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Doodlebug Anklebiter wrote:
Is that old skool now? Damn. Older skool: Grandmaster Flash & The Furious Five - The Message Grandmaster Melle Mel & The Furious Five - White Lines And this is my favourite Public Enemy Plenty of people were getting nostalgic by '98 So, now I'm listening to old hip-hop all day. Good call, Doodlebug.
Shifty wrote: Hmmm ok, that may or may not alter things... stuff from the US can be relatively quick (my Pathfinder stuff always arrived quickly!) but wonder how they will be shipping out the Reaper sets? All of the bones are in the Reaper warehouse in the US. They just need to sort and send lots and lots of orders.
I find it weird disappointing that a bunch of 3pp and PFSRD are chucking the word 'official' about in a potentially confusing way. I'm glad Owen Stephens chose his words more carefully. So, let's try to be clear. Completely clear: Hey, Mavrickindigo, There is no official Paizo psionics product. It seems that Dreamscarred Press' Psionics Unleashed is the most popular psionics ruleset available. As such it also has the most support from other publishers. However, PsionicsUnleashed has no official Paizo support and has never been used in any Paizo product. Finally, to finish answering your question, Paizo has not currently announced any plans for psionic rules. Some Paizo employees (notably James Jacobs) have suggested that if they made Psionics rules they would be Vancian, rather than using Power Points, and would be called something like Psionic Magic.
Scott Betts wrote: And, beyond that, what possible reasoning could there be behind lumping atheists together as having anything in common with one another, beyond simply not believing in a deity? Their atheism is a lack of belief, not the presence of a massive set of core tenets of faith. Most of us are guilty of seeing the world through our own prisms. I've met plenty of religious people who view atheism as another option on the menu of religions. They don't realise that, in the terms of that metaphor, atheism is choosing not to eat. Ever. For a long time, I used to do the reverse: I perceived the religious as insincere and/or dupes. This was unfair and it came about because I viewed them through my own prism.
kyrt-ryder wrote:
If all you have is a hammer, all of your problems start to look like nails...
I feel kind of sorry for that guy. He doesn't seem to understand how easy it is to just apologise and move on. Instead he's moved some goalposts around from
His style is scary too... writing in a way that implies that Creighton is dodging some kind of issue because 'he won't come out and back a reviewers code like he should!' Incidentally, a reviewers code is a terrible idea.
I don't think you have a conflict with the Stormwind Fallacy. I think you are unhappy with the misuse of the Stormwind Fallacy. This is not the fault of the idea, nor of the original Tempest Stormwind; it is the fault of those who misuse the Stormwind Fallacy.
Arnwyn wrote:
Isn't there a difference between 'this wouldn't jive with my group' and 'I would not enjoy reading this'? Also, plenty of us, especially subscribers, might by an AP volume for all of the other neat stuff (fiction, bestiary, setting info, etc.). Maybe we're part of the target audience for that post?
Why would Paizo need to advance the timeline? Even if the ruleset advanced that does not mean that Golarion has to. Golarion has already seen one ruleset change without advancing the timeline. I would be really resentful if Paizo decided to invalidate major portions of hundreds of pounds worth of books I have bought from them without a much, much better reason than: "Ooh, new ruleset." And, anyway, this just begs the question: why even have PF2.0?
"Hey, guys, is this thing broken?"
Zaister wrote:
You should see the terms and conditions for darkmistress.com. I don't even know how to sign in blood over the internet!
