|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Yes, the Roc entry says druids can take them. For PFS you still have to own the beastiary.
Pathfinder Roleplaying Game: Bestiary
the BBEG flees? seems like he would stay to make sure the machine is not destroyed/turned off.
each round greater shadows are summoned for the final fight.
It is actually turned off, if they mess with it - it secretly turns on. They can spend time to find this out. But each round allows him more time to buff and call in allies.
He is also using control weather to make the area dark, a delay allows his allies to complete the spell. The hazardous weather is advantageous some how.
I don't agree with the need here. the NPC and what he knows should weigh in more than how you give your speech.
The bluff angle doesn't work as they don't know your intent, if they even bother to use sense motive.
at best they can get a hunch.
edit: a hunch says nothing about if they are lying. Just if they are trustworthy. They could be truthful this time.
The villain should behave as they want. The pcs can behave how they want.
You only need to step in if he pcs are not having fun, perhaps they find out exactly where the traps are so they don't wast time. The traps still exist but their Npc interaction or research found them all.
Or perhaps the villain has a creature controlling or moving the traps as an active defense, so they are wasted less...unless found and dealt with before moving on. A familiar like an imp is ideal here. Just having levers that open a door can make the pcs think there is a puzzle if an invisible Imp is around.
whoops mistook what the combo was here. /foot meet mouth.
The class ability does not say that and they are different abilities. I can see people sticking to it. it would be horrible for a class to be so easily turned into dead levels. Should be an easy and obvious errata.
MT is not a spellcasting class. No spell list or granted spells. It does not even have an ability called spells.
The complaints seem to be raw based. And you clearly lose all abilities as raw. If people want to be reasonable then it is a non issue so win/win.
If you are a wizard, you don't have the spell on your spell list. You could gain it through the Samsaran racial option (from the bard spell list). Or you might find it on a staff, but the spell only allows for attack commands.
Share spells does not work like that, you should reread it.
You could craft the mount instead of using the spell through the craft construct feat. Maybe for Clockwork steedbut it would be a horse and would accept commands just like one.
If you are the GM, this is not worth the time or effort to figure out. Just re fluff an intelligent minion or add an animated chair that follows commands for the person on it. I am not sure what you want the move action for but it will not matter much if the combat is 1 enemy vs 4+ PCs
Stay away from the party and teleport if they show up. Preferably with out them know she is there. There is no reason to stand your ground.
Hide your evil alignment and undead ness too
Run your evil plans in two locations far from each other.
Hire good people and lie to them about why they are doing things.
Planar binding to murder the adventurers families with an angel.
Pretend to be them to blacken their reputation. So people stop selling to them. Or they get arrested, or worse.
That is awesome, I had to double check shadow conjuration to make sure we couldn't do that now. If only it had not said wiz/sorc.
Alexander Augunas wrote:
As a fix for a specific party I would just drop a version of the spell for them to learn as part of the loot(Ie: An arcane version of heal, adding costly material component or a level adjustment if you fear the specific spell is powerful).
If the player wanted to do this for a spell of their choice have them spend gold and down time doing spell research. probably with modified level.
If they wanted to do it for still more spells, introduce the feat.
I have always views the wizard as a master of the arcane. So I would give them access to any arcane spell no problem. I would probably make other changes to though (/nerfs casters deserve either way).
But they can also just summon things to cure people for them. which is awesome. They can even bind/true name for breath of life.
healing is easy, it just tends to be in small amounts that add up.
No attack rolls needed most of the time. You have channel energy which is a level 1 aoe heal that scales for free. arcane casters have infernal healing which is 10 health for a level 1 spell. There is a level 3 spell which gives at will temp hit points (Summon Monster III for Lantern Archon using Aid). Loads of class abilities to empower or ignore the cap on the cure line of spells. Lay on hands is amazing (bonus for halfling paladins), The heal skill heals a decent amount of HP, and you heal just by doing nothing.
I would say the state of healing right now is really good. Just don't do cure x wounds in combat much. So many classes have cure spells it can really add up for newer party compositions.
edit: Druids do suffer as a wizard heals better than they do unless you use 3rd party options. (just saying healing is not a druid's strength)
Pathfinder Player Companion: Faiths of Purity. © 2011, Paizo Publishing, LLC; Author: Colin McComb.
The PFSRD usually has where the options come from Diving Artist
The url has a different name though. That is a sign they changed it due to copyright.
edit: checked my copy of Faiths of purity. It is a Desna trait called Faithful artist (like the url suggests).
I really hate the idea of hiding spell casting, I prefer glowing runes (like "every" image of spell casting), moving shadows, arcane sounds, and darkness and small gusts of wind when any spell is cast.
If a PC really wanted to do it I would make a high level spell that conceals all these displays of spell casting in the area, allowing them to hide the mundane parts on their own. Probably at least spell level 6.
oddly, I hate the displays with psionic powers. Mind farts and rainbows and goo are silly to me, and have not been associated with psychic powers in tv/movies/books I have seen or read.
I did like how Fading Suns dealt with it, by giving their magical characters stigmata, but you could come up with it. One character had a halo appear when using magic and an other had his eyes look like jump gates.
Your fun may vary :)
Let's say a man is being persecuted and a paladin gives him shelter.
maybe dying was the correct choice. Being an example of righteousness to inspire the world. Right and wrong do not care about making it to level 20 or that the paladin is a PC.
Each damage roll, not each attack. Important difference. Probably not legal though, because the devs probably never intended MM to be used creatively, like Vital Strike. If you find a way to make it great, it must be a mistake.
smite and magic missile are already great. Vital strike though...maybe if you are a huge hippo.