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Maedar

GeneticDrift's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 1,287 posts. No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.


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The Exchange

Ravingdork wrote:
GeneticDrift wrote:
Sorry if I missed it. But what abilities does the vigilante lose in social form?

...

Isn't that a doozy? That's 68 out of the 69 talents we've seen so far. The ONLY talent that can be used while in a social identity is Case The Joint.

This class, as shown currently, possesses 72 class abilities (out of 93 total class abilities) THAT YOU CAN'T EVEN USE HALF THE TIME!

That's literally over 3/4 (~77%) of what the class is offering you! This problem will surely become much more pronounced as they release more talents if something doesn't change.

It NEEDS to change.

Ok, no one loses all of them and I doubt social aspect is half PC play time in many cases, but I get the point. Which of these abilities should be available in both? I'm fine with possibly all of them but think it would be cool to have our social aspect get a few abilities from a different path for his cover identity.

The Exchange

Rynjin wrote:
GeneticDrift wrote:

Sorry if I missed it. But what abilities does the vigilante lose in social form?

All of them.

Ah i actually missed that, hyperbole aside though he still has the base ability, HD, Saves, skills, feats (that he still qualifies for), and PC level cash. That is a lot to work with.

Maybe give a universal talent that allows a cohort while in social form. Or just take/give a bonus to the leadership feat.

The Exchange

Sorry if I missed it. But what abilities does the vigilante lose in social form?

I would suggest using different tactics when in social and vigilante forms to hide your identity.

The more I read this thread the more I like this class. If your social identity keeps getting attacked it makes sense that he has learned to fight or has spend money on magical resources.

The Exchange

1 person marked this as a favorite.

I have trouble believing someone will stay standing if they fall asleep in the middle of a fight.

They are in motion, poised to move and are wearing heavy objects. Even a bag of holding or a haversack will help you to the ground.

The Exchange

The wording doesn't care how many meta magic feats you apply. It just reduces the level adjustment once.

There are two different traits that do this if you want to go crazy with this over powered trait.

The Exchange

Matrix Dragon wrote:
I approve of the Warlock Vigilante's ability to hide spellcasting. I really like the design of the class so far :D

I dislike the hidden spell casting. A spell cast with no components is not hidden so this doesn't do much. If it is intended that magic can be hidden by hiding the components (V/S/M) and any caster can do it then, I will just go into the corner and grumble about it.

It would be awesome to be able to secretly buff the party. PC drinks some water, secretly cast fly. PC opens door, secretly cast close. PC mentions your preferred deity in a positive way, secretly cast guidance or other cantrip.

The Exchange

Pan wrote:

Its tough I wont lie. I just lost a character I was really enjoying playing. Whats worse is the other players have the means to raise the character but refuse under the guise of it being too dangerous. (In game item ability can raise dead once a month but alerts evil beings to its presence) What makes me more upset is they really just want to loot the body. So its been more difficult for me than usual.

Unless I take over a well known NPC, it takes time for me to get into a new character. Given a little bit of time I can eventually mold my new PC into another character I enjoy playing. Hang in there you'll get over it soon.

That is what it is there for. They are being stupid. Edit: they are refusing to aid you...that is like killing you them selves. I don't see how the npcs would allow this. they think they can succeed with out your character, probably one of the most useful members on the expedition? Now I'm getting upset about it lol.

Anyway OP, at around level 5 you can afford to be brought back to life. Others have mentioned it, but really it is great for most stories to keep the same PCs.

The Exchange

There are other ways to do good damage at low levels. find something else to do in combat if you think the damage is not enough. Grapple, trip, aid another. You just need to have a plan.

This is off topic though. I only posted to be a voice suggesting not to push to far with his changes.

The Exchange

graystone wrote:

AndIMustMask: With #1, that was my point. The only way MAD was reduced for the unchained monk is with a 3 level dip in another unchained class. I don't get how GeneticDrift thinks it's "not very MAD".

