Init +2
Senses: Perception +5
AC 15, touch 12, flat-footed 13(+3 armor, +2 Dex)
HP 10 (1d8+1)
Fort +1, Ref +4, Will +1
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OFFENSE
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Spd 30 ft.
Melee:
Dagger +2 (1d4+2/19-20/x2)
Rapier +2 (1d6+2/18-20/x2)
Ranged:
Shortbow +2 (1d6/20/x3)
Special Attacks:
Sneak Attack +1d6
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STATISTICS
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BAB +0; CMB +2; CMD 14
Feats:
Combat Reflexes (3 AoO/round)
Rogue Weapon Proficiencies
Stealthy
Traits:
Armor Expert
Charming
Skills:
Acrobatics +6
Bluff +6
Disable Device +6
Disguise +6
Escape Artist +4
Knowledge (Local) +5
Linguistics +5
Perception +5
Sense Motive +5
Sleight of Hand +6
Stealth +8
Languages:
Common
Dwarven
Elven
SQ: Misdirection (1/day) (Ex)
Gear Arrows (20), Dagger, Rapier, Shortbow, Studded Leather; Other Gear Backpack (6 @ 19 lbs), Bedroll, Flint and steel, Grappling hook, Pouch, belt (1 @ 1 lbs), Rope, silk (50 ft.), Tent, Small, Thieves' tools, Waterskin
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SPECIAL ABILITIES
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Armor Expert: -1 Armor check penalty.
Charming: +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Misdirection (1/day) (Ex) Spend stealth points to gain a bonus to a Stealth check.
Sneak Attack +1d6: +1d6 damage if you flank your target or your target is flat-footed.