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The Fifth Archdaemon

Gio's page

RPG Superstar 2013 Star Voter, 2014 Dedicated Voter. 108 posts. No reviews. No lists. No wishlists. 1 alias.


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Far from optimal, but one of the Characters I have had the most fun with was old little Nilvin, a Gnome Wizard with a massive cleanness Obsession (Sometimes he would even waste a turn or two in battle to cast prestidigitation and clean himself or make himself smell like flowers/fruits). He was sometimes grumpy, always complained about his bone aches (he was kinda old), smoked the pipe and liked chocolate flavored tea, and needless he was loved and treated by the party as if he was a little kid (except the party's Cleric who did not like his pranks or weird spells at all :p)

Star Voter 2013, Dedicated Voter 2014 aka Gio

Boots of Spellwalking
Aura moderate abjuration and transmutation; CL 7th
Slot feet; Price 21,000 gp; Weight 1 lb.
These garnet-colored boots are made of fine silk elegantly embroidered with ornate symbols, glyphs, and sigils of thin silver thread.
Three times per day, as a full-round action, the wearer of these boots can move both before and after casting a spell, but he must move at least 10 feet before casting the spell and the total distance that he moves cannot be greater than his speed. When using the boots in this manner, the wearer ignores the adverse effects of difficult terrain and the square he starts out is not considered threatened by any enemies (therefore he never provokes an attack of opportunity when moving out of that square).

A spellcaster who stomps the ground with these boots to fulfill any somatic components for casting a spell with a duration greater than instantaneous that affects an area, must make a concentration check (DC 15 + double the level of the spell) or lose the spell. Success means the point where the spell originates moves up to 30 feet per round as long as the caster actively directs it (a move action for the caster). A spell that moves in this manner winks out if it exceeds the spell’s range. Failure by 5 or more causes the spell to automatically move up to 30 feet per round towards the boots and renders them useless for 24 hours. The concentration DC increases by +5 for each time this ability has been successfully activated.
Requirements Craft Wondrous Item, freedom of movement, mage hand; Cost 10,500 gp

Star Voter 2013, Dedicated Voter 2014 aka Gio

Congrats Guys!, Keep the good work! Don't forget to order the wine and shrimps, those are awesome here - and do not sit on that chair near the curtains, Eric didn't clean it last year ~

Star Voter 2013, Dedicated Voter 2014 aka Gio

I really like this item!, I remember voting for it many times, Congrats on top 32!

Star Voter 2013, Dedicated Voter 2014 aka Gio

This item is really awesome!, Congrats and good luck!

Star Voter 2013, Dedicated Voter 2014 aka Gio

This item was one of my favorites during the voting period, Glad to see it in the Top 32, Congrats!

Star Voter 2013, Dedicated Voter 2014 aka Gio

1 person marked this as a favorite.

I Think I need to make an appointment with a cardiologist

Star Voter 2013, Dedicated Voter 2014 aka Gio

By combining my vague memory and the post-cull database I managed to make something - I think I answered to everyone. If not, please do tell~

Star Voter 2013, Dedicated Voter 2014 aka Gio

I was voting from many different places while on vacation, like Glasgow, Stirling, Edinburgh, and then Bolton (England) when I came back. So I really couldn't keep a list this time around, however I am interested in seeing the lists folk have kept. I will try to assemble a list from memory by looking through the post-cull list of items and trade that back as fast as possible, but remembering things is not really my cup of tea, so in the meanwhile if anyone with a list is kind enough to pm it to me, I'd be really grateful!

PS: My Paizo's PM inbox is empty, it makes me sad :(, so... please?~

Star Voter 2013, Dedicated Voter 2014 aka Gio

Great advice Adam!, This cleared up a some stuff that had me confused!


Star Voter 2013, Dedicated Voter 2014 aka Gio

Would stuff like "any environment" or "any land" be okay for the purposes of this round or would they be instantly DQed?

Star Voter 2013, Dedicated Voter 2014 aka Gio

I just finished my first "in-case" monster draft, now I wonder if the round's twist will have any effects on it!

Revealing the twist this early will dramatically reduce the amount of different monsters I'll prepare this time around, I appreciate that!

Advice on monster creation?!, really?!, That is going to be so awesome and helpful!!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Awesome item was awesome. Instant Favorite!

Star Voter 2013, Dedicated Voter 2014 aka Gio

The first time I submitted an Item was in 2011 since I wasn't aware of RPGSS' existence before that. I have entered RPGSS every year since then which makes this my fourth attempt.

Here is my first item, an ugly thing, if you like your eyes read with care.

Laurel of Magnificence
Aura Faint Enchantment(Copper) or Moderate Enchantment(Silver, Gold); CL 5th
Slot Head; Price 5700gp(Copper), 10400gp(Silver), 17100gp (Gold); Weight
This crown of delicate, shining leaves emits a warm and lucid light, granting a triumphant aura to its wearer. The most common laurels are made from thin copper, or pure silver, although laurels of gold leaves are not unheard of. Tales of champions wearing the golden laurel with pride are exchanged in admiration by warriors and knights alike. Once(Copper), Twice(Silver), or Thrice(Gold) per day as a free action, after a successfully performed combat maneuver you may choose to take one of three fighting stances to perform a champion's maneuvers.

