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+1 weapons/armour, I am beginning to despise you. Especially when you are expensive. If you're going to cost that much, at least make the basic abilities attractive. Or otherwise not boring.
greater magic weapon/ Magic vestment exist and are easily obtainable/spam able at levels where you have the cash to buy an expensive armor or weapon. I would rather have a good ability than a bonus.
in other news, abacus vs abacus battle!
edit: then again at a certain price point, I agree with you.
dana huber wrote:
If your item inflicts a condition, positive or negative, of any sort, then definitely double-check that you are clearly listing the duration of that condition somewhere! I've seen more than a few items that would presumably make somebody shaken, or sickened, or blinded.... forever, because the item stated no duration for these conditions. :P
this was not one of your examples so just to clarify for others, fatigued and exhausted have their own duration listed in the rules.
You have been submitted longer than I have know about the new start date. I don't live under a rock but some how missed every blog post on it. I still submitted a new item. /joins line waiting to vote
Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.
Get a good range stat.
I feel like stating up a shifter class now, but i've made so many at this point i need to consider publishing. XD
Maybe we all can push for Paizo to publish a vigilante option as a full shape shifter warlock. Alter self at Lvl 1, beast shape a the next talent.... Talk about a solid secret identity.
use this table to design the giant. monster stats by CR
unless your group is heavily optimized or have a lot of advantages you shouldn't really do anything over CR 6 on this table. 2nd level is still very weak, even with 20 point buy.
the action economy is in favor of your players but if he hits it is likely lethal. Dividing his attacks into two slams instead of one big hit is probably best. Picking on different targets if you feel the monster is at an advantage.
The creature should have about 5 feats, i suggest the saving throw feats, improved initiative, and power attack (always power attack).
I would flavor this giant as sick/drunk/injured
20th Lvl adventurers don't pay with real money, cause why bother doing that.
I started explaining the specifics and the post got very long. Basically it is a special prestige class that advances off plot not xp. They all have a special resource called mythic power which you can spend to add to d20 rolls or to use many of your powerful abilities.
You get a path ability (more as you advance) that either allows swift casting of spells that doesn't expend your slot, a free attack that ignore dr, free move for all in range etc. all spend mythic power.
You gain path talents they are very varied. Like being a divine source of spells, not aging, the ability to change an enemies channel energy to what ever you want, auto 20 on skills. Most take mythic power to use.
And mythic feats.
You also gain hp and ability scores as your tier improves,
/oops got long again
Lvl 5 spell Float castle. It makes a castle float on water. 1 year per cl.
Lvl 7 spell Sky castle. Makes a castle hover in the sky. Cannot be dispelled except at a specific point inside the castle. 100 years/ cl.
Lvl 4 Secrets of magic. Choose a spell you created. Others cannot learn it unless you teach them, 1 year per caster level.
Lvl 3 Elemental servant: upgraded unseen servant, that is a small elemental. Cannot Hurt living creatures.
Lvl 4 Suppress supernatural, a supernatural effect is suppressed and cannot be activated for 1 round per level. (Su flight might be painful)
Lvl 4 (curse) Spell poison: casting spells (also spell like abilities) causes the target to be subjected to an addictive poison chosen from a list Duration 1 hour per level.
Lvl 1 reality distortion. Movement with in 30' of you ignores diagonal movement penalties. 1 min/ per level.
Having a secret identity may not help much in many games but even Carrion crown ,Jade Regent and WoTR seem to have many instances where it could be awesome.
The Vigilante really needs abilities based around why he is what he is. I am not sure the best way to do it, but I would suggest abilities for the social persona based on a desire for vengeance, protection, truth, justice, freedom, secrets (like Sealing away an evil/keeping dangerous objects locked up/stopping cultists)...
The social and vigilante personas would gain a number of abilities usable in both forms. Less sleep, faster natural healing, and theme focused abilities. The abilities may overlap with your specialty which may be strong but also harder to keep your identity secret.
I agree about the talents needing more depth. Each choice should be thematic and powerful. If they are not powerful then the vigilante Should get some abilities earlier. Maybe have minor and major talents. Minor could even be available in social mode.
It's kinda of a super hero thing to have lots of variety and the choice should be more on theme than power.
Or powers based on why they became a vigilante....
Are you looking for changes , new talents or something else?
I was just asking for other suggestions so Paizo has help thinking up awesome ideas. I limited it to warlock since the it seems to have the most hate on the forums. Of course the other specialties need help too.
But really the only things I'll stress is since this class literally picks its abilities, including spell casting, is that it can be much more flexible and doesn't need dozens of archetypes. It can do this easily. The warlock shouldn't have to rely on furthering it's spell casting and it's talents really should make that choice more interesting.
I would love to see the following options as talents for the warlock. Not archetypes, non exclusive so you can mix and match.
Charisma as the casting stat
Other other thoughts on what other abilities we should request be added?
PIXIE DUST wrote:
Spell casting is not a core part of the class so they tax it, warlocks and I assume zealots have other strong options to rely on like eldrich strike. It's probably better to compare them to classes with a max of lvl 4 spells. Since two of the options are non casting and obviously do not have stronger talents to compensate. The vigilante just has the options to push spell casting further and get them sooner.
Interesting comparison OP.
talents for casting is awesome, Spell casting is ultimate flexibility. New powerful spells are made in every book. To say it is limiting due to being too good is not a good reason to give it for free. I do hope the other talents make the player really think about picking up the spells or not. There are lots of other ways to be magical and I hope it hits those themes.
The martial options really needs to be more exciting, think book of 9 swords.
Ok, no one loses all of them and I doubt social aspect is half PC play time in many cases, but I get the point. Which of these abilities should be available in both? I'm fine with possibly all of them but think it would be cool to have our social aspect get a few abilities from a different path for his cover identity.
Ah i actually missed that, hyperbole aside though he still has the base ability, HD, Saves, skills, feats (that he still qualifies for), and PC level cash. That is a lot to work with.
Maybe give a universal talent that allows a cohort while in social form. Or just take/give a bonus to the leadership feat.
Sorry if I missed it. But what abilities does the vigilante lose in social form?
I would suggest using different tactics when in social and vigilante forms to hide your identity.
The more I read this thread the more I like this class. If your social identity keeps getting attacked it makes sense that he has learned to fight or has spend money on magical resources.