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Maedar

GeneticDrift's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Society Member. 1,504 posts. No reviews. No lists. 1 wishlist. 4 Pathfinder Society characters.


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The Exchange

please dont level faster. leveling at least once per two sessions in wotr is annoying

The Exchange

I had a similar annoyance playing as a ninja. I even had skill focus.

Ive not been afraid of grapples much, as it allows a full attack on your turn. Animals tend to get solid benefits though, making them a bit scarier (grab/rend/rake/constrict/swallow whole/quick swallow...).

Liberateding command, freedom of movement, freedom domain power, friendly grease, stuning it (dont grapple monks), any teleport effect.... Making them less of a threat at high levels.

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There are good domain abilities (travel and liberating) that make looking into cleric or inquisitor worthwhile.

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Johnnycat93 wrote:
Ya'll should read RIFTS.

Fyi RIFTS is porting to savage world right now. but i would rather its mechanics not influence spacefinder. Mega damage is not awesome.

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28 people marked this as a favorite.

Bad feats are prerequisites. Bad spells are just ignored.

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Freehold DM wrote:
Umbral Reaver wrote:
Snorb wrote:
Your bow, made from the latest composite materials, launches an arrow with flexible foam fletching, a graphite shaft... and an explosive-tipped arrowhead.
And does the same damage as a medieval archer of your level because of balance reasons? D:
I fully invite you to take a shaft to the chest, and then a bullet to the chest, and tell me which one hurts more.

5 gp on the arrow.

The Exchange

Cast it far away and out of sight

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If this is a kinetic blast question. You are fine.

"As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn't have hands). "

The Exchange

A ringing bell that sounds like color. lingering for days.
New constelations
Distant supernova
Calm weather for days
Solar eclips, from all locations
Dreams, lots of dreams, for everyone. Awake and asleep.

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Healer role? So medieval.

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future of bow use. PF even has 4 armed aliens.

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New interview
g&s interview

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2 people marked this as a favorite.

Fading suns has a great setting. I hope starfinder is just as good.

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Durable arrows don't break.

I would say start describing the arrows...but that would get boring fast. It bounces off, or sticks into some armor, grazes an unprotected spot, misses, cuts an ear off. That's just one full attack.

Deflects off a cliff, washes away in the water,the wind carries it off to who knows where, a surprise eagle grabs it for it's nest....

The Exchange

2 people marked this as a favorite.

My opinion, which might be worth nothing,

Errata on items should be admit it was a bad concept and remove it or fix the price, feats should be similar, add a "special: all prerequisites must be met" line if needed.

Changing what an item is seems strange,

The Exchange

Grey Lensman wrote:
GeneticDrift wrote:

I don't think any full caster needs to be unchained (for a buff). They have way more class options than every one else, spells.

Sorcerer has a better spell list than Oracle. Maybe more options as feats or prestige classes to focus on their bloodline.

With sorcerers I suppose it depends on how you look at them - are you comparing them to all classes, or to other 9 level arcane casters? You get different answers based on what the question is.

Yeah, prepared casters have an edge. But spontaneous are still top dogs.

To someone else's post, I almost said cavalier could use unchained treatment too.

The Exchange

I don't think any full caster needs to be unchained (for a buff). They have way more class options than every one else, spells.

Fighter need: combat stamina, 6+ skills per level and a few more class skills. The recent hand books help high level fighters decently, which is where they need it most. More neat options from lvl 1 would be nice though.

Sorcerer has a better spell list than Oracle. Maybe more options as feats or prestige classes to focus on their bloodline.

The Exchange

I also use good reader. My ipad2 is slow to download the file but after that all is good.

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Quicken magic is for this. Or the leadership feat (caster cohort)

Take the meta magic feat and/or the meta magic rods (expensive).

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1 person marked this as a favorite.

ghosts, illusionary walls, real walls and illusionary monsters make pcs crazy. Mix and match! Its hard to have proof in a crazy magical world.

Spellcraft can be foiled, be careful.

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5 people marked this as a favorite.

Are you sure this is a problem? It seems like the player isnt manipulating anything, random is random.

The Exchange

Pick spells without somatic components. Divination is a great choice with illusion coming next.

Get spell storing armor, weapon, and rings. Cast somatc spells into them.

Just get still spell, you have a ton of bonus feats and it will help fill your specialist spell slots.

Use an armored coat at low levels, move action to take off/put on.