Tactical Champion: While you are in this stance, you may ignore a target's cover, full defense and size bonuses to AC and CMD (if any).

Countering Champion: While you are in this stance, any opponent you threaten who takes any sort of movement, including a 5-foot step, provokes an attack of opportunity from you. Furthermore, any opponent you strike cannot make attacks of opportunity for a round.

Overwhelming Champion: While you are in this stance, you don't provoke attacks of opportunity when performing a combat maneuver, once per round you may attempt a disarm instantly after a successful melee attack, you may use any weapons while grappled and you can make a full attack at the end of a charge instead of a single attack.

You can't select the same stance more than once per day, and taking a stance while you are in another stance will automatically cancel the previous one. Each stance has a duration of 3 rounds
Requirements Craft Wondrous Item, Heroism; Cost 2850gp (Copper), 5700gp (Silver), 8550gp (Gold);

Horrible!, I know. I remember I asked for Harsh feedback from the judges that year, and they were kind enough to provide me with it, the community also did a great job at providing feedback and advice, all that helped me a lot for the subsequent years.

As of 2013, pretty much like Jeff, I was one of the alternates to the top32 as well.

Star Voter 2013, Dedicated Voter 2014 aka Gio

I came across a lot of interesting ideas and mechanics in the last hour!:)

Star Voter 2013, Dedicated Voter 2014 aka Gio

I've only seen really bad items so far; way too many spells in a can, feat in a can, class ability in a can, feat in a can, or some really weird templates!, I even saw a "hello, ...." message before the item description, and a "use x spell y times per day" item.

On the bright side, I haven't chanced upon any item I've already seen, but, What is going on with the items this year ?. Am I just this unlucky? or is it like that for everybody?

Star Voter 2013, Dedicated Voter 2014 aka Gio

I was in Venezuela First, then Greece, now UK ^^

Star Voter 2013, Dedicated Voter 2014 aka Gio

Isn't it exam period right now?, I know I have one tomorrow. That might be keeping people out of the boards

Star Voter 2013, Dedicated Voter 2014 aka Gio

Curaigh is right, winning is not the only prize. You get to design an item that is judged by people who know their stuff, you can also get input from the community, and by doing so you have the chance to meet interesting people who like the stuff you like.

In my case, I got to improve my use of English by a tremendous amount as well, all thanks to the advice given from the judges and the community.

But, the key thing here is Rule #0, Have fun!

PS: Sad to see the archetype round go, it was my favorite round

Star Voter 2013, Dedicated Voter 2014 aka Gio

I almost made a bet with myself worth a million hours in the gym that you would be a judge this time Clark, sorry to hear the news, inspired by your post though. Thanks for being a pillar of support and advice for so many of us every year, and I bet you'll find a way to do so this year as well (we know you can't fight the urge~).

Star Voter 2013, Dedicated Voter 2014 aka Gio

Ah, I can feel it in the air, like magic taking shape in the winter wind...

But, there is so much stuff going on in my life this year that even though I know what item I wanna do, I haven't had the time to actually write it down... Yeah, I'm drowning with university work this time around. That said, when the announcement comes my heart will probably skip a beat and I'll try my best to write something in time for this year too.

I'm glad to see some familiar faces around here as well, how have you guys been doing for the last 9 months?, have you been good kids for Santa?

Hello guys,

I'll be running my last session of the year this Sunday, and as it turns out I'll have to come against one of my two greatest weaknesses as a GM, Overland Travel, in order to get the campaign to the point where I want it to get before our big break.

Now, let me explain, I LOVE overland travel, there is just a special place in my heart for moments where the party gets together around the fire, or has a hard time traveling across hazardous terrains and stuff. I guess that is what reading too many books does to you. In any case, I have tried many times with different techniques to achieve a good overland travel experience for the Parties I have GMed over the years, but I succeed only once, and not only was that a lucky shot, it did not succeed to the degree I wished it would. Being the type of GM who prepare any detail he can think of ahead of time, I have read what I have found, but to no avail, clearly this is not my forte.

I searched the forums for a couple of hours as well, and found a few threads addressing this very same topic, but I did not find what I was looking for. My current issue is a travel from Korvosa to Kaer Maga, and I would not like to just say "4 days gone, you arrive", specially since I have two players that are relatively new to the game, but, since I have this problem with any kind of Overland Travel experience I try to prepare, I'd really appreciate it if we could use this thread for all types of advice concerning this topic, it would really help me a lot.

Currently, I plan on something slightly weird - I'll split the day of travel in Riding Hours, and Total Traveling Hours. I'm using Riding Hours to describe changes on the landscape and what they come across as they move every hour; Inns, Caravans, Merchants, Road Wardens collecting taxes, Thugs, fork roads, packs of wild animals, difficult parts of the road, and other traveling hazards like a horse throwing a shoe, or becoming afraid. While, I plan to use the Total Traveling Hours for weather mostly, so that perhaps a downpour catches them at sleep time. However, it feels like It'll be just general descriptions about what they see once an hour, and if some kind of obstacle happen, they encounter it, so we zoom there, and then go back to a description per hour.

