Maedar

GeneticDrift's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 1,754 posts. 1 review. No lists. 1 wishlist. 5 Organized Play characters.


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Chris Marsh wrote:
Is there someplace where the actual effects of the "free admission into the university" are found, or is that just a flavor reward?

I've only skimmed the following books as my players are in the middle of book 2 but it looks like a reward many characters for might like for personal reasons. No direct stated benefit to the adventure.The AP is a bit rushed to take 3 years off but a GM could make it so without any trouble. The players can always take the other option.

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Per page 25, Salask has a decent stealth bonus in their stat block.

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Kineticist. Even it's worst element (wood) is fun.

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Oooh neat.

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If it's an action to drop a potion just throw or break it over the enemy instead.

I'm sure manipulating an object will allow you to let go as part of the same action.

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Have your character google it or ask someone?

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My first druid was sold by her drunk husband, abused, burned down the house to escape, was eventually press ganged by pirates, and decided to kept sailing to be free and hoping to find her husband for revenge.

My current druid sought adventure as a youth but ended up stranded on an island for 50+ years and wants to go home to remember who he was/is. He doesnt yet know a volcano destroyed it.

I think my wife's last druid adventured out of friendship and respect for her companions.

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2016 looks like a typo.looks fun and I hope skittermander don't gain time travel.

Release: This special 16-page Starfinder adventure was created for Free RPG Day on June 16, 2016. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2016.

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Its an amazing spell even with the low duration. At low caster levels it might not be worth it though. At cl 3 or so i feel it works out to the whole combat.

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Fiery shurican
Mage armor
Shield
True strike

Its been a while since i played my ninja...maybe flame blade, prof. is an issue though...

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PCScipio wrote:

I generally inwardly groan when I encounter a swarm in PF1e. Most characters have few options to fight them.

Shouldn't all the larger animals on Golarion been have devoured by insects by now? :)

Ugh the tick swarm could devour towns.

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It would be cool to have example names that in world wizard schools use for spell levels. Circles, secrets, rune,....

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Elfteiroh wrote:

Now that I think of this...

There was words that the number of actions used to cast a spell equal to the different components it needs...
Would that mean that a spell that was rendered "Silent" by the way of a metamagic feat or something similar quicker to cast?

Exactly why I'm hopeful. if you are already using still spell then why not wear armor.

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You can cast spells and attack in PF2. Seems like a fighter mage type build is possible in core.

Edit: ok we know you can have actions remaining after casting. I made a small assumption.

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I'm more interested in using skills instead of saving throws. Falling back on saves when nothing makes sense.

Seems easier now everything is done the same.

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The cleric is a great class. It just doesn't have modular bits to trade out easily.

Diety,Domains/sub domains (domain spells),spell choice gave lots of choices and flavors in how you play it.

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Classic monsters like Hydra. To help with conversions and time travel.

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Likely because of science. Real life example...not that pluto is a planet...article

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Golarion is a huge place with widely differing opinions on things, like undead, religion, magic, various pc races, and on top of that there are already published places where goblins are accepted.

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The kineticist is too cool to be absorbed by a sorcerer. Give it its own thing.

I really hope meta magic is the same so i can play a wizard in full plate who saves on action econemy when using still spell.

Upcasting a first level spell with a 3rd lvl slot doesn't need to be as good as a third level spell. It gives you more options.

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Even level 1 armor makes that situation not a threat. See page 196 environmental protections.

House rule suggestion: You could have their armor lose a minute of oxygen for each hit point damage they take.... If you like tracking that.

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I'm running a game with 4PCs that just hit lvl 3. The melee drone does get dropped by enemies but it also has decent defenses and deals good damage. I generally have npcs attack it when it is closest.

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Black Dow wrote:

Am curious about the Wild Warden Theme - is this connected to Castoval?

Anyone care to spoiler the basics on this one for me :)

That is where you will find the theme in the book. It is the theme for someone who respects animals and plants. It has little perks for life science, survival, and medicine.

I did a quick look for the web footed purple rencrotta thing, i didnt see it. Just humanoid stat blocks.

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No specific order.

Fighter - lore warden. fighters getting a few skills is always a good move.

Medium - spirit dancer. Having a complex and fullfilling archetype that doesnt over shadow the class is great.

Kinetic knight - kineticist. it changed the playstyle in a fun way. its not perfect but its worth trying again in pf2.

Samurai - cavalier. Challenge and resolve mechanics, how it allowed you to recover resolve as you defeated your callenge was perfect.

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Micheal Smith wrote:

Looks like I will be waiting ANOTHER week or 2 for mine to ship. Never fails. I wish they didn’t wait till it shipped. I wish they would charge me now give me the PDF, then ship later. Now I will have to build a new character so I can wait and see some of the new themes. My character won’t be able to be rebuilt after next time I play him.

I had no intentions of building a new character yet.

Any details on the Space Pirate theme? You can even PM me. My character is an Outlaw but I’m hoping space pirate will work better.

If you like smuggling goods, not getting caught, and have a fighting style using a small arm and one handed weapon. You will like the space pirate.

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I had a 9 v 3 battle. It took a little time but with just one or two crew per ship it didnt bog down.

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I would need toknow what spell casters and sr look like in pf2 before commenting.

In pf1 it should stay. Make casters put a feat and options into overcoming it. Or just use different spells.

