Chivane

Ghanis Inahc's page

9 posts. Alias of fnord72.


About Ghanis Inahc

Under Construction

Ghanis Inahc CR 3

Elf Wizard 3
CG Medium humanoid (human)
Age: 121 Height: 6'3" Weight: 118 lbs
Deity:
Initiative: +6 Senses: Low-light Vision, Perception +4
Languages (10): Aklo, Celestial, Common, Draconic, Elven, Giant, Gnome, Goblin, Infernal, Sylvan

Combat Statistics:

DEFENSE
AC (touch , flat-footed )
HP 18 (3d6)
CMD 12
DR
Immune: Magic Sleep effects
Resist
Vulnerable
Fort +1, Ref +3, Will +3
+2 save vs enchantment spells/effects
----------------------------
OFFENSE
Speed 30 ft
Melee +0; CMB -1
Dagger +0 (1d4-1)19x2
Ranged +3
Lt Crossbow +3 (1d8)19x2 80’
Attack Options:
Special Actions:Shift (su) 5’ 8/day as dimension door, swift action

SPELLS]
Spells per Day 5/5/3/0/0/0/0/0/0/0
[b]2nd Lvl, DC 17
Hypnotic Pattern, Summon Monster II*x2
1st Lvl, DC 16 Color Spray, Disguise Self, Ear-Piercing Scream, Mage Armor*, Magic Missile
Cantrip, DC 15 Acid Splash*, Detect Magic, Message, Prestidigitation, Read Magic
Arcane School: Conjuration/Teleportation
Opposed Schools: Abjuration, Necromancy
Elven Magic: +2 bonus overcome SR

Spells Known:
2nd Lvl, DC 17 Hypnotic Pattern, Summon Monster II*
1st Lvl, DC 16 Air Bubble*, Color Spray, Disguise Self, Ear-Piercing Scream, Enlarge Person, Feather Fall, Grease*, Mage Armor*, Magic Missile, Silent Image
Cantrip, DC 15 Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

Spell Book
2nd Lvl (2)Hypnotic Pattern, Summon Monster II*
1st Lvl (10) Air Bubble*, Color Spray, Disguise Self, Ear-Piercing Scream, Enlarge Person, Feather Fall, Grease*, Mage Armor*, Magic Missile, Silent Image
Cantrips(18) Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Pages Used 32/100

Abilities:

ATTRIBUTES
STR 8
DEX 15
CON 10
INT 20
WIS 10
CHA 14

TRAITS
Greater Adept of the Pathfinder Society: +1 Cantrip/day

FEATS
1st Scribe Scroll, Spell Focus (Conjuration)
3rd Craft Wondrous Item

Favored Class: Wizard. HP: Skills:3
SKILLS (2 class + 5 Int + 3 FC): 24
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +2, 0+2+0+0
Appraise (Int)* +9, 1+5+3+0
Bluff (Cha) +4, 2+2+0+0
Climb (Str) -1, 0-1+0+0
Craft (Alchemy) (Int)* +9, 1+5+3+0
Diplomacy (Cha) +2, 0+2+0+0
Disable Device (Dex)t +2, 0+2+0+0
Disguise (Cha) +2, 0+2+0+0
Escape Artist (Dex) +3, 1+2+0+0
Fly (Dex)* +5, 0+2+3+0
Handle Animal (Cha)t +4, 2+2+0+0
Heal (Wis) +0, 0+0+0+0
Intimidate (Cha) +2, 0+2+0+0
Knowledge (arcana)*t +9, 1+5+3+0
Knowledge (dung)*t +5, 0+5+3+0
Knowledge (eng)*t +9, 1+5+3+0
Knowledge (geog)*t +9, 1+5+3+0
Knowledge (hist)*t +9, 1+5+3+0
Knowledge (local)*t +5, 0+5+3+0
Knowledge (nature)*t +9, 1+5+3+0
Knowledge (nobility)*t +9, 1+5+3+0
Knowledge (planes)*t +5, 0+5+3+0
Knowledge (religion)*t +5, 0+5+3+0
Linguistics (Int)*t +8, 3+5+3+0
Perception (Wis) +4, 2+0+0+2 +2 Familiar, arms reach
Perform (Oratory) (Cha) +2, 0+2+0+0
Profession (Wis)*t +0, 0+0+3+0
Ride (Dex) +4, 2+2+0+0
Sense Motive (Wis) +2, 0+0+0+2 +2 Familiar, arms reach
Sleight of Hand (Dex)t +2, 0+2+0+0
Spellcraft (Int)*t +8, 3+5+3+0
Stealth (Dex) +2, 0+2+0+0
Survival (Wis) +1, 1+0+0+0
Swim (Str) +1, 0+1+0+0
Use Magic Device (Cha)t +2, 0+2+0+0

Special Abilities:

Arcane Bond: Familiar
Arcane School: Conjuration/Teleportation
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar:

Skitter
N Tiny animal
Initiative +3, Senses Darkvision 60’; Perception +4

DEFENSE
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
HP 9
Fort +2, Ref +5, Will +3

OFFENSE
Speed 30’
Melee sting +6 (1d2-4 plus poison)
Space 2.5’; Reach 0 ft
Special Attack: poison (ex) Sting-injury; save Fort DC 10; frequency 1/rd 6 rds; effect sickened 1 rd; cure 1 save