Ashiel wrote:
And that is your interpretation of the rules. You are interpreting things... Even your definition of 'expected standards of the game' is probably up for debate. Everyone homebrews. Ashiel wrote: Here's the thing. If you don't want any challenge you can have your character erect stick figures back in town and cleave your way through them heroically as a child at play would. It lets you slay lots of kobolds like a superman without breaking a sweat and you can do it daily. The problem is, over in a real adventure, bad guys are using things like metal weapons and they want to kill you. And I'm not going to dumb down encounters because it robs my players of their sense of pride and satisfaction. The only reason people feel gratification from defeating the dragon is because the dragon is hard and they could have been killed. Not because the dragon was made out of paper mache with boffing sticks for claws and teeth. Psychic powers are awesome. And make-believe. That may be the only reason you and your group might find dragon-slaying satisfying but... your playstyle is not the playstyle. "Ashiel wrote:
This is a great example of playstyle variety. For me, I would regard it as super-metagame-tastic to have random ogres (intelligence 6) and bgbears (intelligence 10) employing tactics like reach-weapon+spiked-gauntlets to create a zone of death and would actually find it more tactically interesting to allow my 2nd level PCs the option of getting inside their reach. So, you do homebrew, you do have playstyle. That's great but it doesn't mean you should make easy assumptions about what others enjoy, what others find satisfying or how others respond emotionally to gaming circumstances. I think it was fairly clear that the OP was advocating their playstyle in response to a feeling that a different playstyle was more commonly advocated on the Paizo forums. And this thread has proved her right so far, the hard-mode (as he/she sees it) advocates are out in force once again. It is nice to see that we have such variety, I guess that means we are all more likely to find games which suit our own individual enjoyment.
Ashiel wrote: I won't say sanctity but I do appreciate the impartial fairness of the dice. I've found fairness is very important in the trust between a player and a GM, and fudging dice leads to mistrust and can lead to hurt or resentful feelings later on (this is especially true if a PC dies and you let them die after fudging for another PC earlier in the campaign, because even if they were "asking for it" {such as a level 3 insisting to find and melee a great wyrm} they'll feel favoritism). I have never experienced this. So, maybe in your group but it is not a universal constant. The impression given is that your group has distrustful, atagonist GM/PC relationships with competing, fragile egos. To be honest, my group don't try to figure out if the GM has fudged or not so we'll never know. I think, if I played a game and a fellow player was second-guessing the GM and trying to figure out if he fudging dice or not... I'd get sick of that player way before I got sick of the GM.
brvheart wrote: I guess anyone can get confused, but I don't know how much more prominently they can display that this is for Pathfinder rules. They have made a lot of changes to it already trying to clear this up including the FAQ. But as you are now clear what rules set it is for why not now chose to back the project and help promote it? Honestly, constantly calling it "City of Freeport Third Edition" seems like the kind of thing that should have been picked up when planning. "So, if we use the term Third Edition over and over again... will that cause confusion?"
... Hey, who want to buy City of Freeport Third Edition?"
... Hey, who want to buy City of Freeport Ultimate Edition for Pathfinder RPG?"
As for funding, I spent my gaming budget on something else.
3.5 Loyalist wrote: Those are some low review ratings. It isn't up to the standard of things like Realm of the Fellknight Queen, From Shore to Sea or The Godsmouth Heresy. Honestly, all of my criticisms seem like things which an editor should have picked up and some of them would have simplified the design work. I guess you can't hit a six every ball.
PhineasGage wrote:
Got to wonder how they figured this one out, seems pretty meta-gamey unless they captured the elf, broke her power over him and then got great diplomacy rolls.
John Kretzer wrote:
Nope, this is the root cause. John Kretzer wrote: Standing when somebody leaves is a sign or respect. You will see it in courts and such when a king leaves a room...or a judge enter or leaves a room people are expected to stand. Men stood when a woman left to make it clear that she wasn't one of the serveants. They wouldn't stand for each other because they would be hanging out all night and would move from place to place together (nobody stands when anyone pops to the toilet, regardless of gender). John Kretzer wrote: Men are taught never to hit a women...not because they a weaker but because they are more important than you. I mean the old saying of 'Never getting between a Mother Bear and her cub"...or "Hell has no fury like a women scorned" don't seem to me to stae women are weaker. Nope, men are taught not to hit women for the same reason they're not allowed to hit infants: "Pick on someone your own size!" Picking on an inferior opponent (like a woman) makes you seem weak and cruel. Just like when the villain is established in a movie by having him beat up some old guy. John Kretzer wrote: I am not saying men have not mutated this to be 'women are weaker'. Or even that now women are more important than men...and we don't need to change this. But to put as chivalry as means to oppress women...I don't think is entirely accurate. Chivalry was a way to encode slightly less destructive morals on the aggressive amorality of wealthy aristocrats who bullied, killed and raped their way through life. It always emphasises the notion that women were weak (men fighting and being virile while women sit simpering is the classic image of chivalry).
