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Maedar

GeneticDrift's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Star Voter. Pathfinder Society Member. 1,250 posts. No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.


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The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

couldnt sleep as my brain wanted me to know I made a formatting error. I will forgive everyone who made a similar mistake.

#could'vedonebetter #italics #saynomore

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Jacob W. Michaels wrote:

GeneticDrift, here was my take on that idea. It didn't go anywhere, sadly (was mostly deemed to meta, though critique thread also made it clear that it wasn't visual enough): time's tide pendant

Looks like you actually commented on it at the time. :)

I think this year would be a better place for it. A sword or armor with this effect just seems more dynamic and less meta to me. Arg, I think I could have done it with a few more stress free days. Maybe a zen: one with your opponent theme, Locking blades in a cinematic fashion, or just flowing with the wind/water theme.

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Rusty Ironpants wrote:

So taking the excellent advice I got I took a second pass at the wizard's staff and I think the presentation is a lot stronger.

** spoiler omitted **

I see some power level problems.

*You can add spells to a spell book before you can cast them. It isn't clear that you cannot cast them with the staff. Edit: I guess the cost and spell cap prevent it, but leaves it possible for the super rich.
*How do you recharge it? It looks like you either need a 0 level spell or a 9th level spell. Not sure.
*(unasked opinion)I would have it allow you to use your arcane bond ability again then deplete a number of charges equal to the level of the spell it casts with a spell lvl cap (or not). Making it an ability and not like a normal charge option would clear up some confusion.
*Also it is a total Swiss army knife.

I still like it though, defenetly a capstone item.

/I didn't have a runner up item this year but I did add then scrap initiative swapping. it didn't feel like I had the right words for it. Especially since I needed to clarify what happened if you moved up or down and if the other creature got to take their actions. I guess the ability for it to happen on or off your turn was the complicating problem.

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Faelyn wrote:
GeneticDrift wrote:
Butterfly sting is not a combat feat.
Acutally, it is.

Huh, maybe it changed in the inner sea gods book. I don't own that one, just the original faiths of purity.

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GeneticDrift wrote:
I've submitted an item (not saying when). Got to get an other Marathon voter tag.

I am being ambitious, now I have a toddler.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

I've submitted an item (not saying when). Got to get an other Marathon voter tag.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Butterfly sting is not a combat feat.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Scavion wrote:
Magda Luckbender wrote:
MannyGoblin wrote:
I think it would be better to just roll the heal your friends/harm undead into one deal since you are sending out a wave of positive energy.
I heard a rumour this was tried in an early Pathfinder playtest, and found to be too powerful/effective. E.g. For a wounded 5th level party fighting undead, the party cleric can channel (possible twice!), with each channel healing all allies 10 HP and inflicting 10 HP to every foe (who fails a save). A two-channel nova then inflicts 20 HP (more than a 5th level Fireball) and also heals the entire party +20 HP. Nope, that fails my 'Overpowered Sniff Test'.
Woah, a Cleric being useful against Undead? Insanity. Let's take it a step further and remember that it's a Will Save for the Undead Damage Dealing and that Will Saves are an Undead's best saving throw.

It is flavorful that they are useful, which they already are (spells, domains, and channel), adding more seems excessive. Especially for free. Channel energy already has a ton of support feats and options, adding damage and healing could be a huge multiplier.

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Arubenans wrote:
Ugh, forgot to add slot thingy. That's what I get for retyping the form rather than just copy pasting it. :/

well you only need a slot for a ring (ring) or staff (none) right?

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Spells wont be changed that much. A warrior cleric wont have the High DCs needed to land offensive save or suck spells for example, but they could roll with summoning spells to bring in other totally metal support.

It is not like Players know what is happening every day or have time to find the best spells in random PF books if they do. Their go to spell list should be competent in most if not all situations.

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Clerics have spells. Spells are awesome and add flavor to your character. Is your cleric a pirate captain? Command, Murderous Command, lesser restoration (to never sleep), fog cloud, hydrolic push, command undead,create undead, etc

is very different than a Cleric that is a diplomat between humanity and outside forces. Commune/ all divination, SM I-IX, banish, sanctuary, see invis (cleric version's name slips my mind right now), protection spells.

is very different from a warrior of his god who takes self buffs and protection magic.

who is different from a healer

OK i've gotten lazy with writing out spell lists.

every splat book with cleric spells is a buff.

