Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Tales: Death's Heretic
***** by Dazrin Nightstrider

Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF
*( )( )( )( ) by Macharius

Warhammer 40,000—Only War RPG: Hammer of the Emperor Hardcover
**( )( )( ) by Baron Iveagh

Pathfinder Map Pack Storage Box
*( )( )( )( ) by Xennifin

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by xebeche

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Maedar

GeneticDrift's page

RPG Superstar 2013 Marathon Voter. Pathfinder Society Member. 759 posts. No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.



Qadira

2 people marked this as a favorite.

I don't want a game without gear and I am ok with some classes needing more gear than others.

Qadira

2 people marked this as a favorite.

Needs to be posted
penny arcade

Qadira

1 person marked this as a favorite.

If I believe I knew the situation, I probable wountnt look it up either. There is not enough time for that in many scenarios.

Have fun at the table then work it out later or let it go and be happy that you got to be a PC and not the GM.

Qadira

1 person marked this as a favorite.

I assume he should be panicked or have no effect on a passed save due to negative energy affinity.

Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Chill Touch:
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

Qadira

3 people marked this as a favorite.

The scenario should definetly spell out what is or is not allowed.

As for the "nerf"
Druids, cavaliers, samurai, summoner.... all function well with out their AC.
Also
Barbarians, fighters, paladins, wizards, clerics, monks, rogues, ect all function well with out weapons and armor too. The only big loss being armor, so the encounters just need lower to hit bonuses or allow armor.

Qadira

1 person marked this as a favorite.

And it doesn't fit many people's home brew worlds.

Edit: something overtly magical is hard to just hand wave into existence in every setting.

Qadira

1 person marked this as a favorite.

Take 20

6 seconds isn't rely trying is it.

Qadira Marathon Voter

1 person marked this as a favorite.

I used to choose neither, rarely, until I got the exact same two items immediately after picking it. After that i always chose one over the other assuming a vote for a bad item won't affect the good stuff since it will get more votes against it and the judges wouldn't possibly pick it anyway.

Edit: I don't remember having to pick between two amazing items.

Qadira Marathon Voter

2 people marked this as a favorite.

All I am willing to say is....

I double checked the 27 auto rejects
I hit preview, read, re-read, and read aloud my entry.
I checked the word count.
I double checked the formatting against the helpful info from the forum
Only them did I submit

I had one regret after submitting but if it bites me in the butt ill try again next year and maybe make some practice items instead of changing my mind and entering at the last minute.

Qadira

1 person marked this as a favorite.

I'm not sure I want that solution to be mythic only

Qadira

1 person marked this as a favorite.
Aelryinth wrote:

Archetypes are not admissible because they don't cover the weakness of all fighters. We are using a broad brush here, Bob.

And saying a 12 Int gives them 4 skill points is ignoring the fact that it gives a Ranger 8. It's not a class benefit.

Yes, there's things FIghters can do to cover the holes. But they are things ANYONE can do, and so not part of BEING a Fighter. The Fighter does not have the class abilities he should. That's the crux of the argument. He should not be forced to spend general feats, abilities, stats, etc to cover holes that gape that large.

==+Aelryinth

A ranger built like a fighter will not be as good as a fighter built like a fighter. Just because a class has more of something doesn't mean it will try to improve that area or get the same value returned for doing do.

Qadira

1 person marked this as a favorite.

Wow characters shouldn't work on weaknesses...

It doesn't take an in combat action to protect your self. A fighter can also do it them selves. If you are going to ignore everything why keep posting? A low will save is not a death sentence and will not ruin your game, there is no guarante a target will fail a save and many fighters can get good saves. In fact realizing that is a weakness is the start to making an awesome character.

I would love it if fighters got better saves, it probably wouldn't break the game. While we are at it lets make all poor will saves good and frustrate casters - who already have a problem landing save spells.

Improving the fighter is a slippery slope, I think bravery could be all emotion spells and they could have 4 skills per level (maybe choose a theme and the extra 2 points must be spent in specific places) but the fighter as is can be a fun and balanced part of the party.

Using newer pathfinder options helps too, like traits and non CRB sources like the players guide and ultimate line.

Qadira

2 people marked this as a favorite.

My party and I were talking about styling a characters hair and the conversation ended up on this question, Can an unseen servant become stuck to sovereign glue?

Any thoughts?

Sovereign Glue

unseen servant

Qadira

1 person marked this as a favorite.

Better than a tick swarm or an infernal wasp swarm resistant to fire (no cleric).

Qadira

1 person marked this as a favorite.

I would love ultimate spells, especially if they then stopped printing new spells after it.

Qadira

1 person marked this as a favorite.
Major Longhorn wrote:

Ok so we discussed a lot about buying stuffs. But what about selling them ?

I mean after a while you get tons of +1 longsword, masterwork u name it, +2 daggers and it gets really tough.

OK who would like to have 5 or 6 +1 longswords ?

Everyone, it's a violent setting.

Qadira

1 person marked this as a favorite.

KO the dark vision char first :)

Since s/he can talk out of turn it ends up not mattering much. "Fighter move 2 paces forward 12 o'clock, cleric short step back and channel, cavalier follow your mounts nose".

Qadira

1 person marked this as a favorite.
Jam412 wrote:
Mikaze wrote:
zergtitan wrote:
Dragon78 wrote:
A knight fighting a dragon, classic.
Where's the Damsel in Distress?
She saw who her knight was going to be and went and rescued herself? ;)
Ha! Alain, of the ancient knightly Order of the Douche!

Order of the cockatrice is awesome!

Qadira

1 person marked this as a favorite.