I also plan on asking them how do their usual schedule, like, how much they plan to ride a day, and how often will they take breaks, how will they handle cooking, camping, their night watches and hunting (if required).

Does anyone knows any useful techniques or tips to improve Overland Travel Experience?, to make the players truly experience traveling and have fun during these moments?.

I didn't have time to look at traits or archetypes, but here is a sample build I came up with (up to Lv9).

Halfling Fighter Lv9 (PTB 20)
Str 14 (10 points = 16 - 2 Racial)
Dex 18 (10 points = 16 + 2 Racial)
Con 12 (2 Points)
Int 10 (0 Points)
Wis 12 (2 Points)
Cha 09 (-4 Points = 7 + 2 Racial).

Feats Ammo Drop, Juggle Load, Two-weapon Fighting, Weapon Focus(Double Sling), Weapon Specialization (Double Sling), Point-Blank Shot, Rapid Shot, Precise Shot, Improved Two-Weapon Fighting, Deadly Aim

Assuming a +2 Str and Dex Belt, and a +2 Weapon, a full attack at this level would look like

Ranged: +2 Double Sling +14/+14/+14/+9/+9 (1d3+15/x2)

The big problem lies at low levels, since at lv1 all you are looking at is a +6 To Hit, 1d3+2 Damage. +6/+6 with a Masterwork Weapon at Lv2, and from there damage and to-hit bonuses start to increase slowly, until you hit lv6 where numbers start looking noticeably better.

An obvious issue is DR, which can pretty much cripple the damage output of this character... You need a good variety of ammunition and perhaps help from your party's casters if DR starts being an issue.

Thanks for the fast responses!

I guess I should've had told you guys that we are already playing 8-hours each Sunday - we get together at 12-12'30, we start paying at 1pm, and we take a small lunch break around 5pm, then we resume play until 10'00pm. So, adding more hours to each session to cove 3 in 2 is almost impossible to do.

The party is composed of 6 players, but 1 of them misses about half of our sessions. This Sunday, all of them can make it except the paladin (5/6), which is indeed higher than 3/4, and I normally use a similar rule as you do rando1000 as well, I am simply concerned this time, because he seems really sad about missing it...

As for playing on a week night, I asked him, and I got a "You've got to be kidding" kind of response, and he is right, 5 of them work. Then I asked him if we could play two smaller sessions on two different Saturdays (4hours each), on top on playing again the 8-hour ones on these two final weeks, I got a "Seems to heavy to do" kind of response, then I asked about just one Saturday but again same response.

And so, I am feeling really bad about the whole thing, you see I don't really want him to miss it either, but, I don't want the end of this adventure go to waste either. Even if I am currently leaning towards playing, and sometimes kind of tell myself, "Just play", I still go back and analyze this over, in search of a solution I haven't come up with yet. >_<

So, I have been running a campaign the last few months, and we have had a great time up to now. The PCs finished the first adventure of the campaign more than a month ago, and they are about 3 sessions away from finishing the second one as well. Suddenly, we found ourselves trapped in a dilemma. Thing is, one of the players, the Paladin is going for a three-day vacation trip with a few friends and won't be able to play this Sunday. This would not be a problem under different circumstance, but the Sunday after this one, he will also be unable to play and the ranger will be gone too. Now, none of this would be a problem at all, I mean i wouldn't have a problem to just skip two weeks of play, might even come as nice break.

The problem is, after we lose both weeks, I will only have two weeks left before I leave the country for studies. As I already mentioned, they are just 3 sessions away from finishing this adventure, and as you might guess I definitely wish to finish it before I leave. I just can't picture it leaving the adventure on hold for 4 months and just finish it when I come back (interest will be lost, I know, and many important details forgotten, even by me), I can easily picture them all starting the third adventure after a 4 months break however, which is why i want to finish this part of the campaign before I leave (plus I really put a lot of work and a part of my soul into it).

Since none of my players can play any other day of the week, the choice is, we either play this Sunday or we don't finish the adventure at all. And I of course had decided to have the Paladin become NPC during this session, then, the player playing this character told me

"I really don't want to miss this session"

You see, the story has kind of built up to a really exciting point right now, last week we cut as they were about to barge into a pretty important and dangerous place, run by the evil npc disguised as good guy who was probably behind the death of an allied npc they were so attached to that they spent 5000gp to resurrect (which of course I am still rewarding every time we play), and of course, they were doing the Epic walk thing.

I thought about asking the other players, and I will do so.Probably today. But since the community has helped me a lot in the past, I also thought about asking your opinion on the matter, before I do the talk with them.

What would you do?, play or not?, risk a whole campaign or not?

I really wanted to thank everyone for the great advice that was given ^^.

