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Pathfinder Adventure Path, Campaign Setting Subscriber. 1,484 posts. 10 reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Campaign Setting Subscriber

In People of the Stars, it's stated that Dou-Bral transformed into Zon-Kuthon after exploring too long in the Dark Tapestry. Prior to this I thought the stance was that Z-K transformed not while exploring the Dark Tapestry, but the furthest reaches of creation. The "outside the outside" hinted at in the devourer's chapter in Undead Revisited, perhaps.

Now this understanding may have been based on stuff I read on the message boards and might not have been official, but I was still really surprised to see the apparent turnaround.

So my question: was People of the Stars right? Is Zon-Kuthon really borne from something he found (or that found him) in the void?


Pathfinder Adventure Path, Campaign Setting Subscriber
Trumoi wrote:

I wanted to know, as a new GM, is a character could wear something else that's specified to be only the chest? Like wearing a chainmail or mithral shirt over the chest and the Stag Lord's armor over the rest of his body? And if I would allow it, what kind of benefits and drawbacks should I add? Should it have a full +6 AC bonus with only the max Dex of the Shirt? Should I perhaps limit it to a +4 in total to make up for it? Or should I increase the check penalty instead?

According to the alternate rules in Ultimate Combat:

Leather armor (arms): +0 AC, +6 max Dex bonus, 0 armor check penalty
Leather armor (legs): +0 AC, +6 max Dex bonus, 0 armor check penalty
Chain (torso): +4 AC, +4 max Dex bonus, -2 armor check penalty

The sum would be like wearing a chain shirt, except it's counted as medium armor. So basically you gain nothing and sacrifice the mobility of light armor. Clearly not worth it.


Pathfinder Adventure Path, Campaign Setting Subscriber

I think you're over thinking this. A lot of characters wear armor that doesn't necessarily translate in their illustrations; take Dovan (From Nishroch), one of the Stag Lord's lieutenants. Despite wearing studded leather armor in his stat block, he is clearly showing his bare midriff in the illustration. That doesn't mean his armor is piecemeal, or a special version of studded leather; it just means the illustrator is taking some creative license. I've heard that female characters are sometimes subject to the phenomena as well...

As for your actual question, you can make up any rules you want, but officially a suit of armor has to be worn in its entirety to gain any benefit. A character wearing full plate mail that decides to leave out the breastplate and helmet would gain no Armor Class bonus (or if the GM were generous, would treat the character as having "hastily donned" the armor).

However!

There is an optional rule in Ultimate Combat called "piecemeal armor" on page 198. That probably has what you're looking for.


Pathfinder Adventure Path, Campaign Setting Subscriber
Troodos wrote:


Interesting... what role does it play in the adventure?

Spoiler:

None sadly. It's one of the "Three exciting encounters in the wilds of Numeria to add to your Iron Gods campaign, by Patrick Renie."


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
nighttree wrote:
So he's a Sorcerer ?....what bloodline ???

Spoiler:
Destined.
Troodos wrote:


So what's this I hear about a second ship of unknown origin?

Spoiler:
It's called the Dusklight. From the teensy bit of info we get, it was originally piloted by Old Cultists who were looking to suck the nutrients out of - and/or possibly enslave - some unlucky planets' natives, then drain their sun of energy. The former crew are described as a now-extinct race that other space-faring races try to forget. Divinity found it drifting through space, a derelict whose only occupant was a gooey alien who killed the original inhabitants.

Pathfinder Adventure Path, Campaign Setting Subscriber
Orthos wrote:


Can't he just...?

Spoiler:
Being the "smoke wizard," Furcas Xoud's tower is set up to contain gaseous creatures such as vampiric mists and nanite swarms. The place is riddled with airlocks.

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
Renaak wrote:

Well, two problems with this issue

I noticed the first problem; however, I'm not sure what you mean with the second. That would suggest to me that my PDF doesn't have that particular error.

As for content, I found something highly improbable...

Spoiler:
The fact that a 9th-level sorcerer worm that walks would be unable to escape from some dinky prison cell. That is, however, until I looked at his spells. He has literally not a single spell that could damage a non-creature object, and his strength of 8 means he's not busting out physically. Let that be a lesson to sorcerers out there.


Pathfinder Adventure Path, Campaign Setting Subscriber

Thought of another! Sarkorian God Callers were a special brand of summoner. Though Sarkoris was wiped out by the Worldwound, the god-caller tradition continues. You can read about God Callers in "Lost Kingdoms," and there's a generic 5th-level God Caller in "Inner Sea NPC Codex."


