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Pathfinder Adventure Path Subscriber. 1,991 posts. 14 reviews. No lists. No wishlists.


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DungeonmasterCal wrote:
I have chronic pain in my back, both legs, and the occasional migraine. I take Norco (hydrocodone) twice a day to help manage it. I supplement them with Tylenol at least twice a day when it's really bad. The chronic pain along with some pretty bad psychiatric issues combine to make me disabled and unable to work, which I sometimes miss pretty badly. It gets kinda dull sitting around the house all day.

I've seen you posts before DMCal, and I really appreciate your candor. For me it sucks to admit this kind of "weakness," but I think it helps people when we share. Alas, as I said, taking pretty much any opioids, even in tiny doses, is a guaranteed 2-3 days of severe nausea, stomach cramps, and my favorite: vomiting. That wasn't always the case though. For a solid two or three years I took therapeutic doses of hydrocodone/Vicodin, and it worked well enough. Then the damnable tolerance reared its ugly head, and I found myself taking 3, 4, 5 Vicodins at a time just to feel human. I know now I was approaching addiction. That is also when I started developing the aforementioned nausea. In a way I'm almost glad that happened, because part of me thinks I would have ended up a junky if my tolerance kept creeping up with nothing to stop me. And like you, I have my fair share of psychiatric issues as well. OCD, depression, and an obscure personality disorder.

BigDTBone wrote:

I strongly recommend seeing a Doctor of Osteopathy (DO) rather than an MD. MD's first instinct is to disbelieve you are in pain, and then to prescribe opioids. A DO has an additional specialized set of tools called Osteopathic Manipulative Medicine (OMM).

Changed my life. Even relieves migraine headaches.

Thank you for the insight. I will say this: I have been seeing my general practitioner since I was a wee lad. And my parents and aunts saw my doctor's father - also a doctor, obviously - when they were kiddos. We are blessed to have a trusting, meaningful relationship with this man. And I am blessed that, when I see him, he doesn't dismiss my complaints. Even so, I will look into your advice about a doctor of osteopathy. Because no matter how solid my relationship is with my general practitioner, the man is a generalist and not a specialist. A very smart and well-versed generalist, but that can only count for so much.


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Hey guys, thanks for all your feedback. I appreciate it. Also a disclaimer: I am currently on those herbal supplements I mentioned, so yeah. A bit out of it. Mind is a-swimming', though not too much. Still, probably gonna be a semi-rambling post. Will split it up for brevity's sake. Anyway!

-----------------------

Wei Ji the Learner wrote:

I was at the point I was having a *migraine* every other day and *everything* hurt.

A week after that 'clean' period, I got a migraine (a change-up from every couple of days). Took aspirin for it. Did nothing. Best cure was cool quiet room with cold ice pack and everything shut off.

I didn't mention it in my post, but I too get frequent migraines. Mine are like clockwork: when major pressure fronts move it, that's my hell time. I take Fiorinal (combination aspirin, caffeine, and barbiturate) and it works quite well. I've tried non-medicinal approaches like the ones you noted, but other than massaging my temples, there are very few notable benefits.

TriOmegaZero wrote:
Sorry to hear it GV. Wish I could offer some insight, but my issues are pretty minor. Joint pain around the knees, and some intermittent aches around the back and chest. I take ibuprofen when it seems really bad, but otherwise don't do anything. But then, I've never had to deal with it for hours on end.

Hey man I appreciate the kindness, but it is what it is. Everyone has their own crap to deal with. For me I have to often resort to narcotics, but I am genuinely glad you and so many others don't have to put up with this nonsense. And I'm not even complaining. Or not complaining much anyway. It's my life and I deal. I'm not a martyr or a victim, just a dude who drew this particular short straw. And chronic pain aside, I am actually a pretty happy fella.

Treppa wrote:

Meditation seems to help me some, as does - surprisingly - tai chi. Tai chi hurts like the devil while I do it, but I can move and walk more freely after and with much less pain.

When I had to take opoids after recent surgery, they gave me this along with them: Ondansetron 4mg Tablets. It's an anti-nausea drug to help tolerate the opoids. Otherwise the pills and patches have me retching all day long.

Oh, and watching things you find funny or playing video games is supposed to help a lot. You focus on those things and not on pain. I think laughter also releases some arcane substance that makes you better; hilariphins or something.

