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Um just reading the spells tells you how significantly different they are. Truely improved versions at each tier. Why waste heal when cure light wounds would work.
raise dead: you have an intact body and it was not killed by a death effect or made into undead. Also does not work on elementals or outsiders.
Resurrection: you found some of the body, or it was killed by a death effect or was an undead. Also does not work on elementals or outsiders. if able to cast quickly, then useful in combat.
True resurrection: there is no body. It can bring back elementals and outsiders. if able to quickly cast then useful in combat.
Ideas for scarier death.
Chance to comeback different. Secretly Curse, madness, possessed. Uncurable until triggered.
Chance for the caster to be harmed. Losing limbs, death, neg levels, madness, cursed...
Future healing magic is less effective. Reduce caster level of healing effects by 1 per resurection. Making low level cure wands useless and some high level spells not work immedietly.
death in some areas are perminate. Other planes, occult sites.
Plan for monsters to eat bodies, perform coup de grace, use death effects
Fighters should be seen as weapon masters. The character concept of being the best at a weapon should be filled by a fighter.
To be fair most classes get a large number of bonus feats, rangers and slayers both get this and more. They can easily move in on the fighters turf. That feat is the gateway and it adds damage.
Rogues can pick up a few combat feats as talents, gain sneack attack and other tricks. They are great dex characters and can afford the feat. Their bab is the only down side.
Barbarians, are not feat heavy, have no neccisary feats and are possibly the best spelless combat character.
Paladins have amazing class abilities, smite is great. Any non archer build has enough feats to do their job from level 1. They might be frustrated as they have the bab before the feat slots.
Many spell casters get bonus combat feats and abilities (magus, war priest, hunter). they are good classes with unlimited potential. Again these just are behind on bab, but otherwise have feats available.
Thrallherd from 3.5/dreamscared press pathfinder: make every mortal npc a puppet
Hell is a specific place in pathfinder. So a LE reason to be there, probably dealing with devils and selling your soul. Could also be due to your belief system in life, you dont need to be baby eating evil tomget there.
I am assuming greater shadow conjuration since i dont know any low lvl wall spwlls off the top of my head. So a 60% chance, isnt to bad. I cannot see bow you could ot disbelieve an illusion you cast.
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Shadow Conjuration, Greater
School illusion (shadow); Level sorcerer/wizard 7
Hindering shot is 5feats, a high BAB, a readied action, and a successful attack roll that must get through any concealment, mirror images, deflect arrows...Good for them If it ever does anything.
Casters have messed with action economy since core. Summons, animal companions, dominated/controlled enemies, quickened spells, familiars with wands, contingency, day long buffs from low spell slots....
Fighters are missing skills and seem to be considered common grunts instead of an elite and well trained weapons master.
A fighter should be able to add to any discussion (skills) and showing off (dress/behavior) and hanging out near high society (ettiquette). RP is fine but rolls will be asked for, he should know how to behave.
Paizo leaves out information so you can fill in what you need for your personal game.
Your murder hobo is picking a fight with the wrong group for bad reasons. His beef is with a few individuals or cells not the whole organization. once on their radar he will be misreble.
Is the group from "Prince of wolves" scarnzi?
I can't wait to play a stamina fighter. Sorry you don't like the system as it seams like a great one.
I was unimpressed until I made a character and saw the tricks I would have. It gives fighters more going power and options.
I can't wait until the weapons master's handbook comes out. More tricks and neat sounding abilities.
AC 26 is not high for a lvl 9 character.
Anyway, that's not what you are asking. The answer is just don't cast Shield (shield cannot be made into a potion) That 4 AC bump is really nice. Prepare other spells instead, true strike is first level and is verbal only.
You have been submitted longer than I have know about the new start date. I don't live under a rock but some how missed every blog post on it. I still submitted a new item. /joins line waiting to vote
I feel like stating up a shifter class now, but i've made so many at this point i need to consider publishing. XD
Maybe we all can push for Paizo to publish a vigilante option as a full shape shifter warlock. Alter self at Lvl 1, beast shape a the next talent.... Talk about a solid secret identity.
I started explaining the specifics and the post got very long. Basically it is a special prestige class that advances off plot not xp. They all have a special resource called mythic power which you can spend to add to d20 rolls or to use many of your powerful abilities.
You get a path ability (more as you advance) that either allows swift casting of spells that doesn't expend your slot, a free attack that ignore dr, free move for all in range etc. all spend mythic power.
You gain path talents they are very varied. Like being a divine source of spells, not aging, the ability to change an enemies channel energy to what ever you want, auto 20 on skills. Most take mythic power to use.
And mythic feats.
You also gain hp and ability scores as your tier improves,
/oops got long again
There are many ways to get around This
Wearing a backpack that you drop to the floor at the first sign of trouble. Just keep important items on your belt or smaller bag.
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
edit: If you could see me i would look like a ninja. *you hear the sounds of sunglasses being put on*
I would just use a different skill. Nature to see the stealth end tiger, dungeonering to notice the monster that looks like a stalagmite, appraise for a gargoyle or statue monster.
Perception can be to negate surprise but not advance notice.
Maybe give the rogue something in return if you've a player with that class.
Amy Gillespie wrote:
maybe you are still in the top 32. one better item is not a bad thing, 32 is.
Alexander Augunas wrote:
I will pretend you didn't say #2.