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Maedar

GeneticDrift's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Society Member. 1,445 posts. No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.


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The Exchange

1 person marked this as a favorite.

Knowing will bring their eyes apon you. Pay no attention to this thread and drink to forget.

//no idea but secrets like this are secrets for a reason.

The Exchange

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One of the PFS pregens had an oil of align weapon, no alignment was listed. Anyway I would just assume the user decided when the oil was used. Nice way to get around alignment restrictions if a good angle appears and attacks first and asks questions later.

The Exchange

1 person marked this as a favorite.

Thrallherd from 3.5/dreamscared press pathfinder: make every mortal npc a puppet
Cleric of an evil god, i like ghlaunder or henspur
Mantis assassin (cause evil games dont happen often)
Mesmerist
Wizard demon binder

Hell is a specific place in pathfinder. So a LE reason to be there, probably dealing with devils and selling your soul. Could also be due to your belief system in life, you dont need to be baby eating evil tomget there.

The Exchange

1 person marked this as a favorite.

I am assuming greater shadow conjuration since i dont know any low lvl wall spwlls off the top of my head. So a 60% chance, isnt to bad. I cannot see bow you could ot disbelieve an illusion you cast.

Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.

Shadow Conjuration, Greater

School illusion (shadow); Level sorcerer/wizard 7

DESCRIPTION
This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and non-damaging effects are 60% likely to work against nonbelievers.

The Exchange

5 people marked this as a favorite.

I buy PDFs, if the index / ToC linked to the locations I would use them more.

The Exchange

1 person marked this as a favorite.
Tobex wrote:

I think this book went to print too early. I expect a couple of hundred clarification/FAQ threads and errata on this.

It seems to me that this is a new toybox with no consideration for balancing the material with what's come before. It's a 'splatbook' in exactly the bad sense of the 3.0 splatbooks. Stuff in here - if incorporated into your game - so far overshadows core features that it becomes 'must have'; essentially >the< litmus test of broken.

The "rule of cool" is one thing. But how about we keep a measure of balance in the game?

I think there is some good material in here, but in multiple places the execution is IMO lousy.
There is no visible attempt to keep it even in balance with itself, let alone core rules.

You may justifiably argue that martial classes need a boost, but e.g. cutting all missiles, boulders and attack-roll spells out of the air for a mere attack of opportunity isn't ever making it to my table.
Nor are gunslinger targeted shots with whatever weapon you like.
Nor indeed are multiple readied attacks in one round, or a saving throw penalty for hitting with an attack. And no, no Vorpal-equivalent ranged weapons.

The first rule of fight-club should be you do NOT mess with the action economy. The next should be 'saving throws and melee attacks are NOT equal'(ahem, Hindering Shot).

This could have been great. Now I have to rule stuff in or out on a case-by-case basis. Seriously disappointed.

Hindering shot is 5feats, a high BAB, a readied action, and a successful attack roll that must get through any concealment, mirror images, deflect arrows...Good for them If it ever does anything.

Casters have messed with action economy since core. Summons, animal companions, dominated/controlled enemies, quickened spells, familiars with wands, contingency, day long buffs from low spell slots....

The Exchange

1 person marked this as a favorite.

6+ skills
Combat stamina as free feat
Bravery on all emotion effects
Acrobatics as a class skill
A bonus class skill of their choice

Fighters are missing skills and seem to be considered common grunts instead of an elite and well trained weapons master.

A fighter should be able to add to any discussion (skills) and showing off (dress/behavior) and hanging out near high society (ettiquette). RP is fine but rolls will be asked for, he should know how to behave.

The Exchange

1 person marked this as a favorite.

Paizo leaves out information so you can fill in what you need for your personal game.

Your murder hobo is picking a fight with the wrong group for bad reasons. His beef is with a few individuals or cells not the whole organization. once on their radar he will be misreble.

Is the group from "Prince of wolves" scarnzi?

The Exchange

1 person marked this as a favorite.

Book 1 appears stingy. Just keep your eyes open. You can probably make use of what
you can find before the end.

The Exchange

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I can't wait to play a stamina fighter. Sorry you don't like the system as it seams like a great one.

I was unimpressed until I made a character and saw the tricks I would have. It gives fighters more going power and options.

I can't wait until the weapons master's handbook comes out. More tricks and neat sounding abilities.

The Exchange

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PłentaX wrote:
lvl 1 ? play undead or plant type creature...

A paizo plant race

The Exchange

1 person marked this as a favorite.