Pathfinder Adventure Path, Campaign Setting Subscriber

Let no man channel the magic of the gods, perhaps? As in, no divine magic even if you're not a cleric. I say that because even Pure Legion rangers opt for the spell-less skirmisher archetype. Dunno, just a thought.


Pathfinder Adventure Path, Campaign Setting Subscriber

Sounds like a rock-solid premise to me.

(I'm so sorry...)

The only issue I see is your armor idea. Maybe make it leather armor cut from the hide of a stony monster like a bullete? It would function like leather armor or hide armor mechanically, but you could say it looks and feels like stone. Or you could go all-out and get Heavy Armor Proficiency, then find yourself a suit of stoneplate (heavy armor, +9 AC, +1 max Dex, -6 armor penalty, price 1,800 gp).

*Edit: It may be too late if you've already started, but consider taking the cave druid archetype from the Advanced Player's Guide. Technically you could also look at the mountain druid archetype (same book), but without spoiling anything, cave druid would be a better choice for playing Serpent's Skull.


Pathfinder Adventure Path, Campaign Setting Subscriber

1) Arazni is a beastly mythic lich demigod who more-or-less rules the nation of Geb. Is Geb (the necromancer ghost) even more powerful than her? Or has his lassitude allowed his queen to overtake him?

2) Golarion is packed with fiend-summoners. There are countries (Thrune, Thassilon), organizations (Blackfire Adepts), and races (drow) that are just all about summoning and binding various flavors of fiend. So my question: are there any nations/organizations that frequently summon and bind celestials? I know there's an Azata-worshiping nation in southern Garund...

3) How about neutral outsiders? Like maybe a branch of Abadar's church that specializes in binding inevitables? Or an anarchist wizard guild with protean servants?

(As a quick aside, psychopomp summoning played a role in a recent AP volume, and that was awesome).

4) Why is fiend-summoning so dang popular compared to other varieties?

Thanks for any insight!


Pathfinder Adventure Path, Campaign Setting Subscriber

Nope. Until/unless it's elaborated on in the future, that's for you to decide as a GM. I always got a Southern Gothic feel from Falcon's Hollow, so based on that it could have involve dark magic or witchcraft.


Pathfinder Adventure Path, Campaign Setting Subscriber

The Blackfire Adepts are based entirely around summoning and controlling fiends of various flavors. Their prestige class appears in "Paths of Prestige."

The Night Heralds don't have too much info, but based on the Pathfinder Journal appearing in the Legacy of Fire AP (Dark Tapestry by Elaine Cunningham), they certainly make use of summoning fiends. Moreover, they might have methods to summon/bind alien horrors. There are examples of this in the "Dragon's Demand" module (despite no actual Night Heralds appearing). For a brief Night Herald writeup, checkout "Occult Mysteries."

The Arabic-flavored nations (Katapesh, Qadira, and Kelesh) all summon and bind genies. There's tons of info on genie-binding in AP #22 "The End of Eternity," including a 5-level genie-binder prestige class. Unfortunately this info is all from 3.5. Still, it wouldn't take much effort to update it to Pathfinder.

Osirian mages summon and bind elementals. The Ruby Prince of Osirion himself has a small army of elemental servants.

Although they're technically long-extinct, the Thassilonians made prolific use of summoned and bound outsiders.


Pathfinder Adventure Path, Campaign Setting Subscriber

Store credit please. Thanks.


Pathfinder Adventure Path, Campaign Setting Subscriber

Hi. I just now ordered a PDF of Champions of Corruption, but it doesn't look like I got my Pathfinder Advantage discount on it. Is this an error? Thank you.


Pathfinder Adventure Path, Campaign Setting Subscriber
Berselius wrote:
A neutral cleric? Uh, okay. That's the kind of ally that you'd pray to god wouldn't have a issue with healing your PC (because she'd be under no moral obligation to do so whatsoever).

Egads! It's as if she may have been included to provide interesting roleplaying opportunities!


Pathfinder Adventure Path, Campaign Setting Subscriber
Albus wrote:
Is there any new information regarding Vudra in the Rudrakavala article?

It has a large desert with various desert-themed monsters, including "beast men" - which look to be harpies and gnolls. And in that desert is a village, and in that village is a metal pillar, and on that pillar is a devourer with several levels of oracle.

So no, not really.


Pathfinder Adventure Path, Campaign Setting Subscriber
Albus wrote:

What´s the rhu-chalik like? And any new information regarding the dominion?

spoiler:

They are at (or near) the bottom of the Dominion ladder, which is scary considering they have a challenge rating of 6 and 8 hit dice. Small aberrations that look like... umm, black jellyfish I guess?

