Gilgar stands 4'2", weighs somewhere in the middle 180s, wears his long brown hair in a top-knot, and keeps his beard short with some dwarven runes branded into his cheeks. His brown eyes rarely stay focused on a single thing for long, and his hands often twitch of their own accord when at rest.
He carries a Dwarven Waraxe, wears a chain shirt and is quiet most of the time, but when he speaks it's usually gruff and abrasive, though sometimes hilarious.
Gilgar originally hails from the Dwarven stronghold of Highhelm in the Five Kings Mountains, the son of a mother and father who are clerics of Torag. His early years were pretty mundane, with the exception of having to endure a sudden and terribly painful skin disease at the age of 10 that left his skin marked here and there with small dark scars. As a middle child, having one older brother and sister, and three younger brothers, Gilgar was always either very busy working (doing the chores of his older siblings) or wandering about in order to escape the constant badgering of his younger brothers.
Gilgar's parents initially sought book learning for him, hoping that he would also become a cleric of Torag; but Gilgar had trouble, not with the learning or studying, but with the immobility that it required. He had to be up and moving seemingly non-stop, which drove his instructors and parents crazy. This prompted his family to encourage him into military training and service. Gilgar excelled at the physical demands of military life, but had trouble with the discipline and authority required, and after a few years of struggle, he was edged out of Highhelm's military guard. It wasn't long before Gilgar found himself playing the role of a shunned outcast. These were not hostile times for Gilgar, though. He was simply viewed as unreliable, untrainable, and therefore untrustworthy.
Gilgar's father grew increasingly to see him as a liability and embarrassment to the family. He went so far as to offer to relocate Gilgar to Kraggodan to live with a friend of the family's, but Giglar refused to go. Riddled with guilt over letting his parents down, Gilgar quickly became obsessed with the tradition of Kangreddin, seeing it as the only way to restore his relationship with his family, his worth as a Dwarf, and his personal honor. So early one morning Gilgar left his family a letter, took a hammer and chisel, along with his axe and a single waterskin, and disappeared into the darkness of the lower tunnels.
A full week and more passed before Gilgar returned, half dead, wounded, and dragging the severed tail of a giant scorpion along with him. As soon as his wounds were healed enough for him to be up and around, he told his family that he had gone down through the tunnels until well after he stopped seeing other rune names and that after he'd carved his name, he'd driven the chisel into the wall and left the hammer where he'd dropped it. He then told them that he'd found something down there, all alone, that he hadn't known existed. When they asked what that was, he simply said "freedom".
Gilgar left his home the next day, marching off into the wilds of the mountains, wandering...
Init: +6 [2 Dex, 4 Improved Init]
AC: 16, touch 12, flat-footed 14
HP: 59 DMG: 22
CMD: 19 (10 + BAB: 4 + Str: 3 + Dex: 2), OR +23 Vs Bull Rush and Trip attempts (racial +4), **Additional +2 can be added when using Strength Surge.
Base Attack: +4, CMB: +7 (BAB: 4 + Str +3), +9 when attempting Bull Rush or Overrun (Relentless: +2), **Additional +2 can be added when using Strength Surge.
Melee: Mwk Dwarven Waraxe (1-handed) +8 1d10+3 (20/X3)
Melee: Mwk Dwarven Waraxe (2-handed) +8 1d10+4 (20/X3)
Melee: Mwk Adamantine Warhammer (1-handed) +8 1d8+3 (20/X3)
Melee: Unarmed +8 1d3+3 (20/X3)
Rage: 28/day - Used: 0
Relentless (Ex) [APG, p.11]
STATS, FEATS, & SKILLS:
Str: 16 (+3), Dex: 14 (+2), Con: 18 (+4), Int: 12 (+1), Wis: 12 (+1), Cha: 9 (-1)
Feats: Extra Rage, Armor Prof (light, medium), Martial Weapon Prof, Shield Prof, Simple Weapon Prof, Improved Initiative
Languages: Common, Dwarven, Terran
Craftsman (Ex) [APG, p.11]
Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone.
Defensive Training (Ex) [Core Rulebook, p.21]
Fast Movement (Ex) [Core Rulebook, p.31]
Hardy (Ex) [Core Rulebook, p.21]
Hatred (Ex) [Core Rulebook, p.21]
Rage (Ex) [Core Rulebook, p.32]
Steady (Ex) [Core Rulebook, p.21]
Stonecunning (Ex) [Core Rulebook, p.21]
Strength Surge (Ex) [Rage Power, Core Rulebook, p.33]
Trap Sense (Ex) [Core Rulebook]
Uncanny Dodge (Ex) [Core Rulebook]
Weapon Familiarity (Ex) [Core Rulebook, p.21]