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Maedar

GeneticDrift's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Society Member. 1,593 posts. No reviews. No lists. 1 wishlist. 4 Pathfinder Society characters.


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The Exchange

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Blood of life gives fast healing as listed (maximum of fast healing 6 at level 19)

You can still gain damage reduction, also you can still take feats to improve your DR, which you don't have,for these feats you count as having DR 0.

For example: If a feat gives +1 to your damage reduction you now have a a DR of 1. Your fast healing is not changed.

The Exchange

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A universal wild talent to gain a ki pool. Would be nice for ki abilities and the chakra options in the occult book.

The ki pool could provide options: add alignment to your attacks, overcome the burn per day limit, add a flurry attack...

The Exchange

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A traveling surgeon offers to install some cybernetics.

The Exchange

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Wizard - commoner with books
Rogue - commoner with my things
Cleric - commoner with a crowd
Ranger - fighter with training
Paladin - fighter with delusions
Cavalier - fighter with horse
Monk - poor commoner
Sorcerer - danger commoner
Barbarian - dumb fighter
Witch - commoner with cats

The Exchange

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Alni wrote:
GeneticDrift wrote:

Is it legal to free slaves? It probably just takes lots of paperwork and some gold.

Paladins probably do it all the time in countries allowing slavery. That and pursuing their release in other legal ways.

It's not about the legal aspect. It's more about Asmo being LE the god of slavery and tyranny.

That seems like a narrow and simplistic way to run with it. Everything benefits the god of contracts. Read all the fine print before deciding to sign anything.

The Exchange

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Is it legal to free slaves? It probably just takes lots of paperwork and some gold.

Paladins probably do it all the time in countries allowing slavery. That and pursuing their release in other legal ways.

The Exchange

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+1 on kineticist options please
Also please dont ignore the aquatic areas of the first world.

The Exchange

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Str does not help fort saves (that is constitution). It does help with wearing heavy armor, carrying things, climbing, and swimming.

Check your encumberance table and the armor you want to wear's weight. If it is close you might want to keep str above 8. There are items and long duration spells if that helps you decide. Being medium encumbered reduces your dex bonus to AC to a maximum of 2.

A regular chain shirt is 25 pounds. A heavy wooden shield is 10 pounds. You can wear lighter armor until you can improve your carrying capacity (items/spells) or mithril armor.

Str 8 light load 26 pounds
Str 9 light load 30
Str 10 light load 33
Str 11 light load 38

The Exchange

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Ive played a str ninja and it worked great. Wear a mithral breast plate, take the trait to reduce the acp.

Being invisible and using that rogue talent offensive defense (iirc) for a dodge bonus equal to the # of sneak attack dice you hit someone with is amazing.

Springloaded wrist sheaths for wands you can easily UMD and stay at range the first round ( fiery shurican) also umding shield and mage armor for high defenses. And perhaps a wand of flame blade if you gain proficiency.

The Exchange

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You need to list what action is needed to study an opponent.
You should limit the bonus to a maximum of your fighter level
Add: this counts as combat expertise for meeting the prerequisites of combat feats.

The Exchange

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I was thinking more unicorn themed, a core unicorn race would be OP.

SNA options with some heals
More healing at earlier levels (maybe from sna or just modified spell list)
Maybe a unicorn companion a high level
Calm aura
Hidden glade stuff

The Exchange

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The pc gets to make an attack even if the opponent does not trigger an Attack of opportunity. It counts as the pc' s attack of opportunity, but if he has an ability to make more than one attack of opportunity he can still take those. It is a decent feat, but a huge investment.

If the opponent moves, pc gets to follow and attack. If the opponent then provokes due to spell casting/double move/range attack the pc can make the attack if able to make more than one AoO.

The Exchange

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I liked the addition of it being an intelegent item.

Having an expensive item, isnt going to be a big threat due to the difficulty to steal it and keep it. its not even a big target due to not being flashy. Someone spell crafting it will notice the high CL and descern the abilities and realize its not worth it. Hiding the aura is a good idea anyway. Perhaps add spell resistance if cash is still available.

If you add anything annyoing like preventing them from associating with boys it will backfire. As they just take off the dress. if you make them unable to do so, Well being trapped in one outfit forever is lame and authoritarian.

The Exchange

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Where are you playing competitively. Does it have prize support? Do you still use d20s or is that too random for paper sports?

The Exchange

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Why is anyone surprised that a book about horror shows you how easy it is for magic users to lose their identity by casting the wrong spells.

The Exchange

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Touch AC is fine.

I want shields like in dune (fading suns did it well...havent tried the d20 version though) Strong enough to maybe not auto power attack.

The Exchange

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Bad feats are prerequisites. Bad spells are just ignored.

The Exchange

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Fading suns has a great setting. I hope starfinder is just as good.