One extreme therapy recommended for people with lots of inflammation (which can cause lots of pain as well as asthma, anaphylaxis, etc.) is to eat clean and near starvation: 600 calories per day made up of organic fruits, veggies, and meat. No packaged foods, no breads, etc. It's brutal, but if it helps...

I try meditation to an extent, but nothing formalized. For me, I try to visualize my pain being physically removed from my body. The results are... mixed. What does work for me is listening to the music I love. And it just so happens that surprise! Music has legitimate analgesic properties. I also took anti-nausea meds for a while, but it got to the point where I just threw my arms up and said screw it. I was tired of gulping pills, and gulping other pills to keep those first pills from making me miserable.

Here's a crazy thing though: for all my chronic pain, I play recreational ice hockey twice a week, year-round. And one might imagine that would exacerbate my symptoms, but from my anecdotal experience, it is either neutral or even positive. I have been in the locker room pre-game just dying, and yet after the game concludes, somehow feel significantly better. And it's not just the adrenaline, because the benefits can last for days.

I also totally agree with you that laughter is, indeed, a potent medicine. I may be a grim dude, but I can also indulge in life's absurd pleasures. I have a solid 1,000+ saved pictures, and I reckon 90% of them are cats doing dumb stuff that make me laugh. It's important to me.

It's interesting that you mention starvation. I've never heard of it before (and will do some research now that you've brought it to my attention), but I am an incredibly fickle eater. Within the past year I have drastically reduced processed foods, and in the span of about 3 months, went from weighing 140 lbs to 120 lbs. I can see it being brutal for many people, but for me I don't particularly like eating. That's a weird sentiment I know, but I can easily for most of my day without eating. Perhaps I should keep a journal concerning chronic pain and caloric intake. Thanks for the lead.


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So who has chronic pain? How do you manage it - whether medically, psychologically, holistically, via kittens, etc.? Has anyone ever found a solution that actually works, at all, even just a little? Or failing that, how do you keep your sadistic nerves from driving you into abject despair?

This is my story. Telling it not in an effort to get any specific medical advice or anything (though if you know what you're talking about, I'm all ears). Honestly not even sure why I'm sharing at all. Chalk it up to catharsis I suppose. Also: this is a gaming site as opposed to one related to medicine, pain, therapy, etc. I am aware/don't care. Will try to limit medical jargon.

Poor Me :'( :

Have dealt with two forms of chronic pain for many years. First is in the lower back; specifically a sacroiliac joint which frequently flares up and causes sharp, shooting, excruciating pain. Second is in the sternum. Although it's technically classed as costochondritis (aka, inflammation of the cartridge in the rib cage), it's also related to a deformity called pectus carinatum (a weird protrusion/bump in the sternum). Wake up most days with breathtaking sternum pain that can take hours to dissipate. If it dissipates at all.

Tried so many anti-inflammatories that I've lost track. Literally not a single one has had any effect, ever. Corticosteroid injections? Lidocaine injections? Neither does a damn thing. Actually that's a lie: pain and inflammation increased quite a bit after either, often for days. Numbing agent my sweet arse.

Can't take opioids because they cause major illness (aka opioid-induced nausea and vomiting). NSAIDs might as well be sugar pills and Valium has no appreciable analgesic effect. Carisoprodol (Soma) helps somewhat and am thinking of asking for Flexeril to see if that might do anything. Haven't tried tricyclic antidepressants yet. Occasionally use herbal supplements (if you catch my meaning), but the side effects make me useless more than is preferable.


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Dahab from the Whisper Out of Time.


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The hive were created by the anunnaki. Assuming the hive are Pathfinder's answer to the titular monsters of the Alien franchise, that would make the anunnaki like the humanoid beings in Prometheus. Or to put it another way: the hive likely has nothing at all to do with Z-K. Not literally at least. The hive transform living beings into something terribly different, just as something transformed Dou-Bral into the terribly different Z-K. I'd say it's just a metaphorical comparison.

As for the Shades confirming their own beliefs? Good ole' confirmation bias. Personally I think he's the kyton god, just as Asmodeus is the devil god, Lamashtu the demon goddess, and Rovagug the qlippoth. Obviously there's more to it than that, but for now we don't have a whole lot to go on.