An agile amulet of mighty fists solves the need for str. You dont need much wisdom either, more is better obviously, but you can easily buff your AC in other ways. Mythic also allows for dex to damage as well as the good 3 lvl dip into unchained rogue. Strength based monks are still MAD, but that seems to be the brawler's role.

The Exchange

galahad2112 wrote:
Pounce at lv.4? how is that? They get style strike at 5th, right? I mean, I'm presuming that you're talking about Flying Kick....Which is basically an extra 5 foot step at 5th level, and only really becomes useful at 6th.

yes, I meant 5th level. A 10' foot move with a full attack is great. a 20' move and full attack is amazing.

The Exchange

I think this thread is over reacting. The monk is much better now. It basically has pounce at level 4. It is not very MAD as it can focus on Dex and to a lesser extent Wis.

Hypothetical: Flying kick, Panther style for extra attacks against that large guy with reach or his minions. Flurry of hits. When they attack back your AC is high (qinggong for barkskin +potion of mage armor), easily evading most attacks but you have the HP for the real hits too.

What would be great is some feat support for extra Ki powers or counting your monk level as higher for style strike. I am sure a splat book will cover this though.

The Exchange

"There are dozens of over-the-top scenarios I could propagate with this build. For example:
Craft a Cubic Gate in 3 days. They appear to have no daily limit, or cooldown on use, and the crafter can key the sides of the cube to the planes of his choice."

Sounds horrible. Demons start attacking the celestial planes in surprise attacks and now you've pissed off many powerful beings. Who come looking for who did this. Just the risk of it is enough to piss a powerful being off.

Breaking the scenario is probably harder than you think, and instead of being smart just makes you have different encounters. Making more work for the gm for no net gain

Being a super crafter you have probably buffed the party to ridiculous heights and are providing flexibility due to potions, scrolls, and wands. Which is awesome. And you are still a mythic wizard.

If it is to easy just ask the gm to combine encounters, double encounters size or double their to hit and hp....or something else simple. This AP is kinda easy to begin with.

The Exchange

kyrt-ryder wrote:
GeneticDrift wrote:
Turn him to stone. Repair and revert him back to flesh.

Flesh to Stone > Rock to Mud > Craft: Sculpture > Mud to Rock > Stone to Flesh

That's a lot of moderately high level spells and is going to be pretty pricey compared to simple amputation but whatever works for you I guess.

Well I want to have fun....

Gaseous form might work for the OP as well. Turn to gas then heal to full.

The Exchange

Turn him to stone. Repair and revert him back to flesh.

The Exchange

Simulacrum

This spell seems to be a good idea for making your group of succubus.

The Exchange

1 person marked this as a favorite.

DR shouldn't be a prob. You just hit harder than some people swing swords. Effectively more damage.

If the class lets you punch ghosts, well I just assume the blood of thousands of people you have punched has made your fists more connected with death and the spiritual.

The Exchange

Str: 3d6 ⇒ (5, 5, 4) = 14
Dex: 3d6 ⇒ (4, 3, 6) = 13
Con: 3d6 ⇒ (2, 2, 5) = 9
Int: 3d6 ⇒ (2, 4, 2) = 8
Wis: 3d6 ⇒ (4, 2, 4) = 10
Chr: 3d6 ⇒ (2, 1, 6) = 9

Guess I'll make an urban barbarian or hunter and use a bow

The Exchange

Ask a witness? Ask the dead guy? Is the arrow head on or at an angle? What was he doing at the time of death, if he was laying down it kinda messes with a lot of stuff.

The Exchange

1 person marked this as a favorite.

There are many ways to get around This

Wearing a backpack that you drop to the floor at the first sign of trouble. Just keep important items on your belt or smaller bag.
A masterwork backpack treats your strength as one higher.
A handy haversack or bag of holding reduce your weight greatly.
Mule back chords and the spell ant haul can help.
A dog or pack animal can carry a lot too.

