Harbinger Disciple

Gerard Abrigone's page

270 posts. Alias of Gerald.


Race

Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day |

Classes/Levels

F+7,R+4,W+10 | Init.0, Perc.+13 |

About Gerard Abrigone

Gerard Abrigone

Human Psychic 8
Self Perfection Discipline
LN Medium
Init +0; Perception +13

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Defense
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AC 13, touch 13, flat-footed 13 (+2 Wis + 1 Deflection)
HP 50/50 (8d6 + 16 Con)
Fort +7 (Base 2, + 2 Con, + 1 Trait, + 2 Magic)
Ref +4 (Base 2, + 0 Ref, + 2 Magic)
Will +10 (Base 6, + 2 Wis, + 2 Magic)
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Offense
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Speed 30 ft
Melee Touch Attack +3 (x2)
Ranged Touch Attack +4 (x2)

Psychic Spells Known and Spell DC's:

Spoiler:
(CL 8th)(FC bonuses taken for bonus spells known)
4th (4/day)--Dimension Door + Freedom of Movement
3rd (6/day)--Fly, Heroism, Mind Thrust III, Slow + Haste
2nd (7/day)--False Life, Id Insinuation I, Mirror Image, See Invisibility, Spontaneous Immolation + Bear's Endurance
1st (8/day)—Comprehend Languages, Ear Piercing Scream, Heightened Awareness, Ill Omen, Interrogation, Murderous Command, Mage Armor, Magic Missile + Expeditious Retreat.
0 (at will)--Dancing Lights, Detect Magic, Detect Psychic Significance, Grave Words, Mage Hand, Message, Open/Close, Prestidigitation, Read Magic, Stabilize, Telekinetic Projectile.

Save DC's: 15 + spell level.
17 + spell level for Divination spells.

Discipline: Self Perfection

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Statistics
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Str 8, Dex 10, Con 14, Int 19(21), Wis 14, Cha 10

Base Atk +4, CMB +3, CMD 15

Feats

Spoiler:

1. Spell Focus (divination)
H. Greater Spell Focus (divination)
3. Spell Penetration
5. Spell Specialization (Mind Thrust III)
7. Expanded Phrenic Pool

Traits

Spoiler:

Resilient--+1 to Fort saves
Pragmatic Activator--use Int instead of Cha for UMD checks.

Skills

Spoiler:
2/level + 4 Int + 1 Human = 7 ranks per level or 56 ranks total

Bluff +5 (2 ranks + 0 Cha + 3 Class)
Diplomacy +5 (2 ranks + 0 Cha + 3 Class)
Escape Artist +8 (8 ranks + 0 Dex from Headband)
Intimidate +9 (6 ranks + 0 Cha + 3 Class)
Knowledge (Arcana) +14 (6 ranks + 5 Int + 3 Class)
Knowledge (History) +11 (3 rank + 5 Int + 3 Class)
Knowledge (Planes) +13 (5 ranks + 5 Int + 3 Class)
Knowledge (Religion) +12 (4 ranks + 5 Int + 3 Class)
Perception +13 (8 ranks + 2 Wis + 3 Class)
Sense Motive +13 (8 ranks + 2 Wis + 3 Class)
Spellcraft +16 (8 ranks + 5 Int + 3 Class)
UMD +9 (4 ranks + 5 Int + 0 Class)

Languages:

Spoiler:

Celestial, Common, Elven, Ignan, Infernal, Thassilonian.

Self Perfection Discipline Abilities:

Spoiler:

Phrenic Pool Ability: Wisdom.

Bonus Spells: Expeditious Retreat (1st), Bear's Endurance (4th), Haste (6th).

*AC Bonus: You add your Wisdom bonus to AC and CMD , also applies to touch and Flatfooted AC.
*Physical Push: 2/day can attempt a Str, Dex, or Con ability or skill check. Add Wis bonus to the roll. If succeed, regain one point for phrenic pool.
*Bodily Purge-At 7h level, gain 4d8 dice of healing per day that can be spent in any manner. Can spend two of the dice at once for a Lesser Restoration casting on yourself. Can spend three of the dice to cast remove disease, neutralize poison, or restoration on yourself.

Base Psychic Abilities:

Spoiler:

*Phrenic Pool (Su) (7 points): A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool’s maximum are lost.

*Detect Thoughts (Sp): At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one.

Phrenic Amplifications:

*Will of the Dead (Su): Even undead creatures can be affected by the psychic’s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.

*Overpowering Mind: can spend two points to increase the Will Dac by 1 on a mind affecting spell which requires a saving throw.

*Relentless Casting: can expend one point from phrenic pool to roll twice on any caster level checks and take the best result versus spell resistance.

Gear:

Spoiler:

2008 gold

Cloak of Resistance +2, 4000 gold
Headband of a intellect +2 (associated skill Escape Artist), 4000 gold
CLW wand (x50), 750 gold
Magic Missile wand (x50), 750 gold
Lesser Metamagic Rod of Piercing, 3000 gold
Page of Spell Knowledge (Ill Omen), 1000 gold
Ring of Protection +1, 2000 gold
Lesser talisman of warrior's courage
Potion of Touch of the Sea (x2), 100 gold

*Sorcerer's kit, 8 gold. This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
*Dagger, 2 gold.
*Alchemist's Fire, 20 gold.
*Acid, 10 gold.
*CLW potion, 50 gold.