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There are many ways to get around This
Wearing a backpack that you drop to the floor at the first sign of trouble. Just keep important items on your belt or smaller bag.
Cover the paper with something mundane that shows if it was touched.
Send encoded messages.
Hide the actual message somewhere else on the letter. Like under the seal.
or the letter is just a means for divining the recipient at a designated time and place. Where they write on the same letter and then burn the letter.
You exist out side the game, you know it is a game and how the universe works. This should give you a huge advantage.
When other characters make good suggestions especially those lacking int, ask if your PC can take credit.
being smart is mostly skills, so just ask to roll an appropriate skill as often as possible.
Evil. They can only prepare verbal and or material only spells.
I have been very forgiving of missed italics in the description or missed brackets that don't format, or just formatting in the title.
Something that is not OP or boring is likely to get an up vote. And if close i will vote for the one you can openly walk into town with.
caster items are hard mode though as they lean on OP usually or the horrible fake penalties that are really buffs.
edit! marathon! woooot!
How many shields are there that don't either grab/swallow/bite/disarm/etc. enemy weapons or create/turn into a larger wall? I can only think of two, and one of them shows a questionable grasp of the rules.
I have seen some shields that bounce things and some that are portals. two that deal aoes in different ways. A Roman shield, and one that carries you home.
Jacob W. Michaels wrote:
I think this year would be a better place for it. A sword or armor with this effect just seems more dynamic and less meta to me. Arg, I think I could have done it with a few more stress free days. Maybe a zen: one with your opponent theme, Locking blades in a cinematic fashion, or just flowing with the wind/water theme.
Rusty Ironpants wrote:
I see some power level problems.
*You can add spells to a spell book before you can cast them. It isn't clear that you cannot cast them with the staff. Edit: I guess the cost and spell cap prevent it, but leaves it possible for the super rich.
I still like it though, defenetly a capstone item.
/I didn't have a runner up item this year but I did add then scrap initiative swapping. it didn't feel like I had the right words for it. Especially since I needed to clarify what happened if you moved up or down and if the other creature got to take their actions. I guess the ability for it to happen on or off your turn was the complicating problem.
It is flavorful that they are useful, which they already are (spells, domains, and channel), adding more seems excessive. Especially for free. Channel energy already has a ton of support feats and options, adding damage and healing could be a huge multiplier.
Spells wont be changed that much. A warrior cleric wont have the High DCs needed to land offensive save or suck spells for example, but they could roll with summoning spells to bring in other totally metal support.
It is not like Players know what is happening every day or have time to find the best spells in random PF books if they do. Their go to spell list should be competent in most if not all situations.
Clerics have spells. Spells are awesome and add flavor to your character. Is your cleric a pirate captain? Command, Murderous Command, lesser restoration (to never sleep), fog cloud, hydrolic push, command undead,create undead, etc
is very different than a Cleric that is a diplomat between humanity and outside forces. Commune/ all divination, SM I-IX, banish, sanctuary, see invis (cleric version's name slips my mind right now), protection spells.
is very different from a warrior of his god who takes self buffs and protection magic.
who is different from a healer
OK i've gotten lazy with writing out spell lists.
every splat book with cleric spells is a buff.
a Will saving throw (DC 14) on an intelligent undead at lvl 6+ makes this mostly useless. a PC seeking this out will be wasting his time.
I would only put in a hall of super zombies if a PC had this armor. an unattended group of zombies is easily killed with out magic armor. A zombie horde does damage like a swarm so it doesn't have to know something is there.Feral Rage (Ex) is just crushing damage from the pressing of so many zombies.
Gillman rogue eldritch raider
Take alternate traits to be less water dependent if needed.
The RP could be Indiana jones/ Sean Connery with a dab of magic.
a full casting class is about their spells. To make them interesting you use their spell options. Domains give some fun options as well, even an animal companion.
Cleric can also shy away from casting and be inflatable fighters that deal high damage and have casting support. They just tend to need a few rounds of buffing.
Clerics can also focus on channeling, depending on positive/negative and deity, they can get crazy options. Spells being secondary, either tactical, defensive, or summons.
If this is just about play style, i cant make any sense of bards, they seem so horrible and stale. I cannot find anything exciting about them, and any concept can be better done in a different class. Obviously that's not how most people see that class.
Stephen Radney-MacFarland wrote:
thanks, happy to through the easy questions.
Dex based builds are more versital
Which way does the door open and is it really 5x5' ? That's a huge door that is blocked by your allies if it swings into you. Perhaps you could undo the hinges and push it in? Or simply use a cantrip or stick or rope to open the door safely from a distance.
If desperate an unseen servant should be ok to open it.
Edit: if you are not in combat why are you in inititive and in a combat grid. Seems like frustration for no reason.
Anyone else find the idea of a flat 20% chance of blowing your batteries up a bit high for a 3rd level spell?
It's a cantrip so you can cast it each round, I would drop .everything dealing with concentration.
An aoe cantrip, hmm that makes it hard to balance. I think 1d2 Fire damage to one 5' square reflex negates and cannot cause fires to start is about right. It's something vs swarms at least...
There is already a fire cantrip, spark but it's single target if I remember right.