About Ghanis InahcUnder Construction Ghanis Inahc CR 3 Elf Wizard 3
Combat Statistics:
DEFENSE AC (touch , flat-footed ) HP 18 (3d6) CMD 12 DR Immune: Magic Sleep effects Resist Vulnerable Fort +1, Ref +3, Will +3 +2 save vs enchantment spells/effects ---------------------------- OFFENSE Speed 30 ft Melee +0; CMB -1 Dagger +0 (1d4-1)19x2 Ranged +3 Lt Crossbow +3 (1d8)19x2 80’ Attack Options: Special Actions:Shift (su) 5’ 8/day as dimension door, swift action SPELLS]
Spells Known:
Spell Book
Abilities:
ATTRIBUTES STR 8 DEX 15 CON 10 INT 20 WIS 10 CHA 14 TRAITS
FEATS
Favored Class: Wizard. HP: Skills:3
Special Abilities:
Arcane Bond: Familiar Arcane School: Conjuration/Teleportation Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Familiar:
Skitter N Tiny animal Initiative +3, Senses Darkvision 60’; Perception +4 DEFENSE
OFFENSE
STATISTICS
Equipment:
CONTAINERS Spell Component Pouch 5g 2.00 lbs Handy Haversack 2000g 5.00 lbs Subtotal: 2005g 7.00 lbs Worn
Pockets:
Handy Haversack
MOUNT
Saddlebags
Totals
Note: Armored Kilt only worn when combat is expected WEALTH
Gems Warhorse:
N Large animal Initiative +4 Senses low-light vision, scent; Perception +8 DEFENSE AC 18, touch 13, flat-footed 14 (+4 Dex, -1 size, +2 natural, +3 barding) HP 19 (2d8+10) Fort +8, Ref +7, Will +3 OFFENSE Speed 50 ft Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2) Space 10 ft Reach 5 ft STATISTICS Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs trip) Feats Endurance, Run Skills Perception +8; EquipmentStudded Leather Barding +3 AC; Max Dex +5; ACP -1; Speed 50; 100g; 40 lbs Combat Trained: Attack, come, defend, down, guard, heel.
Background:
Meet Ghanis Inahc. Wizard extraordinaire, wanderer of Golarian, Greater Adept of the Pathfinder Society, and conjurer of mysteries and the mystic. Having heard that Brevoy was seeking to reclaim the Stolen Lands. Ghanis set out from Absalom, a journey of some length in it's own right. However, at a tender and young age of only 121, she finds that it is more than time for her to make her own way from the Academies of Absalom. Recalling fondly, her childhood in the courts of Brevoy, she looks forward to seeing one of those childhood friends. It seems like only recently, well 50 odd years is recent to an elf, that she and Edgard Surtova used to play in the parks around the castle ward. It has been a long and dusty trip, and last week she finally found herself in Restov. The opening of the Stolen Lands to exploration has provided Ghanis with an opportunity to look for some for elven ruins that are rumored to populate this land that was home to Elves many eons ago. She has only been in town for a few days when she is called before the swordlords... Personality:
Ghanis finds most elves to be rather dour. While she finds that the younger races live life at a faster pace that she envies. She is easy to laugh, and is amiable to others. Being ethically flexible, Ghanis has more concern for the greater good and is not above considering the ends as a justification. This often requires her to work at ensuring her actions appear to be lawful, fortunately, she has some talent with convincing people that what she did, or is about to do, is okay. Along a similar theme, she takes a wicked delight in pointing out the loopholes that poorly written laws can provide. Racial Traits:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision). Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. |