AC 26 is not high for a lvl 9 character.
30 AC won't protect you from AoE abilities, most spell effects, or combat maneuvers. Many monsters at that level don't care much about 30 AC either...

Anyway, that's not what you are asking. The answer is just don't cast Shield (shield cannot be made into a potion) That 4 AC bump is really nice. Prepare other spells instead, true strike is first level and is verbal only.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

1 person marked this as a favorite.

Marathon and saw my item for the first time today. Well yesterday.

The Exchange

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“Life before Death.
Strength before Weakness.
Journey before Destination.”

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

2 people marked this as a favorite.

Turtleing to marathon

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

1 person marked this as a favorite.

using the hide of intelligent creatures is not good. Using the hide of a humanoid intelligent creature is very gross.

Dragon scales can be given or harvested harmlessly, so don't worry about this snark dragon crafters. (I am sure I found other reasons not to vote for you ;P )

The Exchange

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it is as much a trap as a paper bag is a prison. murder hobos should not apply to be paladins.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

5 people marked this as a favorite.

Please do not limit music to bards or similar skills to class pairings.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

1 person marked this as a favorite.

happy to be a star! but aiming for Marathon.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

2 people marked this as a favorite.
hewhocaves wrote:

I've been submitted for a week now. Completely forgot about it.

Until NOW. *sigh* 4.soemthing hours left...

You have been submitted longer than I have know about the new start date. I don't live under a rock but some how missed every blog post on it. I still submitted a new item. /joins line waiting to vote

The Exchange

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Bandw2 wrote:
I feel like stating up a shifter class now, but i've made so many at this point i need to consider publishing. XD

Maybe we all can push for Paizo to publish a vigilante option as a full shape shifter warlock. Alter self at Lvl 1, beast shape a the next talent.... Talk about a solid secret identity.

The Exchange

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I started explaining the specifics and the post got very long. Basically it is a special prestige class that advances off plot not xp. They all have a special resource called mythic power which you can spend to add to d20 rolls or to use many of your powerful abilities.

You get a path ability (more as you advance) that either allows swift casting of spells that doesn't expend your slot, a free attack that ignore dr, free move for all in range etc. all spend mythic power.

You gain path talents they are very varied. Like being a divine source of spells, not aging, the ability to change an enemies channel energy to what ever you want, auto 20 on skills. Most take mythic power to use.

And mythic feats.
Either improvements to feats or modifications to your mythic goodies. For example power attack does extra damage, bonus mythic power, access to mythic spells, or legendary items.

You also gain hp and ability scores as your tier improves,

/oops got long again

The Exchange

1 person marked this as a favorite.

I have trouble believing someone will stay standing if they fall asleep in the middle of a fight.

They are in motion, poised to move and are wearing heavy objects. Even a bag of holding or a haversack will help you to the ground.

The Exchange

1 person marked this as a favorite.

DR shouldn't be a prob. You just hit harder than some people swing swords. Effectively more damage.

If the class lets you punch ghosts, well I just assume the blood of thousands of people you have punched has made your fists more connected with death and the spiritual.

The Exchange

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There are many ways to get around This

Wearing a backpack that you drop to the floor at the first sign of trouble. Just keep important items on your belt or smaller bag.
A masterwork backpack treats your strength as one higher.
A handy haversack or bag of holding reduce your weight greatly.
Mule back chords and the spell ant haul can help.
A dog or pack animal can carry a lot too.

The Exchange

1 person marked this as a favorite.

All players would need one of these.
chocobo riders

The Exchange

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Link (Ex)

A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

edit: If you could see me i would look like a ninja. *you hear the sounds of sunglasses being put on*

The Exchange

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If you want to do this, let them have the option of a 1 being a miss or they can reroll the attack for a chance to hit. Failure is a fumble.

As this is solely an option it cannot be seen as a punishment (maybe a false option, but i think it is decent).

The Exchange

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When you cannot apply sneak attack damage you instead add minimum SA damage.

The Exchange

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my name in the credits or as an author :)

The Exchange

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They go in the corner. /joke

The Exchange

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a caster can willingly follow a martial for many reasons. Love, respect, idealism, responsibility, patriotism, etc.

The Exchange

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I would just use a different skill. Nature to see the stealth end tiger, dungeonering to notice the monster that looks like a stalagmite, appraise for a gargoyle or statue monster.

Perception can be to negate surprise but not advance notice.

