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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber. 1,597 posts. 12 reviews. No lists. No wishlists.


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Turin the Mad wrote:
I don't see Sorshen as above tier 5 or 6. I've not yet decided on how I'll stat her up for my Chapter 7 of Shattered Star, not entirely at any rate.

I'm with you on that.

So let's see, a 20th-level enchanter with awesome equipment and high stats would be CR 21, just like Karzoug. If Sorshen were a tier 6 trickster, that would boost her up to CR 24. That would make her an equal of another super-powerful archmage, Jatembe.

Assuming she is CR 26 as JJ suggested, that leaves 2 more. At that point I'd give her a custom template. Personally, I would consider tacking on both the Inveigler and Suzerain templates from Advanced Bestiary, a third party product from Green Ronin. I'd do this for multiple reasons. First, Paizo has already officially converted several templates that originally appeared in Advanced Bestiary (such as divine guardian and broken soul), so it sort of has semi-official status. Second, at the end of Curse of the Crimson Throne, it's suggested that Ileosa be given either of those templates if she succeeds at her immortality ritual. The very same ritual that Sorshen herself underwent millennia ago. Lastly, those two templates would make Sorshen the epitome of a lying, cheating, beguiling, manipulative monster.

How I'd do Xander. First I'd start the same as Sorshen, so overpowered illusionist 20 for a CR of 21. I'd give him 8 tiers of archmage, for a CR of 25. If I really wanted to take the time to craft him, I would give him a number of unique abilities like those possessed by Baba Yaga, but if I were going to do it quick and dirty, I'd make him a half-celestial. As the epitome of pride, I'm sure Xander saw himself as an equal to the gods themselves. Transforming himself into a part angel would fit nicely with this delusion. Kind of like Kefka from Final Fantasy VI.


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Zhangar wrote:

@ Turin - Sorshen's a tier 10 trickster.

Not necessarily. James Jacobs was just noting how he might stat Sorshen if she had 10 tiers of trickster. Until we actually see their official stats, it is impossible to say how mythic Sorshen, Xanderghul, and Alaznist are. Even Zutha and Belimarius could have mythic tiers and still clock in as weaker than Karzoug.

The only thing that's been officially published (in Herald of the Ivory Labyrinth) is that "Xanderghul and Sorshen [grew] to become mythic in stature." James also seems to have confirmed that Sorshen and Xander do have mythic tiers; everything else is up in the air until further notice.


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Ashkar wrote:

Didn't know about retcon with Aspis Consortium. Oh well.

The quoted reason for the change was, I believe, that the Inner Sea region already has umpteen evil organizations headed up by mysterious, possibly otherworldly beings. They wanted to make the Consortium a purely human kind of evil... and really, what can be more evil than a multinational corporation?


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...Sorry for just parroting JJ's posts, but that way I don't misrepresent what he's said before.


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Kalindlara wrote:
I can't dig up reference posts on my phone, but I'm 95% sure Alaznist was mythic (as a result of demonic pacts; that's what all the demons were around for).
James Jacobs wrote:


Alaznist is the third mythic runelord, although whether or not she had actual mythic tiers or had templates that increased her well above CR 20 is not yet revealed. Sorshen and Xanderghul DID both have mythic tiers, although what ones and how many isn't something I am ready to yet reveal.


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Ashkar wrote:


Maybe he's the mysterious leader of Aspis Consortium.

Do you mean the "Aspis Prophet" noted in the Faction Guide? Because that's actually been retconned. The Consortium is now controlled by a board of eight directors (called Patrons) and has two executives (Jaydis Milon Malddis IV and A. X. Adrius). In other words, it's an evil corporation.

Of course a GM can always un-retcon it, putting the Aspis Prophet back in charge.


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Zhangar wrote:


Edit: Zutha's weaker than Karzoug? Huh, dude must've only been 17th level then - he IS a lich, after all. Guessing he's CR 20 to Karzoug's CR 21.

The weakest Runelord is Krune, at 17th level.

Next-weakest is Belimarius, who we can assume was 18th.

Next is Zutha. He was probably an 18th-level necromancer and definitely a lich.

I believe I've read James Jacobs suggest Alaznist is only a little stronger than Karzoug. Regardless, she's not mythic.