This is also relevant:

James Jacobs wrote:


Zon-Kuthon was not transformed by anything to do with the Dark Tapestry or the Elder Mythos. It was something else entirely that we haven't yet revealed, but that I hope some day TO reveal. It's certainly "like Lovecraftian" but not actually Lovecraftian. In any event... It's not a forever secret.


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Interesting idea. My impression is that the Muted God did indeed fail his test, but if he succeeded, he would be a solid occult god. Maybe a psychic or psychic/monk in life? And now that I think about it, there aren't really any established psychic gods. A few of the Eldest, Great Old Ones/Elder Gods, and Empyreal Lords have an occult vibe, but none scream "this is the god of psychic magic." I strongly suspect such a god exists in places like Vudra, for whatever that's worth.


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Well, it says in the Monster Feat section in the Bestiary that "Most of the following feats apply specifically to monsters, although some player characters might qualify for them." Some easy ones to qualify for would be Improved Natural Armor and Improved Natural Weapon, because a lot of races can get these through alternate racial features etc.

That said, as for Flyby Attack, the prerequisite is "Fly speed." It doesn't say "Must possess a natural fly speed," so strictly based on that reading... I don't know honestly. It's not like Flyby Attack is overpowered or anything, so as a GM, I personally would allow a PC to take it.


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Thanks all for your input - I have a better idea of what niches the medium does and doesn't fill. I didn't want to say it in my original post, but my impression was similar to Peter Stewart's. That the medium just doesn't have enough oomph.

As a GM though, I like them for flavor if not a great deal else. Especially now that, with the Voice of the Void archetype in the Villain Codex, I can make one that channels the Dark Tapestry. Woo.


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First off, I'm a fairly experienced GM. With that said, of all the many base classes that Pathfinder has published, only one baffles me: the medium from Occult Adventures. In terms of statistics he is comparable to the cleric except for a poor Fortitude saving throw, 2 extra skill points per level, and no shield proficiency. Most importantly though, the medium is clearly not meant to be a spellcasting class - very few spells per day.

So what does the medium excel at? When will a party say "Wow, we are so thankful to have a medium in the group?" Is he a solid 2nd-tier combatant, a jack-of-all-trades like the bard, what? Does the medium's iconic spirit ability make him especially versatile or powerful?

Thanks for any insights.


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There's a massive difference between Arcadia and c 1500s America; the former is a continent comprised of thriving empires, nation-states, and the like, all united in at least one cause: repelling foreign invasions. A powerful trade coalition is able to keep colonists very much in check.

Far more importantly, the Native Americans were just utterly blindsided by new plagues. Smallpox and the like were essential in weakening the native people enough for colonists to then take over. That isn't going to be an issue for Arcadia.

Lastly, there's the great societal equalizer of magic. Arcadians have their own potent traditions to match anyone from Avistan. In short, the Arcadian people are not at the mercy of colonists in any appreciable context. The two continents are on equal footing based on what we know thus far.


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Dragon78 wrote:

The Cerberi is not a unique CR26+ magical beast, so it would not be a great choice for Cerberus.

The Drakania is not even close to Echidna. I see her as a part woman, part dragon, part serpant, and maybe some other creature traits. She would be a monstrous humanoid around CR28 and can spawn any type of magical beast, monstrous humanoid, and any non-true dragon. Her mate Typhon(or Typhonous) would be a CR30 monstrous humanoid.

Not even close? The Drakania is a high-CR female creature with a serpentine-like lower body who can mass-produce monstrous spawn (including any magical beast, monstrous humanoid, and any non-true dragon). She's not an identical clone of Echidna, but is quite similar and fills the "Mother of Monsters" niche.


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Dragon78 wrote:
I hope to one day see stats for Cerberus, Echidna, Typhon, Fenrir, Python, Ladon, Jormungandr, and other CR26+ magical beast, monstrous humanoids, and dragons.

I always took the Drakaina from Bestiary 4 as the Pathfinder Mother of Monsters/Echidna. Strip away her "icky" flavor, and you have a massively powerful, snakelike female monster capable of mass-producing potent spawn of all stripes.


