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Blood of life gives fast healing as listed (maximum of fast healing 6 at level 19)
You can still gain damage reduction, also you can still take feats to improve your DR, which you don't have,for these feats you count as having DR 0.
For example: If a feat gives +1 to your damage reduction you now have a a DR of 1. Your fast healing is not changed.
I accidentally gave one of my players 20000 gold at level 2 what can he buy in the small village of torch?
That seems like a narrow and simplistic way to run with it. Everything benefits the god of contracts. Read all the fine print before deciding to sign anything.
Str does not help fort saves (that is constitution). It does help with wearing heavy armor, carrying things, climbing, and swimming.
Check your encumberance table and the armor you want to wear's weight. If it is close you might want to keep str above 8. There are items and long duration spells if that helps you decide. Being medium encumbered reduces your dex bonus to AC to a maximum of 2.
A regular chain shirt is 25 pounds. A heavy wooden shield is 10 pounds. You can wear lighter armor until you can improve your carrying capacity (items/spells) or mithril armor.
Str 8 light load 26 pounds
Ive played a str ninja and it worked great. Wear a mithral breast plate, take the trait to reduce the acp.
Being invisible and using that rogue talent offensive defense (iirc) for a dodge bonus equal to the # of sneak attack dice you hit someone with is amazing.
Springloaded wrist sheaths for wands you can easily UMD and stay at range the first round ( fiery shurican) also umding shield and mage armor for high defenses. And perhaps a wand of flame blade if you gain proficiency.
The pc gets to make an attack even if the opponent does not trigger an Attack of opportunity. It counts as the pc' s attack of opportunity, but if he has an ability to make more than one attack of opportunity he can still take those. It is a decent feat, but a huge investment.
If the opponent moves, pc gets to follow and attack. If the opponent then provokes due to spell casting/double move/range attack the pc can make the attack if able to make more than one AoO.
I liked the addition of it being an intelegent item.
Having an expensive item, isnt going to be a big threat due to the difficulty to steal it and keep it. its not even a big target due to not being flashy. Someone spell crafting it will notice the high CL and descern the abilities and realize its not worth it. Hiding the aura is a good idea anyway. Perhaps add spell resistance if cash is still available.
If you add anything annyoing like preventing them from associating with boys it will backfire. As they just take off the dress. if you make them unable to do so, Well being trapped in one outfit forever is lame and authoritarian.
Um just reading the spells tells you how significantly different they are. Truely improved versions at each tier. Why waste heal when cure light wounds would work.
raise dead: you have an intact body and it was not killed by a death effect or made into undead. Also does not work on elementals or outsiders.
Resurrection: you found some of the body, or it was killed by a death effect or was an undead. Also does not work on elementals or outsiders. if able to cast quickly, then useful in combat.
True resurrection: there is no body. It can bring back elementals and outsiders. if able to quickly cast then useful in combat.
Ideas for scarier death.
Chance to comeback different. Secretly Curse, madness, possessed. Uncurable until triggered.
Chance for the caster to be harmed. Losing limbs, death, neg levels, madness, cursed...
Future healing magic is less effective. Reduce caster level of healing effects by 1 per resurection. Making low level cure wands useless and some high level spells not work immedietly.
death in some areas are perminate. Other planes, occult sites.
Plan for monsters to eat bodies, perform coup de grace, use death effects
Fighters should be seen as weapon masters. The character concept of being the best at a weapon should be filled by a fighter.
To be fair most classes get a large number of bonus feats, rangers and slayers both get this and more. They can easily move in on the fighters turf. That feat is the gateway and it adds damage.
Rogues can pick up a few combat feats as talents, gain sneack attack and other tricks. They are great dex characters and can afford the feat. Their bab is the only down side.
Barbarians, are not feat heavy, have no neccisary feats and are possibly the best spelless combat character.
Paladins have amazing class abilities, smite is great. Any non archer build has enough feats to do their job from level 1. They might be frustrated as they have the bab before the feat slots.
Many spell casters get bonus combat feats and abilities (magus, war priest, hunter). they are good classes with unlimited potential. Again these just are behind on bab, but otherwise have feats available.
Thrallherd from 3.5/dreamscared press pathfinder: make every mortal npc a puppet
Hell is a specific place in pathfinder. So a LE reason to be there, probably dealing with devils and selling your soul. Could also be due to your belief system in life, you dont need to be baby eating evil tomget there.
I am assuming greater shadow conjuration since i dont know any low lvl wall spwlls off the top of my head. So a 60% chance, isnt to bad. I cannot see bow you could ot disbelieve an illusion you cast.
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Shadow Conjuration, Greater
School illusion (shadow); Level sorcerer/wizard 7
Hindering shot is 5feats, a high BAB, a readied action, and a successful attack roll that must get through any concealment, mirror images, deflect arrows...Good for them If it ever does anything.
Casters have messed with action economy since core. Summons, animal companions, dominated/controlled enemies, quickened spells, familiars with wands, contingency, day long buffs from low spell slots....
Fighters are missing skills and seem to be considered common grunts instead of an elite and well trained weapons master.
A fighter should be able to add to any discussion (skills) and showing off (dress/behavior) and hanging out near high society (ettiquette). RP is fine but rolls will be asked for, he should know how to behave.
Paizo leaves out information so you can fill in what you need for your personal game.
Your murder hobo is picking a fight with the wrong group for bad reasons. His beef is with a few individuals or cells not the whole organization. once on their radar he will be misreble.
Is the group from "Prince of wolves" scarnzi?
I can't wait to play a stamina fighter. Sorry you don't like the system as it seams like a great one.
I was unimpressed until I made a character and saw the tricks I would have. It gives fighters more going power and options.
I can't wait until the weapons master's handbook comes out. More tricks and neat sounding abilities.
AC 26 is not high for a lvl 9 character.
Anyway, that's not what you are asking. The answer is just don't cast Shield (shield cannot be made into a potion) That 4 AC bump is really nice. Prepare other spells instead, true strike is first level and is verbal only.
You have been submitted longer than I have know about the new start date. I don't live under a rock but some how missed every blog post on it. I still submitted a new item. /joins line waiting to vote
I feel like stating up a shifter class now, but i've made so many at this point i need to consider publishing. XD
Maybe we all can push for Paizo to publish a vigilante option as a full shape shifter warlock. Alter self at Lvl 1, beast shape a the next talent.... Talk about a solid secret identity.
I started explaining the specifics and the post got very long. Basically it is a special prestige class that advances off plot not xp. They all have a special resource called mythic power which you can spend to add to d20 rolls or to use many of your powerful abilities.
You get a path ability (more as you advance) that either allows swift casting of spells that doesn't expend your slot, a free attack that ignore dr, free move for all in range etc. all spend mythic power.
You gain path talents they are very varied. Like being a divine source of spells, not aging, the ability to change an enemies channel energy to what ever you want, auto 20 on skills. Most take mythic power to use.
And mythic feats.
You also gain hp and ability scores as your tier improves,
/oops got long again