Their saves had a fair chance of succeeding, the Vampire Spawns' Dominate Person DC is 14, both affected characters have a will of +3 on their own, so these saves should've been made at +5, if my math is correct, that means 60% success chance. So, I will definitely talk with my players about the issue and decide what to do together, I will also take into consideration some of the advice given here as additional options for them to choose, since I liked both the torture idea and the continue from the point he falls to -1 idea, I guess that will give them 6 options to decide from.

I do place their concern quite high on my priorities, most GMs around here don't really read the rules, and more than once I have been wronged in the past, so I really want to make sure stuff like that don't happen at my table, plus, I believe that if we are to have fun I need to at least respect their concerns and make sure they don't feel cheated or deceived (which is why I almost never fudge rolls or anything behind screen to help them either).

Thanks for everything guys ^^.

So, I have been the default GM for about 5-6 groups of 6 players each(I never run more than two campaigns at a time though). Luckily I have made a really small amount of mistakes over the last 4 years, and most of these were small things that wouldn't really change the outcome of anything - until now.

I am currently running a campaign for a party of 6, and on our last session, we had one combat after 7hours of pure role-play. The party was split split in half before the fight started so only three of them were in the encounter. They fought a group of 4 Vampire Spawn, and while their rolls were really really bad, but they would've most likely defeated them, the paladin doing most of the work this time around, of course, and HERE comes my mistake.

I had one of the Vampire Spawns, walk up to the ceiling by Spider Climbing and keep attempting Dominate person on the Dwarf Ranger, then the Human Fighter until they both failed their saves. Since we were in kind of a rush, as one of the players had to make it to the last bus, so as a result of playing faster than normal, I forgot that dominate person allows a save at +2 if the command is against their nature. With both of them dominated, the paladin having been beaten mostly by his companion, defeated 3 of the four vampire spawn, and took a last hit from the fighter, falling down to -1. The vampire spawn then changed the his command to "bring the rest of your allies in an hour and a half" and we stopped before they left the place.

Now, If I hadn't done this mistake, this would probably mean that the now helpless vampire spawns would awaken after an hour and feast upon the paladin, gaining temporary hp on the process and await for the rest of the party. However, since I feel terrible for the mistake I made (It did cost a PC's life), I will handle things differently. I think I should tell all of my players that I did a mistake, and that this mistake cost them the fight, and as a result, I'll give them all a hero point, and allow one of the following options,

1) a save against this last order ("after seeing your companion fall down, your inner self attempts to break the power that is controlling your actions") at +8 (compensating for all the saves they didn't get).
2) re-do the fight - ("you just saw a glimpse of your possible future"), granting them a +1 insight bonus on saves and ac. Since we are heavily using the Harrow Deck this could be a plausible.
3) have the cleric who sent them appear and help. (I don't really like this one, but always an option).
4) Have Torag congratulate the paladin on his dying dreams, which heals some of his wounds instantly. Epic description of how he gets on his feet, which he would deserve after the heroic encounter he just went through.

I need advice on which would be the best of the four, or suggestions for another way to "atone" for my mistake, as well as general input on whether should a GM or not admit he made this kind of a mistake or would this could him the trust of his players.

Hi MrVergee, thanks again!.

I prepared the prelude, and we are just waiting to start in about 7 days from now. I started reading Moonbeam's Curse of the Crimson Throne, and its quite inspiring as well, I especially liked how he shifted the sequence of some events of the riot.

I wanted to make a big deal of the Harrowing, unfortunately I don't have the deck, and If I order it now, I don't think I'll get it before we play. So I'm trying to find a way to print cards or something.

I like your idea of making the Arkonas Tieflings, especially since the Party's Magus is a Tiefling, and I can tie him easily to them, but I don't know, this whole part seems like it needs to be redone or something. I might search through my modules (for both 3.5 and Pathfinder) and find something that could fit there.

So, I'll be GMing a curse of the crimson throne campaign soonish, and one of my rookie players wants to play a character that attacks with both shield and weapon. I advised him to build a Two-weapon fighting centered fighter. But then, we decided to take a look at the archetypes, and found the Thunderstriker.

My question regards the Hardbuckler ability, does this ability allows a thunderstriker to attack with both a Two-handed weapon and a Buckler Bash in the same round as if using Two-weapon fighting rules?. I hope it does, since that's how he pictured his fighter style.

Hardbuckler (Ex)

At 7th level, a thunderstriker may make shield bash attacks with a buckler as if it were a light shield.

This ability replaces armor training 2.

Hi MrVergee!

Thanks for your response, as always really inspiring advice!.

This is how I decided to plan the Prelude (before reading your answer)

Prelude - Rough Sketch #1
The prelude begins 15years before Edge of Anarchy with the PCs looking at a large wooden building as it burns down slowly (The orphanage) when Lamm approaches the kids with promise of regular meals and a roof, in return for "a little" work.