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shadowkras wrote:
Quote:
Also: Why oh why could they not have illustrated the evil killer psychopath clown?!
I believe it was because some people would not buy the book if they did.

You know what the clowns call those people? Future victims.

They all float down here.


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Berselius wrote:
I hope the other eight organizations include some of the following: the Knights of Ozem‎, the Eagle Knights, the Night Heralds, the Whispering Way, the Arclords of Nex, the Shackles Pirates, the Riftwardens, and the White Witches of Irrisen. :D

The Eagle Knights are noted in the product description, so you're getting at least one of these for sure.


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Thomas Seitz wrote:

GV,

I'm wondering if the Esoteric Order of the Palatine Eye will be featured or not...

Yeah good question. My gut says yes. They're a fairly prolific group with a lot of reach, plenty of members, and tons of cool lore.


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Amanuensis wrote:
The Sleepless Agency could also use some support, though I'm not very hopeful for them to be included in this book.

Based on the info from Strange Aeons, the Agency's membership is quite sparse. This book seems to be focusing on the big movers and shakers as opposed to tiny niche organizations.

On my end, I so want the Night Heralds or an Old Cult to be among the groups detailed. Also, so resigned to the fact that it probably won't be.


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I think the Secret Society would lose their collective minds if they ever met a traditional tiger-headed rakshasa. Also I noticed in the preview, one of the leaders of the Society is called the Grand Tom, but in the final cut he's the Grand Talon. Probably for the best, but the Tom/Malkin/Dam triade of obscure names for cats was pretty cool.


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Plausible Pseudonym wrote:
You'd have to be familiar with the source material and very good at pattern recognition to spot them. The latter isn't a common attribute.

Every human since there have been humans has been excellent at pattern recognition. We're so good at it, alas, that we often connect dots that aren't even there.

Also: Why oh why could they not have illustrated the evil killer psychopath clown?!

Also x2: Sure were a lot of high-level mesmerists in this one. I'm not complaining, mind. I get the feeling that class has some serious traction. It's by far my favorite occult class, for whatever that's worth.


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James Jacobs wrote:
Cat-thulhu wrote:
Brilliant cover image. Who's the guy on the front?
You'll find out soon enough who she is!

Thinking this might be

Spoiler:
Weiralai 2.0.


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Rednal wrote:
...Does anywhere in the Dominion of the Black count for that, or does its alien nature get it a pass on worshiping unfathomably alien gods?

The Dominion doesn't count because they don't worship the Great Old Ones or Outer Gods. In fact, the Dominion is actively antagonistic towards the Elder Mythos and their worshipers.


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Flynn Greywalker wrote:


However, there are always cults of the Old gods and goddesses around.

That's the thing though: they are cults. Hidden, furtive, lots of secret handshakes and such, but never are the Old Ones openly worshiped. Even horrors like Zon-Kuthon and Lamashtu have formal, openly recognized temples in some places, but never the Old Cults. Personally I'm quite pleased with that. If some nation declared Cthulhu as the state religion, it would absolutely ruin the mystique.


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Ed Greenwood called them 'festhalls' in Forgotten Realms. One example in Waterdeep is Mother Tathlorn's House of Pleasure and Healing. It's refreshing that Pathfinder dispenses with the winks and nods and just outright says: this way to get yo freak on.


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Dragon78 wrote:

Well technically drowning does have to do with the book's subject matter;) Also the art isn't the final art, so why be bothered by it.

I'm mostly nitpicking. I'm guessing only a small fraction of the customers who will end up buying this will have ever see the mockup. That said, I have to imagine that, for those of us who do, the placeholder art has some effect on a product's perceived desirability. Meh, whatever. As much as I love psychology, I have always found marketing to be completely impenetrable.

So yeah, off-topic rambling aside: I really have been waiting for this book for years. I once made a villainous organization comparable to the Kraken Society in Forgotten Realms - basically a huge aquatic military force backing up air-breathing merchants, pirates, and thugs - but ended up tossing it because I realized how messed up underwater combat rules were. I own Alluria Publishing's Cerulean Seas, Kobold Press's Sunken Empires, and WotC's Stormwrack, and tried cobbling together my own house rules from these, but that didn't work out.

So glad Paizo is giving this classic fantasy staple its due.


