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There are many ways to get around This
Wearing a backpack that you drop to the floor at the first sign of trouble. Just keep important items on your belt or smaller bag.
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
edit: If you could see me i would look like a ninja. *you hear the sounds of sunglasses being put on*
I would just use a different skill. Nature to see the stealth end tiger, dungeonering to notice the monster that looks like a stalagmite, appraise for a gargoyle or statue monster.
Perception can be to negate surprise but not advance notice.
Maybe give the rogue something in return if you've a player with that class.
Amy Gillespie wrote:
maybe you are still in the top 32. one better item is not a bad thing, 32 is.
Alexander Augunas wrote:
I will pretend you didn't say #2.
i would keep perception as a counter to stealth. but i would make a lot of perception checks now rely on other skills. is that really a statue or a monster - appraise. how about that stalagmite, is it a monster? - dungeoneering. Or that vine- nature....
as fore stealth, my druid is good at it, being an apex predator of the world and all. stealth is a good way to not take damage, i can see how it would have been useful in my last Skulls and Shackles game were we were nearly TPKed. I could have sneaked up on the caster with blend or it was night i might not have needed it.
A challenge for a pc to overcome is why you play the game. I hear full BAB classes are good in melee too.
as a bonus I doubt someone will show up to out archer them.
Add a feat to ignore weather penalties and to count as a siege weapon (to shoot in hurricanes or othervweather) if you spend a full round action on a shot.
when i started using Hero Lab i was surprised how much encumbrance mattered. even a high str character would be impacted by it. I even had low str characters who could not function at 100% even with a bag of holding.
having a home base of operations makes everything better, or a few pack animals (riding dogs or Animal Companions). of course they can be interacted with, which is a huge plus. (OMG they know where we live, they ate Fluffy!, should we leave item x out here on the goat? (the goat answer is always no lol))
a wizard without a spell book is still an all powerful wizard. The spells in his head are still there, the potions, wands, scrolls, and magic items are still there.
a really long time after he loses his spell book - which honestly has many ways to be protected/hid/duplicated/or worked around, he might be in trouble. The trouble would only be if he is dumb, but we already covered he is a wizard so that cant happen.
losing a spell book just means you get to have a new one. since UM came out you can even buy premade ones super cheap.
edit: and yes wizards should have a spell book - it's their fluff. If you don't like it there are ways around it and still be a wizard or just be a sorcerer or another caster.
I assume he should be panicked or have no effect on a passed save due to negative energy affinity.
Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.
The scenario should definetly spell out what is or is not allowed.
As for the "nerf"
I used to choose neither, rarely, until I got the exact same two items immediately after picking it. After that i always chose one over the other assuming a vote for a bad item won't affect the good stuff since it will get more votes against it and the judges wouldn't possibly pick it anyway.
Edit: I don't remember having to pick between two amazing items.
All I am willing to say is....
I double checked the 27 auto rejects
I had one regret after submitting but if it bites me in the butt ill try again next year and maybe make some practice items instead of changing my mind and entering at the last minute.
A ranger built like a fighter will not be as good as a fighter built like a fighter. Just because a class has more of something doesn't mean it will try to improve that area or get the same value returned for doing do.
Wow characters shouldn't work on weaknesses...
It doesn't take an in combat action to protect your self. A fighter can also do it them selves. If you are going to ignore everything why keep posting? A low will save is not a death sentence and will not ruin your game, there is no guarante a target will fail a save and many fighters can get good saves. In fact realizing that is a weakness is the start to making an awesome character.
I would love it if fighters got better saves, it probably wouldn't break the game. While we are at it lets make all poor will saves good and frustrate casters - who already have a problem landing save spells.
Improving the fighter is a slippery slope, I think bravery could be all emotion spells and they could have 4 skills per level (maybe choose a theme and the extra 2 points must be spent in specific places) but the fighter as is can be a fun and balanced part of the party.
Using newer pathfinder options helps too, like traits and non CRB sources like the players guide and ultimate line.