Sorshen is around CR 26. (Liable to change; see below).

Xanderghul is around CR 28. (Liable to change; see below).

It's worth noting that neither Sorshen or Xanderghul are necessarily tier 10 archmages. And actually, Sorshen is a trickster, not an archmage.

Relevant 1

James Jacobs wrote:


Sorshen and Xhanderghul have several tiers. They also most likely have additional unique boons, as did Karzoug, that further enhance their powers. Neither of them have yet been statted up, and until I'm actually working on something that requires those stats, I'm not interested in answering questions like this with absolutes.

Relevant 2

James Jacobs wrote:


I'm not 100% sure Xanderghul was mythic tier 10. He might have been... but that's not a guarantee. He certainly WAS a 20th level illusionist though. As for how he "functioned," well... with imagination and ingenuity and different tactics than the typical wizard. The fact that he was the most powerful runelord certainly argues to the fact that he was more powerful than the other wizards—he's smarter than them as well. He functioned by simply being better at wizardry than the rest, which means that he wasn't limited by the status-quo of "all wizards must cast certain spells to avoid sucking."

Relevant 3

James Jacobs wrote:


Right now, I'd probably tag Sorshen at CR 26 and Xanderghul at CR 28, but those can fluctuate and WILL fluctuate as my decision on HOW to use their stats sets in stone in some day in the distatnt future.


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nighttree wrote:
Generic Villain wrote:
I loved the info on the fey-worshiping Primordial Ones druids,

WAIT....WHAT ???

More info PLEASE :P

They're a matriarchal druid circle that operates in the Verduran Forest. They have close ties to the fey of the First World, and are thus... a little weird. For example: they refuse to wear clothes at home, instead tattooing their life stories on their skin for all to see. But since that sort of - ahem - exposure could give outsiders too much - ahem - information, they cover themselves in clay while traveling. Although bloody weird, they aren't evil.

Instead, the evil fey-worshipping award goes to the druids of the Arthfell Forest. Their boss is a very cool looking fellow by the name of Blooded Stag.


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graywulfe wrote:

@Generic Villain: Well on the plus side, outside of PFS, you can just ignore it. I don't really read the Eagle Knights the same as you, but everything in life is driven by one's own perspective I guess.

@Arnwyn: Yes I am an american. That said I am not a uber-patriot 'Murican. I know my country has flaws same as any other.

Honestly I may be exaggerating my dislike of Andoran just a bit. I'd never use it in my own campaign, but I also wouldn't just wipe it off Golarion either. It's a place that doesn't appeal to me, but I understand why it might appeal plenty to other people.

I'm American too, but also liberal, so... American Lite, I guess.

As for the contents of the book itself, I agree with Heine Stick that it's another solid entry as far as regional books go. I loved the info on the fey-worshiping Primordial Ones druids, thought the Bee Man of Bellis was neat (unique take on the worm that walks), and am intrigued by the possible Old Cultists living up in the Nogortha Peaks. The latter remind me of the bigoted view some people used to (still do?) hold of those living in Appalachia.

One thing that stood out to me: Thuldrin Kreed has been nerfed - now just a rogue 4/expert 4, down from Expert 3/Rogue 9 from Towns on Golarion - and is no longer in charge of the Lumber Consortium. The new boss is some nobody by the name of Garland Rakesclaw.


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graywulfe wrote:

I just have to ask. How much of stuff on Andoran have you actually read? Because what you describe and what I have read seem like two very different things.

Everything. Eagle Knights might as well be driving Ford F150s with an Andoran Flag painted on the side while shotgunning a Bud Light, as they sic their Freedom Birds on the enemies of Freedom. The Pseudo-colonial look of the army, the Thomas Paine stuff, the evil corporation that's slowly but surely chiseling away at the ideals of democracy... it's a bit much.


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Axial wrote:

Is that because you hate freedom?

That is, at most, like 40% of the reason. I just don't like the super exaggerated, hokey, anime-level America stuff.


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This was a good book, but for me there's nothing that can polish the turd that is Andoran. Hate that stupid country.


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Marco Massoudi wrote:


Also i would expect that the Mindspin Mountains gazetteer in this volume has at least a rough map of the region to which can be refered to throughout the adventures.

It does.

