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Gideon Black's page
Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Society Member. 94 posts. No reviews. 1 list. 2 wishlists. 3 aliases.
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Has there been any thought on making beginner box versions of we be goblins and we be goblins too? Figure that might bring in more new players.
Just to catch up, the fulliment system has happened yet I hope. The last I heard about it was in a previous goblinworks blog post. Any information on this would be greatly appreciated. Keep up the good work.
Thank you very much Mr. Dancey, I'm very much looking forward to the finished game. How abouts does the Fulfillment system work?
I have a small problem, I'm hoping someone at goblinworks can help me. I pledged on the newest kickstarter for goblinworks, but due too other withdrawals and such when my pledge payment was taken out it got declined. Now due to all the notices sent getting automatically put in my junk mail I wasn't aware of it being declined. I found out 5 hours too late past the deadline to fix it. I'm hoping that Goblinworks will hopefully help me reinstate my pledge.
Never did see my item. But after the first week I didn't get back to vote as much as figured I would. Not sure what to think now.
Let the brainstorming and second guessing begin. Good luck everyone.
Thanks for the vote of support Wamulus. There's two main gaming stores in regina that I'm sure I could convince. As well there's saskgames which is a province wide organization that I'm hoping to involve too. There's good potential...just working on planning so far.

I was at my gaming store about 3 weeks ago and found out the store co-owner had never heard of PFS till a week earlier. I was a bit shocked,and we talked about it and he said it could be something to look into. Now I'm guessing I might have to end up organizing or at least put a bit of phone work into setting things up. I know there's a province wide gaming organization, but it doesn't have any pathfinder event, a couple 4th edition but its mostly card and boardgames.
Part of the problem is I live in a small enough city, that I have a 45 minute drive to just get to the next city (Moose Jaw to Regina)to get my gaming material. So I have no idea, how well I could organize PFS.
Looking for advice, on any part of this... Is it do able just one person, ideas on convincing the store owners to help/sponsor. I'll take any advice I can get about now.
I'm figuring just off the people I know I could bring to the table my group of 4 plus me, plus depending on factors and timing another 7 maybes, and this is not knowing how many in Regina.
In book one our gillman rogue (pirate)/ranger(freebooter) died by reefclaws, while picking crabs. This was due to his severe addiction to the rum, which had dropped his con to 2.
"ACK! *Poof*"
Coined by my wife's sorcerer at the start of Age of Worms. It caught on with the rest of the group as through out the entire campaign she had the horrible habit of one spell killing monsters.
Not too give anything away, but for the first two, it'll be not a lot of useful, later on a bit more but still I wouldn't. I'd say disarm or bull rush. Disarm is always useful and bull rush is great for prone attacks like trip, plus the odd chance you can knock them overboard.
Like tormad said, the eidolon is basically just another pc. It's still a 1st level creature on a ship full of npcs of a higher level.
Or if you want make the summoner need a bonded item to focus on summoning their eidolon.
I bought it for my ten year old daughter, she loves it. She's made herself a universal wizard and is doing great so far.
Testing to see if I got my goblin
Well the great thing about the pirate them plot hooks to lead to those side quests are easy to come up with. Roll perception they find a message in a bottle about a side quest item, from a dying sailor talking about what island its on. Storm throws them of course need repairs search the island they land at. A map with vague hints in a captured ships captains quarters. Rumours in a bar. Rescue a stranded sailor he rewards you with a general description of the island that a side quest item is on. That clockwork toucan have it somewhere they land on the coast to get fresh water. Have it follow them cawking at them till they devise a good plan to varies it.
Just some ideas, hope that's what your looking for.
I would think witches are more common then most spellcasters. It seems they get chosen by something or wish for power and something grants it or its inherent or something. Witches have been in every culture for centuries. Just think how many people you've seen talking to their "pets".
Summoners I see being more like conjurers who got noticed by an outsider that took a shine to them. Or in the case of assimar and tieflings a relative decides to be protective. Whch I think summoners would be more rare.
Fury born is my favorite now out of pathfinder material. My all time favourite is true bane, +2 bonus after the first hit, it turns into a bane whatever you just hit.
So I don't have a pathfinder society venture captain in Saskatchewan. The closet one us in either in Winnipeg or Edmonton. So will that still work, sending my request to playtest to one of then?