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a Will saving throw (DC 14) on an intelligent undead at lvl 6+ makes this mostly useless. a PC seeking this out will be wasting his time.

I would only put in a hall of super zombies if a PC had this armor. an unattended group of zombies is easily killed with out magic armor. A zombie horde does damage like a swarm so it doesn't have to know something is there.Feral Rage (Ex) is just crushing damage from the pressing of so many zombies.

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not a real issue

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Gillman rogue eldritch raider

Take alternate traits to be less water dependent if needed.

The RP could be Indiana jones/ Sean Connery with a dab of magic.
Acid splash, snowball, fiery shuricans.... Are great surprise round sneak attacks. You also have all the skills covered that your party is lacking. If you want melee get a wand of flame blade and go to town. .[grab the vanish trick too, if melee].

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

a full casting class is about their spells. To make them interesting you use their spell options. Domains give some fun options as well, even an animal companion.

Cleric can also shy away from casting and be inflatable fighters that deal high damage and have casting support. They just tend to need a few rounds of buffing.

Clerics can also focus on channeling, depending on positive/negative and deity, they can get crazy options. Spells being secondary, either tactical, defensive, or summons.

If this is just about play style, i cant make any sense of bards, they seem so horrible and stale. I cannot find anything exciting about them, and any concept can be better done in a different class. Obviously that's not how most people see that class.

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Anthropomorphic Tarrasque riding a giant cuthulu t-Rex from space.

Why because they drank his space mead went to his planet and took his McGuffin.

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Paizo has the class info online

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I read the title as heroes of the Wild West. Will I be disappointed if I picked this up?

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Stephen Radney-MacFarland wrote:
GeneticDrift wrote:

The spiritualist spells per day seems odd. Did i miss something? at 1st level he has 1/day first level spells and 1 2nd level spell...

Yeah, it looks like a 1/day snuck in there somehow. Disregard that. You gain one 1st-level spell and no 2nd-level spells.

thanks, happy to through the easy questions.

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The spiritualist spells per day seems odd. Did i miss something? at 1st level he has 1/day first level spells and 1 2nd level spell...

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Dex based builds are more versital
Pros:
Better long range Ranged attacks
Dex skills
Reflex saves
Lighter armor so better movement (armor training on fighters helps, but I'm not limiting my comment to fighters)

Cons:
Less feats available due to needing weapon finess/dervish dance/slashing grace etc.
Tends to do less damage if not an archer
Worse at swimming and climbing but that might not matter ever

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

some locations should give these bonuses for free. Like if you camped next to a clean water source. A wall of stone could auto give protected.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

also see the Benevolent weapon enhancement. That should work here.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

He will have to choose the same mystery/spirit/curse or whatever (I'm not to familiar with the shaman) but that should be no problem. As mentioned at the beginning of the ACG hybrids have to take the same options as their parent class if they multiclass together.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Which way does the door open and is it really 5x5' ? That's a huge door that is blocked by your allies if it swings into you. Perhaps you could undo the hinges and push it in? Or simply use a cantrip or stick or rope to open the door safely from a distance.

If desperate an unseen servant should be ok to open it.

Edit: if you are not in combat why are you in inititive and in a combat grid. Seems like frustration for no reason.

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Well if wizards knew anything about tech they would come up with a better way. Like the technomancer

They don't use lightning bolt to charge their toys.

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It's a cantrip so you can cast it each round, I would drop .everything dealing with concentration.

An aoe cantrip, hmm that makes it hard to balance. I think 1d2 Fire damage to one 5' square reflex negates and cannot cause fires to start is about right. It's something vs swarms at least...

There is already a fire cantrip, spark but it's single target if I remember right.

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Time worn items are half price, great for a technomge or techslinger as they have work rounds for the lack of recharging.

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KatPe will always be together.

Maybe this archetype could work if you plan to enter a prestige class. Feat based channel progression and spells and what ever goodies you were looking for.

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Youn should first look for similar items. There might be a better comparison but I found this quick.

hand of the mage

So a unseen servant at 2k doesn't seem out of line. If you want it to be silent commands just make it so as the gm. Maybe make it concentration based if silent.

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Um if he liked the person so much just ressurect him. Perhaps the dead guy will hold a grudge.

Gease/quest seems fitting here.

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BigDTBone wrote:
GeneticDrift wrote:

How I would do it unless pathfinder his rules for it hidden somewhere.

