|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I like stamina, it sucks that it ends up being a list with no context, especially for feats ive never heard of. But the internet really picks up the slack there.
The weapon master's hand book has no staminina options for new feats they added. Which is really lame, no combat feat should be printed with out it (doubly so for the melee focused players guides) They didnt even have a stamina based AWT option.
We are running out of class features to replace. Maybe we can drop all but ~5 weapon proficiencies for a few fighter talents as we level, maybe one at level 3 and every 4 levels after?
Fighters need more int based options, that are not bad. Taking a level in wizard should not be so tempting. (prescience school power, true strike, anticipate combat, knowledge is power discovery)
Hopefully advanced armor training allows for some smart options.
Armor tricks: catching weapons (improved disarm), swift action movement (spring attack), immediate action Total defense (combat expertise, becomes staggerd).
Heavy Armor combat styles (im tired of prancing fighters)
Charon's Little Helper wrote:
Deadly agility is never x1.5. And is only for finessable weapons.An agile AoMF is super cheap. For any natural weapon build it is easy to fit in.
Magus has a great archetype for ignoring armor, with super obvious synergy.
Melee dex builds still have to get into melee unlike archery, which has way more advantages.
How is any of this on topic for unmonk vs core monk?
Charon's Little Helper wrote:
The other dex to damage feats didnt make str builds obsolete. Anyway it is was just an option instead of a cheap agile AoMF which is probably the better choice.
Str builds are great, if they fall behind it is because hvy armor has been the weakest choice if the player plans any investment for defense. I think dex builds are better than str in most things, but that was even before these builds existed (archery).
Totally agree with the above secret wizard post.
A 3rd party feat that is also constantly used (so we are wasting time on this), mythic exists no reason to ignore it, play style would be different for a few levels, but imwouldnt say gimped.
solo play happens how often?much less than mythic is played i bet. Parties without a full caster could happen, but potions of mage armor are very cheap, the character probably has not used all the potions he could have bought instead by level 8. The amulet is 1 purchase, not neeeding to be upgraded. Your build did not spend it on defense, so if you do that the finesse build just looks better.
Secret Wizard wrote:
1) yes you can. Mythic weapon finesse (paizo) and deadly agility (dreamscarred press), i included other options if these are not available.
2) easy, mantis style, better stat boosts, the damage looks a little lower due to piranha strike give penalty to hit, when not used it looks to be 1 less to hit and 3 less damage per hit. there might be a better feat i have not considered.
Build is copy paste of yours except
2 different feats:
Wear full plate and a tower shield. Never make an attack and dont bother with the feats, use your actions to buff. Inevitable and leadership domains are solid here.
Spells:, bless, deathless, circle of protection, blessing of fervor....protectin from energy, holy smite, command, murderous command.
Feats: quick channel selective channel, toughness, ...
What are you talking about. I never mentioned anything about multiclassing.
You are making a straw man. Classes are game terms, a real life commoner is likely an expert, just trained in more common things. The best farmer in the land is not a commoner, especially with an npc stat array. You are not stuck in any class due to birth, it represents your skills and training.
Basing a skill on level one commoners is silly. They are basicially uneducated children. Any "commoner" who learns anything would be an expert. commoners who gain experience are unskilled laborers and beggars with experience, maybe the average based on sheer numbers but not on assumed skill or education.
Thrallherd from 3.5/dreamscared press pathfinder: make every mortal npc a puppet
Hell is a specific place in pathfinder. So a LE reason to be there, probably dealing with devils and selling your soul. Could also be due to your belief system in life, you dont need to be baby eating evil tomget there.
I wouldnt go all in with mythic since the PCs are probably not mythic. Making hits insta kill isnt fun for anyone. CR is reigned in by average to hit and damage, this monster is ending up way to high. A cr 13 average dmg is 60.
I went mythic for the solo encounter to be a challenge. Freedom of movement, protection from good, mythic blessing of fervor...
I am assuming greater shadow conjuration since i dont know any low lvl wall spwlls off the top of my head. So a 60% chance, isnt to bad. I cannot see bow you could ot disbelieve an illusion you cast.
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Shadow Conjuration, Greater
School illusion (shadow); Level sorcerer/wizard 7
Not talking about the OP, just the trait//retraining
If that clw wand kept the party alive and the game fun, what is the problem? A clw wand is probably the least game upsetting thing a spoiled child could buy, a mw item, some helpful gear? A few potions? Unless they pick up a murder zoo its not breaking the game. It is no where as broken as some magic traits.