You have to remember the creation process. If the cleric player hasn't made one before, the amount of things to decide is hefty. A cleric has to pick a god which leads to picking domains, domain spells. And after that still has to pick their daily spells which isn't limited by how many he can know, but by how many you have access to in books. 62 spells to pick from level 1 spells. Plus the choice of god colours your whole character. It might just be he doesn't know where to start and needs help.
The paladin just has to put in stats and pick feats and gear. Kinda easier to build. So if your basising it on having a character made up already that might be a bit premature. Go off the players not the players characters.
Well orc and dhampir are allowed according to the players guide. The orc has a full helm to hide his face. The dhampir is a cleric of pharasma, and the drow is a paladin of pharasma (don't ask). The catfolk is a cat burglar uses disguises. And the players guide said to be original with characters to represent the professors career of adventures. So I'm not going to punish them for doing it.
I may have to talk the group into this idea, no need for a dm means everyone can play at the same time meaning no multiple games just so I can play. And a 100 bucks credit too. Hopefully I can swing a invite being far off in Saskatchewan, Canada lol.
I took the Viking concept: ulfen sea reaver barbarian, multiclassed into bucaneer gunslinger. An grenadier alchemist is a fun idea too. Just a straight bucaneer gunslinger would be great for a jack of all trades as well as an inquisitor of the pirate queen. The inquisitor is more of a character you can take in any direction to.
So I'm wondering how far I should take the bias and distrust towards the pcs? The party has a drow, a catfolk, an orc, a damphir and a half elf, so not only are they outsiders, but strange races too. So I realize the bigger cities aren't going to as bias, but all these small rural towns are going to react differently. Do I just raise prices and increase the difficulty of skill checks like the trust chart in HoH or be meaner? Just looking for some advice on this, thanks in advance.
Magic fang and magic weapon both work for unarmed attacks. And for a roleplaying touch have a sheathed weapon to mislead enemies.
The monk archetype martial artist allows you to be any alignment too. Something to look at.
First off, thanks for the invite to check your group out Virgil, but at the moment not sure about guilds. Will probably stay a free agent, to be impartial but I will keep the Golden Flask in mind.
Havarthr, thanks for the offer. And once I get the inn up and running feel free to visit and tell your tales. And if you need some healing or an extra weapon by side, I'm sure I can close up early to help.
So not knowing when I'll get to start due to the start up plan. But when I do start my goal will be the Ravens Song Inn.
It will be a roadside inn, hopefully well placed, that is neutral ground and safe haven. I'm building it with the goal of creating a meeting place where everyone can hang out tell stories and group up for quests or hire groups for jobs and so on. I'm hoping to build a social hub if sorts. I have a few other ideas to make my place original too, but don't plan on telling till I'm online. Right now I'm working on spreading my idea to build a possible clientele for later. I figure if I make lots of supporters now I'll have help if some wizard tries to fireball my inn lol.
My background story, is of a half elven cleric of Cayden Cailean, working to build his own inn by first adventuring, then running the inn, with help of course. But he occasionally straps on the armour and goes out to lend his healing arts.
A little bummed I have to wait till January for my goodies, but still worth it lol.
As for a title: Pathfinder Online: World Building.
I can see the physical stats having an effect on your character, that makes sense. But charisma and the other mental shouldn't affect your appearance. I mean your head isn't going to get bigger the more intelligence you have.
And not to be a downer but you can make a muscular, fit and handsome fighter. But aren't you just going to put him in full plate and put a helmet over their head? Which covers everything anyways.
Surprisingly, not to some but still, the divine classes are all good solid character options. Paladins are good all around if you are a solid roleplayer. Inquisitor is a jack of all trades give them a level of rogue and they can do anything. Clerics and oracles are solid buffers and blasters (depending on what you pick) with armoured staying power. On a lesser respect cavaliers, alchemists and gunslingers, but they are more specialized.
My wife plays as well and she has been enjoying playing a monk a lot and is thinking of a rogue next for carrion crown. Both are good solid characters that would fit with the quiet, logical folk. As well both can be built to follow an archery path. Rogue also fits with her being able to problem solve, but not quite vocal. Monk also fits there as a monk may know what to do, but not how to speak their mind due to their training. So if she wants to have a good concept I'd try one if those two.
I mean Kingmaker was the best for a cavalier so far. But they either need to make a few archetypes with the option to replace the mount. Besides the sword saint.