The Exchange

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My opinion, which might be worth nothing,

Errata on items should be admit it was a bad concept and remove it or fix the price, feats should be similar, add a "special: all prerequisites must be met" line if needed.

Changing what an item is seems strange,

The Exchange

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ghosts, illusionary walls, real walls and illusionary monsters make pcs crazy. Mix and match! Its hard to have proof in a crazy magical world.

Spellcraft can be foiled, be careful.

The Exchange

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Are you sure this is a problem? It seems like the player isnt manipulating anything, random is random.

The Exchange

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You might be judged before being resurected and unable to come back. So it is a risk most people who can would avoid.

The Exchange

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Um just reading the spells tells you how significantly different they are. Truely improved versions at each tier. Why waste heal when cure light wounds would work.

raise dead: you have an intact body and it was not killed by a death effect or made into undead. Also does not work on elementals or outsiders.

Resurrection: you found some of the body, or it was killed by a death effect or was an undead. Also does not work on elementals or outsiders. if able to cast quickly, then useful in combat.

True resurrection: there is no body. It can bring back elementals and outsiders. if able to quickly cast then useful in combat.

The Exchange

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Ideas for scarier death.
% chance it doesnt work. Start at 25 and add 10 per resurection.

Chance to comeback different. Secretly Curse, madness, possessed. Uncurable until triggered.

Chance for the caster to be harmed. Losing limbs, death, neg levels, madness, cursed...

Future healing magic is less effective. Reduce caster level of healing effects by 1 per resurection. Making low level cure wands useless and some high level spells not work immedietly.

death in some areas are perminate. Other planes, occult sites.

Plan for monsters to eat bodies, perform coup de grace, use death effects

The Exchange

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Nothing is attacking you in these examples. Although some might give an intimidate bonus, which has rules in the skill section, but it's a GM call on the bonus. Otherwise it is an RP opportunity.

The Exchange

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Combat reflexes allows you to make more AoO a round. Each AoO trigger still only allows one attack, Some actions trigger more than one AoO, like casting a ranged touch spell next to an enemy, which allows 2 AoO, one for casting a spell and then another for making a ranged attack.

The Exchange

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Fighters should be seen as weapon masters. The character concept of being the best at a weapon should be filled by a fighter.

To be fair most classes get a large number of bonus feats, rangers and slayers both get this and more. They can easily move in on the fighters turf. That feat is the gateway and it adds damage.

Rogues can pick up a few combat feats as talents, gain sneack attack and other tricks. They are great dex characters and can afford the feat. Their bab is the only down side.

Barbarians, are not feat heavy, have no neccisary feats and are possibly the best spelless combat character.

Paladins have amazing class abilities, smite is great. Any non archer build has enough feats to do their job from level 1. They might be frustrated as they have the bab before the feat slots.

Many spell casters get bonus combat feats and abilities (magus, war priest, hunter). they are good classes with unlimited potential. Again these just are behind on bab, but otherwise have feats available.

The Exchange

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Knowing will bring their eyes apon you. Pay no attention to this thread and drink to forget.

//no idea but secrets like this are secrets for a reason.

The Exchange

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One of the PFS pregens had an oil of align weapon, no alignment was listed. Anyway I would just assume the user decided when the oil was used. Nice way to get around alignment restrictions if a good angle appears and attacks first and asks questions later.

The Exchange

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Thrallherd from 3.5/dreamscared press pathfinder: make every mortal npc a puppet
Cleric of an evil god, i like ghlaunder or henspur
Mantis assassin (cause evil games dont happen often)
Mesmerist
Wizard demon binder

Hell is a specific place in pathfinder. So a LE reason to be there, probably dealing with devils and selling your soul. Could also be due to your belief system in life, you dont need to be baby eating evil tomget there.

The Exchange

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I am assuming greater shadow conjuration since i dont know any low lvl wall spwlls off the top of my head. So a 60% chance, isnt to bad. I cannot see bow you could ot disbelieve an illusion you cast.

Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.

Shadow Conjuration, Greater

School illusion (shadow); Level sorcerer/wizard 7

DESCRIPTION
This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and non-damaging effects are 60% likely to work against nonbelievers.

The Exchange

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I buy PDFs, if the index / ToC linked to the locations I would use them more.

The Exchange

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Tobex wrote:

I think this book went to print too early. I expect a couple of hundred clarification/FAQ threads and errata on this.

It seems to me that this is a new toybox with no consideration for balancing the material with what's come before. It's a 'splatbook' in exactly the bad sense of the 3.0 splatbooks. Stuff in here - if incorporated into your game - so far overshadows core features that it becomes 'must have'; essentially >the< litmus test of broken.

The "rule of cool" is one thing. But how about we keep a measure of balance in the game?

