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Githyanki

GeraintElberion's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Modules Subscriber. Pathfinder Society Member. 5,693 posts (9,485 including aliases). 4 reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters. 26 aliases.


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Sovereign Court

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A question: if I was looking at the map of the Lonely Coast, where would White Moon Cove fit?

Sovereign Court

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J. Woodward wrote:
Who are the writers on _Gallows of Madness_?

Mikko Kallio

Mike Kimmel
Benjamin Bruck

Developed by Amanda Hamon Kunz

from here

Sovereign Court

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The problem with this is that, just like in the real world, class gives such incredible advantages that party balance should be destroyed.

The Golarion equivalent of Prince Harry begins play with a+5 flaming burst longsword, +5 celestial armour, similarly awesome other items, permanent buffs from a level 18+ caster... And a squad of 20 level 10+ rangers to protect him.

PCs have to play down-on-their-luck nobles who somehow lacks the networking and background experiences/advantages. So, not-really-nobles...

Sovereign Court

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I wouldn't really call this anime art.
Perhaps a bit lighter and more cartoon-ish.
I'm cool with it.

Sovereign Court

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Robert Chambers' collection The King in Yellow.

It's a fictional play that drives the reader insane: great collection.

Ambrose Bierce introduced a lot of stuff in his collection: can such things be

Sovereign Court

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That sounds great.

There's always one new player who gets excited that you can do anything after years of computer game multiple choice and tries to push the moral boundaries.
I tend to go for the shared experience chat after the game: "nobody wants to stop playing heroes to listen to detailed descriptions of torture: it's weird and gross" or "it's a group game, if everyone else is playing heroes it only works if everyone plays heroes.

It's just like how many first time GMs TPK the party (such power!): people take time to figure out that what you can do with the system is different to what you should do.

Sovereign Court

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This might be where my sub ends.

I'm interested in Golarion stories.

Sovereign Court

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The plot twist cards are a steal at $4, and map-packs for $3 too. Thornkeep for $8 as well.

Tempted by half-price Visions of WAR.

Sovereign Court

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I like the idea, especially if it focused on things not in other sets: NPCs and unique creatures (like the evil/cold fey).

Sovereign Court

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This list of contact details includes everyone at the company, including the CEO.

It's on the left-hand link-bar under 'contact us'.

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James Jacobs wrote:
Blackstorm wrote:


1) When you'll come to Lucca Comics&Games? I need to made you sign a lot of books :D

2)If I use the bowstaff as quarterstaff, can I apply the feats I have for the archery combat? Like weapon focus, or deadly aim, or clustered shots, or the mighty composite properti of the bow. As I understand, bowstaff doesn't change the shape, so weapon focus and the like would work, but none of the ranged feats would work, I am right? (and as a bonus question, can I choose wether I use it as bow or as staff while spell is active?)

1) I'm unlikely to ever go to Lucca, since that's an expensive trip to send folks to, since I'm generally not one of those folks who goes on those types of trips, and since I kinda like it that way because I don't like conventions.

2) As for this question... I can't really answer, since I'm not familiar with bowstaves. That said... if you use something as a bow, and it fires like a bow, and it uses stats like a bow... it's really pretty lame if your GM won't let you use bow feats and stunts with it. :P

I know this is the place for JJ to answer questions but I'm pretty sure there's a feat chain to let you use your ranged feats when meleeing with a bow.

empty quiver style
empty quiver felxibility
So, should a level one spell replace a lengthy feat chain (five feats)?

Sovereign Court

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Maybe something to give a sense of what baseline weird is on Golarion.

Sovereign Court

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DisFanJen wrote:

Thanks for the input.

I see the advantages of starting with individual adventures, my only worry is that once you go too far down that route you're pretty much locked out of adventure paths with those characters as they'll be too high a level. Not necessarily a deal breaker but an adventure path tends to feel more 'epic' in scope for the players.

Also, I may not have been clear, I wasn't thinking of starting and adventure path at book 2 but rather making sure the chars didn't advance beyond level 2 so they could start from the beginning of an adventure path without being too overpowered as you can easily scale up to handle an extra level then just be meager with the xp so they advance a little slower and then the levels match up (I honestly don't know how much XP you could get from the beginner box modules and whether you could get above level 2 with them).

EDIT: Or as stated above just run the AP with an extra level for extra surviveablity.

Why would you recommend playing the kids track first (let's not mention it's called that, our youngest players are in their late teens and they might be touchy about it ;) )?

I must admit I'm starting to feel that I might end up GMing after all as the 'would be' GM doesn't seem to be too interested in putting in the leg work and keeps asking "is it all pre-done, so all I have to do is pick up the book and run it?"