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Generic Villain wrote:


I still don't think he was possessed per se. Everything I've read about him talks about his transformation, but as far as I recall, nothing has suggested he's being directly controlled by some outer influence. Time will hopefully tell.

Whoops, made an error here. Too late to edit my post. The Inner Sea Gods entry specifically states that Z-K was possessed by an unfathomable entity, so that could well still be the case. Really, I think the info we have on him is sparse and ambiguous enough that there's no way of telling anything definitively. But I'm OCD and so had to clear that up.


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Gotta say, while I am pumped for this little gem, they managed to find the most random picture for the mock-up. An extreme closeup of an image that has nothing to do, really, with underwater activity at all... other than the drowning part I guess. Yet there have been some downright gorgeous underwater scenes in the past. For example:

-The Dead Heart of Xin, pg. 62
-Turn of the Torrent, pg. 61
-Raiders of the Fever Sea, pg. 49 and pg. 58
-Tempest Rising, pg. 30
-Guide to the River Kingdoms, pg. 34

And that's what I found in a quick 5-minute search. Color me cornfused.


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James Jacobs wrote:

Alas, that's an error that crept into print. Zon-Kuthon was not transformed by anything to do with the Dark Tapestry or the Elder Mythos. It was something else entirely that we haven't yet revealed, but that I hope some day TO reveal. It's certainly "like Lovecraftian" but not actually Lovecraftian. In any event... It's not a forever secret.

Hmm, interesting. I always guessed that Zon-Kuthon was Elder Mythos-infected, but had a niggling doubt because of his lawful alignment. Also because it wasn't clear where he was transformed. That clears things up a bit. So to reprise my guess: there might be some clues as to what got Dou-Bral, but probably nothing substantive. So at this point it could be almost anything. Obviously there's the Cliver Barker/Cenobite flavor, so that's the only thing I can think of. Dou-Bral went someplace forbidden - such as the spaces between the planes mentioned in the article on the devourer in Undead Revisited (though never again, I don't think) - and found something no man or god was meant to find.

I still don't think he was possessed per se. Everything I've read about him talks about his transformation, but as far as I recall, nothing has suggested he's being directly controlled by some outer influence. Time will hopefully tell.


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There's no Campaign Setting books coming out in March, April, or May? That's a huge gap.


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Back when he was still Dou-Bral, the god who would become Zon-Kuthon left one day to explore the "far dark places between the planes," when an alien entity possessed him. His original self was forced "into a tiny prison within his own essence." That's from Inner Sea Gods. Whatever got him was likely Lovecraftian, as it is mentioned in the Cosmic Horror section of Horror Realms that even gods have to bow down to the greatest cosmic horrors, then immediately sites the change that came over Z-K as an example. In People of the Stars though, it outright states that Z-K was transformed after contacting the Dark Tapestry. So was Z-K transformed in the Dark Tapestry or the places between the planes? Or maybe these (already somewhat ambiguous) places are somehow linked? Currently unknown.

Z-K is lawful which stands in contrast with all the other Outer Gods and Great Old Ones who are neutral or - more often - chaotic. This could be explained in the aforementioned Inner Sea gods article, where it's noted that the alien presence twisted Dou-Bral's power rather than outright possessing him. He went from a god of beauty, love, and art, to one of torture, loss, and darkness, but no Outer God is directly pulling his strings. Rather, he came into contact with something that warped him to his very core. Not unlike the mortal protagonists of so many cosmic horror tales.


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Based on what we know about the Old Cults thus far: the answer is none. There are no places where Old Cultists are openly accepted. Some of the Elder Gods and Great Old Ones are even treated like a well-guarded secret, a source of power not to be shared with others without careful consideration.

With that said, some of the Elder Mythos are a bit more palatable than others. Or at least their cultists try to make it so. Hastur has cults in Versex County in Ustalav, Galt, Taldor, Razmiran, and the city of Quantium in Nex for example. However none of these cults would ever fess up to actually worshiping the King in Yellow. Indeed, one rule of his priesthood is to maintain maximum secrecy. Hastur Club doesn't talk about Hastur Club.

