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Maedar

GeneticDrift's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 1,206 posts. No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.


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Qadira

Haladir wrote:

Total aside, but if you're into '60s and '70s retro-futurism, check out the trailer for this:

Space Station 76

Thank you. Awesome looking movie.

Qadira

Edit: misread

I don't see anything wrong. Just keep narrating until they act. Giving a little time is fine but 30 min talking about what to do ooc about something happening right then is not good.

Qadira

You complain about the weak ranger animal companion then dismiss the cavaliers awesome animal companion? You also left off the samurai.

I don't like the bard. It just seems random and a weak theme. I would rather play a support cleric,oracle, or a arcane focused rogue or ninja.

Qadira

Yes, the Roc entry says druids can take them. For PFS you still have to own the beastiary.

http://paizo.com/pathfinderSociety/about/additionalResources

Pathfinder Roleplaying Game: Bestiary
Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131–133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source. Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.

Qadira

I would use spell level instead of caster level. Maybe reduced the categories to just 2 or 3 tiers of damage.

Qadira

a strength rogue or ninja will always be good. Ninja is best, but take the rogue magic talents and you can duplicate that ok.

Qadira

the BBEG flees? seems like he would stay to make sure the machine is not destroyed/turned off.

some ideas.
for each round the machine is left on after he flees, he gains 1 round of immunity to everything next fight.

each round greater shadows are summoned for the final fight.

It is actually turned off, if they mess with it - it secretly turns on. They can spend time to find this out. But each round allows him more time to buff and call in allies.

He is also using control weather to make the area dark, a delay allows his allies to complete the spell. The hazardous weather is advantageous some how.

Qadira

why cant he just wet him self and fight at the same time?

Qadira

I meant to say, slightly more of a penalty to hit than power attack.

Qadira

At 20th level it is slightly less of a penalty than power track. Yes it is worth using. I don't like it because It encourage focusing on to hit way to much. Someone will love it for that though.

True strike builds
Buff based builds

Qadira

Looks good for a 4th level spell. Mainly for its short duration.

Qadira

I think they could convince someone to help them out. Maybe this is why they target religious folk.

Qadira

I don't agree with the need here. the NPC and what he knows should weigh in more than how you give your speech.

The bluff angle doesn't work as they don't know your intent, if they even bother to use sense motive.

at best they can get a hunch.

edit: a hunch says nothing about if they are lying. Just if they are trustworthy. They could be truthful this time.

Qadira

I was going to suggest bat swarm.

You could add a special rule to make it run away after two rounds or not attack of people that are silent or something.

Qadira

A pc with the heal skill and a high wis can do a lot of healing at low levels.

also there is no shelf life on magic items (unless you make it so). a cure potion or wand from a thousand years ago could be found, a well protected bank is an ideal place to store one.

Qadira

the skulls and shackles AP has something like this.

Qadira

answer why they are doing this. Explain how they are doing it. Since there is an intelligence behind this hint at other things they have done in the past and plan to do.

Qadira

The villain should behave as they want. The pcs can behave how they want.

You only need to step in if he pcs are not having fun, perhaps they find out exactly where the traps are so they don't wast time. The traps still exist but their Npc interaction or research found them all.

Or perhaps the villain has a creature controlling or moving the traps as an active defense, so they are wasted less...unless found and dealt with before moving on. A familiar like an imp is ideal here. Just having levers that open a door can make the pcs think there is a puzzle if an invisible Imp is around.

Qadira

an option for a Motorcycle as a mount.

Qadira

1 person marked this as a favorite.

All players would need one of these.
chocobo riders

Qadira

Human,dwarf, halfling, then soverign stone pecwae and orcs.

Qadira

I like this. Maybe just make it a feat with a BAB prerequisite. Wizards have 0 combat training it's time they acted like it.

Qadira

JR all 4. I did die three times (2 resurrections and one breath of life in the final battle) and one other character died once.

Carrion crown 0. Stopped playing it eventually to start skulls and shackles.

SS, 1 dead in book 1. Book 2 went well but we have taken a break.

Qadira

Having the option to one hand is great if you get grappled.

Qadira

being alone far from your friends is a dangerous thing to be. Also if word gets out about this tactic then the readied actions of the other ship could be .... interesting.

Qadira

A bow focused character not having the option would be weirder.

