Baron Hannis Drelev

Gerald Simmons's page

30 posts. Alias of Ironic Hero.


Race

Human

Classes/Levels

Cavalier 1

Gender

Male

About Gerald Simmons

Crunch:

GERALD SIMMONS CR 1/2
Male Human (Vudrani) Cavalier (Gendarme, Beast Rider) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 19, touch 12, flat-footed 17 (+6 armor, +1 shield, +2 Dex)
hp 11 (1d10)
Fort +2, Ref +2, Will +0
Resist Fortified Drinker
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OFFENSE
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Spd 20 ft.
Melee Lance +5 (1d8+6/20/x3)
Special Attacks Sword's Challenge +1/+1 (1/day)
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STATISTICS
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Str 18, Dex 14, Con 10, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 17
Feats Mounted Combat, Power Attack -1/+2, Ride-by Attack
Traits Fortified Drinker, Militia Veteran (any town or village): Ride
Skills Acrobatics -4, Bluff +6, Climb -2, Diplomacy +6, Escape Artist -4, Fly -4, Handle Animal +6, Intimidate +6, Ride +1, Stealth -4, Swim -2 Modifiers +6 Ride while riding your bonded mount., Sword's Skills
Languages Common, Vudrani
SQ Animal Companion Link (Ex)
Combat Gear Four-mirror armor, Lance, Shield, Light Steel; Other Gear on mount, 21 gp, 3 sp, 5 cp
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SPECIAL ABILITIES
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+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Fortified Drinker +2 save vs. mind-affecting for 1h after drinking alchohol.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move - attack - move when charging mounted.
Sword's Challenge +1/+1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.

Mount:

DOCTOR CR 2
Male Camel
NN Large Animal
Init +3; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 13, touch 12, flat-footed 10 (+3 Dex, -1 size, +1 natural)
hp 14 (+4)
Fort +5, Ref +6, Will +0
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OFFENSE
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Spd 50 ft.
Melee Bite (Camel) +4 (1d4+6/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Spit (1/hour) (DC 13)
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STATISTICS
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Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 19 (23 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Fly +1, Perception +5, Stealth -1
Languages
SQ Combat Riding [Trick], Track [Trick]
Other Gear Bedroll, Feed (per day) (6), Rations, trail (per day) (6), Saddle, Exotic (Military), Saddlebags (13 @ 71 lbs)
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spit (1/hour) (DC 13) (Ex) Ranged touch attack vs foe in 10 ft sickens 1d4 rds (Fort neg).
Track [Trick] The animal will track a scent.