The Exchange

Cover the paper with something mundane that shows if it was touched.

Send encoded messages.

Hide the actual message somewhere else on the letter. Like under the seal.

or the letter is just a means for divining the recipient at a designated time and place. Where they write on the same letter and then burn the letter.

The Exchange

You exist out side the game, you know it is a game and how the universe works. This should give you a huge advantage.

When other characters make good suggestions especially those lacking int, ask if your PC can take credit.

being smart is mostly skills, so just ask to roll an appropriate skill as often as possible.

The Exchange

look like the good guys. Have such a good rep that people are going to believe the divination gave a false answer or their spell was tampered with.

Summon monster, planar ally....

The evil game I played in, divining on someone was a crime, so you needed good reason and authority to do so.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

#84 Wonder why I can tab away from voting and have the clock still tick down on my desktop but my tablet seems intent on making me wait impatiently.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

finally saw my item. Didn't have to go champion to see it :)

The Exchange

Usual Suspect wrote:
It depends on the exact wording of the wish. I'd probably let him cast his next spell with no arcane failure. After that, back to the normal rule for arcane failure.

That's a good one.

The Exchange

Evil. They can only prepare verbal and or material only spells.
Very evil. They provide no ASF when they are equiped as armor.....
Kind. Free metamagic feat to ignore it.
Very kind. Free meta magic rod for up to their highest level spell. Perhaps rechargable some how to be used more than 3x a day. And usable as a +x staff for hitting people in melee.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Don't utter it's name 7 times or anything,,,.or we might be smurfed.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Maurice de Mare wrote:

Marathon status = check

Item seen = nope

Come on, show me my item!

Same boat :(

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Zahir ibn Mahmoud ibn Jothan wrote:
Ohhhh, a "RPG Superstar Round 1 Entry"

which one? There are a few.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

I have been very forgiving of missed italics in the description or missed brackets that don't format, or just formatting in the title.

Something that is not OP or boring is likely to get an up vote. And if close i will vote for the one you can openly walk into town with.

caster items are hard mode though as they lean on OP usually or the horrible fake penalties that are really buffs.

edit! marathon! woooot!
edit: still have not seen my item :/

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

mplindustries wrote:
How many shields are there that don't either grab/swallow/bite/disarm/etc. enemy weapons or create/turn into a larger wall? I can only think of two, and one of them shows a questionable grasp of the rules.

I have seen some shields that bounce things and some that are portals. two that deal aoes in different ways. A Roman shield, and one that carries you home.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Tricord wrote:
Just droppin my Marathon voter status in here.

i'm jelly

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Sonic [redacted] vs a more expensive item that already exists!

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

oh similar to my item last year. it is different and done well.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

items have been decent today. Thanks Paizo!

/still haven't seen my item. In the past i think I've seen it a couple times by now. I know it has been seen at least.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

The good: Still seeing lots of new items.
The bad: Still have not seen my own.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Dedicated!

also Aegis vs Aegis

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

couldnt sleep as my brain wanted me to know I made a formatting error. I will forgive everyone who made a similar mistake.

#could'vedonebetter #italics #saynomore

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Jacob W. Michaels wrote:

GeneticDrift, here was my take on that idea. It didn't go anywhere, sadly (was mostly deemed to meta, though critique thread also made it clear that it wasn't visual enough): time's tide pendant

Looks like you actually commented on it at the time. :)

I think this year would be a better place for it. A sword or armor with this effect just seems more dynamic and less meta to me. Arg, I think I could have done it with a few more stress free days. Maybe a zen: one with your opponent theme, Locking blades in a cinematic fashion, or just flowing with the wind/water theme.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Rusty Ironpants wrote:

So taking the excellent advice I got I took a second pass at the wizard's staff and I think the presentation is a lot stronger.

** spoiler omitted **

I see some power level problems.