The prelude jumps 4 years into the future, at this point I'll have the 12 Oprhans experience Lamm's cruelty firsthand. Once they've gone through all the encounters and/or events I'll prepare for this part of the prelude, and they all "gain" their traits, I'll have them play a small "Escape Adventure" to get away from Lamm. After the escape, they'll part ways, but with help of the few surviving NPCs I'm hoping to achieve something like "We'll come back and make him pay someday", sorta thing.
Probable change after your suggestion
I'll probably have them working on the Gold Goblin-like casino, to pay Lamm's debt, while he simply keeps betting on the opening party of the casino.

A few Facts
-The burning orphanage is "Kinderheim 511" (Yes, Monster ripoff, don't care), this Orphanage actually belongs to the Red Mantis, and is used to recruit the most promising kids. They'll receive harsh "training" almost torture.
-Their memories of this place are gone, and they'll gain small pieces of what happened here through the adventure path, either when they see a certain place or person for the first time, or trigger some other criteria I might have set for any specific piece of flashback.
-The place was actually burnt down by an Orphan, a blue-eyed blond kid, who awakened his sorcerer bloodline at an extremely young age (caused by the whole torture/training/experiment things going on). He smiled as he burned the place down (I'll make him some kind of BBEG, as a side-story or campaign closure thing, depending on when they gather all the required flashback pieces). (Yes, again, Monster ripoff).
Additional thing I want to include after your suggestion
-I really liked the whole named after the King's mother orphanage thing, so I brainstormed on it a little, 'cause I really didn't want to let go of the first scene (Orphanage burning down). This is what I came up with; They were indeed in Domina's Embrace, as you said a money-grubbing woman runs the place and sells kids, however,she does more than that. Red Mantis' Kinderheim 511 actually gathers kids from all of the corrupted orphanages in town, paying them handsomely for promising prospects, whatever is leftover they usually sell to Lamm or some other place/criminal. This is also so I can use the quest with Zenobia as you suggested.

-Sabina; Sabina will be one of the orphans, in Fact, she'll be sold to a guard pretty early in the prelude.
-Kayltanya; Just like Sabina, Kyltanya will be one of the 12 orphans, she will be sold as well, however, PCs will not get to know where (To the Red Mantis of course). She will be a very good kid through the prelude, which will add to the twist when they face her as an enemy, I'll even add a "I was reluctant to..." as an additional excuse for not going on the offense before the queen comes back, I just can't wait when I reveal her.
-Tirinia Sabor; Tirinia will also be one of the 12, she will be painting most of the time, and will try her best to help the other kids, as a result she is the most abused of the gang. I hope this will increase drama in the whole chase chapter, plus add a heavier reason for the PCs to find her, and make things even more complicated when deciding what to do.
-Traitor; This will be a custom made NPC, the one who will still be a Lamb when the adventure path kicks off.
-Dead Boy; Another custom NPC who will be killed by Lamm when he fails to escape on his own.
-Sibling; I don't really know what I'm gonna do with this NPC yet, I simply know I want a PC's sibling lost with little to no clue as to where he/she might be.
-Tayce Soldado; She will appear from time to time offering intense housework for Lamm, who pays her too little coin in exchange. My intention here, is to have her provide comfort for the PCs on a time-to-time basis, my reasons for this are twofold; 1. This will alleviate their experience in Korvosa, and maybe have the PCs feel something besides hate and vengeance for the city, 2. They'll have a more personal reason to help her in adventure 2.
-Grau Soldado; He will come with his mum, and play with the other orphans. Mainly with the Magus and the fighter, using trash as swords and shields. Grau will talk of Blackjack, how he admires him, how he wants to become like him (which will add a bit of irony to his later destiny). Again, my reasoning here is to make Grau's scene in Adventure 1 have a less random impact, and be less likely to just ignore (Most of the Party is CN, and one of them is not really leaning towards good from what I hear).
-Vanckaskerkin; He will make a very short apparition or maybe not even that, possible his name will be heard at some point during the prelude. The intention is to make him an associate, so they PCs have more reason to act against him. (Specially, since I plan to leave Lamm escape, and they'll probably be searching him).

I'll modify the timeline a little bit so this works out; The Prelude begins in 4698, then jumps into 4702 (I'll make it so the Queen gets into town at this year), and finally when I kick off the Adventure Path, It'll be 4712, since I would really like a 10year gap for their background stories.

Thoughts for the future acts
-I want to expand on a few things for chapter one, Mostly so they get accustomed to town, possible even learn a few things about its story, and a few tidbits of rumors/information on the Shoanti and the like. I'm at a loss when deciding where to place them though, I'd like to have them occur right after the fishery, prior the riots, but I feel it takes out a bit of the adventure's path momentum if done so. (Though a few rumors about the Imps, and the existence of Otyugh could be nice prior the riot). Would it be better to have some of these rumors/history slip by the Prelude, not so much that is overwhelming, just enough so it lingers somewhere around their heads?, and Perhaps have a more calm "discovery" of Korvosa after the riot?
-I really liked Lady Andaisin, in fact she might be my favorite BBEG in the whole adventure path, I just wish she had a bit more of foreshadowing, some kind of build up prior to her encounter, as to make it even more epic. But nothing comes to mind, not right now.
-I'm done reading book3, and I really can't say I quite enjoyed the whole Rakshasha part of the adventure, I'm planning on replacing it. Just, I still haven't thought of anything to replace it with, and how to set it up.