STATISTICS
STR 3, DEX 16, CON 10, INT 7, WIS 10, CHA 2
Base Atk +1; CMB +2; CMD 8 (20 vs trip)
Feats: Weapon Finesse, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells
Skills:
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +3, 0+3+3+0
Climb (Dex) +11, 1+3+3+4 racial mod
Perception (Wis) +8, 1+0+3+4 racial mod
Stealth (Dex) +19, 1+3+3+12 racial/size mod
Swim (Dex) +1, 0+3+3+0

Equipment:

CONTAINERS
Spell Component Pouch 5g 2.00 lbs
Handy Haversack 2000g 5.00 lbs
Subtotal: 2005g 7.00 lbs

Worn
Explorer’s Outfit 0g 8.00 lbs first outfit
Armored Kilt 20g 10.00 lbs +1 AC; max Dex +6; ACP 0; Arcane 0%; Speed 30
Dagger 2g 1.00 lb
Crossbow, Lt 35g 4.00 lbs
Subtotal 57g 23.00 lbs

Pockets:
Chalk .01g ~ lb
Charcoal 5g ~ lb
Flint & Steel 1g ~ lb
Subtotal 6.01g ~ lb

Handy Haversack
Bolts, Common (20) 2g 2 lbs
Powder, Flour (2) .02g 1 lb
Scroll Case 1g .5 lb
Ink (1) (1 oz vials) 8g ~ lb
Inkpen (2) .2g ~ lb
Parchment (20) 4g ~ lb
Trail Rations (1 day) .5g 1 lbs
Vial, empty (2) 2g ~ lb
Waterskin (1) 2g 4 lbs
Spell scribe materials 40g ~ 1b
Spellbook 15g 3 lbs wizard’s
Rope, Silk 100’ 20g 10 lbs
Scroll case 1g .5 lb
Subtotal 85.72g 22 lb

MOUNT
Warhourse, Hvy 300g
Barding 100g 40.00 lbs Studded Leather
Saddle, military 20g 30.00 lbs
Saddlebags 4g 8.00 lbs
Subtotal 424g 78.00 lbs

Saddlebags
Animal Feed (5 days) .2g 40.00 lbs
Trail Rations (5 days) 2.5g 5.00 lbs
Ale, Gallon .2g 8.00 lbs
Alchemist Kit 25g 5.00 lbs
Waterskin (5) 10g 20.00 lbs
Tent, small 10g 20.00 lbs
Trade Goods - Tobacco 1g 2.00 lbs
Trade goods - Salt 5g 1.00 lb
Subtotal 53.90g 101.00 lbs

Totals
Containers 2005g 7.00 lbs
Worn 57g 23.00 lbs
Pockets 6.01g ~ lbs
Handy Haversack 85.72g 22.00 lbs (not included in encumbrance)
Mount 424g 78.00 lbs (horse encumbrance)
Saddlebags 53.90g 101.00 lbs (horse encumbrance)
Total 2631.63g 30.00 lbs medium load

Note: Armored Kilt only worn when combat is expected

WEALTH
Platinum 36
Gold 8
Silver 3
Copper 7
Total 368.37

Gems

Warhorse:

N Large animal
Initiative +4 Senses low-light vision, scent; Perception +8
DEFENSE
AC 18, touch 13, flat-footed 14 (+4 Dex, -1 size, +2 natural, +3 barding)
HP 19 (2d8+10)
Fort +8, Ref +7, Will +3
OFFENSE
Speed 50 ft
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft Reach 5 ft
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs trip)
Feats Endurance, Run
Skills Perception +8;
EquipmentStudded Leather Barding +3 AC; Max Dex +5; ACP -1; Speed 50; 100g; 40 lbs

Combat Trained: Attack, come, defend, down, guard, heel.

Background:

Meet Ghanis Inahc. Wizard extraordinaire, wanderer of Golarian, Greater Adept of the Pathfinder Society, and conjurer of mysteries and the mystic. Having heard that Brevoy was seeking to reclaim the Stolen Lands. Ghanis set out from Absalom, a journey of some length in it's own right. However, at a tender and young age of only 121, she finds that it is more than time for her to make her own way from the Academies of Absalom. Recalling fondly, her childhood in the courts of Brevoy, she looks forward to seeing one of those childhood friends. It seems like only recently, well 50 odd years is recent to an elf, that she and Edgard Surtova used to play in the parks around the castle ward. It has been a long and dusty trip, and last week she finally found herself in Restov.
The opening of the Stolen Lands to exploration has provided Ghanis with an opportunity to look for some for elven ruins that are rumored to populate this land that was home to Elves many eons ago.
She has only been in town for a few days when she is called before the swordlords...

Personality:

Ghanis finds most elves to be rather dour. While she finds that the younger races live life at a faster pace that she envies. She is easy to laugh, and is amiable to others. Being ethically flexible, Ghanis has more concern for the greater good and is not above considering the ends as a justification. This often requires her to work at ensuring her actions appear to be lawful, fortunately, she has some talent with convincing people that what she did, or is about to do, is okay. Along a similar theme, she takes a wicked delight in pointing out the loopholes that poorly written laws can provide.

Racial Traits:

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.