Maybe give the rogue something in return if you've a player with that class.

The Exchange

2 people marked this as a favorite.
Exiel. wrote:
How is this thread still going....

It auto hits us now that we have been nerfed.

The Exchange

1 person marked this as a favorite.

yes it is evil. I would only suggest an alignment change based on what was consistently done with that knowledge though.

The Exchange

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4 feats and a bab requirement means it should equal a second level spell to me.

The Exchange

1 person marked this as FAQ candidate. 12 people marked this as a favorite.

......we needed more feats like crane style, not less.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

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Amy Gillespie wrote:

*sighs* And I just downvoted my own item, because I thought the other one was a little better and despite some minor flaws in aura, etc.

Mine just fell flat.

I am now depressed.

Where is my chocolate?!

maybe you are still in the top 32. one better item is not a bad thing, 32 is.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

4 people marked this as a favorite.

the lost room. i enjoyed that miniseries.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

2 people marked this as a favorite.

socks!?

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

2 people marked this as a favorite.

these items feel like the post cull bunch from last year. This year is so much better! I think voting has been a helpful tool for everyone. Good luck!

The Exchange

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i would like to see a warpriest that did not need to wear armor and could walk around in robes (not being armor bonusless just not needing armor). I would like to have melee and caster options for the class.

The Exchange

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Everyone can benefit from the song, it is not always best but it can be useful. Also most people are NPCs not Barbarians. I expect an army to mostly be filled with them.

Anyway, a few more song options would be nice.

The Exchange

2 people marked this as a favorite.
Alexander Augunas wrote:

Of all the new classes, the skald is the most interesting and feels the most like a true hybrid. That said, there are some oddities about the class that I feel need addressing.

#1 — Ragesong is something that is worth talking about. As written, the fact that you inspire rage in other characters is problematic if you partner up with a barbarian. For example, if a barbarian rages, he gains no benefit from a skald's ragesong because bonuses don't stack. How would this interact with each character's rage powers? Can you only receive one set (yours or the skald's) at once? Its very confusing and it shouldn't be because you would expect skalds to hang out around barbarians or fighters with the viking archetype; instead of fitting seamlessly in with those types of classes, the skald causes problems and potentially overwrites a rage-based character's rage powers with its own. This follows a very observable trend with the hybrid classes where the developers seemingly created the hybrid mechanic to help prevent rules bloat without noting that in most cases, the bonus type rules are doing that for them.

#2 — The fact that this class retains bardic knowledge is weird. Why does a savage have bardic knowledge?

#3 — This is another class that feels like it focuses too much on one particular concept; the ragesong. This class has no real customization to it and feels like a very far-reaching alternate class; I wouldn't hesitate to call the skald a bard alternate class, although I'm fairly certain that the bard already has a skald archetype. It is a very cool idea; one that I like, but the problem is that it doesn't allow for differences in build or playstyle at all. It is a very specific character concept, perhaps the most specific out of any of the Hybrid Classes. Compare this to the choices inherent in the shaman or the warpriest to see what I mean.

I will pretend you didn't say #2.

The Exchange

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needs more Loki

The Exchange

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i would keep perception as a counter to stealth. but i would make a lot of perception checks now rely on other skills. is that really a statue or a monster - appraise. how about that stalagmite, is it a monster? - dungeoneering. Or that vine- nature....

as fore stealth, my druid is good at it, being an apex predator of the world and all. stealth is a good way to not take damage, i can see how it would have been useful in my last Skulls and Shackles game were we were nearly TPKed. I could have sneaked up on the caster with blend or it was night i might not have needed it.

The Exchange

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It's less OP than vanish and blend. Both are lvl 1 spells. 3+ feats should totally beat a lvl 1 spell.

Ack, I failed my save against this thread again.

The Exchange

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Standard action to call, and you can pick an outsider with breath of life... Sounds like an op choice to me.

true name link

Options (I couldn't find the specific outsider I've seen summoned with this ability but here are some good ones)

valkyrie

akhana

agathion leonal

monastic deva

kyton interloper

The Exchange

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A challenge for a pc to overcome is why you play the game. I hear full BAB classes are good in melee too.

as a bonus I doubt someone will show up to out archer them.

Add a feat to ignore weather penalties and to count as a siege weapon (to shoot in hurricanes or othervweather) if you spend a full round action on a shot.

The Exchange

3 people marked this as a favorite.

Player:hey GM can i have 100,000 gp if i bring pizza to the game.
GM: sure

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