The scary thing is that their primary function is to "copy" the minds of creatures throughout the universe, then transmit those copies back to their masters, who keep all the minds in some kind of awful eternal pseudo-existence. Sort of like The Last Answer by Isaac Asimov, I guess. The process doesn't damage the original, but does require the rhu-chalik to Wisdom damage it into unconsciousness first.


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Pathfinder Adventure Path, Campaign Setting Subscriber

The rhu-chalik's description in the Bestiary just made the Dominion of the Black seem way, way more terrifying. On account of...

spoiler:
there being billions of them.


Pathfinder Adventure Path, Campaign Setting Subscriber
Barachiel Shina wrote:
So is there anything crunchy for us GMs? I always found it sad that monsters were lacking in feats. Are there any new monstrous feats in here? If not, when can we expect to find feats designed for monsters in the future? Maybe Monster Codex?

No new feats, and most of the "new" stuff (mostly diseases) is reprinted from previous books. The only genuinely new thing I found - other than the 15 undead themselves - is a 90,000 gp sword.


Pathfinder Adventure Path, Campaign Setting Subscriber

The problem with Erum-Hel being an urdefhan: he speaks neither of their listed languages (Undercommon and Aklo). Of course, Meyi Pahano doesn't speak Osiriani when it's noted that the nation of Lirgen was an offshoot of Rahadoum, so the language thing could be chalked up to designer error. Still, if you take his stat black as-is, you'd have to explain that discrepancy. Or just give him 2 ranks in Linguistics.

On an unrelated note, did anyone notice that there's a drakainia (challenge rating 25/MR 10) chilling out somewhere beneath the Wight Mother's lair? She apparently approves of the Wight Mother's work...


Pathfinder Adventure Path, Campaign Setting Subscriber

Thanks for the info LG. I still don't have this yet; hopefully Monday.

According to the Iomedae article, Erum-Hel was indeed one of the Whispering Tyrant's lackeys. Which makes sense, as every uber-lich needs a few uber-assassins. That doesn't rule out the other two rumors however. Hey may have served at the Battle of Three Sorrows (Shining Crusade vs. Tar-Baphon), but there's no indication that T-B created him.


Pathfinder Adventure Path, Campaign Setting Subscriber
Lord Gadigan wrote:
I can confirm that Erum Hel is currently in Orv (specifically the Midnight Mountains). I kinda like the idea that he might be an Urdefhan, though; it'd be nice to have a major non-human undead floating around as a key threat on Golarion.

Here's the only reason I think Erum-Hel isn't an Orvian native: in Iomedae's writeup in The Sixfold Trial, her sixth Act was to defeat Erum-Hel "...causing him to flee, crippled, to Orv." I figured if he was originally from there, it would read that she caused to to flee back to Orv. Orv being the grease-trap that collects some of the worst elements in all of Golarion, it made sense to me that he would lay low there.

Who knows. Whatever he used to be, cool character.


Pathfinder Adventure Path, Campaign Setting Subscriber
Kvantum wrote:
Erum-Hel is Mythic as well. And they don't say for absolute certain what race he is, but the weapon kinda gives it away.

Doesn't Erum-Hel dwell in Orv? He could have just picked it up while murdering the natives. Like how the 20th-level dwarven fighter in Rival Guide picked up the elven curve blade from a bested rival.


Pathfinder Adventure Path, Campaign Setting Subscriber

Ah, thanks Liz. Well in the case of this particular adventure, I'm getting more of a "The Gates of Firestorm Peak" vibe. Which just so happens to be one of my favorite vibes...


Pathfinder Adventure Path, Campaign Setting Subscriber

What's S3?


Pathfinder Adventure Path, Campaign Setting Subscriber
Nick O'Connell wrote:
So what's with the PDF being pushed back another week?:(

My guess? So non-subscribers don't get their PDFs before subscribers have theirs shipped. After all, that's one of the subscriber perks. A few months back, Paizo switched to releasing PDFs 2 weeks after they started shipping to subscribers to avoid just such a situation. It happened the month after Bestiary IV shipped, if I recall.

At least that was my take on the situation. Don't remember if they ever said that officially, in which case take what I said with a grain of salt.


Pathfinder Adventure Path, Campaign Setting Subscriber

Well it's official: I'd hereby like to extend my invitation to the Dominion of the Black to come to Earth and take my brain. Guess that makes me a Night Herald...