Aberzombie wrote:
Sam Smith's Oatmeal Stout is ace. Good choice.
John Benbo wrote: Bought 24 cans of Guinness and 24 bottles of Harp for my next Kingmaker session which happens to fall on St. Patty's day. I used to get Bass but I find I don't really like Bass anymore (than learned that its no longer brewed in England but NY now). I know that the beer-is-awesome thread probably isn't the place to be culturally sensitive but...:
I've only ever seen the term 'St. Patty' on the interwebs. I have a bunch of Irish friends and when we got together to watch the Ireland v Wales 6 Nations game (yes, Wales lost. Now shutupaboutthatallright) I asked a bout 'St.Patty'. They laughed and asked "Who the f%$% is St. Patty?" It sounded dumb because:
Sincubus wrote: Ow my bad, I always call the entire islands there england (ireland, scotland ect) Just so you know, don't do that when speaking to Irish, Welsh or Scottish people. Or most English people. Firstly, it comes across as high-handed: your country is not important is the message. Secondly, it treads all over national/regional pride in distinctiveness: tell a Lancastrian that they're just like someone from Cornwall and you'll raise hackles. Let alone Ireland and England.
I don't understand the angry ranting. It seems to be predicated on a specific, and frankly bizarre, misreading of Sarkesian's project. It is not a man vs. women thing. The people who tried to make it a man vs women thing are the trolling men who attacked her. And Samurai, he is trying to make it a man vs. women thing as well. But it isn't. It is a 'look how those with culture power (knowingly or not, she does not seem to be ascribing motivation) control, limit and manipulate both men and women to create specific expectations of women' thing. Honestly, Samurai, I find deliberately misrepresenting people to be pretty rude. Maybe I'm wrong though, perhaps you can put us to the man-vs-women element of this video?
Lord Fyre wrote:
Those hostile to her ideas have already proved, with great bellicosity, that they won't listen to anything she has to say. This is not a softly-softly-catchy-monkey approach to a cultural conflict (like, say, To Kill a Mockingbird). It is an analytical gathering of evidence and ideas which will allow many others to fight their corner cogently. Masive over-simplification warning!
Eventually the hardcore should succumbing to social pressure to keep their crazy views to themselves and their grandchildren will look on them with a mixture of contempt and pity.
I am thinking of doing this. My take. 1. Players are from early 1930s earth and were part of a ramshackle crew gathered by an SIS member to seize a Babylonian atrefact before a group of German National Socialists got their grubby mitts on it. Yep, channeling India Jones. 2. They destroyed the object as Nazis closed in on them and when the smoke cleared they were in the woods near Heldren. They have now lived there for five years. I'm thinking everyone starts multiclass (one level in an Anachronistic Adventures class, one level in a 'normal' class) and can choose where to go from there. (I can beef up combat for the first level and just delay levelling, I don't track XP anymore anywyay). 3. They want to go home but even travelling to cities, nobody they have met has seen anything more badass than a teleport or a fireball. They've no idea how they could get home and have started building lives in Heldren. So, first they want to protect the town but rumours of the hut mean they get a chance to go home! Channeling a bit of the Dungeons and Dragons cartoon here, plus Quantuum Leap. 4. When they arrive in Russia they'll have that pull (so close but so far! Stay here and live an earth-based life or rick it all to protect Golarion) along with pressure to avoid world-changing events (screw the timeline and we all die). 5. At the finale, characters will have to choose between going home to Earth or continuing their new lives on Golarion: pretty awesome.
Sometimes, you just want to have your up lifted.
I think they should announce that the Second Darkness hardcover AP update will be released in 2020. That'll quash the debate. Then they can announce in 2019 that it is being pushed back to 2050...