As a gm use what the player did with it to set the cost. A few hp is nothing to worry about, especially if the party had no cleric which channel.
900+gp is significant at lvl 5. And i just noticed the gm can veto it.
Some of the options listed below involve retraining features of your character that are essentially permanent parts of your heritage, such as a sorcerer's bloodline. The cost of retraining these things presumably includes magical or alchemical alterations to your body. The GM might rule that these changes are unavailable in the campaign, are only available under rare circumstances, take longer, are temporary, require some sort of quest, or are more expensive than the listed cost.
The old traits just are not as big of an influence any more. his family doesn't need to get killed that is stupid.
Starting gold isn't a statistic that matters any more so I would also take all of that back as a gm in addition to the cost of retraining. (Fluffing it as someone in the family needs monetary help, like bail, or a wedding, or a weeping gift, legal fees, what ever.)
Retraining is not free it is 10gp x level x days. It is 5 days for a feat.
SwitchIng to magicial lineage is great for a shocking grasp based build. Once you get the meta magic feat to increase the dice cap...I hate that trait though.
The ability is only triggered after the attack hits. Sure a preemptive surge could help or just spending a point for an other attack. The attacker modifies everything first.
Looking at the FE entry for the lantern bearer prestige class, "This ability functions exactly like the ranger class ability of the same name, and Lantern Bearer levels stack with other class levels that grant the favored enemy ability." It seem appropriate to apply it here.
Just spouting ideas for an extra boon:
Gloves of dueling and now the weapon mastery bonuses (from the recent weapon master's handbook) make weapon training strong.
Most archetypes that replace weapon training give abilities at each improvement too. I was only seeing 4 tiers of flavored enemy having 5 is better, and having it at level 1 is nice..... ....maybe say levels in classes with favored enemy stack?
Studied monster is great and Hunter's defense is solid.
I'm sure others have opinions too.
You need to give more for losing weapon training.
Favored enemy to replace Weapon training 1
With out instant enemy weapon training is a far superior ability.
Master monster hunter references ranger. It shouldn't unless this is copy/pasted from an other class option/archetype. You left out hunter from one sentence. I would make either this use int or study monster use wisdom, so they line up.
Occult adventures has something like the with the undercasting rules.
Some classes can already retrain their spells every few levels(sorc). Prepared casters can just scribe, create, or choose it for free each level. So I do not see the big advantage, especially for prepared casters. It is just an unneeded buff.p to a strong class.
Meta magic covers this already but If you do this make it unique custom spells only.
Use spells (with similar effects) of that level as a basis. Really good effects will be much higher spell levels and have saves and attack rolls (enervation ray) or have other limitations (concentration, 1 round cast time, or some such).
Obviously there is little you can do with invisibility that has not already been done, you might want to stagger the advances to every other spell level. (1,3,5... Or 2,4,6...)
Hindering shot is 5feats, a high BAB, a readied action, and a successful attack roll that must get through any concealment, mirror images, deflect arrows...Good for them If it ever does anything.
Casters have messed with action economy since core. Summons, animal companions, dominated/controlled enemies, quickened spells, familiars with wands, contingency, day long buffs from low spell slots....
Yeah i agree with you that it is a long wait. Hopefully advanced armor training can happen at level 3...fighters are not outclassed at low levels so while less interesting they don't lag much. Archetypes help too as well as early feat selection. It is a decent year to play a fighter.
Edit: maybe a great year!
advanced weapon training helps all of my issues, it just takes a while to get them. Better saves, more skills, team work, and protecting others....if the armor master's handbook delivers the fighter will be very fun past low levels. Many classes take time to build up options so this shouldn't hurt to much.
It is just a dc 20 to notice that an invisible creature is near.
"A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. "
Also invisible things that produce light still do so. Any glowing from casting makes you stand out...just a bit strangely.
The feat prevents picking it up at 3rd. But retraining at 4th for two still works.
Advanced Weapon Training (Combat):
You are specially trained to use your weapon skills in new ways. Prerequisites: Fighter level 5th, weapon training class feature. Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature. Special: This feat can be taken more than once, but at most once per 5 fighter levels. Special: Fighters that have the weapon masterAPG archetype can select this feat beginning at 4th level. The benefits of a weapon master's advanced weapon training options apply only to his selected weapon rather than all weapons in the same fighter weapon group, and he can't select the weapon specialist advanced weapon training option. A weapon master can select this feat as a bonus feat; if he does so, it doesn't count for the purpose of the requirement that it can be taken at most once per 5 fighter levels.