Pathfinder Adventure Path, Campaign Setting Subscriber

Hey James. I know Lirgen isn't really your thing, but I was still wondering: if you were to design a Lirgeni observatory-dungeon, what would it look like? What kind of architectural style? Any cool special features other than the obvious telescopes, orreries, etc.?

There's a little bit of Lirgen info in Lost Kingdoms that mentions the nation loved triangles, and their buildings featured ample balconies and skylights, but that's about all I could find.

Thanks for any thoughts!


Pathfinder Adventure Path, Campaign Setting Subscriber

Well, the Reign of Stars was over 8,000 years ago. All the technology in Technology Guide is vastly outdated. Just think of all the advancements real life human society made from -6,000 B.C. to the modern day.

The odds that Androffa still exists at all are pretty slim. And if they do exist, the odds of them being anything like they were 8,000 years ago is even more slim. Of course the developers could just hand-wave realism in this case and say "meh, they entire society has been static for the past eight millenia."

So were they lawful neutral/lawful evil/militaristic? It's hard to say. But would they care about a ship that went missing 8,000 years ago? I'd say not so much.


Pathfinder Adventure Path, Campaign Setting Subscriber

What's more useless than a review for a product by someone who doesn't have said product?

...

Nope, can't think of anything. Other than, I suppose, a post complaining about that review.


Pathfinder Adventure Path, Campaign Setting Subscriber

Aboleths.


Pathfinder Adventure Path, Campaign Setting Subscriber
SAMAS wrote:

James suggested I ask this here(or hereabouts): What happens if you point a Harvesting Lens at the Sun?

The exact same thing as when you point it at any other star.


Pathfinder Adventure Path, Campaign Setting Subscriber

Well if you can wait a few weeks, Walkena will be statted out in next month's Undead Unleashed. There may be more info on his pseudo-faith there.

Personally, I suspect he's at best coldly indifferent about non-human natives. He would tolerate their presence, but they lack the birthright of a true Mwangi.


Pathfinder Adventure Path, Campaign Setting Subscriber

Yeah, the more I think about it the more terrible the strangler archetype is. The standard brawler's unarmed strike ability increases his unarmed strike damage as per a monk's. And it just so happens that, while grappling, a character deals damage to his grappled victim depending on either his unarmed strike or the use of a light or one-handed weapon.

So basically, the strangler needs to get Improved Unarmed Strike and Improved Grapple to function in his niche at all times. When he does grapple, he'll do damage with a melee weapon (whose damage is modified as per brawler's strike if he's at least 5th level) plus a small amount of sneak attack damage.

So a 5th level...

...brawler would do 2D6 damage while grappling.

...strangler would do 1D8 damage plus 1D6 sneak attack damage while grappling.

Furthermore the strangler loses the brawler's flurry ability, just for a maximum of 3D6 sneak attack damage. So yeah, he kinda sucks unfortunately.


Pathfinder Adventure Path, Campaign Setting Subscriber

I really want to like the strangler archetype for the brawler, but I'm a little confused. He gains the strangle ability which allows him to deal sneak attack damage while grappling, but gives up the brawler's unarmed strike ability. That means, at first level, he can't grapple better than anyone else unless he takes Improved Unarmed Strike and Improved Grapple. He also gains the Stealth skill, so maybe he's supposed to sneak up on people?

Am I getting that right? If so, how would you play him? I guess the strangler is supposed to use melee weapons unless he gets the chance to sneak up on someone and choke them?

Thanks if anyone can help me wrap my head around this otherwise-awesome concept.


Pathfinder Adventure Path, Campaign Setting Subscriber

*Sigh*

Thanks.


Pathfinder Adventure Path, Campaign Setting Subscriber

I really want to like the strangler archetype for the brawler, but I'm a little confused. He gains the strangle ability which allows him to deal sneak attack damage while grappling, but gives up the brawler's unarmed strike ability. That means, at first level, he can't grapple better than anyone else unless he takes Improved Unarmed Strike and Improved Grapple. He also gains the Stealth skill, so maybe he's supposed to sneak up on people?

Am I getting that right? If so, how would you play him? I guess the strangler is supposed to use melee weapons unless he gets the chance to sneak up on someone and choke them?

Thanks if anyone can help me wrap my head around this otherwise-awesome concept.


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Pathfinder Adventure Path, Campaign Setting Subscriber

Are you familiar with the tragic villain trope?


Pathfinder Adventure Path, Campaign Setting Subscriber

Evil cults in Golarion often have thematically linked monsters that they use as lackeys. For example...

