Lini

Gilliby Ban's page

111 posts. Organized Play character for archrocker3.


Full Name

Venture-captain, Seeker, Lance Corporal, Gilliby Ban

Race

| HP 24/86 | AC 18 T 16 FF 14 | CMB +5, CMD 20 | F: +12, R: +14, W: +14 | Init: +15 | low-light, Perc: +12, SM: +1

Classes/Levels

| Speed 30ft | Spells: 1st 8/8, 2nd 6/8, 3rd 6/8, 4th 8/8, 5th 5/7, 6th 3/6, 7th 1/4 | Active conditions: Mage Armor

Gender

Male CG Gnome Sorcerer 14

Size

Small

Age

114

Special Abilities

Low Light, +4 Dodge vs Giant, +1DC save against illusion spells I cast & four 0 lvl spells 1/day, +1 attack vs humanoid reptilian & goblinoid, +2 save vs illusions, Skeptic (+2 save vs illusions), Reactionary (+2 Initiative)

Alignment

Chaotic Good

Deity

Desna

Languages

Common (Taldane), Vudrani, Hallit, Osiriani, Gnome, Sylvan, Draconic, Abyssal

Strength 8
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 8
Charisma 27

About Gilliby Ban

Venture-captain, Seeker, Lance Corporal, Gilliby Ban
Male gnome sorcerer 14
CG Small humanoid (gnome)
Init +15; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 16, flat-footed 14 (+1 deflection, +4 Dex, +2 natural, +1 size)
hp 86 (14d6+28)
Fort +12, Ref +14, Will +14; +2 vs. illusions
Resist acid 10
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Offense
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Speed 30 ft.
Ranged light crossbow +12 (1d6/19-20)
Special Attacks breath weapon (14d6 acid, 30 ft. cone, DC 25, 1/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 11 rounds/day)
Spell-Like Abilities (CL 14th; concentration +22)
. . 1/day—dancing lights, ghost sound (DC 19), prestidigitation, speak with animals
Sorcerer Spells Known (CL 14th; concentration +22)
. . 7th (4/day)—waves of exhaustion
. . 6th (6/day)—contingency, form of the dragon I, greater heroism
. . 5th (7/day)—baleful polymorph (DC 23), possession[OA] (DC 23), spell resistance, wall of force
. . 4th (8/day)—black tentacles, confusion (DC 22), dimension door, enervation, fear (DC 22)
. . 3rd (8/day)—battering blast (DC 21), dispel magic, fireball (DC 21), fly, haste, slow (DC 21), stinking cloud (DC 21)
. . 2nd (8/day)—glitterdust (DC 20), invisibility, mirror image, resist energy, scorching ray, spectral hand
. . 1st (8/day)—burning hands (DC 19), corrosive touch[UM], liberating command[UC], mage armor, magic missile, silent image (DC 20)
. . 0 (at will)—acid splash, detect magic, detect poison, light, mage hand, message, open/close (DC 18), ray of frost, read magic
. . Bloodline Arcane, Draconic
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Statistics
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Str 8, Dex 18, Con 14, Int 12, Wis 8, Cha 27
Base Atk +7; CMB +5; CMD 20
Feats Alertness, Eldritch Heritage[UM], Empower Spell, Eschew Materials, Expanded Arcana[APG], Improved Initiative, Persistent Spell[APG], Persuasive, Quicken Spell, Skill Focus (Knowledge [arcana]), Toppling Spell[UM]
Traits ease of faith, reactionary
Skills Appraise +5, Bluff +16, Diplomacy +34, Disguise +11, Escape Artist +6, Fly +12, Handle Animal +12, Intimidate +17, Knowledge (arcana) +26, Linguistics +11, Perception +12, Sense Motive +1, Spellcraft +10, Stealth +8, (Use Magic Device +19; Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Azlanti, Celestial, Common, Draconic, Dwarven, Gnome, Hallit, Ignan, Infernal, Osiriani, Protean, Shoanti, Sphinx, Sylvan, Thassilonian, Tien, Varisian, Vudrani
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gnome magic
Combat Gear lesser acid elemental metamagic rod[APG], lesser enlarge metamagic rod, lesser extend metamagic rod, lesser intensified metamagic rod[APG], lesser piercing metamagic rod[UE], lesser silent metamagic rod, potion of air bubble, potion of cure moderate wounds, reach metamagic rod[APG], scroll of enlarge person, scroll of glitterdust, scroll of grease, scroll of knock, knock, knock, knock, knock, scroll of obscuring mist, scroll of remove curse, scroll of remove fear, scroll of stone to flesh, scroll of tongues, wand of comprehend languages (44 charges), wand of cure light wounds (7 charges), wand of enlarge person (48 charges), wand of heightened awareness (20 charges), wand of infernal healing (7:charges), acid, alchemist's fire, liquid ice[APG]; Other Gear crossbow bolts (23), light crossbow, belt of physical might +2 (Dex, Con), boots of striding and springing, circlet of persuasion, cloak of resistance +5, cracked dusty rose prism ioun stone, cracked gold nodule ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), dull grey ioun stone, eyes of the eagle, handy haversack, headband of alluring charisma +6, immovable rod, lesser talisman of life's breath[OA], pathfinder pouch, ring of protection +1, cold weather outfit, familiar satchel[UE], grappling arrow[UE], grappling arrow[UE], hot weather outfit[APG], scroll case, silk rope (50 ft.), skeleton key[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), crystal worth 100gp (worth 100 gp)
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Special Abilities
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Acid Claws (11 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (14d6 acid, 30 ft. cone, 1/day, DC 25) (Su) As a standard action, deal energy damage in area (Ref half).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Toppling Spell Spell with the force descriptor knocks targets prone.

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