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Sounds to me like you made an argument for putting the monk in core.

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Kineticist
Medium
Occultist

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When people have the playtest and actual play experience I expect feed back will be appreciated more.

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If no one pilots the ship it loses pilot ranks to it's AC and TL. So it just keeps you from losing some defences.

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I let the PCs save Kreel (twice)and its been good so far. We just finished part 1 of book 1. I had him hire the pcs to investigate AE but switch to figuring out if someone was trying to murder him. Now the PCs want to investigate the rock as they think it is involved.

I have Kreel looking for a way to get them over to the Acreon right now.

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Ive played many healers in pathfinder, 0% only healed or made an attack most levels. The character can look for ways to mitigate damage. like suppressing fire, smoke grandees, sticky granades, fog spells, resistances, walls, summon other things to get hit (from the alien archive), craft spell gems, healing serums and sedatives.

Players have to find interesting things to do beyond a minor aspect of combat. A character like your player's could run out and stabalize opponents then drag them out of the firefight.

Have them play the character, how does s/he/they/it react and grow? How do they value life and allow your party to take so many? Do you stand by and let others get hurt/killed?

Good Luck!

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Halfling Defiler wizard since you have many planets to pull magic out of and a vast buffet to eat from.

Dark suns in a sci-fi setting sounds cool.

you probably mean dead suns...a Dex/chr based solarian sounds good.

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I finished an AP playing a kineticist and loved the class. It is way stronger than forums lead me to believe. Its not complicated once you wrap your mind around it and make space on your character sheet for burn and its non leathal damage. (Empowered Quickened blast and an empowered kinetic whip full attack is such a fun combo)

Our party also had an occultist and i dont think he appreciated the class as much or its complexity, but i think it still looks great and his character was great at providing solutions. Lots of standard action abilities though.

I think the medium looks awesome, 100% playable and simple. It might be my next character. (Spirit dancer is an option if i want to set complexity to 11)

I don't care for the mesmerist, spiritualist or psychic. None of these seem interesting to me and their powers are a bit too focused.

50% interest is pretty good. By comparison I liked the idea of only one hybrid class.

Edit: even though i own the book, I totally used archives of nethys to look at my options. It sorts by element and makes it so easy to plan out a kineticist character.

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Ive played through this part...about 5 years ago...we played along with the hope that there was something 1) interesting and 2) didnt need to be murdered. I wish i could remember how it went down for you, I recall that she did her thing and then we let her leave at the end. I dont think there was 100% agreement on the discision though.

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I'm about to finish an adventure path as an aether kineticist. I've not been interested in class specific items.

Outside of the main defense items I've spent time and money retraining HP to cap it when possible.

I'm also currently wearing a necklace to hide my scent, took a feat to hide from blind sight/sense, boots to beat tremor sense, mindblank scrolls and a super stealth skill to be awesome.

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The exotic is every day in SF.

Just make the exotic locations more dangerous and exotic.

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You can’t use an unwieldy weapon as part of a full attack

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the planes are infinite, outside of plot convenience there is a only a very minuscule chance of any individual(s) being scooped up

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steven lawson wrote:
Matt2VK wrote:
So I'm stating Starship combat is not combat so you can use Sidereal Influence.
But you haven't stated why Starship Combat is not Combat. For all purposes the only difference between Starship Combat and non is the means by which you attack. So here is a question for you, if an enemy decides to bring their starship into the atmosphere and starts firing on your party, who are not in their starship, what are you in, Combat or Starship Combat?

A space ship firing on PCs off ship is a hazard not combat. For all purposes starship combat is different than combat, I am not sure why you think the opposite.

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Gary Bush wrote:

Why do you believe space combat is not combat?

Combat is a sudden increase in the level of stress (GM says, "Give me an initiative roll") for both the character in game and the player.

In space, the GM says, "You sensors pickup an active sensor nearby." So the captains says "Battle Stations! (or Red Alert)". Stress just went up.

They are different things with different rules in different chapters that apply in different situations. They are so different they do not even interact directlly.

Combat in the game has nothing to do with stress. There is no stress mechanic and many entities in the game world would be unable to experence it.

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Combat is not space combat.

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Ryphorian. Furry pointed ears but with a more human face.
+Con, wis, - str

Maraquoi as a second option. They have tails but are more monkey looking. +Con, Wis, -dex

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I've only briefly looks at AP2 (part 1) you could skip book one and have the characters learn of the events on the news and what ever faction hires them can inform them on the non public info.

minor spoiler:
After book 1 the PC's have 5 min of Fame. You could represent that as interest in their faction instead.

Overall you lose a little agency in the plot that likely will have more impact later. Perhaps you could pull the decision out of the PCs during a conversation with their starfinder contact. "Watch closely,
what would you do here? Hmmm that's what our other team did too"

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Jump jets do not give a fly speed so no interaction. Buy a jet pack instead

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Woodwine wrote:
It's here! www.starfindersrd.com/

Im getting sick of the pop ups on that site. I look forward to paizo's site being completed.

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Did i miss it, or is the awesome hvy weapon vesk from the video (~28 seconds in) not actually a mini in the kickstarter?

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I like a few of these and some seem to already exist.

Once we get more setting info I think it will be easier to make these. Specific schools and the like.

A Simar theme would be awesome. (Dead suns page 49)

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