Shub-Niggurath's worship is common around Lake Encarthan, and at least a few of the skum who make the lake their home are devoted to her. Small coastal towns in Varisia and Cheliax, Darklands communities, ruins in the Mwangi Expanse, and some remote enclaves in the deserts of Osirion also host Old Cults. In general though, even evil or downright savage cultures abhor the Elder Mythos. They are so alien and unconscionable that no sane group is willing to raise a temple in their name. The closest I can see to an exception would be Yig, because he verges on benevolent. Unpredictable, yes, but not destroy-the-universe unpredictable. If you want to openly worship the rest of the Elder Mythos though, you had best plan on joining derros, ghouls, skum, chardas, gugs, or the like. And all of the above will eat/torture/murder you, so...

I am basing this off of information presented in: Cults of the Old Tapestry (Wake of the Watcher), Outer Gods (Inner Sea Gods), Great Old Ones & Outer Gods (Faiths of Corruption), Old Cults (Faction Guide), and the Elder Mythos (In Search of Sanity).


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While I don't personally thin Sorshen should have mythic ranks, as opposed to proper mythic tiers, going to be a bit pedantic here:

The Mythic Rulebook makes it pretty explicit that ranks are for "monsters" and tiers are potentially for anyone. That said, mechanically speaking, there's no reason other than this fluff that otherwise-normal, human beings can't have mythic ranks instead. It bucks the trend obviously and is weird, but if a DM wants to swing that way, Sorshen will end up looking pretty similar regardless. Different stats and power obviously, but I think the two would be pretty comparable strictly in terms of power level.

In other words, giving Sorshen mythic ranks doesn't necessitate turning her into a monster. It certainly can - especially if, for example, you made her a pseudo vampire as suggested in Lady's Light.


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James Jacobs wrote:
It is now nearly six years after that, and the game today is not the same as it was back then.

Yeah, I was mostly using your old quotes to give the OP an idea of how Sorshen might look. Knowing that, in pre-mythic days, she could have had levels in Rogue is a good way to get a feel for her conceptually. Slightly more useful than just Enchanter 20+ as listed in Inner Sea Magic.


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Something to consider, from Sorshen's Creator:

"Likewise with Sorshen; we're leaving her levels a mystery for now. She WAS the second most powerful runelord, though, and Karzoug was the 4th most powerful. As a result, I'm pretty sure that Sorshen was at least a 25th level enchanter... possibly even higher level.

This was before Mythic rules of course, so yeah. At least as of 8 years ago, Sorshen theoretically might have hovered around 25th level or higher. And because nothing is set in stone until it's formerly published, here's that same creator three years later:

"Runelord Sorshen was the 2nd most powerful Runelord. She should be more powerful than Karzoug. I'd put her at CR 24 or 25. Only Runelord Xanderghul's more powerful than her in the Runelord Power Race.

Sorshen is likely a 20th level enchanter/4th level rogue, with a 20 point buy ability score setup and PC level of equipment. But I'm hoping to hold of actually saying for REAL what her levels are so that if and when we do a post-20th level game, we can stat her (and Alaznist and Karzoug and Xanderghul) up proper!"


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I'm 80% sure I read James Jacobs say somewhere that her mythic path is Trickster. She's ranked somewhere between Alaznist (who is herself slightly stronger than Karzoug) and Xanderhgul in power. That could place her challenge rating anywhere from about 23-29.

You can bet she has the standard suite of Paizo Super Character: a +3 bonus to all three mental scores due to old age; +4 or +5 inherent bonus to all six ability scores, granted via wish; a million or more gp in equipment (I once broke down Karzoug's equipment and came away with a value of just over 2 m). She also likely some unique vampire-like abilities, and possibly the advanced simple creature template.

I'd peg her around CR 25. Which also happens to be the average CR of the villains statted up in "continuing the campaign" sections in the final installment of each Adventure Path. That could be accomplished with Enchanter 20/Trickster 6 with some extra abilities worthy of a +1 CR boost.


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Hey James.

So I re-read the article on Hastur today, and noticed something: in the "relationship with other deities" section, it mentions Hastur and Shub-Niggurath and their respective cults are sometimes allies. That's all well in good, but it occurred to me as odd that Xhamen-Dor isn't mentioned. Xhamen-Dor is from Carcossa as well, after all. I'd think the two gods would be quite close.

So my question: what is the relationship between Hastur's cult and Xhamen-Dor's? Are they tight like with Shub-Nigguraths?

