The number of button and abilities you need to actively keep track of is a concern for me when it comes to new players. I am bringing to PFO at least two family members who have never played a MMO game, and if don't want them to be so overwhelmed with the GUI that they stop playing.
Now who's the obnoxious, snarky one?
That would still be you, as you have consistently proven for almost two weeks now on this and related threads. When given a chance to explain or elaborate on a point that concerns you it seems you can't resist responding in the most arrogant, insulting , snarky and provocative way possible.
Could you please drop the non stop negativity and take a deep break and relax a bit?
This game is still under development, the development team is actively requesting our feed back, and we have over a year of EE to figure things out.
So why the non stop hostility to what is otherwise some very productive conversation?
Good topic to think about, and it draws on elements from at least 3 other active treads.
My ( short) views:
1 - anything that let's you accelerate training time from the "gain XP over time" model, regardless of intention, will be abused and is definitely pay to win.
2 - there is a link (somewhere) that details how GW is aware of the power curve between new and veteran players, and how they will make acquiring and retaining new players a vital part of an settlements development.
3 - unlike theme parks you don't have a fixed amount of classes that you take from level one to max, move on, and start again with leveling a new class. As a classes system, PFO doesn't force you to need multiple alts, mains and accounts to experience what the game has to offer.
4- there are many valid concerns from many new to MMO players and played every MMO under the sun players which have yet to be addressed by GW, just give them some time as this game is still in early stages of development.
5 - more to say, but really can't type well on an iPad. :)
Having played the full Mass Effect trilogy , I could not agree more that the music in this video evoked the same epic/ grandeur / powerful feel that I remember from my time with that game...
I hope it makes it to a DLC music file for GS members. :)
If they add new options, I'd like to up my pledge from Guild (6) to a new Venture Company (30) level. Might as well start the game at a full run instead of a crawl.
(Hey GW, the next few weeks I am going to be doing a LOT of overtime at work, surely you want some of my extra hard earned cash?) :)
Cant watch the video on Ipad, Iphone or Lumia 920 devices.
I could watch it on my Surface Pro but even at max volume I can barley hear it (the female judge has some good questions).
Loved the video of the past MMMO models, the people running, the look at the armors/clothes and the wide shots of the settlements! Well worth the 4 mins, I am emailing all my friends the link! :)
Conflicting desires. I'd bet dollars to donuts that there are so very many gottahavits that deciding what to pour your xp into will be an excruciating test of insight and willpower.
Am I understanding correctly that this would be a change of pace from the way that most fantasy MMORPG assign XP and the "best" and"right" way of using XP/leveling?
Sounds like having to make a tough choice on how to use your XP in PFO will be a keep part of your characters development, especially in a classless system. I look forward to making those hard choices...
lol... I can hear it now. Walk into a tavern and the bard in the corner is playing some heavy metal gothic music. :P
Ill bet 1gp right now that not only will he/she create a loyal following, they will trash talk all OTHER bards playing that type of music as lame copycats, there will be lots of drama, sex & drugs will be involved at some point, the settlement's law enforcement will have to break up at least one fight, and the locals will complain "that thing will never be the same again".
You know, player content. :)
I'm extremely gratified that people appreciate what I've tried to do with this one. I'm also surprised and pleased and just a little embarrassed about how evergreen So, how many times have YOU clicked refresh on goblinworks.com / blog? has proven; it was started back in January of 2012 and still gets updated pretty much every time there's a blog due out.
Updated except for this past Wednesday where everyone took a moment of silence to again mourn the passing of the weekly blog...
The "PC is dying" meme has been going on for decades, and is no where near the reality of what is happening on the PC Gaming scene. It has never been a better time to get INTO PC gaming, with an explosion of new (and cheaper) technologies, a dynamic indie & mod scene (Steams Greenlight project), new games pushing the boundaries of art, storytelling and player interaction, and game distribution (Steam, Origin, GOG)among many reasons.
I play games on the PC, on my 2 consoles, on my PSP, my Ipad & Surface, and on my smartphone! It has been a great time to be a gamer, and there are things the PCs can do that no other platform can match.
If the PC is a "dying" platform, I sure I am glad I am alive to experience it! :)
It was released around 833-835pm-ish ET.
Nihimon I just have to ask:
"I don't know about anyone else, but I'm sure anxious to see today's blog post :)"
Did it meet your expectations?
Was it 'meaty' enough?
Was it worth a two week wait?
Just wondering, as I am off to bed now I have to wait till tomorrow to see how the forum members reaction to this dev posting...
A very late blog, but well worth the wait. This is a "meaty" blog with significant update to many core game systems. I predict many current threads will be updated to reflect the new information (I am looking at you UNC & 7th Veil)and many new threads with dozens of requests for more information and clarifications. Things just got interesting!
Also, I need to start reading the Pathfinder Wiki again and start learning about all these factions RD keeps mentioning, I am not knowledgeable about all of them...
Also look out for Valve's second announcement, probably "SteamBox" in about 2Hrs40mins.
Thanks for the heads up! I went to Ign.com and got up to speed as of 120pm ET.
Ryan Dancey wrote:
How long before this quote starts showing up in at least three different threads and gets posted multiple times by Nihimon? :)
Also, the CEO just said harvesting would be not "fun" at first, probably even slow, hard and boring as hell. Who wants to bet a significant part of the crafting comunitty will see that not as a bug, but as a feature? ( as the value of the craft goods just went up!)
Exactly. Some things should or shouldn't make it even to EE and/or can't be bolted on later. Could be useful to have a player liason, consultation, group, or...something.
I would argue that such a thing IS being created right now in an organic way: The player-developer interactions via blogs, emails, PMs, conventions; the PFO groups on Darkfall and LOTRO; the back-and-forth here on this forum; the alpha and EE players and more. I have no doubt the GW staff has a core pillar of game design an active and productive participation with the PFO player base, and things WILL pick up as the game gets closer to release.
George Velez, future leader of the VC The Lightbringer Company, read every day, post when I can.
Taking advantage of the lull of blog post to catch up on my reading, concerned about the pointless bickering among some very passionate but strong headed faction leaders/posters, keeping quite as there is still to much information about the game that is missing/unknown, and looking forward to participating in the creation of a positive and productive PFO community. :)
Is it too early for a committed Player Council to help with ideation?
In my view it is WAY to early to start talking about a Players Council, without an actual game to play and gain experience, knowledge and player reputation.
Also, the active people on this forum is only a small percentage of EE players, without even mentioning all the NEW players we can expect to receive once the new post-fulfillment tool goes up.
Good idea, but ahead of its time. :)