Male Human in Jungle

Gerain the Huntsman's page

44 posts. Alias of Gerald.


About Gerain the Huntsman

Gerain the Huntsman
XP:
Male Human Druid 5
Neutral Medium Humanoid
Init. +2; Perception +10
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Defense
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AC 20, touch 13, flat footed 17
HP: 45 (5d8 + 5 Con. + 5 Toughness + 5 Favored Class)
Current HP: 45
Fort: +7, Ref: +5, Will +7 (+4 vs. fey)
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Offense
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Speed30'
Melee +9 +1 Scimitar, 1d6+6 (18-20/x2)
+8 Club, d6+5 (x2)
+9 Masterwork Spear, 1d8 + 5 (x3)
Ranged +5 Ranged Touch for Produce Flame
+9 Masterwork Spear, 1d8 + 5 (x3) 20' increment

Spells Typically Memorized:
0-Create Water, Detect Magic, Light, Purify Food and Drink
1-Cure Light Wounds, Entangle, Magic Fang, Produce Flame
2-Barkskin, Flaming Sphere, Resist Energy
3-Wind Wall
* means used for the day
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Statistics
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STR20, DEX14, CON13, INT10, WIS15, CHA8

BAB: +3; CMB +8, CMD 20

Feats

Spoiler:
1. Toughness, H. Spell focus (Conjuration), 3. Power Attack, 5. Natural Spell

Druid Abilities

Spoiler:
Nature Bond-animal companion
Nature Sense-bonus to skills
Wild Empathy-diplomacy v. animals
Woodland Stride-no penalty moving through undergrowth
Trackless Step-Cannot be tracked
Resist Nature's Lure-+4 to save v. fey
Wild Shape-1x per day

Skills

Spoiler:
Climb +9 (1 rank, +5 Str, +3 Class)
Fly +6 (1 rank, +2 Dex, +3 Class)
Handle Animal +3 (2 ranks, - 2 Chr, +3 Class)
Heal +7 (2 ranks, + 2 Wis, +3 Class)
Know. (Geog) +6 (3 ranks, + 0 Int, +3 Class)
Know. (Nature) +10 (5 ranks, + 0 Int, + 3 Class, + 2 Nature Sense)
Perception +10 (5 ranks, + 2 Wis, + 3 Class)
Survival +12 (5 ranks, +2 Wis, + 3 Class, + 2 Nature Sense)
Swim +9 (1 rank, + 5 Str, + 3 Class)

Traits

Spoiler:
Anatomist-+1 on Attack rolls to confirm criticals; Resilient--+1 to Fortitude saves.

Languages Common, Druidic
Load 95 lbs. Light load: 133 lbs.
Wealth in gold and gems and silver

Gear

Spoiler:

+1 Hide Armor 25 lbs.
Heavy Wooden Shield 10 lbs.

+ 1 Scimitar 4 lbs.
Club 3 lbs.
Masterwork Spear 6 lbs.

Belt of Giant Strength + 2
Cloak of Resistance + 1
Pearl of Power, 1st level

Explorer's Outfit 8 lbs.
Backpack 2 lbs.
Waterskin 4 lbs.
Belt Pouch .5 lbs.
3 day's rations 3 lbs.
3 oil flasks 3 lbs.
Holly & Mistletoe -
5 tindertwigs -
Bedroll 5 lbs
Ink vial-
Parchment (x5) 2 blank sheet, and 3 self mapped sheets-
Ink Pen-
Fish hook -
Fishing net 5 lbs.
Flint & Steel
Hemp Rope 50' 10 lbs.
Torch x2 2lbs
5 Scroll cases 2.5 lbs.
Spell component pouch 2 lbs.

Wand:
Magic Fang, 50 charges
Cure Light Wounds, 50 charges

Potions:
*Cure Light Wounds (x2)

Appearance:

Spoiler:
Gerain is a large, well tanned human standing 6' 1" tall and weighing around 220 lbs. He is heavily muscled with dark eyes and a wild head of hair. He tries to keep a well worn hat on his head, keeping his hair in check. He is typically dressed in a well worn explorer's outfit and hide armor. He is not particularly handsome, and the fact that is does not talk much, except describing a prior hunt, or experience he gained from that hunt, leads him to not come off particularly well.

Backstory

Spoiler:
At an early age, Gerain discovered the simple life of a trader was not for him. He took his first rabbit at age 7, and discovered a love for hunting thereafter. As he has aged, he has migrated to more dangerous and worthy adversaries, such as dinosaurs, large cats, and other predators. He reputation as a skilled hunter has grown over the years, and he has taken several difficult expeditions throut the plains. He has traveled a large section of the realm hunting various creatures. It was on one of these missions that he met and befriended the ape he has nicknamed Rasputin. Gerain cannot describe why he and the ape bonded almost immediately, but since that date, he has refused any request to hunt apish primates. Rasputin has turned into Gerain's best friend, as he has more intelligence than most apes, and can understand most of the commands Gerain verbally gives.

Gerain also can be hired to lead interested parties into and around the plains for whatever reason, as a guide. He has collected a decent amount of money and treasure from being hired by wealthy tourists who want to visit the jungle.

Animal Companion:

Spoiler:
Rasputin, Ape,
Large animal,
Init. +2, Perception +5
Low light vision, Scent
Evasion

AC 17 (+3 Dex, +4 Nat. Armor)
Touch 13
FF 14

HP 37 (5d8 + 5 Toughness + 10 Con) Current HP: 37
Fort +6, Ref +6, Will +2
Speed 30'/ Climb 30'

STR 22
DEX 16
CON 14
INT 3
WIS 12
CHR 7

BAB: +3, CMB +9, CMD 22
Feats: Power Attack, Toughness, Improved Natural Attack (Bite)
Skills: Acrobatics +7, Climb +10, Perception +5, Escape Artist +7, Swim +10

Attacks: +9 bite 1d8+6, and +9 two claws 1d6+6 each

Tricks: All tricks, since animal has Intelligence of 3. Can understand and obey (if it wants!)