I'll be reading everything about Korvosa, so I get the feeling right and have my players experience an alive Korvosa.

I finally got my hands on this awesome adventure path. I read through adventures 1 to 3 on Saturday and had a meeting with my group yesterday for character creation, however I told them not to make their background stories just yet. I also read most of the 10 pages of discussion around here, as I found most topics helpful and insightful. As a result, I decided to make a big deal out of this campaign, starting from the very beginning. I have been bewitched by the idea of playing a "Prelude Session" before starting this up, as a means to have my players experience the wrong-doings of Lam firsthand.

The purpose of this thread is to ask the community for feedback and input as I "craft" the different adventures in this path, but, for starters I need help with the prelude I'm planning.

The party consists of a Human Fighter(Thunderstriker), a Tiefling Magus, a Dwarf Ranger, a Kitsune Ninja, a Bard (Race still undefined), and a character that will be created next week, when the player finishes his military service.

After spending a few hours lurking around the board, I was inspired by many of the community's ideas. There was one Idea in particular that I really liked though - having the characters as members of an orphanage that sells most of the kids to Lam/belongs to Lam. I'm definitely using the orphanage idea, specially since I've been itching to make a "Monster's Kinderheim 511" kind of feeling in a Pathfinder Rpg.

For the Prelude, I'll have my group play young commoners of their selected race and kick off the session a few years prior Curse of the Crimson Throne while they are still in the orphanage/Lam's Lambs. Based on MrVergee's idea, I'll prepare four additional NPCs to join the crew as well, a boy who will betray them and be part of Lam's gang when the adventure path begins, a girl who will join the Gray Maidens (Probably Sabina Merrin ~), a boy who will be killed after a failed attempt to escape, and one of the PC's sister (Who will be sold as a slave probably to the Rakshasas). The PCs will "gain" their specific traits based on what happens in this prelude, as well.

I do have a few issues though,
1) I can't decide if PCs should start in the Orphanage, then be sold to Lam and become Lambs, then escape. Or, have them start as Lambs, then interned in the Orphanage, only to discover it belongs to Lam anyways, then escape after another orphan awakens Sorcerous powers, and burns the place down. Or have them always on the Orphanage, and make them work for Lam from there (Who uses the Orphanage as a facade).
2) I need to somehow make them love the city, so this adventure path works right?, or at least give them more reason to do so. I was thinking, adding the Gold Goblin from Second Darkness somewhere around here, maybe even play some of the events there, but have the place belong to Lam, and have the PCs own the casino at some point during the first adventure. OR, keep looking for a module that may help me make them want to save this place. Dunno, Maybe I'm worrying too much about this, but I do tend to over-worry about possible holes.
3) The age thing, some of the races have different ages than human, so would a, say 35years old Dwarf be in an orphanage?.

Once I clear up a few things, I'll post again with a clearer view of what to do, but any input would be welcome ^^.

Star Voter 2013, Dedicated Voter 2014 aka Gio

Here goes my submission as sent ~

Aldori Rascal (Rogue)
Most Aldori exiles take pride on their deadly swordplay and enjoy the formal insults prior to a duel, the Aldori rascal on the other hand, takes pride on her ability to infuriate and fluster opponents prior to and during a duel, enjoying the swordplay as a side-dish.

Craven Strike (Ex): An Aldori rascal focuses her ability to deal sneak attack damage against foes she has angered, embarrassed or shaken. When she makes a sneak attack against an opponent who is demoralized by her Intimidate skill check or under the effect of the Antagonize feat, she uses d8s to roll damage instead of d6s. For sneak attacks against all other opponents, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
Nuisance (Ex): At 1st level, an Aldori rascal learns to exploit her natural talents at mocking other creatures. Every day she gains a pool of mockery points equal to 1/2 her Aldori rascal level (minimum 1) + her charisma modifier. These points refresh at the start of each day. Before making a Bluff skill check to deceive someone or spread a rumor with the rumormonger rogue talent, she can expend 1 mockery point, and use an Intimidate skill check instead, forcing them to believe her or spread the rumor. This ability replaces trapfinding.
Antagonize: At 2nd level, an Aldori rascal gains Antagonize as a bonus feat. This ability replaces evasion.
Harassment (Ex): A 3rd level Aldori rascal can expend 1 mockery point before she makes an Intimidate skill check to demoralize an opponent, or infuriate a foe with the Antagonize feat, extending the duration of the effect by 1 additional round. For every six levels beyond 3rd, the effect lasts 1 additional round, to a maximum of 3 additional rounds at 15th level. This ability replaces trap sense.
Frustrate (Ex): At 8th level, an Aldori rascal can expend 2 mockery points before she makes an Intimidate skill check to infuriate a foe with Antagonize. If successful, the foe is Flat-footed for the duration of the Antagonize feat and provokes an attack of opportunity from the Aldori rascal when making a melee attack against her, so long as the creature is within her reach. Frustrate does not allow an Aldori rascal to make more than one attack for a given opportunity. This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the Aldori rascal archetype: befuddling strike, guileful polyglot, offensive defense, slow reactions, and strong impression.
Advanced Rogue Talents: The following advanced rogue talents complement the Aldori rascar archetype: crippling strike, defensive roll, knock-out blow, and rumormonger.