Skip the Prof feats if you don't plan on making attacks.

This is still a wizard, so it will be awesome.

Edit:if you change your mind on still spell, there are two traits to off set the penalty for a spell each.

there is an advanced spell search option on pfsrd.

list:
Flare (Lvl 0); Light (Lvl 0); Sotto Voce (Lvl 0*); Chastise (Lvl 1); Feather Fall (Lvl 1); Flare Burst (Lvl 1); Heightened Awareness (Lvl 1); Hold Portal (Lvl 1); Liberating Comand (Lvl 1); Liberating Command (Lvl 1); Lighten Object (Lvl 1*); Lighten Object (Lvl 1); Sundering Shards (Lvl 1); Sure Casting (Lvl 1); True Strike (Lvl 1); Ventriloquism (Lvl 1); Wave Shield (Lvl 1); Anti-Summoning Shield (Lvl 2*); Blindness/Deafness (Lvl 2*); Blur (Lvl 2); Buoyancy (Lvl 2); Buoyancy (Lvl 2); Darkness (Lvl 2); Knock (Lvl 2); Silent Table (Lvl 2); Steal Voice (Lvl 2); Displacement (Lvl 3); Dweomer Retaliation (Lvl 3); Lover's Vengeance (Lvl 3); Storm Step (Lvl 3); Suggestion (Lvl 3*); Tongues (Lvl 3*); Vision of Hell (Lvl 3); Baphomet's Blessing (Lvl 4); Dimension Door (Lvl 4*); Emergency Force Sphere (Lvl 4); Geas, Lesser (Lvl 4*); Imbue With Flight (Lvl 4); Shout (Lvl 4); Tongues, Communal (Lvl 4*); Triggered Suggestion (Lvl 4*); Contact Other Plane (Lvl 5*); Damnation Stride (Lvl 5*); Echolocation (Lvl 5*); Lighten Object, Mass (Lvl 5*); Lighten Object, Mass (Lvl 5); Planar Adaptation (Lvl 5*); Planetary Adaptation (Lvl 5*); Planetary Adaptation (Lvl 5*); Teleport (Lvl 5*); Truespeak (Lvl 5*); Geas/Quest (Lvl 6*); Ice Crystal Teleport (Lvl 6*); Suggestion, Mass (Lvl 6*); Teleport Structure (Lvl 6); Unconscious Agenda (Lvl 6); Phase Door (Lvl 7); Power Word Blind (Lvl 7); Resonating Word (Lvl 7*); Teleport Object (Lvl 7); Teleport, Greater (Lvl 7*); Charm Monster, Mass (Lvl 8*); Irresistible Dance (Lvl 8*); Power Word Stun (Lvl 8); Fiery Body (Lvl 9); Interplanetary Teleport (Lvl 9); Mage's Disjunction (Lvl 9); Power Word Kill (Lvl 9); Prismatic Sphere (Lvl 9); Teleportation Circle (Lvl 9*); Time Stop (Lvl 9); Wail of the Banshee (Lvl 9)

The Exchange

If you want no magic, the tech guide has some healing items worth looking at.

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I've used the heal skill along with delay pain and (later) regerate to remove my (PC) organs to entertain a demon and gain her favor.

I've saved a fresh lvl 1 pfs group with having a good heal skill to keep our hps up.

My current cleric is antagonistic with his diety. He chooses to be a pawn of abadar for the greater good. He was chosen and barely knows anything about religion, prefering to continue his passion, healing (the skill) and saving people as best he can.

Idk, play the character you want. Class barely matters.

The Exchange

If mr rogue walks up to the door and immedietly says "its safe". I wont believe him. My character will tell him to take a minute and check it out more carefully. Now if he then says its safe, ill believe him...which knowing many mr rogues might be a bad idea.

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Do the new combat feats have combat tricks already ?

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Books are not food and not listed on any food/drink tables.

No idea who corso is. Make Dean Winchester instead and eat lots of pie. ;) make some spell books out of pie.

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Same level with wealth by level and purchase cap restructions. Old char's loot is returned to family, sold to donate to charity or loaned out to make enough interest to ressurect the dead pc eventually. PCs should have a death plan.

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How are the combat tricks (stamina) options?

Any new mobility options for heavy armor wearers? (Doesn't have to be exclusive).