I've never hit an adventure path, module, etc that doesn't need at least a bit of pre-planning (and a lot of pre-planning if you really want a good game).

We'll see though. I can take over if the GM feels overwhelmed after the beginner box stuff...

Kids Track teaches the basic principles of the game in four hour-long chunks.

It will teach the GM as well as the players.
It goes:
Combat
Skills
Feats and special abilities
Roleplay

Sovereign Court

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Just talk directly about it.

"I'm not keen on 'destroy Cheliax' as a storyline and it's not worth trying until level 20 anyway. Let's play an adventure which starts at level one."

Sovereign Court

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I would also advise your new GM starting with the Kids Tracks before running the Black Fang adventure from the Beginner Box.

As for moving up to the full game...

I'm struggling to think of an AP which you can start from book two.

Maybe Shattered Star?

If you'd prefer a module, try Feast of Ravenmoor

or, from a 3PP, Gibbous Moon.

Sovereign Court

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Also, adventures to buy here.

Sovereign Court

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Unikatze wrote:
Quemius wrote:
Remember....there are free follow-up adventures available here on Paizo's site, that utilize the same (or different) characters.
What's the name of them? :D

Free resources here

Sovereign Court

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Kahel Stormbender wrote:
GeraintElberion wrote:
Kahel Stormbender wrote:

Yeah, I can see how the dragon would be beatable with good tactics. But it's initial positioning makes simply approaching the fight near suicidal. And isn't the dragonbane weapon part of the treasure for that fight? The adventure looks rather good overall. And I could see using it with the full rules as a drop in adventure for a campaign. I've done similar with the old 2nd edition Beginners Box adventures.

Speaking of which, I need to finish converting those to pathfinder.

Nope, you get it when you defeat the reefclaw.

The high wall before the skeletons is designed to encourage PCs to clear the first two-thirds of the dungeon before heading to the dragon.

So, full spells, dragon-bane weapon, ring of resistance... hit the dragon once with the fighter and you're heroes!

SNERK

Okay, someone obviously doesn't know how random and unwise players can be. When I ran Confirmation at a convention, the guy playing a rogue was about to close a secret door, then destroy the means of opening said door so it can't be reopened... before they actually searched the hidden chamber. Thus they would have not gotten the clues they needed, and would have been incapable of getting the clues. Why? So he could bring Drendal Drang his (false) wine bottle. In short, they nearly failed the adventure before they even began it.

You missed my earlier post about my PCs splitting up and getting a TPK.

Sovereign Court

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Kahel Stormbender wrote:

Yeah, I can see how the dragon would be beatable with good tactics. But it's initial positioning makes simply approaching the fight near suicidal. And isn't the dragonbane weapon part of the treasure for that fight? The adventure looks rather good overall. And I could see using it with the full rules as a drop in adventure for a campaign. I've done similar with the old 2nd edition Beginners Box adventures.

Speaking of which, I need to finish converting those to pathfinder.

Nope, you get it when you defeat the reefclaw.

The high wall before the skeletons is designed to encourage PCs to clear the first two-thirds of the dungeon before heading to the dragon.

So, full spells, dragon-bane weapon, ring of resistance... hit the dragon once with the fighter and you're heroes!

Sovereign Court

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Also, the dragon runs away if you hit it with the dragon bane sword.

You're not expected to kill it.

Sovereign Court

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In Pathfinder, adventurers need big cities to buy magic items. Or die.

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Is it mean to wonder if this is a troll?

If the OP has 2e experience and three posts ever on the boards... 30+ years old...

Sovereign Court

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Is this Beginner Box rules?

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Ticonderoga is, for me, a great name from a Tom Waits song.

Sovereign Court

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That sounds like a fantastic game. My players split up and two were killed by Black Fang while another two fell to the reefclaw.
It's their own fault for refusing to talk to the goblin king :)

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Creighton Broadhurst wrote:


20 Uneventful Days in a Forest by John Bennett

That's a lovely resource. Cheers.

Sovereign Court

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I just listened to the Know Direction recording of Nick's PaizoCon seminar.
Really interesting and enjoyable.

Sovereign Court

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My guess is that Concordance is the Neutral book.

Sovereign Court

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I hope this is super mysterious and CN.

I only want answers about the first world if they're the kind that prompt more questions and mystery.

Sovereign Court

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F. Wesley Schneider wrote:

Oooh! Though, on a serious note about the "batlike" description, that's deliberately chosen as Havenguard Asylum is a small Kirkbride Institution. Maps of Caliphas show the asylum's architectural similarity to famous institutions like Danvers, Weston State, Buffalo State, and, my personal favorite (and childhood backyard) Spring Grove. So that's where that came from!