Thanks as always for the (currently much-needed) escapism.


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By a wide margin, my favorite adventure event was...

Spoiler:

Part I, the Viscount's Gala. Just hilariously absurd, yet perfectly in keeping with the themes of the adventure. I could really envision thousands of attendees just ignoring the occasional abductions of their fellows up into the rafters. And the reveal as to who (or rather, what) the Viscount's beloved was? Probably one of the more memorable moments in Pathfinder for me to date. I can imagine a few players will be left slack-jawed by that one. I know I was.


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Noticed something in the Sellen River article that is either a mistake, or a pretty interesting conceit towards the progression of Golarion's timeline:

Spoiler:
The top of page 65 notes that "Demons that avoided the Fifth Crusade and escaped the confines of the wardstones prowl the West Sellen." The aforementioned Fifth Crusade only occurs at the beginning of the Wrath of the Righteous AP, and depending on how that sentence is read, it suggests that the Crusade may be complete. That would mean as of Strange Aeons, the Worldwound has been closed.

At the least, Mendev appears to have begun their final desperate push. This would be a slightly less big deal, but considering that the Fifth Crusade has one of two dramatic outcomes, still big news.


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Rysky wrote:
Dammit, who do I have to thank around here?!?!

I reckon James Jacobs and/or Todd Stewart - they're credited for the Bestiary section where the even occurs.


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Cpt_kirstov wrote:
Yup, and detailed out pretty extensively for something a supporting character is affiliated with on the most recent tales novel 'sly knives' as Thanael and I have already mentioned

Ah, didn't see that. Just did a ctrl+f to see if anyone had mentioned the Brotherhood yet.

All in all, Taldor seems like the country that literally no one at Paizo wants to touch. It gets dribs and drabs - Corentyn is probably the coolest and most substantial, but there's also the hamlet of Heldren wherein the Reign of Winter campaign begins. However if I recall correctly, the author points out that Heldren is generic enough to be located pretty much anywhere.

Like the OP, I'd like to see a bit more of Taldor.


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Adam Daigle wrote:
Were I running this an introduced a deck of many things I would strongly suggest keeping those effects in the Dreamlands. However, it might be neat to let some minor aspects (especially non-mechanics things) of that slip into the real world, considering the power of the item.

To take the deck of many things idea a bit further, the demiplane encountered in the Module The Harrowing was "Originally a corner of the Dimension of Dreams." If a GM wants some extra dream fun, that's the adventure to plunder for ideas.


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There's the Brotherhood of Silence, one of the greatest thieves' guilds we know almost nothing about. It's based in Oppara, wants to corrupt or at least influence every government, and has chapter houses "in every major city of the Inner Sea region." The way they're (briefly) described reminds me of the Shadow Thieves from Forgotten Realms, though with significantly greater reach.


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Thomas Seitz wrote:
Well maybe now I can hand out Decks of Many things just to screw with my players. ;)

That... is a really intriguing idea. Because what happens to a PC who draws the Balance card? Does his/her alignment change only for the duration of the dream, or does it persist on waking? Does the Donjon card imprison a PC in the Dream World permanently? Could the wishes of a Moon card be used to affect the waking world?

Dang, I might definitely steal your idea if I hopefully end up running Strange Aeons.


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'Sani wrote:

One important thing to keep in mind about that encounter

** spoiler omitted **

Ah, of course - didn't consider that. I'm only a few pages into the adventure itself. I was just browsing the Bestiary opener. Whoops.


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Thomas Seitz wrote:
So you'd say they probably taste worse than jellyfish, GV?

I don't eat seafood so I couldn't say. It creeps me out ;)

A bit more info on the Sellen Article, which a lot of people seem interested in: it starts off with general info about climate and inhabitants, followed by a gazeteer detailing a few regions, ruins, and towns the PCs could come across. Fluff in other words. After that are some crunchy encounters, including

Spoiler:
three river barges. One is Andoran and likely friendly, or at least neutral. Another is from Kyonin elves, again likely neutral. And of course there's a pirate barge which is decidedly hostile. Each barge gets a unique map. Unfortunately none of the barges feature info about who's onboard, so a GM will need to flesh out the sailors. I'm guessing this part was cut. There are also three custom random encounter lists for different parts of the river.

