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It didn't break the clw potion so it shouldn't break the bomb.
How I would do it unless pathfinder his rules for it hidden somewhere.
The archetype is bad, you can't take selective or improved channel until after your gain the ability. To make it better than a cleric you lose your class. It's not worth it. You also can't mix it with other archetypes that replace hexes or it just won't float.
A Grave walker hex channeler would be an awesome follower of Ghlaunder if there was a second replacement effect to make it scale right.
As one off hex choice it seems fine though. calling it an archetype seems silly..
If I was a bandit and a powerful group was slaughtering and doing heroics I would not attack them. I would cause problems elsewhere, get the government to kick them out, ruin their reputation, harass anyone who helped them, reward thieves who take their stuff, if pushed use hit and run tactics (in cities or very large range), buy a scroll of a powerful spell to really mess them up, get a legit bureaucratic job and make their life hell.
I wouldn't be suicidal and make a last stand or put my life on the line. As failure would stop me from completing my own goals. If you didn't wipe me out when I was younger and dumber I will be a powerful foe.
Hi all quick question.
Can a gunslinger using targeting cause a monster drop a grapple? Does it matter if it is only using one limb?
Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.
Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit. cause a monster to drop a grapple? Does it matter if it is a single limb or a normal grapple?
Do a search for more discussion. I know this has come up.
I would allow the Villian/pc an auto kill unless the people reacting stealth/slight of hand their attack vs perception. If the perception is passed they can stop or see if the Villian is bluffing.
If the victim should have a chance I would make it a coudegras.
Edit: cannot be done in combat,
Create Mr. Pitt wrote:
That is not how concentration works in 5th. You just can't have two spells that require concentration at once.
Also cantrips scale and spells in general are really strong.
Yes, the Roc entry says druids can take them. For PFS you still have to own the beastiary.
Pathfinder Roleplaying Game: Bestiary
the BBEG flees? seems like he would stay to make sure the machine is not destroyed/turned off.
each round greater shadows are summoned for the final fight.
It is actually turned off, if they mess with it - it secretly turns on. They can spend time to find this out. But each round allows him more time to buff and call in allies.
He is also using control weather to make the area dark, a delay allows his allies to complete the spell. The hazardous weather is advantageous some how.
I don't agree with the need here. the NPC and what he knows should weigh in more than how you give your speech.
The bluff angle doesn't work as they don't know your intent, if they even bother to use sense motive.
at best they can get a hunch.
edit: a hunch says nothing about if they are lying. Just if they are trustworthy. They could be truthful this time.
The villain should behave as they want. The pcs can behave how they want.
You only need to step in if he pcs are not having fun, perhaps they find out exactly where the traps are so they don't wast time. The traps still exist but their Npc interaction or research found them all.
Or perhaps the villain has a creature controlling or moving the traps as an active defense, so they are wasted less...unless found and dealt with before moving on. A familiar like an imp is ideal here. Just having levers that open a door can make the pcs think there is a puzzle if an invisible Imp is around.
whoops mistook what the combo was here. /foot meet mouth.
The class ability does not say that and they are different abilities. I can see people sticking to it. it would be horrible for a class to be so easily turned into dead levels. Should be an easy and obvious errata.
MT is not a spellcasting class. No spell list or granted spells. It does not even have an ability called spells.
The complaints seem to be raw based. And you clearly lose all abilities as raw. If people want to be reasonable then it is a non issue so win/win.
If you are a wizard, you don't have the spell on your spell list. You could gain it through the Samsaran racial option (from the bard spell list). Or you might find it on a staff, but the spell only allows for attack commands.
Share spells does not work like that, you should reread it.
You could craft the mount instead of using the spell through the craft construct feat. Maybe for Clockwork steedbut it would be a horse and would accept commands just like one.
If you are the GM, this is not worth the time or effort to figure out. Just re fluff an intelligent minion or add an animated chair that follows commands for the person on it. I am not sure what you want the move action for but it will not matter much if the combat is 1 enemy vs 4+ PCs
Stay away from the party and teleport if they show up. Preferably with out them know she is there. There is no reason to stand your ground.
Hide your evil alignment and undead ness too
Run your evil plans in two locations far from each other.
Hire good people and lie to them about why they are doing things.
Planar binding to murder the adventurers families with an angel.
Pretend to be them to blacken their reputation. So people stop selling to them. Or they get arrested, or worse.