The thrower should just have to hit the square. And automatically caught if a hand is available. I would allow a enemy to ready an action to catch it, their attack vs the throwers attack roll. Don't make it complicated, so it's not abused with bombs/alchemical items.
Oooh? You want to 'catch' that bomb? Sure, make a roll. ::EEEEEEEVIIIIL GRIIIN::

It didn't break the clw potion so it shouldn't break the bomb.

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How I would do it unless pathfinder his rules for it hidden somewhere.
The thrower should just have to hit the square. And automatically caught if a hand is available. I would allow a enemy to ready an action to catch it, their attack vs the throwers attack roll. Don't make it complicated, so it's not abused with bombs/alchemical items.

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The archetype is bad, you can't take selective or improved channel until after your gain the ability. To make it better than a cleric you lose your class. It's not worth it. You also can't mix it with other archetypes that replace hexes or it just won't float.

A Grave walker hex channeler would be an awesome follower of Ghlaunder if there was a second replacement effect to make it scale right.

As one off hex choice it seems fine though. calling it an archetype seems silly..

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Since you are getting a bonus to dex maybe grab the ranger style for shield fighting and get agile weapons/shield spike.

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Heighten and magical lineage do not work together.

Also you need 3 ranks in the skills so at the earliest you can take MT is your 4th level.

I think the early access can come from spell like abilities, but I'm not a fan of that or well informed on it.

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Is he just tracking his hp/temp hp oddly? I can see a barb easily having over 25 temp hp by that level.

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Cause 6 seconds is not a good search. Roll then take 20 should be normal for activities like this. Most traps cannot be set off by looking at them, and if they could it would already have been set off.

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If I was a bandit and a powerful group was slaughtering and doing heroics I would not attack them. I would cause problems elsewhere, get the government to kick them out, ruin their reputation, harass anyone who helped them, reward thieves who take their stuff, if pushed use hit and run tactics (in cities or very large range), buy a scroll of a powerful spell to really mess them up, get a legit bureaucratic job and make their life hell.

I wouldn't be suicidal and make a last stand or put my life on the line. As failure would stop me from completing my own goals. If you didn't wipe me out when I was younger and dumber I will be a powerful foe.

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Hi all quick question.

Can a gunslinger using targeting cause a monster drop a grapple? Does it matter if it is only using one limb?

targeting (arms):
Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.

Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit. cause a monster to drop a grapple? Does it matter if it is a single limb or a normal grapple?

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Humans have an option for two stat bonuses in the ARG

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Do a search for more discussion. I know this has come up.

I would allow the Villian/pc an auto kill unless the people reacting stealth/slight of hand their attack vs perception. If the perception is passed they can stop or see if the Villian is bluffing.

If the victim should have a chance I would make it a coudegras.

Edit: cannot be done in combat,

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mount runs away on its turn and does not follow owner's commands/ride skill. if the guy hops off, the mount full attacks or overruns him.

make the rider waste his turn sounds far better than using your to knock him off.

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Create Mr. Pitt wrote:

I haven't read the guide for 5th yet, but making spells "precious and special" sounds awful for casters. Forcing concentration on buffing spells or require multiround casting, means wizards have to sit around all battle after taking a single casting action; that sounds amazingly boring to me.

That said spells scaling with level does sound like a pretty strong change.

That is not how concentration works in 5th. You just can't have two spells that require concentration at once.

Also cantrips scale and spells in general are really strong.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Haladir wrote:

Total aside, but if you're into '60s and '70s retro-futurism, check out the trailer for this:

Space Station 76

Thank you. Awesome looking movie.

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Edit: misread

I don't see anything wrong. Just keep narrating until they act. Giving a little time is fine but 30 min talking about what to do ooc about something happening right then is not good.

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You complain about the weak ranger animal companion then dismiss the cavaliers awesome animal companion? You also left off the samurai.

I don't like the bard. It just seems random and a weak theme. I would rather play a support cleric,oracle, or a arcane focused rogue or ninja.

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Yes, the Roc entry says druids can take them. For PFS you still have to own the beastiary.

http://paizo.com/pathfinderSociety/about/additionalResources

Pathfinder Roleplaying Game: Bestiary
Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131–133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source. Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.

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I would use spell level instead of caster level. Maybe reduced the categories to just 2 or 3 tiers of damage.

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a strength rogue or ninja will always be good. Ninja is best, but take the rogue magic talents and you can duplicate that ok.

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