Thanks for the chance to point it out and for reading! :D

Now that is cooler.

Can you re-print with footnotes?

Also, taking criticism with such good grace shows way more character than I'd probably manage.

I've tried again and I think a simpler conclusion is that your style is not my style. And that's fine.

So, I think I was being a picky-picky moaner because I wanted this to be like the classic gothic stuff I like, but set in Ustalav. And that's unfair, to complain that I book wasn't what I had demanded. Damnit, did nobody get my psychic commands?! Again!

Although, now I want the 'What happens to Ustalavian politics when the tarrasque turns up' novel, or maybe AP. Maybe my psychic commands will work this time. Psychic Command!

Sovereign Court

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owenstreetpress wrote:

Just signed up for this, which brings the total number of higher education institutions at which I've taken courses higher than I really feel like enumerating.

And those of you attending (or thinking of doing so): don't forget to save your receipt because you can probably write this off on your taxes.

Anyway, a bit about me. My actual name is Jason Owen Black, and I've been playing RPGs since 2nd Edition back in the early 90s. I've been interested in game design since about the same time, and did some freelance stuff for the d20 System before I went off to grad school. Since then I've gotten back into game design and have some third party credits for Pathfinder. I'm interested in developing my skills both as a GM and a designer.

I haven't actually read any of Nick's adventures, but I did take a GMing on the fly workshop at PaizoCon 2015 which was great (and helpful in my current 5e game I'm running). I also got to play some Call of Cthulhu and Pathfinder with Greg Vaughn at PaizoCon 2016 so I get where Nick's coming from there :)

Looking forward to the class!

Revenge of the Kobold King is a free FreeRPGday module published by Paizo and written by Nick. It is 3.5 but also ace and free.

Sovereign Court

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Marco Massoudi wrote:


I don't have a credit card at the moment and have no intentions of putting up with customs.

It depends on the bank, but I can buy with my debit account from Paizo and just get a small charge for an overseas transaction (£1).

Subscribe too and you'll get the Pathfinder Advantage.

I have never had a customs block for books, and I have been getting them from Paizo at least once a month for more than five years.

Even with postage, you're going to save a lot over that 20-30 Euro amount.

Sovereign Court

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What I really want is more adventures written by Creighton.
When do we get to visit the dwarf halls from the map in the shadowed keep?

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The backstory to this one is full of complexity and potential red herrings. I like it but think I may have to re-read a lot before running this.

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I wrote the above in something of a bad mood with the novel.
I will endeavour to write something more constructive and thoughtful later.

Sovereign Court

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I'm into the third chapter and this has some horribly tortured prose.

It is too vernacular and inelegant to be considered gothic. I like gothic.
Instead it is simply confused. Characterisation is inconsistent, descriptions contradictory...
The description of Havenguard as batlike (massive, hundreds of eyes, veined tongue, you know, like a bat) as 'palace-like'. 'Imposition' used to clumsily transfer 'imposing'. A building which thrums with hundreds of breaths (just not how breathing carries).
At the top of the same page a faint haze of moonlight somehow illuminates acres...
And then a coach designed to carry mourners in stately passage, in no way described as speeding 'ground to a halt'.

Very poor.

Sovereign Court

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Lisa Stevens wrote:
Gerald wrote:
I know what Lisa said, but I'm worried this will cause a slip in original PF quality, much like the ACG when the team was distracted with PF Online. That ended up a debacle IMHO. Hopefully they have learned from that and will be fine. I'm definitely worried, though.

I can tell you that there was not a single editorial team resource that got distracted by Pathfinder Online. There was maybe a once every two weeks 1 hour approval meeting. That is that. Pathfinder Online had next to zero impact on the Paizo editorial team.

-Lisa

I worried at the time that a whole bunch of paizonauts writing Thornkeep and Emerald Spire might have an impact. Extra work is extra work.

Sovereign Court

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Irish66 wrote:
hi there new the world of rpg well not new havent played since 8th grade ummm 1986 im trying to figure all this out because my 12 year old daughter wants to play. im as clueless now as i was then if not more but by god i will learn haha

It's a great way to learn.

The adventure is great hack and slash too. If you want more social interaction it takes a bit more work.

Check out Fangs from the Past for a great Beginner Box adventure with more social stuff.

Sovereign Court

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Or has this been a bluff, distracting us from Sutter's really secret project?

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James Jacobs has already written a Hobgoblin invasion AP and it was brilliant, despite the crowbarring in of all those dragon-ish beasties.

Check out Red Hand of Doom.

Sovereign Court

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Jessica Price wrote:
GeraintElberion wrote:
Ambrosia Slaad wrote:
Jessica Price wrote:

Thanks! :-)

We were in the Washington Post, too!