Just got some new CDs this week JJ Doom - Key to the Kuffs
Atoms For Peace - Amok
Bat For Lashes - The Haunted Man
Cate Le Bon - Cyrk
Braid - Frame and Canvas (replacing lost old CD)
My bad, I saw the logo was 'Pathfinder Compatible' so I used scanned the pledge levels. The text is all 3e and 3.5... They need to clarify the ruleset on the pledges. On a Razor Coast note. I am a teacher, a few years ago I taught a lesson using images to inspire writing, and my writing was an example from which students could make inferences about characters. I had a lot of students who were into fantasy and Pirates of the Carribean was on the television so the artistic inspiration I chose was the Razor Coast cover art, and this is what I wrote (I didn't know at the time that she would be called Bethany): Razor Coast inspired writing stuff wrote:
I'm going to play devil's advocate here, you've got cool ideas but:
I'm not sure rude, bossy, arrogant usurper fits a worshipper of Sarenrae: goddess of redemption and hope. Faiths of Purity wrote:
More than that, your players are meant to cherish Sandpoint and feel an urge to protect it. They're not supposed to be playing off sides in a religio-political conflict. Also, under Naffer Vosk:
Also, Adabar... Adabar is a builder of communities as well as a law-enforcer. Adabar's priest would be seeking to help the family pay off their debt (structuring repayments, arranging work to pay debt 'in kind' etc.) And... Bevan's armory?
Bottled Solutions, the knock out effect would ruin his trade and have Hemlock hammering on the door after a week. It lacks verisimilitude. Theatre stuff all seems cool. I would think about hosting touring entertainers, as well as the local am-dram stuff. Pixies Kitten could possibly have a high-rollers option for when the up-in-the-country-hunting nobles roll in: a little bit of alter self or similar. Kaye makes more sense in the orginal though (James Jacobs is really good at this stuff) as a human expert with a level of sorcerer. Other NPCs already have the bard thing. Really like the saves for the Hagfish: seems like the kind of thing PCs might fail at, then come back and nail when they're level 8: laughing about the time they spewed on their shoes.
Herolab is awesome. And writing things down on a piece of paper which are not true is actually much easier than messing around with herolab settings. Obviously, you need to check your results and have an understanding of the rules. Herolab just saves time and means I don't need to flick through my entire collection. @Gauss
derail for Dragon78, Heine Stick and Zaister:
So, let me get this straight.
We can all like different stuff. We all play the game differently. And we're all entitled to express our relief that we're finally getting something we like when it feels like the latest releases are not our cup of tea. I know Heine Stick and Zaister are cool dudes, they make cool posts all the time. And so does Dragon78. Let's have high-fives and buy each other virtual beers. My round!
Heine Stick wrote:
Number of books on demons = 3 (people can pretend all they want that there is a meaningful difference between devils, demons and daemons... I don't see it) with another coming out. And they are all over the APs like a demonic rash, even more if you're into the Dungeon-days. And Wrath of the Righteous is a demon-tastic AP. And the Demon Hunter's Handbook is also in the works... Oh, and don't forget the demons in Great Beyond as well. And they're common monsters in AP bestiaries as well: a quick check of pfsrd reveal over 100 demons/devils/daemons/they're-all-the-same-really-anyway.
Pip Nimblefinger wrote: Holy cow! One year?!?! That is cool. I hope we can all stick together for Mask Of the Living God. Pip doesn't have many friends. :( It's not about having lots of friends, it's about having a few friends who will risk their lives for you. Oh, as a cleric of Erastil I have to add, and a good community behind you!
Damocles Guile wrote: If I wanted fiction I'd go buy the fiction - pull it out, make it its own subscription and see how many people are actually willing to pay for it. I'd guess almost none. There are plenty of Pathfinder Tales subscribers. So, yes, people will and do subscribe to PF fiction. Damocles Guile wrote: When I buy a cookbook, I don't want it filled with stories about a person's grandmother. When I buy a technical manual for a piece of software, I don't want it filled with anecdotes on how the software came into being. When I buy an AP path, I don't want it filled with something that is of no use to me whatsoever. Well, that may be your point of view but lots of people actually prefer cookbooks which are full of stories and anecdotes. Damocles Guile wrote: I can think of a dozen better uses for those pages. Well, don't keep us in suspense! Let's see that dozen written down.
