Ok, so it might have been stated before, but what I would like to see is a series of books that break down each class, all thier archtypes, possible prestige classes, and which feats, skills, and items would be benificial for them. Sort of a "Complete" series, only just combining all the already available information. I hate thumbing through four books just to flesh out my Level 6 Mindchemist. A product like this would help players out a lot!
I would like the PRD much better if they would update provide the information all on one page. Yes, the PRD has all the information, but it would be nice if ALL the information on fighters was in one main fighter page, instead of a fighter page for the CR, the APG, and UC. And the CR spells...it would be nice if the page for the individual spell actully listed (for example) the Witch level as well. While I somewhat understand Paizo's desire to keep it seperate, it does make the PRD less useful than it could be.
Before we continue, I do think it necessary to recognize that what we think of as "witch" is just as sullied, linguistically, as "warlock". There's some etymological ties to 'wicca' but what most people think of when they think of that word is an invented faith created by Gerald Gardner in the 50s/60s.
No. Wrongness and lies.
What 'most people' think of as witch can be traced back to Shakesepeare's Macbeth and involved women with pointy hats, broomsticks, odd skin and warts on their noses.
The Wiccan faith very obscure and unusual, it does not define the word witch for the vast majority of people.
As far as I can tell 99% of 'confusion' about the word witch is a product of modern religious propaganda seeking desperately to redefine a word which has outgrown its usefulness when they originally piggy-backed the word to grow their early popularity: it is all about a group that has outgrown its original propaganda and is desperately trying to redefine it through a process known as... lies.
What we think of as witch is over a thousand years old and goes back to the earliest sources of the word. The most famous witches are in Macbeth and Wizard of Oz.
And... Warlock has meant 'male witch' for 500 years... 500 years as old as Columbus. The other meanings are earlier and have died out.
The sad thing is that these are the obvious 'normal' interpretations of the word: why deny that? Are we all just showing off how much more clever than we are than 'normal' folk?
My impression is that you might occasionally call a man a witch but common usage is that it is female and if you use witch without attaching gender in another way then you should expect others to assume female.
Warlock appears to have evolved from other sources to mean 'male witch' in the 16th century and quickly moved beyond scottish usage.
So... Witch has over a thousands years of female lineage and the gendered witch/warlock split is over 500 years old.
Now, we just need for this AP to have two great "Pirate" themed adventures, then abruptly switch to an Underdark campaign.
Uh, why do we need this? I'm assuming that it is some sarcastic reference to one of the other APs, though I'm not placing it immediately.
I'll be happy with a large pirate themed game, myself.
Second Darkness:
You begin taking over a gambling den in a lawless pirate town, then end up running around the world (and darklands) nobly saving everyone from a terrible conspiracy.
That's Scottish usage. most English speakers aren't Scottish. It isn't incorrect, but it does not prove that Warlock is the world for a male witch. It proves that it is A word for a male witch. In truth, male witches were called witches all the time. Warlock was used, but by no means universally. The phrase "Warlock is the name used for a Male Witch" is therefore incorrect and misleading. What would be correct is to say "Warlock is a name used for a Male Witch".
That's pretty much completely wrong: you're ignoring the mysogynistic undercurrent to historic prejudice.
But we go get this artifact and do nothing because we have to rush into an infernal 9/11?
Yes, that is a problem with the AP as written. As several other GMs of this AP have suggested, I'm going to be swapping book 4 (the infernal incident) with book 5 (ending the shadowbeast threat after destroying the vampire controlling the opposite part of the artifact) in the CoT game I'm currently running. I'm confident that will make the whole story flow better.
I live in Torquay, Devon, land of endless sunshine and golden beaches. I run one Pathfinder game (on Wednesday night) and would love to actually PLAY Pathfinder if anyone runs a game nearby.
Aha! The truth comes out!
CB must surely be an impostor: he has never visited Devon!
Hmmm, seems like a lot of errata needed for the crunch in this one.
Errata 1: A sword saint should receive the brutal slash ability at 4th level. This ability should replace the samurai's mounted archer ability.
Probable Errata 2: Oni bloodline should grant disguise (rather than intimidate) as a class skill.