*You can add spells to a spell book before you can cast them. It isn't clear that you cannot cast them with the staff. Edit: I guess the cost and spell cap prevent it, but leaves it possible for the super rich.
*How do you recharge it? It looks like you either need a 0 level spell or a 9th level spell. Not sure.
*(unasked opinion)I would have it allow you to use your arcane bond ability again then deplete a number of charges equal to the level of the spell it casts with a spell lvl cap (or not). Making it an ability and not like a normal charge option would clear up some confusion.
*Also it is a total Swiss army knife.

I still like it though, defenetly a capstone item.

/I didn't have a runner up item this year but I did add then scrap initiative swapping. it didn't feel like I had the right words for it. Especially since I needed to clarify what happened if you moved up or down and if the other creature got to take their actions. I guess the ability for it to happen on or off your turn was the complicating problem.

The Exchange

Faelyn wrote:
GeneticDrift wrote:
Butterfly sting is not a combat feat.
Acutally, it is.

Huh, maybe it changed in the inner sea gods book. I don't own that one, just the original faiths of purity.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

GeneticDrift wrote:
I've submitted an item (not saying when). Got to get an other Marathon voter tag.

I am being ambitious, now I have a toddler.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

I've submitted an item (not saying when). Got to get an other Marathon voter tag.

The Exchange

Butterfly sting is not a combat feat.

The Exchange

Scavion wrote:
Magda Luckbender wrote:
MannyGoblin wrote:
I think it would be better to just roll the heal your friends/harm undead into one deal since you are sending out a wave of positive energy.
I heard a rumour this was tried in an early Pathfinder playtest, and found to be too powerful/effective. E.g. For a wounded 5th level party fighting undead, the party cleric can channel (possible twice!), with each channel healing all allies 10 HP and inflicting 10 HP to every foe (who fails a save). A two-channel nova then inflicts 20 HP (more than a 5th level Fireball) and also heals the entire party +20 HP. Nope, that fails my 'Overpowered Sniff Test'.
Woah, a Cleric being useful against Undead? Insanity. Let's take it a step further and remember that it's a Will Save for the Undead Damage Dealing and that Will Saves are an Undead's best saving throw.

It is flavorful that they are useful, which they already are (spells, domains, and channel), adding more seems excessive. Especially for free. Channel energy already has a ton of support feats and options, adding damage and healing could be a huge multiplier.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

Arubenans wrote:
Ugh, forgot to add slot thingy. That's what I get for retyping the form rather than just copy pasting it. :/

well you only need a slot for a ring (ring) or staff (none) right?

The Exchange

Spells wont be changed that much. A warrior cleric wont have the High DCs needed to land offensive save or suck spells for example, but they could roll with summoning spells to bring in other totally metal support.

It is not like Players know what is happening every day or have time to find the best spells in random PF books if they do. Their go to spell list should be competent in most if not all situations.

The Exchange

Clerics have spells. Spells are awesome and add flavor to your character. Is your cleric a pirate captain? Command, Murderous Command, lesser restoration (to never sleep), fog cloud, hydrolic push, command undead,create undead, etc

is very different than a Cleric that is a diplomat between humanity and outside forces. Commune/ all divination, SM I-IX, banish, sanctuary, see invis (cleric version's name slips my mind right now), protection spells.

is very different from a warrior of his god who takes self buffs and protection magic.

who is different from a healer

OK i've gotten lazy with writing out spell lists.

every splat book with cleric spells is a buff.

The Exchange

a Will saving throw (DC 14) on an intelligent undead at lvl 6+ makes this mostly useless. a PC seeking this out will be wasting his time.

I would only put in a hall of super zombies if a PC had this armor. an unattended group of zombies is easily killed with out magic armor. A zombie horde does damage like a swarm so it doesn't have to know something is there.Feral Rage (Ex) is just crushing damage from the pressing of so many zombies.

The Exchange

not a real issue

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