Myth Lord wrote:

Living Cave Painting, sounds really interesting and awesome.

If you have the final Shattered Star adventure, the living cave painting is a much weaker version of the living rune. Basically, 2-dimensional aberration with weird powers.


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Barachiel Shina wrote:

So it's a template to use for when, say, a Cloud Giant and Frost Giant end up loving each other very much?

You got it.


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xavier c wrote:

1)What is Minderhal like? and where is his realm?

2)what is Great Elder Iuu like?

Minderhal is lawful evil, with more emphasis on lawful than evil. Very staunch traditionalist, he's also a little bitter that stone giants have stopped worshiping him in droves. He's too rigidly-minded to realize that it's his own unyielding nature that drove his people to other gods. Some Kellids worship him as well. He lives in a large mountain range adjacent to Hell.

Iuu is a really interesting, nuanced character. Probably my favorite herald yet. Like Minderhal, he's seriously lawfully with a side of evil, and all about teaching and promoting tradition. He'll never leave a comrade behind if he can help it. He was one of the first stone giants and can throw a mean chunk of adamantine.


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Barachiel Shina wrote:
What is a mongrel giant?

A template that can be applied to giants. The resulting creature has a mixed giant bloodline, and has traits from one of the following: ash giant, cloud, fire, frost, stone, or taiga. It's either a +0 or +1 challenge rating, depending on whether the base giant's size category increases.


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Marco Massoudi wrote:


Is the tomb of Nargrym Steelhand even in the Mindspin Mountains?

Is the Kingdom of Kragnaroth shown?

They're both in the Mindspin Mountains, but their locations are only given as "about 90 miles southwest and Trunau" and "about 40 miles southeast of the tomb," respectively.


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Why wasn't the Valley of Minderhal and Nargrym Steelhand’s Tomb aren't listed on the map of the Mindspin Mountains? As it is, there's no real way to pinpoint their location. Would've been useful.


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I know the OP's questions have already been answered, but I forgot that there was a section on the gods and other planes in Distant World. So in the name of thoroughness... these two sections confirm that:

-Most worlds have a concept of an evil archdevil (Asmodeus of course), and Pharasma is known pretty much throughout the universe. By contrast, Iomedae, Cayden Cailean, and Norgorber are effectively unknown outside of Golarion. However James Jacobs did mention that, for reasons currently mysterious, Norgorber is active on Androffa.

-All planets are "equidistant from the planes of the Great Beyond." This means that outsiders have an equal chance of showing up throughout the universe.

-Outsiders don't put much distinction on different planets. We all look alike to them.

-The First World and Shadow Plane overlay the entire Material Plane; which is to say, every planet as well as the void of outer space, and even the Dark Tapestry. What's the Shadow or First World version of the Dark Tapestry like? That's something I'd like to see...


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Okay, now I have a question (because I clearly have no idea what I'm talking about [not the first time]): robots have "integrated weapons," which they "treat as natural attacks and not manufactured weapons attacks, and can’t make iterative attacks with these weapons." Does that mean that, for example, an Annihilator (Inner Sea Bestiary page 43) can use 2 claw attacks and 2 integrated chain gun attacks as the same full-round action?


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Morgause wrote:
The creature I was looking at specifically was the repair drone in Iron Gods - it has a slam attack and can also fire a net. Assuming that it is firing the net out of some portal on its body (and not throwing it), it would seem that both of these are natural attacks.

I'm trying to find the robot you're talking about, can't find one called a repair drone with a net. Is it based off the clockwork servant? If so, than no. A clockwork servant's net is used as a standard action, which would preclude it from making melee attacks.


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Kobold Cleaver wrote:
I believe so, yes. Say you're fighting with daggers—stab/stab/throw/stab is just as valid an action as stab/stab/stab/stab, assuming you have two daggers or Quick Draw.

I assumed when he said monster, he was referring to natural attacks, or like a harpy with a bow. So yeah, an example from the OP would help clarify things.

*EDIT: Okay, I might be wrong with the harpy/bow example. I suck at complex rules questions.


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As a rule, no*. You can't swing a sword and fire a bow with the same full attack action, and as DM_Blake pointed out, monsters also have to go with one or the other. There are some monsters who have specific special abilities that allow them to use ranged attacks and melee attacks simultaneously, but they are the exception.