Qadira

GeneticDrift wrote:
master_marshmallow wrote:

So does the Evangelist not add spells in or do spells count as a class feature?

Can I select Mystic Theurge and actually get to 9th level spells on both the wizard and cleric lists?

MT is not a spellcasting class. No spell list or granted spells. It does not even have an ability called spells.

whoops mistook what the combo was here. /foot meet mouth.

Qadira

rknop wrote:
GeneticDrift wrote:
Deadmanwalking wrote:
GeneticDrift wrote:
Wow, a horrible class for PFS. I'll just write on your chronicle that you lost all of your powers now cause it is going to happen and you can't get them back. A horrible class for a pc. Great for an Npc.
Uh...you only lose them for a day for missing your Obedience, not forever. That's clearly the intent and developers have said as much.
The complaints seem to be raw based. And you clearly lose all abilities as raw. If people want to be reasonable then it is a non issue so win/win.

Take a look at the "Deific Obedience" feat in ISG. The last paragraph is:

Quote:
If you ever fail to perform a daily obedience, you lose all access to the benefits and boons granted by this feat until you next perform the obedience.

(Emphasis mine.)

This is one of the biggest pitfalls of playing in PFS. You might get stuck with a GM who hasn't read the rules and wants to punish players who choose options he doesn't like with his own misunderstanding of the rules.

The class ability does not say that and they are different abilities. I can see people sticking to it. it would be horrible for a class to be so easily turned into dead levels. Should be an easy and obvious errata.

Qadira

master_marshmallow wrote:

So does the Evangelist not add spells in or do spells count as a class feature?

Can I select Mystic Theurge and actually get to 9th level spells on both the wizard and cleric lists?

MT is not a spellcasting class. No spell list or granted spells. It does not even have an ability called spells.

Qadira

Deadmanwalking wrote:
GeneticDrift wrote:
Wow, a horrible class for PFS. I'll just write on your chronicle that you lost all of your powers now cause it is going to happen and you can't get them back. A horrible class for a pc. Great for an Npc.
Uh...you only lose them for a day for missing your Obedience, not forever. That's clearly the intent and developers have said as much.

The complaints seem to be raw based. And you clearly lose all abilities as raw. If people want to be reasonable then it is a non issue so win/win.

Qadira

Wow, a horrible class for PFS. I'll just write on your chronicle that you lost all of your powers now cause it is going to happen and you can't get them back. A horrible class for a pc. Great for an Npc.

Qadira

just play a samurai and be awesome on your own. Being mounted is still a perk but not required.

Qadira

If you are a wizard, you don't have the spell on your spell list. You could gain it through the Samsaran racial option (from the bard spell list). Or you might find it on a staff, but the spell only allows for attack commands.

Share spells does not work like that, you should reread it.

You could craft the mount instead of using the spell through the craft construct feat. Maybe for Clockwork steedbut it would be a horse and would accept commands just like one.

If you are the GM, this is not worth the time or effort to figure out. Just re fluff an intelligent minion or add an animated chair that follows commands for the person on it. I am not sure what you want the move action for but it will not matter much if the combat is 1 enemy vs 4+ PCs

Qadira

Move action is the obvious choice. The spell animate object uses it to change targets and the skill handle animal uses it to give a command.

Qadira

snap shot feats?

snapshot

improved snap shot

greater snap shot

Qadira

Stay away from the party and teleport if they show up. Preferably with out them know she is there. There is no reason to stand your ground.

Hide your evil alignment and undead ness too

Run your evil plans in two locations far from each other.

Hire good people and lie to them about why they are doing things.

Planar binding to murder the adventurers families with an angel.

Pretend to be them to blacken their reputation. So people stop selling to them. Or they get arrested, or worse.

Qadira

GreyWolfLord wrote:

Well, on topic, but off the most recent topics...

Not exactly PF, but somewhat compatible, in the more recent versions of Castles and Crusades they made it so that there was an arcane caster that distinctly had the ability to heal.

The illusionist can cast healing illusions...and if you believe it...it's real!!!

Of course, if you don't believe it....

It probably wouldn't be that much of a stretch to somewhat adapt that class to PF.

That is awesome, I had to double check shadow conjuration to make sure we couldn't do that now. If only it had not said wiz/sorc.