Fighter is fine But if it did get some love
More skills and or class skills (maybe as a class ability choosing how you were trained)
Have bravery cover a wider set of saves

Qadira

1 person marked this as a favorite.
Ravingdork wrote:

Alright, so a 1st-level wizard isn't a wizard until he spends a lifetime studying to be a wizard. So...

...what were they before that?

If I were to walk into a wizard's academy, what would all the students be? If I were to attack and attempt to kill a student before he was a 1st-level wizard, what would his stats be?

More food for thought.

My choice would be crappy first level wizards with no or fewer spells, A bard wouldn't bother to record them in his tale. Or its up to the GM...Half levels are not in PF.

Qadira

1 person marked this as a favorite.

They have nothing cool. Closest ive gotten is to choose growth and animal domains and pretend to be a Druid. Or briefly get excited over one domain power.

I keep trying to get excited about them and failing. Flavor is greater than usefulness.

If there is a way to get more domains please let me know.

Qadira

1 person marked this as a favorite.

The gnome gunslinger archatype seems awesome, shooting thunderstones with high save dcs.

Qadira

1 person marked this as a favorite.

Monks are great to dip, especially the archatypes like Sohei or master of many styles.

Sohei 6/ samurai X flurry with katanas, weapon training, and bonuses to your mount!

Qadira

1 person marked this as a favorite.

Str 3d6 ⇒ (1, 3, 2) = 6
Dex 3d6 ⇒ (1, 4, 3) = 8
Con 3d6 ⇒ (5, 4, 2) = 11
Int 3d6 ⇒ (5, 4, 6) = 15
Wis 3d6 ⇒ (2, 5, 4) = 11
Chr 3d6 ⇒ (2, 4, 1) = 7

Sweet got me a wizard.

Qadira

2 people marked this as a favorite.

Fighters are awesome because everyone else has to do things to be on par with them. They use spells to up their to hit and damage, They use spells to add to movement, They use spells that act as feats, and use more spells because they don't have the HP to take two hits.

I have fun playing a fighter because he has so much room for badassness. He doesn't cower in the back/middle like the wizard, he doesn't fear death because he sees it everyday in the mirror. He doesn't get weaker through out the day, he is strong and tough, and when fighting equal cr mobs is not getting hit much. When a worthy challenge appears I enjoy getting hit instead of the weaker party members. I enjoy the rush of pride as we defeat the our toughest foes, guided by my constant strength and skill.

I enjoy playing a fighter because my build is just one feat power attack, I have 19 or 20 more to build a character with. Feats that show my talents or feats that I learned through sweat and blood from my mistakes.

I love my fighter because he isn't babied by a god like a paladin, he isnt sworn to a lord like a cavalier, and he enjoys the company of people more than animals like the ranger. He is free and owns his own destiny.

He could choose to study art science or lore, he could try to become the best swordsman in the world, or he could enjoy looking for the best ingredients for his food/beer/exotic habits. He lives in the world and not at the end of a rope trick.

The fighter is awesome.

other class comments :

I play a wizard in carrion crown and enjoy cowering in the back and being ignored when I warn the party not to open doors or approach something until I am certain it is safe, and then they regret it. I enjoy being above the pary literally (also). The one thing I dislike about the wizard is GMs always pass saves they roll, no matter what version of dnd or who is GMing, or what the monster is.

I also enjoy the other classes I have played over they years, inquisitor, psion, samurai, rogue, monk, ect.

Qadira

1 person marked this as a favorite.

weaknesses:
Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.

Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.

Just wear clothes with a big hood.

Qadira

1 person marked this as a favorite.

If you wanted commoners to be deadly then the pcs should be around their level not 5+ levels higher.

Maybe not allow the monk class...seems to late for that. A madatory character rebuild after talking it over with them..

Qadira

1 person marked this as a favorite.

Bestiary knowledge check app.

Qadira

1 person marked this as a favorite.

Capt. Carrot tells the truth and let's people assume the worst. to badly quote," I really don't want to follow this order I've been given", the order is to not hurt them but the criminal assumes torture.

Of course, I don't think he suspects at all they would take it that way.

Qadira

1 person marked this as a favorite.

Many of the rogue tricks are so bad I would give them for free as a GM. And the good ones are almost required.

Or more likely just buff sneak attack to do min damage when it does not apply. Since they are a good class skill wise and don't really need a skill buff.

Qadira

1 person marked this as a favorite.

Alignment is a very large box that you choose your character to play in. It kills me every time I see "would a CG character do this" or "I can't do that I'm LG" your alignment does not dictate your actions it is a foundation of who you are.

alignment is not black and white:
Being good does not mean you must give money to beggars or help everyone you see.

An evil character can be a good and caring husband/wife/ parent

Being neutral does not mean you don't care if an innocent is wrongfully found guilty

Qadira

1 person marked this as a favorite.

What would Conan do?

Qadira

1 person marked this as a favorite.

Spells only do what their description states.

Qadira

1 person marked this as a favorite.

My first PFS character is a dwarven inquisitor who goes out of his way to enable others and keep them in the fight. My most recent character uses bodyguard and aid an other actions to let others shine.

You don't need to know what others are playing to play as part of a team. Total defense and provoke AoO, move to flank, heal checks to stop bleeding. Knowledge checks to I'd monster weaknesses...

Qadira

1 person marked this as a favorite.

Using a combat grid slows things down. Measuring distance and movement slows the game. No grid with gm calls on AoO and if you can move somewhere can be faster. You can still use minis and a map as reference points.

Qadira

1 person marked this as a favorite.

This is one reason why wizards are overpowered. Simple and very easy to read spells are misinterpreted. The more complicated spells don't have a chance.

Qadira

1 person marked this as a favorite.

Re skin with in same animal type. Bird for bird, horse for horse, large cat as a large cat. Let me ride my battle pug please.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.