Star Voter 2013, Dedicated Voter 2014 aka Gio

Congrats Everyone!

Star Voter 2013, Dedicated Voter 2014 aka Gio

oh, never-mind, there is nothing a good hot bath can't cure. Ideas are pouring in, the world is beautiful again! xD.

Star Voter 2013, Dedicated Voter 2014 aka Gio

Round 3 must be the hardest of them all! Any monster I think of that I deem "original" is not related to rivers, swamps, or forests at all. Need to do something to find an idea... 1hr of Gym with epic music usually solves any lack of ideas I might have, this time it did not work ~

Thinking.... Thinking hard...

Star Voter 2013, Dedicated Voter 2014 aka Gio

I've never had mountain dew, there is no such thing in Greece o_o!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Thanks a lot for the feedback Cheapy! Really appreciated ^^.

Star Voter 2013, Dedicated Voter 2014 aka Gio

Wow! Nice work!, I'm currently looking at all 32 Archetypes!.

Garrick and Adam, Thanks a lot for the advice!. Once, RPGSS is over, I'll pm you guys ^^.

Good luck everyone!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Well, the monsters I had in mind do not fit in any swamps, forest, or rivers, so I'll have to start from scratch which is fine by me, I simply need a good idea to go "Boom" in my head, and I'll be working on it Day & Night to train in designing monsters and be prepared for 2014 if needed, however I'm mostly doing university work, and looking through round2 archetypes, I suppose we can't really comment there, but I'm choosing the ones I'll vote for, many awesome archetypes to choose from!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Thanks for the review Jacob ^^!, really appreciated!.

Hey Cheapy!, Can I also have one of these in-depth feedback?! You can be as harsh as you think is needed too!. My item is the Summoning Siphon. I posted it in on Page 7. I really like getting feedback, from as many people as I possibly can, they all help me improve step by step ^^.

Star Voter 2013, Dedicated Voter 2014 aka Gio

2 people marked this as a favorite.

I have an exam in like an hour, and I'll be done by 9pm(Greece Time), I'll be back home at around 9'30pm, and 'till I'm done eating It will most likely be around 10pm. That leaves 2 hours before entries are revealed, now... Maybe If there was a new episode of Gintama or Bakuman today I could handle the wait. Maybe I'll just finish a few projects for my university in these two hours, and check on the boards from time to time.

Hey Garrick!, I'm studying Hardware & Software Engineering at my university. Though, I'm really bad at electronic circuits and whatnot, It seems I have a natural gift for programming, as I've gotten 100% on any programming or programming related subject my university has to offer. I'll be making a game as my Thesis, but I don't know where to go from there!, Maybe we should talk someday, as we share pretty similar goals, I also strive to become a game developer or designer for both tabletop and video-game!

Good luck everyone!, whatever happens, we should all have a blast! and maybe after this is done, we should go to the nearest tavern, gather some dice, and force the Judges to Game Master us a session for 36 people, beer and meat included of course. In such an event, I'm calling dibs - I'm the bard.

Star Voter 2013, Dedicated Voter 2014 aka Gio

Clouds Without Water wrote:

Summoning Siphon - I think the name is slightly misleading in that it describes fuction but not the item. A consumable summoned monster freeze-chamber. It's a good basic concept, seems to be in the ballpark of the right kind of idea for RPGSS, but it needs some mojo. As it is, it's a little plain.

Thanks for the review Clouds!. I changed the name, and the item as a whole, a few times during the creation of this item, It started as "Unsummoning Pouch"! I have the hardest time of all naming whatever I do. I realized it lacked mojo just when I posted it here for people to review, I will work on that for my future entries!.

Eric Morton wrote:

This was in my Keep folder and is an official alternate to the Top 32. I thought this was a very cool and useful item, and was very close to placing it in my Top 32. But then I realized it was a single use item. It was still cool and useful, but possibly a bit overpriced. Still one of the better items this year, but I'd have liked it better if it you could get more mileage out of it for the price.

Thanks for the review Eric!

I'm really honored you had this in your Keep Folder ^^.
It seems like I screwed pretty badly at pricing this item, even if I tried to follow the pricing rules as close as I could, I guess I must have missed something huge there. At first, this was the "Unsummoning Pouch" which worked exactly like that, but let you do the whole thing 3 times per day. I decided to change it, when the price started to look too high, and got scared of making an item with such a huge pricing value!.
Again, thanks a lot for the review! I'll really take it into account for my future entries ^^.

Star Voter 2013, Dedicated Voter 2014 aka Gio

GM_Solspiral wrote:

103) Summoning Siphon
Good: The idea of storing some summons up for later is fun and useful.
Bad: how many vials to I get with the item as there are clearly more than 1 and only 1 creature per vial?
Ugly: If I only get one its a fairly expensive...
Overall: Not bad, not Superstar in concept middling for me.