And honestly, I'm trying to think of one of those exceptions and can't. They're pretty rare.

*EDIT: Kobold cleaver's example not withstanding.


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Steve Geddes wrote:


Hey, me too. I never thought about that as an alignment test...

Oh I didn't mean to conflate personality type with alignment. For example, an INTJ could be a starry-eyed idealist, putting his/her unique talents to work for the betterment of all people. Just as easily though, INTJ lends itself to cynicism, arrogance, and amorality.

I choose the latter because I think the former is wasted effort.


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Kthulhu wrote:
So I'm the only person who is willing to admit to evil?

Nope, I'm absolutely neutral evil. Nihilistic, amoral, little regard for the value of human life, and Machiavellian. I'm a classic INTJ, as per the Myers-Briggs personality test.

Hama wrote:
Or, just it is that evil people don't think they're evil.

Perhaps some, but not all. I chose the handle for a reason.


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The Minis Maniac wrote:
Ugh, why o why do I keep subjecting myself to reading any comments on LGBT news on any news network. It's always full of hateful remarks that get me down.

I know I'm a bit twisted*, but I go to right-wing news sites precisely for those comments. It's my hate-porn.

Those people may be small-minded bigots, but they see the writing on the wall, and know that institutionalized homophobia is winding down. Just imagine the explosion that's coming in June if the Supreme Court rules as they should. All that impotent rage, the gnashing teeth, the spite... it will be an all-you-can-eat schadenfreude feast.

*On the topic of DSM-5, the proper term is Machiavellian, though that isn't an actual diagnosis. Fortunately I don't have any of the other dark triad/tetrad traits.


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Cyrad wrote:
It should be noted that although worship isn't world exclusive, deities in the Pathfinder pantheon focus their attention on Golarion. This is similar to how D&D campaigns have different pantheons for each setting, even though they're technically all part of the same multiverse. Pharasma seems like the only true "universal" goddess, but it might be possible there exist a different gods of death that fulfills her role for other worlds in the Material Plane.

There are certainly other death gods, but when it comes to judging the dead, Pharasma is unique. Based on everything I've read, she's the only being with this duty. For example, Anubis "guides souls to Pharasma to await their judgment in the afterlife," and Osiris "is tightly aligned with the likes of Pharasma and Anubis," but neither one actually judges the dead. That's the sole duty of Pharasma alone.

In that way Pharasma is probably the only goddess that is universal to almost all pantheons, races, and cultures. Even on worlds where, for whatever reason, she is completely unknown, the natives will end up on her doorstep when they die.

Desna is another goddess that is well-traveled on the Material Plane. Urgathoa is pretty much a version of the Norse goddess Hel, so she is probably known among multiple worlds as well.

*EDIT: Upon re-reading "The River of Souls," I can confirm that yes, Pharasma is the only being that judges the dead. The article defines the word mortal as "any being that hasn’t yet been judged by Pharasma since receiving a soul."


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Ah! I found that post by James Sutter that really belongs in this thread...

James Sutter wrote:

This actually comes up in The Redemption Engine as well. (Aliens and the planes in one of my novels? Shocking, I know.)

Another way to think about this is that Heaven and the other planes are sort of "instanced," to borrow an MMO term. Heaven isn't just a place--it's also a concept, and thus its physics are malleable and naturally accommodate the observer. In order for humanoid (or alien) brains to comprehend it, it has to sort of squish itself down into a shape we can perceive and understand. So is the mountain so huge you could never reach the top, or is it something you could walk up in a day? The answer is to both questions is yes. Similarly, the lawful good realm we call Heaven accommodates all creatures and societies that need it, but must therefore take shapes as varied as all the cultures of the universe. So Heaven is at once the Heaven of Golarion and ALSO all other Heavens put together.

As Jacobs said, so far, all of our setting material has detailed the "Golarion" interpretation of Heaven, but that's only because alternate versions aren't really as useful for our game. (And also because detailing and mapping alternate versions of a near-infinite realm is a sucker's game.) If you want to include a different version, such as from the real world or another game system--go for it! Our assumption is that all of those exist as user-specific aspects of the same intangible, unclassifiable concept-realm.

