really wanted to thank everyone for the great advice that was given ^^.
Their saves had a fair chance of succeeding, the Vampire Spawns' Dominate Person DC is 14, both affected characters have a will of +3 on their own, so these saves should've been made at +5, if my math is correct, that means 60% success chance. So, I will definitely talk with my players about the issue and decide what to do together, I will also take into consideration some of the advice given here as additional options for them to choose, since I liked both the torture idea and the continue from the point he falls to -1 idea, I guess that will give them 6 options to decide from.
I do place their concern quite high on my priorities, most GMs around here don't really read the rules, and more than once I have been wronged in the past, so I really want to make sure stuff like that don't happen at my table, plus, I believe that if we are to have fun I need to at least respect their concerns and make sure they don't feel cheated or deceived (which is why I almost never fudge rolls or anything behind screen to help them either).
Thanks for everything guys ^^.
So, I have been the default GM for about 5-6 groups of 6 players each(I never run more than two campaigns at a time though). Luckily I have made a really small amount of mistakes over the last 4 years, and most of these were small things that wouldn't really change the outcome of anything - until now.
I am currently running a campaign for a party of 6, and on our last session, we had one combat after 7hours of pure role-play. The party was split split in half before the fight started so only three of them were in the encounter. They fought a group of 4 Vampire Spawn, and while their rolls were really really bad, but they would've most likely defeated them, the paladin doing most of the work this time around, of course, and HERE comes my mistake.
I had one of the Vampire Spawns, walk up to the ceiling by Spider Climbing and keep attempting Dominate person on the Dwarf Ranger, then the Human Fighter until they both failed their saves. Since we were in kind of a rush, as one of the players had to make it to the last bus, so as a result of playing faster than normal, I forgot that dominate person allows a save at +2 if the command is against their nature. With both of them dominated, the paladin having been beaten mostly by his companion, defeated 3 of the four vampire spawn, and took a last hit from the fighter, falling down to -1. The vampire spawn then changed the his command to "bring the rest of your allies in an hour and a half" and we stopped before they left the place.
Now, If I hadn't done this mistake, this would probably mean that the now helpless vampire spawns would awaken after an hour and feast upon the paladin, gaining temporary hp on the process and await for the rest of the party. However, since I feel terrible for the mistake I made (It did cost a PC's life), I will handle things differently. I think I should tell all of my players that I did a mistake, and that this mistake cost them the fight, and as a result, I'll give them all a hero point, and allow one of the following options,
1) a save against this last order ("after seeing your companion fall down, your inner self attempts to break the power that is controlling your actions") at +8 (compensating for all the saves they didn't get).
I need advice on which would be the best of the four, or suggestions for another way to "atone" for my mistake, as well as general input on whether should a GM or not admit he made this kind of a mistake or would this could him the trust of his players.
Hi MrVergee, thanks again!.
I prepared the prelude, and we are just waiting to start in about 7 days from now. I started reading Moonbeam's Curse of the Crimson Throne, and its quite inspiring as well, I especially liked how he shifted the sequence of some events of the riot.
I wanted to make a big deal of the Harrowing, unfortunately I don't have the deck, and If I order it now, I don't think I'll get it before we play. So I'm trying to find a way to print cards or something.
I like your idea of making the Arkonas Tieflings, especially since the Party's Magus is a Tiefling, and I can tie him easily to them, but I don't know, this whole part seems like it needs to be redone or something. I might search through my modules (for both 3.5 and Pathfinder) and find something that could fit there.
So, I'll be GMing a curse of the crimson throne campaign soonish, and one of my rookie players wants to play a character that attacks with both shield and weapon. I advised him to build a Two-weapon fighting centered fighter. But then, we decided to take a look at the archetypes, and found the Thunderstriker.
My question regards the Hardbuckler ability, does this ability allows a thunderstriker to attack with both a Two-handed weapon and a Buckler Bash in the same round as if using Two-weapon fighting rules?. I hope it does, since that's how he pictured his fighter style.
At 7th level, a thunderstriker may make shield bash attacks with a buckler as if it were a light shield.