Thanks a lot for the review!

I will take it into consideration, and attempt to improve my pricing and mojo skills for the years to come ^^.

Star Voter 2013, Dedicated Voter 2014 aka Gio

Jeff Lee wrote:

Your command of written English puts many native speakers I know to shame, Giorgios.

Thanks Jeff!, It means a lot to me.

Jacob W. Michaels wrote:

The review thread seems to be getting good feedback, so definitely post it there (I think you may have already?).

I hadn't, I just did ^^. And just realized a little something I could've done with my Item to make it slightly better and more fun as I re-read the description after posting it, weird eh?.

Jacob W. Michaels wrote:

Jeff's right. The judges last year posted their reviews of every item in the "keep" folder (actually, not just their reviews -- Sean broke down all of them, which was awesome). I assume he'll do the same this year, though with 89 now that might take him a while even if he gets to all of them.

I assume archetypes will also get good feedback once people post them. I'd think at least one of the judges would probably be kind enough to pop in and give you more official reviews if you gentlemen post yours (assuming you're not bumped up to full contenders).

Oh that is awesome! Great!, I'll eagerly await their feedback then!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Summoning Siphon
Aura moderate conjuration, and transmutation; CL 11th
Slot none; Price 2,300 gp; Weight 1 lb.
These glass vials are held within stylized silver casings typically inlaid with runes of gold and glyphs of brass. Within the vial roils a small wisp of white vapor that constantly shifts and varies.
If a wielder creature twists the metal casing to open the vial (a swift action) in the same round that he dismisses a level 6 or lower summoning spell, the mist inside the vial glows blue and forces all creatures from the dismissed spell into the container. Only one summoning spell at a time can be so contained.
A Summoning Siphon that captures one or more creatures can be crushed, smashed, or broken as a standard action to release the captured creatures for the remaining duration of the dismissed summoning spell.
Requirements Craft Wondrous Item, Rope Trick, Summon Monster VI; Cost 1,150 gp

Star Voter 2013, Dedicated Voter 2014 aka Gio

These boots remind a lot about the video game prototype which is awesome!

I GMed a game once where a Barbarian Hobgoblin with the 'Ground breaker, greater' rage power, was the final boss. He began the fight by leaping from a huge distance and breaking the ground around him. He would definitely love these boots!

Star Voter 2013, Dedicated Voter 2014 aka Gio

I pretty much agree with Garrick here, I am not upset at all either! And I also wish I had started working on my archetype earlier, although I'm pretty happy with what I did submit in the end ^^. I'm having a blast here, and I already have a few concept ideas for my 2014 Item scribbled in a notebook or two, hoping to improve even further this year, I also have a list of 9-10 monster concepts just in case (I only really like like 3-4 of them, but you never now). I know my English still needs work, and I will be taking an advance course to get a proficiency certificate this summer, which I hope helps me in that area.

What I would really love though, Is to get feedback on my submission(s), so I can I correct what was wrong and work on that for the years to come. I will probably post my item in the 'critique my item' thread soon(after I'm done with studying for the day) and hope to get the community's feedback at some point. I'd also like to see what the judges said about my submission (I don't know if this is possible at all, or whom should I ask to get an answer on that), as I don't really have a problem with harsh criticism or feedback, on the contrary I find such criticism as long as it is objective, quite educational and worthy ^^.

Don't worry Curaigh this is an amazing event, whether you are Top32, an alternate or not, you win something, meet new people, make new friends that share a hobby, a dream, and a goal with you, and have a blast while doing so, you have so much of a blast here that once this is close to an end you already think about next year!. Paizo surely organizes one hell of a party every December here, and I thank them for that!!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Sounds great Anthony!, I don't know if we will be allowed to do so, though. I sent mine yesterday, and I had to choose among 4 archetypes, and went for my second favorites for a few reasons, but I am pleased with the Archetype I submitted ^^.

On a similar subject, I shared the news of Rpg Superstar with my gaming group in roll20, and they asked me if I could show them the item I submitted. Can we do that at all?

Now back to doing university work, so I can look at the other half of the Top32 this evening. The first half was really awesome, I had seen a few, but most of them never showed up for me... I could not even vote that much, as I had tons of work and studying to do for my university these days BUT I'm enjoying both, watching those I had already kept as favorites, and the awesome Items i hadn't seen. Most of these items would find a great place in the bags of many of my characters or NPCs ^^!.

Star Voter 2013, Dedicated Voter 2014 aka Gio

I submitted mine as well. Not liking my initial idea at all, I made like 4 Archetypes this week, that I liked a lot!. I sent my second favorite, as my favorite one would need a lot more before achieving an acceptable level of presentation and I did not have the time.

Good luck everyone!

Star Voter 2013, Dedicated Voter 2014 aka Gio

Oh, great!
I made the Summoning Siphon. Glad you liked it, Floyd ^^.

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