Qadira

Alexander Augunas wrote:

@Shadowcat

I noticed that while you critiqued the heck out of my build, you really didn't touch upon my verdict about the Holy Gun: the standard paladin is a boss killer, the Holy Gun is a moon killer. You can very easily one-shot weaker opponents with one smithing shot as a Holy Gun, which restores the grit point used to activate Smiting Shot.

exactly.

Qadira

As a fix for a specific party I would just drop a version of the spell for them to learn as part of the loot(Ie: An arcane version of heal, adding costly material component or a level adjustment if you fear the specific spell is powerful).

If the player wanted to do this for a spell of their choice have them spend gold and down time doing spell research. probably with modified level.

If they wanted to do it for still more spells, introduce the feat.

Qadira

AC is useful. The GM should design a wide variety of encounters which let you show off how awesome you are and to show your weaknesses.

Not every encounter is meant for you to shine. In those situations carry a ranged weapon, displacement, energy resistances, etc.

Qadira

I always assume you cast the spell command. Then you give a command.

Qadira

I have always views the wizard as a master of the arcane. So I would give them access to any arcane spell no problem. I would probably make other changes to though (/nerfs casters deserve either way).

But they can also just summon things to cure people for them. which is awesome. They can even bind/true name for breath of life.

Qadira

healing is easy, it just tends to be in small amounts that add up.

No attack rolls needed most of the time. You have channel energy which is a level 1 aoe heal that scales for free. arcane casters have infernal healing which is 10 health for a level 1 spell. There is a level 3 spell which gives at will temp hit points (Summon Monster III for Lantern Archon using Aid). Loads of class abilities to empower or ignore the cap on the cure line of spells. Lay on hands is amazing (bonus for halfling paladins), The heal skill heals a decent amount of HP, and you heal just by doing nothing.

I would say the state of healing right now is really good. Just don't do cure x wounds in combat much. So many classes have cure spells it can really add up for newer party compositions.

edit: Druids do suffer as a wizard heals better than they do unless you use 3rd party options. (just saying healing is not a druid's strength)

Qadira

Pathfinder Player Companion: Faiths of Purity. © 2011, Paizo Publishing, LLC; Author: Colin McComb.

The PFSRD usually has where the options come from Diving Artist

The url has a different name though. That is a sign they changed it due to copyright.

edit: checked my copy of Faiths of purity. It is a Desna trait called Faithful artist (like the url suggests).

Qadira

I really hate the idea of hiding spell casting, I prefer glowing runes (like "every" image of spell casting), moving shadows, arcane sounds, and darkness and small gusts of wind when any spell is cast.

If a PC really wanted to do it I would make a high level spell that conceals all these displays of spell casting in the area, allowing them to hide the mundane parts on their own. Probably at least spell level 6.

oddly, I hate the displays with psionic powers. Mind farts and rainbows and goo are silly to me, and have not been associated with psychic powers in tv/movies/books I have seen or read.

I did like how Fading Suns dealt with it, by giving their magical characters stigmata, but you could come up with it. One character had a halo appear when using magic and an other had his eyes look like jump gates.

Your fun may vary :)

Qadira

Let's say a man is being persecuted and a paladin gives him shelter.
Then the persecutor come to the paladin searching for the fugitive.
They threaten the paladin and make sure he knows that if they ever find out that he is sheltering the fugitive he will die.
The paladin then hands the fugitive to them.
Should the paladin fall?

maybe dying was the correct choice. Being an example of righteousness to inspire the world. Right and wrong do not care about making it to level 20 or that the paladin is a PC.

Qadira

FAQed, I like this idea and see no reason to not allow it.

edit: and it works with vital strike ;)

Qadira

thebigragu wrote:
Each damage roll, not each attack. Important difference. Probably not legal though, because the devs probably never intended MM to be used creatively, like Vital Strike. If you find a way to make it great, it must be a mistake.

smite and magic missile are already great. Vital strike though...maybe if you are a huge hippo.

Qadira

don't feel silly, Summoner is a complicated class with lots of little bits of information. besides they reused the ability name even though it has this big difference (or was there a druid nerf?).

I had seen this come up before so I knew it had to be somewhere.

Qadira

I am not familiar with mythic, but you answered your own question. You can charge on a standard action if that's the only action you can take that turn. Gaining an extra standard action is not a bonus turn (unless it says so somewhere)

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