This ability replaces armor training 2.
Thanks for your response, as always really inspiring advice!.
This is how I decided to plan the Prelude (before reading your answer)
Prelude - Rough Sketch #1
The prelude jumps 4 years into the future, at this point I'll have the 12 Oprhans experience Lamm's cruelty firsthand. Once they've gone through all the encounters and/or events I'll prepare for this part of the prelude, and they all "gain" their traits, I'll have them play a small "Escape Adventure" to get away from Lamm. After the escape, they'll part ways, but with help of the few surviving NPCs I'm hoping to achieve something like "We'll come back and make him pay someday", sorta thing.
A few Facts
Thoughts for the future acts
I finally got my hands on this awesome adventure path. I read through adventures 1 to 3 on Saturday and had a meeting with my group yesterday for character creation, however I told them not to make their background stories just yet. I also read most of the 10 pages of discussion around here, as I found most topics helpful and insightful. As a result, I decided to make a big deal out of this campaign, starting from the very beginning. I have been bewitched by the idea of playing a "Prelude Session" before starting this up, as a means to have my players experience the wrong-doings of Lam firsthand.
The purpose of this thread is to ask the community for feedback and input as I "craft" the different adventures in this path, but, for starters I need help with the prelude I'm planning.
The party consists of a Human Fighter(Thunderstriker), a Tiefling Magus, a Dwarf Ranger, a Kitsune Ninja, a Bard (Race still undefined), and a character that will be created next week, when the player finishes his military service.
For the Prelude, I'll have my group play young commoners of their selected race and kick off the session a few years prior Curse of the Crimson Throne while they are still in the orphanage/Lam's Lambs. Based on MrVergee's idea, I'll prepare four additional NPCs to join the crew as well, a boy who will betray them and be part of Lam's gang when the adventure path begins, a girl who will join the Gray Maidens (Probably Sabina Merrin ~), a boy who will be killed after a failed attempt to escape, and one of the PC's sister (Who will be sold as a slave probably to the Rakshasas). The PCs will "gain" their specific traits based on what happens in this prelude, as well.
I do have a few issues though,
Once I clear up a few things, I'll post again with a clearer view of what to do, but any input would be welcome ^^.
Here goes my submission as sent ~
Aldori Rascal (Rogue)
Craven Strike (Ex): An Aldori rascal focuses her ability to deal sneak attack damage against foes she has angered, embarrassed or shaken. When she makes a sneak attack against an opponent who is demoralized by her Intimidate skill check or under the effect of the Antagonize feat, she uses d8s to roll damage instead of d6s. For sneak attacks against all other opponents, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
Round 3 must be the hardest of them all! Any monster I think of that I deem "original" is not related to rivers, swamps, or forests at all. Need to do something to find an idea... 1hr of Gym with epic music usually solves any lack of ideas I might have, this time it did not work ~
Thinking.... Thinking hard...
Well, the monsters I had in mind do not fit in any swamps, forest, or rivers, so I'll have to start from scratch which is fine by me, I simply need a good idea to go "Boom" in my head, and I'll be working on it Day & Night to train in designing monsters and be prepared for 2014 if needed, however I'm mostly doing university work, and looking through round2 archetypes, I suppose we can't really comment there, but I'm choosing the ones I'll vote for, many awesome archetypes to choose from!
Thanks for the review Jacob ^^!, really appreciated!.
I have an exam in like an hour, and I'll be done by 9pm(Greece Time), I'll be back home at around 9'30pm, and 'till I'm done eating It will most likely be around 10pm. That leaves 2 hours before entries are revealed, now... Maybe If there was a new episode of Gintama or Bakuman today I could handle the wait. Maybe I'll just finish a few projects for my university in these two hours, and check on the boards from time to time.
Hey Garrick!, I'm studying Hardware & Software Engineering at my university. Though, I'm really bad at electronic circuits and whatnot, It seems I have a natural gift for programming, as I've gotten 100% on any programming or programming related subject my university has to offer. I'll be making a game as my Thesis, but I don't know where to go from there!, Maybe we should talk someday, as we share pretty similar goals, I also strive to become a game developer or designer for both tabletop and video-game!