The Exchange

PłentaX wrote:

Also AM can be invsible and poor Vigilante wont even know that he got marked until its tooo late

-player : i Cast AM and punch this masked dude in face !
then i go around town with See invisibility spell ON so i can easy see the person with mark if he's somewhere here

Called shots are up to the GM. Assuming his face isnt covered.

Edit: also assuming the caster's behavior is acceptable where they are it will probably be noticed.

The Exchange

A fighter can improve the damage dice with Focused training from the weapon masters handbook.

My build is mainly armor spikes, holding a reach weapon for AoO. A fighter can spend a ton of feats on doing better damage with armor spikes and still have room for others. You should take the outslug feats and aim for a 3rd thing. Maybe power attack, cornugon smash, and hurtful.

The Exchange

More spells without somatic components for wizards. We have some good options and maybe I missed a few (haven't done a search in a while).

The Exchange

There is always another skill you want. Much less book keeping than giving skill points. Found headbands probably wont have your preference. If you get the ideal one just retrain the skills, but watch out for anti magic, dispel, other tricks that make the headband turn off. I would take it for secondary skills not my main ones.

The Exchange

I am working on something like this:

Rusty In Progress
Human (Ulfen) fighter 12
LN Medium humanoid (human)
Init +2; Senses Perception +12
--------------------
Defense
--------------------
AC 27, touch 16, flat-footed 24 (+11 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +1 luck)
hp 124 (12d10+48)
Fort +14, Ref +9, Will +14 (+2 competence bonus on saves against fear, +5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
DR 3/—
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 bardiche +17/+12/+7 (1d10+7/19-20) or
+2 aberant-bane adamantine armor spikes +24/+19/+14 (1d6+14 plus 2d6 vs. Aberant)
Special Attacks weapon trainings (armed bravery, close +4)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 16, Int 14, Wis 11, Cha 7
Base Atk +12; CMB +16; CMD 32 (36 vs. disarm, 36 vs. sunder)
Feats Combat Expertise, Combat Reflexes, Combat Stamina, Dodge, Greater Weapon Focus (armor spikes), Greater Weapon Specialization (armor spikes), Lunge, Mobility, Outslug Sprint, Outslug Style, Outslug Weave, Spring Attack, Weapon Focus (armor spikes), Weapon Specialization (armor spikes), Whirlwind Attack
Traits threatening defender, vexing defender
Skills Acrobatics +17 (+21 to jump, +21 to move through enemy's space without provoking an attack of opportunity if the enemy is larger than you), Climb +18, Knowledge (dungeoneering) +17, Perception +12, Swim +18
Languages Abyssal, Common, Dwarven, Skald
SQ armor training 4, combat expertise, combat reflexes, dodge, greater weapon focus, greater weapon specialization, lunge, mobility, spring attack, weapon focus, weapon specialization, whirlwind attack
Combat Gear band of the stalwart warrior[UE], jingasa of the fortunate soldier[UE], potion of fly (2); Other Gear +2 armor spikes adamantine full plate, +1 bardiche[APG], dusty rose prism ioun stone, boots of striding and springing, cloak of resistance +3, gloves of dueling[APG], ring of protection +1, sash of the war champion[APG], swarmbane clasp[UE], bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, 81 gp, 9 sp
--------------------
Special Abilities
--------------------
Armed Bravery (+7/+14) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Combat Expertise -3/+4 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Reflexes [Combat Trick] 5 stamina points to make a second attack of opportunity at -5 for the same provoking action after missing.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Greater Weapon Focus [Combat Trick] 2 stamina points to gain Greater Weapon Focus bonus on another weapon until next turn.
Greater Weapon Specialization [Combat Trick] 2 stamina points to gain Greater Weapon Specialization bonus with another weapon until next turn.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Lunge [Combat Trick] 2 stamina points to apply poison to a man. weapon as a swift action.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mobility [Combat Trick] Double bonus of Dodge combat trick vs. Attacks of Opportunity provoked by movement.
Outslug Sprint (Armor spikes) Outslug Style: move 5 additional feet during 5' step.
Outslug Style +2 (Any Close Weapon, Armor spikes) +1 dodge bonus to AC/dmg with chosen weapon.
Outslug Weave (Armor spikes) Outslug Style: no -2 AC penalty to use Lunge.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Spring Attack [Combat Trick] 5 stamina points to use Spring Attack as a standard action.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.
Weapon Specialization [Combat Trick] 2 stamina points to apply Weapon Specialization to another weapon.
Weapon Training (Close) +4 (Ex) +4 Attack, Damage, CMB, CMD with Close-in weapons
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.
Whirlwind Attack [Combat Trick] 5 stamina points per extra attack to be able to use abilities that grant extra attacks.