Just going for a generalized theme here, but I would love to see a AP that has heavy mounted combat. I love my cavaliers but most of the time their steed is sorely under used. There is a large amount of mounted options now. Nature oracles can have a mount, summoners can ride there eidolons. Paladins with their holy mount. Barbarians with the rage talents for mounts. Plus all the new archetypes and feats in ultimate combat and the advanced race guide it just seems logical. And the big plus...when the prestige class book comes out...you need some where to ride a mammoth lol.
I got an HTC Incredible S probably going to up grade to a Galaxy in the fall.
I like to see apps for: Character generation and or character sheet, and possibly a quiz like thing to calculate what type of character class to play for new players.
Good luck with the internship, and I do have to say she reminds me of the gnome from the races section of the campaign setting. Which isn't a bad thing when working for Paizo lol.
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My Age of Worms group is almost finished and I think I might buy them all one at the end to have, since three out of the original four have survived it. So far....
So I built myself an Ulfen barbarian, based off a Viking of course. I gave him dodge and two weapon fighting and the shield bearer trait. I'm planing on shield bashing a lot so I know I'm going to need improved shield bash and shield focus. I took the archetype sea traverse and plan on taking those five levels then switching to a fighter/corsair. And taking some siege weapon feats. Is this a good idea? The party has a bard, a sorcerer, a rogue and a monk so not too worried about anything but combat. So looking for advice on my build, things to change and so on.
I'm dming it and I originally started my group at fast. By the 3rd book I realized they didn't need it. The difference between the 3.5 and pathfinder pcs leveled it out.
I see a horde of goblins inhabiting my house....hopefully soon. I'll make them weapons myself lol
I have to admit I loves the small characters, especially if i can convince the GM to let me play more then one. Goblins, Gnomes and Ewoks (hey! no laughing) are great to play just because you don't have to worry about common sense getting in the way sometimes. My True Primitive goblin barbarian was priceless as was my gnomish titan mauler barbarian (just so he could use medium size weapons lol), My gnomish cavalier, goblin alchemist, my short lived goblin cavalier, a CE halfing fighter (decked out in demon armour)and the Ewok twins in Star Wars.
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The idea is a simple one:
Free goblin plushy toy with every collectors edition.
People have been wanting to get their hands on a plush goblin since Rise of the Runelords. So what better extra from a "Goblinworks" game, then a plush goblin of their very own. But thats my opinion what do you guys think.
Varg Wavecutter
Human Ulfen barbarian (sea reaver)
Feats: dodge and two weapon fighting
I plan on using a boarding axe and shield bash. I'm thinking of going for fighter (corsair) after 5th level upping my combat skills and for siege weapon feats. Or inquisitor depending on how close me and ms. Quinn get.
And so far I'm glad there's a bard and a sorcerer cause apparently Varg isn't good at making friends. I made one unfriendly and one hostile lol
I really like the pc quests idea as it fits into my master plan for my character in PFO.
So Some Random Dude, you suggest I take druid levels and find myself a good plant companion...interesting.
Dear Mr. Aberzombie,
I had the opportunity to chat with Max Brooks last month in Calgary. I figured I'd give you fair warning. Keep your minions off my lawn.
Sincerely,
Gideon Black
I throw my vote in for catfolk too. 2nd choice more racial feats.
I'm running the old Age of Worms campaign, and one of my players took a lot of points in intimidate. But I'm not really sure if even with his high scores, named monsters and such would be intimidated by him?
Example: He managed to roll high enough to intimidate a named fiendish green dragon, but would he really? The dragons back story is that it used to guard the treasure hoard of Tiamat in the 9 hells till she kick him out. Now he works for Dragotha (ancient red Dracolich). Would he really be intimidated by a half orc with an earthbreaker? Just wondering, what do you all do with situations where intimidation seems illogical.
Anyone have any good programs for scanning artwork? I'm a pencil and paper artist, and my artwork seems to suffer being scanned.
I'm just going to add the most seemingly obvious, to me at least, answer: a paladin of Abadar. A lawful good leader focused on cities, wealth, merchants and law. How much more ideal if a leader could you want? A high cha, a desire to protect people and they can't lie to you. Sounds pretty good to me.
Second choice: paladin of Erastil. A follower of a god focused on farming, hunting, trade and family. Plus see above for the other reasons.
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