Fubbles the Baby Cow wrote:
The problem is that while there is some great stuff on these boards there is also plenty of dross. If it stood a chance of getting in an AP then I imagine that more people would noisily post their AP modifications. Some Paizonians would then have to spend days reading through the forums to find the gems, then write them up, make sure they had attributed sources correctly and make sure that nothing overlapped poorly with other rules or depended on a houserule... It would be a lot of work and, as you pointed out, we can already get that information from the forums. I actually think that kind of thing is better served by being on a forum because there can be dialogue and debate about how it works with different playstyles and expectations.
Christopher Rowe wrote:
this is a straight cut and paste from another thread on the boards, seem relevant here:
responding to something about men not letting other men be affectionate As a teacher, I see that kind of thing all the time. If one male is very supportive of another -> mocked for being 'gay'. Two men embrace or are partially undressed together (like, at the beach) in a comic, story or video-clip used to supporting learning -> mocked for being 'gay'. It is a juvenile way of asserting masculinity when one actually has few socially recognised masculine attributes (still undergoing puberty, not permitted any responsibility, protected/excluded from risky behaviour, socially restricted from displaying dominance, not able to access trappings of manhood, etc.) Plus, mocking others for being gay -> 'proof' of not being gay -> proof of socially constructed masculinity. I claim my maleness by mocking others lack of it! All built on a structure in which "masculinity" inculdes desire for women, objectification of women and (sadly, more often that not) dominance over women. As long as that structure remains, homosexuality will always be regarded as 'less manly' and caricatured as effete. Weird, really. Homophobia and misogyny are so tightly wound together.
Samnell wrote:
Not quite right. Nothing/Noting is slang for vagina. It makes more sense in a way, denoting a cavity... Although, we're getting a bit off topic here, probably just making something out of nothing! Spoiler:
What?
Isn't God like the one who sets the rules, Jesus is the example of how to be and the Holy Ghost is the spirit of God people feel within themselves. So one is austere and distant.
Something like that?
Mikaze wrote:
Interesting to find shades-of-grey-Mikaze only demands shades of grey for goblins and orcs. Good, however, must be absolute. Everything is compromised, all situations are unclear, morality is negotiated, perspective is subjective and sometimes you explode the volcano to destroy the helldragon even though you did leave a CN kobold spy tied-up on level 2. Good might seek a way, but sometimes good sucks it up and accepts it has crosses to bear. Hard choices are there for Good to make the best of, not to sidestep. "Hey, Pharasma, why am I stuck in the Boneyard? I was a loyal serveant of Iomedae!"
princeimrahil wrote:
Massive derail but...:
As a teacher, I see that kind of thing all the time. If one male is very supportive of another -> mocked for being 'gay'. Two men embrace or are partially undressed together (like, at the beach) in a comic, story or video-clip used to supporting learning -> mocked for being 'gay'. It is a juvenile way of asserting masculinity when one actually has few socially recognised masculine attributes (still undergoing puberty, not permitted any responsibility, protected/excluded from risky behaviour, socially restricted from displaying dominance, not able to access trappings of manhood, etc.) Plus, mocking others for being gay -> 'proof' of not being gay -> proof of socially constructed masculinity. I claim my maleness by mocking others lack of it! All built on a structure in which "masculinity" inculdes desire for women, objectification of women and (sadly, more often that not) dominance over women. As long as that structure remains, homosexuality will always be regarded as 'less manly' and caricatured as effete. Weird, really. Homophobia and misogyny are so tightly wound together.
DM_aka_Dudemeister wrote:
Your barbarian should be:
an Invulnerable Rager.
Endure Elements as a permanent effect from level 3 and extra resistant to both cold damage and non-lethal damage.
I have just read all of the community stuff and the accursed halls and I must say that this is one of the best things I have read from Paizo. Thornkeep's politics are beautifully balanced and ripe for heroic intervention. The surrounding area is intriguing and perilous in just the right amount, with lots of hooks for players and GMs. It is a joy. One little question about the Accursed Halls:
Spoiler:
Knowing my players, they'll probably try and destroy the statue of Abraxas (push it down the stairs?) would this end the silence and unhallow effects?
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