I think there is some good material in here, but in multiple places the execution is IMO lousy.
There is no visible attempt to keep it even in balance with itself, let alone core rules.

You may justifiably argue that martial classes need a boost, but e.g. cutting all missiles, boulders and attack-roll spells out of the air for a mere attack of opportunity isn't ever making it to my table.
Nor are gunslinger targeted shots with whatever weapon you like.
Nor indeed are multiple readied attacks in one round, or a saving throw penalty for hitting with an attack. And no, no Vorpal-equivalent ranged weapons.

The first rule of fight-club should be you do NOT mess with the action economy. The next should be 'saving throws and melee attacks are NOT equal'(ahem, Hindering Shot).

This could have been great. Now I have to rule stuff in or out on a case-by-case basis. Seriously disappointed.

Hindering shot is 5feats, a high BAB, a readied action, and a successful attack roll that must get through any concealment, mirror images, deflect arrows...Good for them If it ever does anything.

Casters have messed with action economy since core. Summons, animal companions, dominated/controlled enemies, quickened spells, familiars with wands, contingency, day long buffs from low spell slots....

The Exchange

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6+ skills
Combat stamina as free feat
Bravery on all emotion effects
Acrobatics as a class skill
A bonus class skill of their choice

Fighters are missing skills and seem to be considered common grunts instead of an elite and well trained weapons master.

A fighter should be able to add to any discussion (skills) and showing off (dress/behavior) and hanging out near high society (ettiquette). RP is fine but rolls will be asked for, he should know how to behave.

The Exchange

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Paizo leaves out information so you can fill in what you need for your personal game.

Your murder hobo is picking a fight with the wrong group for bad reasons. His beef is with a few individuals or cells not the whole organization. once on their radar he will be misreble.

Is the group from "Prince of wolves" scarnzi?

The Exchange

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Book 1 appears stingy. Just keep your eyes open. You can probably make use of what
you can find before the end.

The Exchange

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I can't wait to play a stamina fighter. Sorry you don't like the system as it seams like a great one.

I was unimpressed until I made a character and saw the tricks I would have. It gives fighters more going power and options.

I can't wait until the weapons master's handbook comes out. More tricks and neat sounding abilities.

The Exchange

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AC 26 is not high for a lvl 9 character.
30 AC won't protect you from AoE abilities, most spell effects, or combat maneuvers. Many monsters at that level don't care much about 30 AC either...

Anyway, that's not what you are asking. The answer is just don't cast Shield (shield cannot be made into a potion) That 4 AC bump is really nice. Prepare other spells instead, true strike is first level and is verbal only.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

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Marathon and saw my item for the first time today. Well yesterday.

The Exchange

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“Life before Death.
Strength before Weakness.
Journey before Destination.”

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

2 people marked this as a favorite.

Turtleing to marathon

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

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using the hide of intelligent creatures is not good. Using the hide of a humanoid intelligent creature is very gross.

Dragon scales can be given or harvested harmlessly, so don't worry about this snark dragon crafters. (I am sure I found other reasons not to vote for you ;P )

The Exchange

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it is as much a trap as a paper bag is a prison. murder hobos should not apply to be paladins.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

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Please do not limit music to bards or similar skills to class pairings.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

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happy to be a star! but aiming for Marathon.

The Exchange Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

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hewhocaves wrote:

I've been submitted for a week now. Completely forgot about it.

Until NOW. *sigh* 4.soemthing hours left...

You have been submitted longer than I have know about the new start date. I don't live under a rock but some how missed every blog post on it. I still submitted a new item. /joins line waiting to vote

The Exchange

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Bandw2 wrote:
I feel like stating up a shifter class now, but i've made so many at this point i need to consider publishing. XD

Maybe we all can push for Paizo to publish a vigilante option as a full shape shifter warlock. Alter self at Lvl 1, beast shape a the next talent.... Talk about a solid secret identity.

The Exchange

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I started explaining the specifics and the post got very long. Basically it is a special prestige class that advances off plot not xp. They all have a special resource called mythic power which you can spend to add to d20 rolls or to use many of your powerful abilities.

You get a path ability (more as you advance) that either allows swift casting of spells that doesn't expend your slot, a free attack that ignore dr, free move for all in range etc. all spend mythic power.

You gain path talents they are very varied. Like being a divine source of spells, not aging, the ability to change an enemies channel energy to what ever you want, auto 20 on skills. Most take mythic power to use.

And mythic feats.
Either improvements to feats or modifications to your mythic goodies. For example power attack does extra damage, bonus mythic power, access to mythic spells, or legendary items.

You also gain hp and ability scores as your tier improves,

/oops got long again

The Exchange

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I have trouble believing someone will stay standing if they fall asleep in the middle of a fight.

They are in motion, poised to move and are wearing heavy objects. Even a bag of holding or a haversack will help you to the ground.

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