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I have sent emails on 7/03/14 and 9/09/14 requesting assistance, and I have called the CS phone a few times with no luck; I even left a voice mail. If any online CS reps can assist me I would appreciate it. :)
What should I do next?
Are there any additional 3rd party support with new race building options available?
Also, what section of the forums so would be the correct place to post new race designs as solicit feedback?
Heh. When I wrote "caravan" I knew a certain bandit would jump at the mention like a Hobbit at first breakfast! :)
yet I know a huge amount of players are awaiting this information as it directly impacts many aspects of this game: travel times, roads, distance between settlements-POI-outposts, trade, crafting, harvesting, contract, guards, mercaneries,bandits...
I'll note any interesting dev mini blogs or quotes here for evaluation. :)
You are not the only one. The level of toxicity on any PVP, Alignment and Reputation related thread is really disheartening. I am just skimming all threads for now, and I saved on my Kindle a separate bookmark for each dev posts to make sure that I don't miss anything important.
@Pax Keovar, in the next update can you please add the declared charter/venture company alignment to the list? It would help me greatly in determining who might be potential allies, neutrals and enemies.
For my group, it is : The Lightbringer Company [LN].
Ryan, is selecting a DT a "day one" desicion, or can you play with a main for some time in EE, figure out how the game works and what I like, and then chose DT after having a better idea of what I want?
Welcome Trippic, while you catch up on the blogs and check out the Nihimonicon, feel free to ask any questions you have on any active thread or make a new one. Be advised we have a lot of active, passionate and highly ...err... expressive members here, but in general they are willing to help and welcome new players. :)
Stephen Cheney is aware of that and has already addressed some of my concerns. In short, we should not react to this Dev Blog outside of the context of the previous 2 or 3 Dev Blogs.
That is a pretty sound viewpoint Bluddwolf, I wish more people would drop the hysterics, hyperbole, extreme corner case theory crafting, and "if it doesn't have "THIS" the game sucks and is doomed to fail" predictions we seem to get a least once per thread.
The information on this recent blog builds upon (and revises)information on previous blogs, and there is yet so much we don't know that its really hard to get all worked up for a game still actively in development (and in where the game developers are actively listening and communicating with the player base).
So we can come here and share the pain of waiting, with our fellows.
And no future blog likely till 1/8/2014, the horror!
Well, I guess I wont be the only one catching up on many threads not in the first page of this forum, time to start reading what interesting threads lay hidden in pages 2 and 3. (I can go that far back without being hit with the necromancer/heinous flag right?) :)
You need an option for "undecided", there is so much information lacking about races, classes/roles and alignment to properly hazard a guess as to what my primary PC would be. :)
in your opening statements you ask us to think of new things to be done ( now with Ryan's guidelines) to improve RPing in MMORPGs, having not played any of those games you mentioned, exactly what have they already implemented and innovated in that RP aspect?
No pain, but I am taking advantage of the time to get caught up with my backlog of games, so I can mark them of my gamming list and have more time in the future to play PFO.
The number of button and abilities you need to actively keep track of is a concern for me when it comes to new players. I am bringing to PFO at least two family members who have never played a MMO game, and if don't want them to be so overwhelmed with the GUI that they stop playing.
Now who's the obnoxious, snarky one?
That would still be you, as you have consistently proven for almost two weeks now on this and related threads. When given a chance to explain or elaborate on a point that concerns you it seems you can't resist responding in the most arrogant, insulting , snarky and provocative way possible.
Could you please drop the non stop negativity and take a deep break and relax a bit?
This game is still under development, the development team is actively requesting our feed back, and we have over a year of EE to figure things out.
So why the non stop hostility to what is otherwise some very productive conversation?
Good topic to think about, and it draws on elements from at least 3 other active treads.
My ( short) views:
1 - anything that let's you accelerate training time from the "gain XP over time" model, regardless of intention, will be abused and is definitely pay to win.
2 - there is a link (somewhere) that details how GW is aware of the power curve between new and veteran players, and how they will make acquiring and retaining new players a vital part of an settlements development.
3 - unlike theme parks you don't have a fixed amount of classes that you take from level one to max, move on, and start again with leveling a new class. As a classes system, PFO doesn't force you to need multiple alts, mains and accounts to experience what the game has to offer.
4- there are many valid concerns from many new to MMO players and played every MMO under the sun players which have yet to be addressed by GW, just give them some time as this game is still in early stages of development.
5 - more to say, but really can't type well on an iPad. :)
Having played the full Mass Effect trilogy , I could not agree more that the music in this video evoked the same epic/ grandeur / powerful feel that I remember from my time with that game...
I hope it makes it to a DLC music file for GS members. :)
If they add new options, I'd like to up my pledge from Guild (6) to a new Venture Company (30) level. Might as well start the game at a full run instead of a crawl.
(Hey GW, the next few weeks I am going to be doing a LOT of overtime at work, surely you want some of my extra hard earned cash?) :)
I'm not really sure what you're talking about, so PM me about it, please.
I apologize for the delay, I forgot to send you a PM. I will write it up and send it with an explanation.
Cant watch the video on Ipad, Iphone or Lumia 920 devices.
I could watch it on my Surface Pro but even at max volume I can barley hear it (the female judge has some good questions).
Loved the video of the past MMMO models, the people running, the look at the armors/clothes and the wide shots of the settlements! Well worth the 4 mins, I am emailing all my friends the link! :)
Conflicting desires. I'd bet dollars to donuts that there are so very many gottahavits that deciding what to pour your xp into will be an excruciating test of insight and willpower.
Am I understanding correctly that this would be a change of pace from the way that most fantasy MMORPG assign XP and the "best" and"right" way of using XP/leveling?
Sounds like having to make a tough choice on how to use your XP in PFO will be a keep part of your characters development, especially in a classless system. I look forward to making those hard choices...
lol... I can hear it now. Walk into a tavern and the bard in the corner is playing some heavy metal gothic music. :P
Ill bet 1gp right now that not only will he/she create a loyal following, they will trash talk all OTHER bards playing that type of music as lame copycats, there will be lots of drama, sex & drugs will be involved at some point, the settlement's law enforcement will have to break up at least one fight, and the locals will complain "that thing will never be the same again".
You know, player content. :)
Thanks for the preview art. As for those posters saying it looks "cartoony" I strongly disagree, the ogre art is very much in line with the art style in the PF Bestiary 1, ROTRL pawns & minis, and AP lines.