In my opinion the real useful stuff are the two detailed set pieces, both with maps. We get a bandit-infested watchtower and an abandoned dry dock with its share of challenges. Unlike the three barges, these note specific encounters. No unique NPCs though - all are pregenerated folks from sources like the NPC Codex. Overall a good way to spice up the NPC's waking voyage south.

Oh and totally unrelated: there's a random encounter in the Bestiary section that blew my mind. Optional obviously, but here it is in its entirety: some nightgaunts decide to drop a dead fellow adventurer on the PCs. Maybe to freak them out? But the dude is kitted out with +5 studded leather armor, a +4 belt of incredible dexterity, boots of striding and springing, and a bag of holding II with 56,000 gp. Uh, wow. Thanks nightgaunts. I'm guessing this optional encounter is meant for parties who, for whatever reason, are low on treasure. Like really, very low.


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Nick O'Connell wrote:
Can anyone tell me more about the thrushmoor angler?

They ugly. Amphibious angler fish with arms and legs. Use illusion and a lure to trick prey.


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To those stressing about what the PCs did for Lowls in their pre-fugue days:

Spoiler:

Anything, everything, or almost nothing. It's left intentionally vague, so that each GM can work with his/her players and come up with a satisfying past. Some suggestions are more evil than others: thugs, thieves, etc. Others are quite neutral: guards of Iris Hill or Lowls' research assistants. In the end, all that matters was that they had some connection to the Count. It could be as innocuous as the man's private valet or chef.


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Thomas Seitz wrote:

Captain,

What about the Water Lizard?

Also, formless spawn, Ib shade and wamp, a little more details perhaps?

Secondly,

Does the article on the Sellen have anything remotely useful to either Carrion Crown or Kingmaker?

Spoiler:

The PCs "fight" Bokrug in the Dreamlands

-Formless spawn: intelligent Darklands-dwelling oozes. Originate from Tsathoggua.
-Ib Shade: evil undead frog people who worship Bokrug.
-Wamp: Dreamland-dwelling, goofy looking things. Spider with a pig snout.

Sellen Article has tons of info about the River Kingdoms, but doesn't cross into the Stolen Lands. Could still see most of the encounters working well in a Kingmaker campaign.


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Marco Massoudi wrote:

To anyone who has this:

1. The Great Old One is Atlach-Nacha, isn´t it?

2. What are the maps about?

4. How long is the Sellen article?

3. What are the creatures in the Bestiary section?

Thanks guys (and gals)!

It is not Atlach-Nacha - it's Tsathoggua.

Lots of boats, rivers, and what looks like a location on the Dreamlands moon.

12 pages.

Formless spawn (CR 10), Tsathoggua (CR 29), ib shade (CR 4), Thrushmoor angler (CR 8), wamp (CR 6).

Bonus:
Abdul Alhazred is a CE diviner 10/loremaster 10. He is not to be messed with.

Bonus 2:
Things get weird in this one. I like it.


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Plausible Pseudonym wrote:
I feel like I've seen a Paizo published product that had a wondrous item that was a portable permanent summoning circle. Like a cloth that you laid flat and it worked for summoning. But maybe I dreamed it.

If it was a dream, I had it too. I looked through some of the obvious sources for it, but no dice. Maybe it appeared as one of the new items in a Module or Adventure Path?


Pathfinder Adventure Path Subscriber

It's right there in the description of magic circle spells (as you noted):

"You can add a special diagram (a two-dimensional bounded figure with no gaps along its circumference, augmented with various magical sigils) to make the magic circle more secure. Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check."

An engraved magic circle isn't just pouring out some dust. It's set in stone, as it were. It could very well be molten silver, but that's almost irrelevant. What matters is that it's much sturdier than the standard model. The issue is that an engraved, inward facing magic circle still has a duration of 24 hours/level. For a PC, the primary option is to just use permanency - such a circle would be incredibly secure.

If that doesn't work, there are numerous examples of unique summoning circles appearing throughout Pathfinder adventures that have extra effects. Off the top of my head, there's:

Curse of the Lady's Light, pg. 35, room K21
The Choking Tower, pg. 46, room G3
Into the Nightmare Rift, pg. 46, room E7


Pathfinder Adventure Path Subscriber

Alchemist. Sorta.

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