Likely Errata 3: Every single spell listed under "void magic" is already a wizard/sorcerer spell of the listed spell level, meaning that "void magic" is completely redundant/unnecessary. My guess is that it's an artifact that someone forgot to edit out.
As for "call of the void," it looks like it's misnamed as "tapestry's embrace" under the Void Elementalist Wizard Spells section. Both are 3rd-level spells - "tapestry's embrace" is probably an earlier name of "call of the void."
Wow the ass kissing is on display in a grand scale here.
That's a terrible mission statement.
:b
What did you expect? The Paizo forums are a natural place for fans of Paizo to go, and Mission Statements are always positive.
So, the only way to join in this thread is to make a positive statement about Paizo.
Or to snark, natch.
And anyway, what have people said?
-i spend a lot of money on paizo stuff x1
- paizo stuff is good x2
- jokey meme x8
- A comment on the scary mascot x1
For shame, you horrible creeps! Handing out two/three whole compliments! Don't you know how wrong it is to celebrate things you enjoy? You're probably the kind of miserable losers who tell your partner that you love them and congratulate their friends when they're succesful! For shame! You disgusting boot-lickers!
Yeah, I knew about the Folio (though thanks for mentioning it). I was disappointed with the Kingmaker item cards, though, so I'm not sure about getting them for RotR.
What I was thinking of we're the products not specifically branded with RotR, but really useful nonetheless, like the forest map for Kingmaker, or Mountain Pass for Jade Regent.
It was the first AP. I don't think things were so integrated then so no gamemastery connections.
I wonder if that supposed "Celestial Totem" line of Rage powers will make a show. I'm guessing not though :(
Raging is inherently chaotic, and sometimes evil. It's never good. :P
Spoilering so it's not so derailing, but one other thought on this from someone that has been hoping like hell for options for holy barbarians for a long time:
** spoiler omitted **
I really like the idea of a divine battle-trance.
"How did you fight like that?"
"It wasn't me, I was possessed by the spirit of an angry angel. Cayden's hand shields me from foes."
Just skill checks, some fun RP moments, general friendly-NPC interaction.
This could give them an opportunity to get back into their characters and step back from any combat frustration.
Then I'd follow that up with a session which begins with tactical planning in which the PCs are invited to advise an NPC on how to prepare for a threat: give them a chance to think again about combat as a tactical situation in which they have to exploit opportunities and limit disadvantages.
Basically, teaching them what they already know to cut through the fog.
Once the campaign is done, have a breather and perhaps let someone else do some GMing, or play some Munchkin...
James, will we ever see a compendium of the extra rules from the APs for those of us who don't buy the APs published?
Not as such. What you will see (and have already seen) is us picking up those extra rules now and then to include in hardcover books, which is what we did with the haunt and chase rules.
It takes years, though. And in some cases, those extra rules will never be reprinted.
And that DOES mean if you want those extra rules as soon as they come out, you'll need to buy the APs. Which is, honestly, kind of by design. We know that APs aren't for everyone, but we also know that by adding additional content in the form of support articles, new rules, and the like, we broaden the appeal of that product without diminishing the appeal as an AP for those customers who like APs. And that means more people buy the product than would if we ONLY did APs in them.
Which makes Paizo more money, which is part of the reason Paizo's publishing stuff in the first place. It's not the ENTIRE reason, of course... but it's not an insignificant one.
Well, when you complete all six APs in a path, do you repackage them in a single book? I buy RPG books sporadically, so a subscription wouldn't work for me, but I just might buy APs if they were re-released in a collected edition at the end of the path. I'd start with Hook Mountain. That one looks awesome, I must admit.
I know I'm not James but...
This has been talked about at length over multiple threads.
Try using your search-fu before making JJ repeat himself.
The weird thing is, these particular players do not really see the full extent of the silliness. They really seem convinced that these fun loving free love pirates existed some where, at some time.
In this sense, all RPGs are silly.
Historical accuracy is meaningless in Pathfinder. Fireball-flinging wizards never existed, pirate queens never existed, drow never existed...
I would argue that consistency with mythic and pop-culture expectations is more valuable to a campaign than historical accuracy.
What I am seeing is this
Group A (including you) approached character creation with one set of expectations.
Group B approached character creation with another set of expectations.
