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Jacob W. Michaels wrote:
I think this year would be a better place for it. A sword or armor with this effect just seems more dynamic and less meta to me. Arg, I think I could have done it with a few more stress free days. Maybe a zen: one with your opponent theme, Locking blades in a cinematic fashion, or just flowing with the wind/water theme.
Rusty Ironpants wrote:
I see some power level problems.
*You can add spells to a spell book before you can cast them. It isn't clear that you cannot cast them with the staff. Edit: I guess the cost and spell cap prevent it, but leaves it possible for the super rich.
I still like it though, defenetly a capstone item.
/I didn't have a runner up item this year but I did add then scrap initiative swapping. it didn't feel like I had the right words for it. Especially since I needed to clarify what happened if you moved up or down and if the other creature got to take their actions. I guess the ability for it to happen on or off your turn was the complicating problem.
It is flavorful that they are useful, which they already are (spells, domains, and channel), adding more seems excessive. Especially for free. Channel energy already has a ton of support feats and options, adding damage and healing could be a huge multiplier.
Spells wont be changed that much. A warrior cleric wont have the High DCs needed to land offensive save or suck spells for example, but they could roll with summoning spells to bring in other totally metal support.
It is not like Players know what is happening every day or have time to find the best spells in random PF books if they do. Their go to spell list should be competent in most if not all situations.
Clerics have spells. Spells are awesome and add flavor to your character. Is your cleric a pirate captain? Command, Murderous Command, lesser restoration (to never sleep), fog cloud, hydrolic push, command undead,create undead, etc
is very different than a Cleric that is a diplomat between humanity and outside forces. Commune/ all divination, SM I-IX, banish, sanctuary, see invis (cleric version's name slips my mind right now), protection spells.
is very different from a warrior of his god who takes self buffs and protection magic.
who is different from a healer
OK i've gotten lazy with writing out spell lists.
every splat book with cleric spells is a buff.
a Will saving throw (DC 14) on an intelligent undead at lvl 6+ makes this mostly useless. a PC seeking this out will be wasting his time.
I would only put in a hall of super zombies if a PC had this armor. an unattended group of zombies is easily killed with out magic armor. A zombie horde does damage like a swarm so it doesn't have to know something is there.Feral Rage (Ex) is just crushing damage from the pressing of so many zombies.
Gillman rogue eldritch raider
Take alternate traits to be less water dependent if needed.
The RP could be Indiana jones/ Sean Connery with a dab of magic.
a full casting class is about their spells. To make them interesting you use their spell options. Domains give some fun options as well, even an animal companion.
Cleric can also shy away from casting and be inflatable fighters that deal high damage and have casting support. They just tend to need a few rounds of buffing.
Clerics can also focus on channeling, depending on positive/negative and deity, they can get crazy options. Spells being secondary, either tactical, defensive, or summons.
If this is just about play style, i cant make any sense of bards, they seem so horrible and stale. I cannot find anything exciting about them, and any concept can be better done in a different class. Obviously that's not how most people see that class.
Stephen Radney-MacFarland wrote:
thanks, happy to through the easy questions.
Dex based builds are more versital
Which way does the door open and is it really 5x5' ? That's a huge door that is blocked by your allies if it swings into you. Perhaps you could undo the hinges and push it in? Or simply use a cantrip or stick or rope to open the door safely from a distance.
If desperate an unseen servant should be ok to open it.
Edit: if you are not in combat why are you in inititive and in a combat grid. Seems like frustration for no reason.
Anyone else find the idea of a flat 20% chance of blowing your batteries up a bit high for a 3rd level spell?
It's a cantrip so you can cast it each round, I would drop .everything dealing with concentration.
An aoe cantrip, hmm that makes it hard to balance. I think 1d2 Fire damage to one 5' square reflex negates and cannot cause fires to start is about right. It's something vs swarms at least...
There is already a fire cantrip, spark but it's single target if I remember right.
Youn should first look for similar items. There might be a better comparison but I found this quick.
So a unseen servant at 2k doesn't seem out of line. If you want it to be silent commands just make it so as the gm. Maybe make it concentration based if silent.
It didn't break the clw potion so it shouldn't break the bomb.
How I would do it unless pathfinder his rules for it hidden somewhere.
The archetype is bad, you can't take selective or improved channel until after your gain the ability. To make it better than a cleric you lose your class. It's not worth it. You also can't mix it with other archetypes that replace hexes or it just won't float.
A Grave walker hex channeler would be an awesome follower of Ghlaunder if there was a second replacement effect to make it scale right.
As one off hex choice it seems fine though. calling it an archetype seems silly..
If I was a bandit and a powerful group was slaughtering and doing heroics I would not attack them. I would cause problems elsewhere, get the government to kick them out, ruin their reputation, harass anyone who helped them, reward thieves who take their stuff, if pushed use hit and run tactics (in cities or very large range), buy a scroll of a powerful spell to really mess them up, get a legit bureaucratic job and make their life hell.
I wouldn't be suicidal and make a last stand or put my life on the line. As failure would stop me from completing my own goals. If you didn't wipe me out when I was younger and dumber I will be a powerful foe.
Hi all quick question.
Can a gunslinger using targeting cause a monster drop a grapple? Does it matter if it is only using one limb?
Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.
Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit. cause a monster to drop a grapple? Does it matter if it is a single limb or a normal grapple?
Do a search for more discussion. I know this has come up.
I would allow the Villian/pc an auto kill unless the people reacting stealth/slight of hand their attack vs perception. If the perception is passed they can stop or see if the Villian is bluffing.
If the victim should have a chance I would make it a coudegras.
Edit: cannot be done in combat,
Create Mr. Pitt wrote:
That is not how concentration works in 5th. You just can't have two spells that require concentration at once.
Also cantrips scale and spells in general are really strong.
Yes, the Roc entry says druids can take them. For PFS you still have to own the beastiary.
Pathfinder Roleplaying Game: Bestiary