About Gin Dharak
Gin grew up in a small coastal village. He loved the ocean but found that odd things would happen to him when he swam. Whenever he did so, his fingers and toes became webbed, and his bronzed skin would change to a deep blue. Due to peoples reactions to his blue skin, Gin began to avoided the water and the queer looks that he got from the fisherman.
Gin and his mother were forced to leave his village when he was only a few years old, Gin's mother sought help in a nearby monastery. After speaking with the elders there they decided to permit him to join their order. As he grew, Gin found that he was much weaker than the other monk initiates, but he found that he had a very lithe body and seemed a tad faster than the others. It took some time, but Gin learned to take advantage of his speed. He moved quickly in his training, but still felt as though he was being treated as an outsider. During that time, he mother passed away which caused him a great deal of pain. Now both his parents were gone and he was alone in the world. Luckily, Gin had become an initiate for a sufficient time that they decided that they would take him in and provide him a home.
Due to his pain, Gin withdrew from most of the others at the monastery and focused on his martial arts and studies. It was due to these studies that he discovered some old records that the village he left as a child was the very village that Garavel’s caravan is to reclaim. From these records, he found that his father actually died in the village when whatever happened there happened. This came as a shock because his mother never spoke of Kelmarane and always told you that his father died when he was a child in a horrific fire. Now that he knows the truth, he is convinced that his true heritage remains hidden in Kelmarane. Gin wants to find out what really happened to his father, and why he is blue. All-in-all, Garavel’s caravan to the village is just the opportunity he's been waiting for.
He has asked to be given leave to figure out what happened at Kelarane. After a short councel, Gin was tasked with looking into his village for both personal reasons and why it has fallen into its current state.
Gin is a Monk of the Empty Hand. The plan is that he will be taking that for a few levels and will then take the 'Brother of the Seal' Prestige Class. Most of my focus will be on unarmed combat in a fluid style (he will be taking Dervish Dance and Janni Style once he meets the requirements).
Initiative: +5 (+5 Dex)
Senses: Darkvision 60 ft, Perception +7
Speed: 30 ft
Swim: 30 ft
Melee: Unarmed Strike +5 (1d6+1/20x2)
Ranged: Shuriken 10 ft +5 (1d2/20x2)
Flurry of Blows +4/+4 (1d6+1/20x2)
AC: 18, Touch: 18, Flatfooted 13 (+5 Dex, +3 Wis)
Improved Trip: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
Deflect Arrows: Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.
Stunning Fist: Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC.
Bullied: +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes.
Reclaiming Your Roots: When Gin's mother died, among her effects was a single item that once belonged to his father. This item has become his most prized possession, a black ring worth 350 gp. If Gin ever loses this item, his resulting depression imposes a –1 penalty on Will saves for 1 year.
Disguise -2/+2=-3+1(+4 to appear human) (general/human)
Sense Motive +7=3+3+1
Knowledge: Arcana +3=2+1
Knowledge: History +6=2+3+1
Knowledge: Religion +6=2+3+1
Perform: Dance +1=-3+3+1
Carrying Capacity and Equipment:
2 Wrist Sheaths (net 17 Shurikens/1.7 lbs of ammunition)
2 oz Glowing Ink
Case for Journal
Father's Black Ring
4 days rations
Total Weight: 25.25 lbs