GeneticDrift wrote:Sorry if I missed it. But what abilities does the vigilante lose in social form?
Isn't that a doozy? That's 68 out of the 69 talents we've seen so far. The ONLY talent that can be used while in a social identity is Case The Joint.
This class, as shown currently, possesses 72 class abilities (out of 93 total class abilities) THAT YOU CAN'T EVEN USE HALF THE TIME!
That's literally over 3/4 (~77%) of what the class is offering you! This problem will surely become much more pronounced as they release more talents if something doesn't change.
It NEEDS to change.
Ok, no one loses all of them and I doubt social aspect is half PC play time in many cases, but I get the point. Which of these abilities should be available in both? I'm fine with possibly all of them but think it would be cool to have our social aspect get a few abilities from a different path for his cover identity.