Good luck everyone!, whatever happens, we should all have a blast! and maybe after this is done, we should go to the nearest tavern, gather some dice, and force the Judges to Game Master us a session for 36 people, beer and meat included of course. In such an event, I'm calling dibs - I'm the bard.
Clouds Without Water wrote:
Thanks for the review Clouds!. I changed the name, and the item as a whole, a few times during the creation of this item, It started as "Unsummoning Pouch"! I have the hardest time of all naming whatever I do. I realized it lacked mojo just when I posted it here for people to review, I will work on that for my future entries!.
Eric Morton wrote:
Thanks for the review Eric!I'm really honored you had this in your Keep Folder ^^.
It seems like I screwed pretty badly at pricing this item, even if I tried to follow the pricing rules as close as I could, I guess I must have missed something huge there. At first, this was the "Unsummoning Pouch" which worked exactly like that, but let you do the whole thing 3 times per day. I decided to change it, when the price started to look too high, and got scared of making an item with such a huge pricing value!.
Again, thanks a lot for the review! I'll really take it into account for my future entries ^^.
Thanks a lot for the review!I will take it into consideration, and attempt to improve my pricing and mojo skills for the years to come ^^.
Jeff Lee wrote:
Thanks Jeff!, It means a lot to me.
Jacob W. Michaels wrote:
I hadn't, I just did ^^. And just realized a little something I could've done with my Item to make it slightly better and more fun as I re-read the description after posting it, weird eh?.
Jacob W. Michaels wrote:
Oh that is awesome! Great!, I'll eagerly await their feedback then!
These boots remind a lot about the video game prototype which is awesome!
I GMed a game once where a Barbarian Hobgoblin with the 'Ground breaker, greater' rage power, was the final boss. He began the fight by leaping from a huge distance and breaking the ground around him. He would definitely love these boots!
I pretty much agree with Garrick here, I am not upset at all either! And I also wish I had started working on my archetype earlier, although I'm pretty happy with what I did submit in the end ^^. I'm having a blast here, and I already have a few concept ideas for my 2014 Item scribbled in a notebook or two, hoping to improve even further this year, I also have a list of 9-10 monster concepts just in case (I only really like like 3-4 of them, but you never now). I know my English still needs work, and I will be taking an advance course to get a proficiency certificate this summer, which I hope helps me in that area.
What I would really love though, Is to get feedback on my submission(s), so I can I correct what was wrong and work on that for the years to come. I will probably post my item in the 'critique my item' thread soon(after I'm done with studying for the day) and hope to get the community's feedback at some point. I'd also like to see what the judges said about my submission (I don't know if this is possible at all, or whom should I ask to get an answer on that), as I don't really have a problem with harsh criticism or feedback, on the contrary I find such criticism as long as it is objective, quite educational and worthy ^^.
Don't worry Curaigh this is an amazing event, whether you are Top32, an alternate or not, you win something, meet new people, make new friends that share a hobby, a dream, and a goal with you, and have a blast while doing so, you have so much of a blast here that once this is close to an end you already think about next year!. Paizo surely organizes one hell of a party every December here, and I thank them for that!!
Sounds great Anthony!, I don't know if we will be allowed to do so, though. I sent mine yesterday, and I had to choose among 4 archetypes, and went for my second favorites for a few reasons, but I am pleased with the Archetype I submitted ^^.
On a similar subject, I shared the news of Rpg Superstar with my gaming group in roll20, and they asked me if I could show them the item I submitted. Can we do that at all?
Now back to doing university work, so I can look at the other half of the Top32 this evening. The first half was really awesome, I had seen a few, but most of them never showed up for me... I could not even vote that much, as I had tons of work and studying to do for my university these days BUT I'm enjoying both, watching those I had already kept as favorites, and the awesome Items i hadn't seen. Most of these items would find a great place in the bags of many of my characters or NPCs ^^!.