The Whispering Way use undead
The Technic League uses robots (or is it the other way around??!!?!?!)
Blackfire Adepts use assorted evil outsiders
Old Cults use Mythos beasties
Evil churches use creatures associated with their god

So now my question: Is there a "type" of monster that the Night Heralds make use of?

Thanks for any insight!


Pathfinder Adventure Path, Campaign Setting Subscriber

Hey James, I have some questions about Lirgen:

-Prior to the whole drowning-in-a-hurricane thing, what were the dominant languages spoken there? If adventurers were to plunder the depths of a Lirgen observatory, what would the journal of a Saoc Brethren be written in? I know Saoc himself came from Rahadoum, but I don't know how much of that culture he brought with him.

-What was the nation of Lirgen's alignment?

-Lastly, it is noted in a few sources that aberrations are dangerously common in the modern Sodden Lands. What kind of aberrations are we talking? I know skum inhabit some of the drowned cities, but that was all I could find.

Thanks!


Pathfinder Adventure Path, Campaign Setting Subscriber

Unfortunately, I need to cancel my subscription to the Campaign Setting line.

Financial gods willing, I'll hopefully be able to re-subscribe soon.


1 person marked this as a favorite.
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Asterial wrote:


So I figure I'll go right to the source. What about in rise of the run lords that makes it so good ?

The fact that Paizo needed to prove that they could stand as a publishing company without the backing of the Dungeons and Dragons franchise, and thus had to make Rise of the Runelords the best they possibly could. If enough people hadn't stuck with them through RotRL, that would have likely been the end of Pathfinder.

Which is why I'm still somewhat ashamed that I didn't sign on as a Pathfinder charter subscriber when my Dungeon and Dragon Magazine scripts ended.

So to answer your question... desperation?


Pathfinder Adventure Path, Campaign Setting Subscriber

"My Account" says that AP #83 and #84 won't even be authorized until July 31st, along with the first volume of Iron Gods (AP #85). I'm hoping this is an error?


Pathfinder Adventure Path, Campaign Setting Subscriber
Set wrote:

P. 47 of Into the Darklands has a sentence that could be read to either state that the orcs, or the megafauna used by the orcs in Belkzen (or both?) come from Deep Tolguth, in Orv.

Ah okay, I thought you meant the Land of Black Blood instead of Orv in general. Deep Tolguth I could see - LoBB not so much.


Pathfinder Adventure Path, Campaign Setting Subscriber
Set wrote:

Add in some lingering ties to the land of the necromantically-potent Black Blood, from whence they came oh-so-long ago...

Is that canon? Or something you made up? I always figured orcs evolved/originated in Sekamina.


Pathfinder Adventure Path, Campaign Setting Subscriber
Alex Smith 908 wrote:


Xenophobia is an unfair thing to say given the overall progressiveness in Tolkien's work. I think it was mainly in finding a villain that could be fought against in a guiltless fashion.

However if the evil orc gods presented in Inner Sea Gods have an active role in their society similar to Lolth in 3.5 with drow it would make perfect sense for their society to be inherently evil.

I suspect you know quite a bit more about the man than me. Xenophobia could well be the wrong word for it.

As for the orc gods, it's interesting to see how they originally appeared in Orcs of Golarion compared to Inner Sea Gods. In the former they seemed largely fictional - no proper names, suggestions that they are totems and ideas rather than individual beings, were in fact Demon Lords/Archdevils posing as orc deities, etc. That seems to have changed in Inner Sea Gods. Now there's little doubt they are unique individuals.


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Axial wrote:

Where the hell did orcs come from, any way? Tolkien probably has the most credit for codifying them in fantasy fiction, but I'm not sure where they first originated. The word Orc apparently meant as many things as corpse, young pig, or seal.

And Orcus. That too.

I think you pretty much nailed everything right there. Orcs: what happens when a seal, a young pig, and a corpse love each other very much and share a special hug in Hell.

I don't claim to be a Tolkein scholar, but I believe they were original creations of his. Perhaps a slightly xenophobic outlet for the trauma he experienced during WW1. Which is to say, a horde of monsters ruining the planet with their mindless rage.


Pathfinder Adventure Path, Campaign Setting Subscriber

I'd be alright with an orc AP I guess, but something tells me this is a companion for Daughters of Fury.

*Edit: You know what, I just lied to myself. I don't want an orc AP and I'm dreading that that is what this portends. Coming off of Iron Gods though, I think I will have enough good will to carry me through pretty much anything.


Pathfinder Adventure Path, Campaign Setting Subscriber
Larkos wrote:


The Hulk as an Alchemist/Barbarian

The ragechemist archetype in Ultimate Combat was custom-made for Hulk wannabes.

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