Neither set has any superiority to another (this is something you need to realise and get over, you are not playing the game better than them).
The conflict comes from your GM failing to set and manage expectations during character creation: this is why Paizo creates player's guides for their Aventure Paths.
If your GM had told everyone: "This is going to be a fun-time, rock n roll, pirates-of-the-carribean adventure." Then you would all have known what to expect and you would be the one who was out-of-line with your punchy lizard.
If your GM had declared: "This will be a dark, gritty pirate adventure with a certain historical realism and a real lack of joie de vivre." then your good-time-guys would have been out-of-line.
But actually, if your GM had said either of those things then you prbably would have made characters which matched the campaign accordingly.
So... stop moaning about the other players.
The fact that they do not have the same cultural expectations as you does not make them 'silly' and your attitude that they are having BADWRONGFUN is not coming across as very helpful.
Your GM has messed up, and he is the one who has to fix it.
Talk to him. He clearly doesn't realise the mistake he has made.
Your GM needs to reset expectations for the campaign.
I am actually playing a LE lizardfolk Unarmed fighter, with a seething hatred for elves, orcs, and spellscales. I literally crush my enemies with my bare hands. We are all after some god slaying McGuffin, and without the promise of god slaying power, I can't see my character not murdering his flamboyant allies. How have others dealt with silly fellow players?
This is an error from the GM, everybody makes mistakes sometimes.
During character creation the GM has to set expectations so that everyone is on the same page, clearly this has not happened.
This is why I get my players to create characters together around the same table, eliminates these kind of clashes straight away.
I was just putting together a Substitute Sunset using herolab and I am a bit flummoxed: does anyone know what Sunset's mysteries, curses and revelations are?
I also can't figure out what her half-elf skill focus went on, or why she has one too many feats.
To be honest, I was thrown by the whole thing: I was expecting a gunslinger...
Pop-culture pirates are probably far more fun, and far more popular, than genuinely selfish and cruel souls who live a kill-or-be-killed life of ragged desperation.
Part of me wishes we had never left Varisia and were now all absolute experts on the place, with CS size handbooks on Korvosa, Riddleport and Magnimar.
Paizo's early APs were more challenging and they responded to feedback by better balancing their encounters.
Of course, the feedback they resonded to wasn't as snarkily antagonistic in its title as this thread.
This thread only exists because either the OP's search-fu is weak or he could not be bothered. There have been loads of threads discussing this and Paizo have responded positively.
One of the things they seem to have recognised is that Steve Geddes' post above is dead wrong: it is actually easier to make something tougher than it is to weaken it (if you want to know why, check out all those old threads).
I would like to suggest a new thread title: "Does the OP actually THINK before he gets all snarky?"
Wow, that's a pretty rude thread title... almost as rude as the actual thread title.
Part of me likes the idea of just starting a new AP.
Set it one year in the future from when your JR campaign began and during the first adventure they meet Tian refugees fleeing the violent excesses of Minkai's new rulers.
The lesson for players? That's how important your characters are!
Are burners statted up anywhere, or do they only exist in the fiction?
Yup; so far, only in fiction. And they're probably not likely to ever be published in game stats, because things like this are real easy to do in fiction but in game rules they get real difficult and real tricky real fast.
Unless we do something like stat them up as rogue archetypes with a requirement of "must be chaotic neutral" or something like that, revealing the fact that while the Burners claim to be agents of Iomedae, in fact they're crazy malcontents.
In my Golarion they're ex-clerics of Iomedae who don't know it.
This is because some kind of monstrous outsider (yet to be decided) is granting their spells.
ST kickoff: Help Lavinia deal with a family tragedy. Not read
RL kickoff: Help Ameiko deal with a family tragedy. Nope: goblins
CT kickoff: Help Zalara deal with a family tragedy. Nope: Revenge me of my murder is not 'deal with family tragedy.
CC kickoff: Help Kendra deal with a family tragedy. Not read.
JR kickoff: Haven't read it but it sounds a lot like a "damsel in distress" kickoff again with Ameiko. Help Ameiko deal with a family tragedy in her home country. Are you kidding me! How is 'damsel in distress' the same thing as 'deal with family tragedy'? And that's not even how it works...