Linkified

Edit: Don't read the WP article comments. >:(

That's a pretty troll-baiting slant to take on the story.

The BBC reports: "GenCon more diverse"
WP reports: GenCon diversity controversy!"

No wonder the comments are a mess; the article invites conflict.

Not that I agree with the trolls, just... c'mon, report the story.

No, the comments are a mess because a loud segment of gamers can't stand being called on their misogyny, and take even merely pointing out that Gen Con's past GoH/II slates have been exclusionary as an insult. If the BBC had allowed comments, they'd be a mess, too. If you don't believe that, feel free to look at the Pathfinder RPG group where someone posted a link to the BBC video. It was vitriolic enough that the OP had to turn off commenting.

And yes, I'd say that the fact that gamers respond to an announcement that a slate of speakers is gender-balanced with threats, talk of boycotts, and other temper tantrums is actually part of the story.

Fair enough, I still think that knowing the trolls will come anyway is no excuse for inviting them in with a tip of the hat.

So, I guess... I would, if I could, redact the words 'No wonder the comments are a mess' from the above.

Sovereign Court

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Ambrosia Slaad wrote:
Jessica Price wrote:

Thanks! :-)

We were in the Washington Post, too!

Linkified

Edit: Don't read the WP article comments. >:(

That's a pretty troll-baiting slant to take on the story.

The BBC reports: "GenCon more diverse"
WP reports: GenCon diversity controversy!"

No wonder the comments are a mess; the article invites conflict.

Not that I agree with the trolls, just... c'mon, report the story.

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If you look in the mirror and say the city's name twice, the second time an exclamation, you might summon William Faulkner, a level 8 dread laureate.
However, if you do this it is unlikely that your story will end well.

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Jessica Price wrote:
Paz wrote:
I did a double-take when I saw Crystal's face on the front page of the BBC News site!
It was on the front page? 0_0

You still are.

Right-hand sidebar, fifth article down.

Sovereign Court

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Thread Ressurection!

I was reminded of this when I cracked open Reign of Stars in the Tales line.

So much immersion-breaking language that is the opposite of timeless in just the first few pages:
'they were a fine area denial weapon'
'poor ordnance-purchasing decisions'
'trigger' as a verb
'housewarming present'
'a short-acting compound'
'researcher'
'security-conscious'
'automatically'
'overkill'

and then there's the weird use of a term from Freudian psychoanalysis to refer to traps: 'defence mechanisms'.

KAM is ace at alchemical language. he should be the model.

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Jeven wrote:
Shaun wrote:

Lord Gyr of House Gixx

...
Sarenrae sounds like "saren-rye".

I wonder if Gyr Gixx was a homage to Gary Gygax.

Sarenrae "searing ray" the light spells woman.

The god Nob ... Nog... ?? ... ugh, whatever, lets just call him Nobgobbler.

Yes, that has been confirmed as a genuine Gygax tribute.

Making it hard to pronounce is probably part of the tribute!

Sovereign Court

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James Sutter wrote:
Zeugma wrote:
GeraintElberion wrote:

So...

A sci-fi author with no web-fiction and no published novel-length fiction is dropped into cliche-danger territory.

I am concerned.

James better be showing some mad editor-fu here and have gone full diamond-in-the-rough with this author.

Do you have any links to any of Gary Kloster's short sci-fi, or a blog, or something? My Google-fu was weak and I had trouble finding him and wasn't sure if I had him or some other Gary Kloster in my search results.

Hopefully more info about the author will be forthcoming.

For the record, both Gary and I are fully aware of the danger inherent in a novel about the Mwangi Expanse—and the opportunity. The reason Gary hasn't done any web fiction yet is because the web fiction story I assigned him was so good that I immediately made him turn around and make it the first four chapters of this novel!

Long story short, I'm *really* excited about this one. Gary took on a monumental task, and knocked it out of the park. I can't wait for you all to read it. :)

Finally got round to reading this and really enjoyed it. Nice work all round.

I would happily read a sequel.

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Doodlebug Anklebiter wrote:

Straight Outta Hogwarts

Gangsta wizards wear their seat belts, apparently.

For some reason, made me think of this.

"Where my gerunds at?"

Sovereign Court

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That many damage-dealers means that a bard's buffs would be very effective.
Plus, the charismatic leader thing.

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Doubt wrote:
Most of the other player guide's for adventure paths are now free pdfs. Was it intentional to leave this one at $7? I've been using the player's guide as a samples to choose which adventure paths to pick up.

This is a full 32 page book of original content in the companion line (now the 'players' companion' line) rather than a pdf-only guide with half the pages that is designed to promote/support an AP.

It comes from a time when Paizo was trying out different ways of providing players' guides.

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