Not 100% happy but using heavy armor is important to me. I wish i had the cash for +2 silver gauntlets and feats to share the weapon focus and spec.

The Exchange

1 person marked this as a favorite.

You might be judged before being resurected and unable to come back. So it is a risk most people who can would avoid.

The Exchange

Great ideas, i have a cleric with the mythic ability to cast touch spells out to 30'.... for non mythic try the reachspell metamagic feat?

The Exchange

1 person marked this as a favorite.

Um just reading the spells tells you how significantly different they are. Truely improved versions at each tier. Why waste heal when cure light wounds would work.

raise dead: you have an intact body and it was not killed by a death effect or made into undead. Also does not work on elementals or outsiders.

Resurrection: you found some of the body, or it was killed by a death effect or was an undead. Also does not work on elementals or outsiders. if able to cast quickly, then useful in combat.

True resurrection: there is no body. It can bring back elementals and outsiders. if able to quickly cast then useful in combat.

The Exchange

Their glowing sword turns off, they feel weaker and dumber, their ioun stones fall to the ground. Kinda obvious for geared out pcs.

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Halfling have alt racial for ride and have feats to help damage. Seem solid.

Samurai are fun, does the hunter class work for you?

The Exchange

2 people marked this as a favorite.

Ideas for scarier death.
% chance it doesnt work. Start at 25 and add 10 per resurection.

Chance to comeback different. Secretly Curse, madness, possessed. Uncurable until triggered.

Chance for the caster to be harmed. Losing limbs, death, neg levels, madness, cursed...

Future healing magic is less effective. Reduce caster level of healing effects by 1 per resurection. Making low level cure wands useless and some high level spells not work immedietly.

death in some areas are perminate. Other planes, occult sites.

Plan for monsters to eat bodies, perform coup de grace, use death effects

The Exchange

1 person marked this as a favorite.

Nothing is attacking you in these examples. Although some might give an intimidate bonus, which has rules in the skill section, but it's a GM call on the bonus. Otherwise it is an RP opportunity.

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Temp HP helps, unchained barbarian for example. I think some 3rd party stuff gives easy temp hp too like with combat expertise or something (seems neat).

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Physical blasts are considered a magic weapon (like a magic sword) and bypass dr/magic.

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Many of these are way to good, fake drawbacks. Some should be +0 or +1 instead of -x.

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Combat reflexes allows you to make more AoO a round. Each AoO trigger still only allows one attack, Some actions trigger more than one AoO, like casting a ranged touch spell next to an enemy, which allows 2 AoO, one for casting a spell and then another for making a ranged attack.

The Exchange

You can see what other characters are wearing. If they have a pouch they pull wierd stuff out of while casting spells it is obvious. If they have multiple pouches visible maybe it is a wasted effort. Maybe it tells you somehing when she switches to a different pouch or pulls one out of a seemingly to small bag. Maybe breaking their stuff makes them more afraid than death. If you waste their action or more it is great.

When characters use magic there is an appropriate effect you can percieve. You might not know what it is but it should hint at it.

Anyway, attacking a bag hoping to hit something inside is a desparate action, likely to fail in killing a familiar even if there is one. But some things might enjoy doing it.

The Exchange

Mobility, just out of reach, spring attack, improved sunder...All good feats for this.

Also the total defense standard action, but you lose the ability to take AoO.

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Are you casting in armor? Are you planing on silent and stilled for removing your own paralization or similar effects?

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Training rules can be used to add HP up to max.

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I am not familiar with the fallout games, so i hope these dont come to close.

Vault 164
This shelter was filled with cats. If any serious harm was done to a cat 1 human was executed by an AI. Narrow tunnels and walk ways allow cats to wander anywhere in the vault. Extensive living space was provided to the cats while the dwelers were forced to live in cramped confines. When food ran out the people turned to canabalism. Perhaps a few cats remain?

Vault 116
Reality tv. The vault is separated into 16 different cells wach monitored and broadcast in real time. Vault tech managed to keep thepis vault going for a long time before the workers died in some accident. Leaving the 'actors' with no way to win food through contests. The last few recorded weeks show the inhabtants trying to figure out what game they were playing so they could eat, getting more panicked,desperate, and crazy.

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