Confused yet? If so, don't worry. As has often been said, whether or not you believe in this interpretation of Heaven... it believes in you. :D


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UnArcaneElection wrote:

Sounds like a conflict of interest to me . . . .

And lo, the great and wise Pharasma did proclaim herself to be awesome, and so hers would be an afterlife of sports cars, tequila, and unlimited kittens. And it was good.


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Here's how I think about Pharasma: she is the fulcrum on which the multiverse is balanced. On one side of her, you have mortal creatures with souls, living on the Material Plane. On the other, there is the Great Beyond and the outsiders who populate it.

There are exceptions of course like undead, but overall that's it. I think the River of Souls article in Pyramid of the Sky Pharaohs does a pretty solid job of parsing out the Pathfinder setting's take on mortals, souls, outsiders, the planes, Pharasma, psychopomps, and so forth. Definitely worth a read if you're interested in that sort of minutia.


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Zhangar wrote:


(For example, unless I've completely misunderstood Princes of Darkness, Mephistopheles is the avatar of Hell itself. When Hell has something to tell Asmodeus or the archdukes, it passes it on through Mephistopheles.)

That was my impression too.


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IonutRO wrote:


Oh, I meant just mentioned in the setting books, not as part of adventure/module plots, books like The Great Beyond or Races of The Stars.

Ah okay. Again, I'd just chalk that up to the fact that all Paizo products will be Golarion-centric. Even the ones that, on their face, have nothing to do with Golarion.

This is just pure speculation on my part, but I bet there are millions of gods throughout the planes. However you won't read about them in Guide to the Great Beyond because they have no influence or presence on Golarion. The Outer Planes are just so vast that you can expect to find literally anything out there. But then, that book only has 64 pages, so they stick with detailing the stuff that GMs can actually use. Same with the outer space books.

IonutRO wrote:
Mind linking where JJ said that Aboleths would get judged by Pharasma? It sounds like that thread would be interesting to read if THAT came up.

Link


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IonutRO wrote:
Is the inner sphere a that planar traveler from Golarion visits the same than an alien visits? What about the outer sphere?

Yes to both questions.

IonutRO wrote:
If I looked long enough in the astral plane would I encounter planar traveler from Droffa? Does a human from Earth get judged by Pharasma? Does a Mi-Go?

To your first question, possibly. Remember that the entire Material Plane - that is, the universe - is contained inside the Inner Planes, which are themselves suspended in the far larger Astral Plane. The Astral Plane is incredibly large compared to the universe. We don't have an exact ratio and never will (because at that point, the actual concept of distance and space is more metaphysical than real), but the odds of finding a particular soul from a particular planet would be infinitesimally small.

To your second question, yes and yes. Pharasma judges all living things with souls. Mi-go have souls, just like Earth humans, and so both will go to the Boneyard. So will aboleths (as confirmed by James Jacobs), androids, and other alien/esoteric beings. Even gods will one day be judged by Pharasma should they be slain.

IonutRO wrote:
The Osirion Pantheon gets around somewhat, so I imagine there's some overlap, but then why don't we see mention of alien petitioners or humans from other worlds traveling the planes?

Not to answer a question with a question, but when have petitioners shown up as a plot point period? Very few Pathfinder adventures, whether Modules or Adventure Paths, deal with the planes, and of those that have, petitioners haven't ever been a focus. Even if they were, remember: Golarion is the homeworld for the Pathfinder campaign setting, so Pathfinder adventures will invariably be Golarion-centric. Even when adventures deal with the PCs traveling to other worlds or planes, it will always be done from the PC's perspectives. They take Golarion with them, in other words.

There was a post by someone - maybe James Jacobs but I don't recall - that did an excellent, poetic job of answering your questions. Might've been James L. Sutter or Sean K Reynolds. Anyway, the point they made was that the world of Pathfinder is presented in human terms, because humans play it. Humans see the world a certain way, and that carries on after death as well. So human souls see Heaven and Hell in distinct ways, as per what they are capable of experiencing. An alien being like an elder thing or mi-go would not see the afterlife in the same way. They are utterly unlike humans, and so their trip to the Boneyard to be judged by Pharasma would be an entirely different experience. But no matter how you cut it, dead things go to Pharasma's realm, and from there are sent somewhere else.

James Jacobs suggested that aboleths might return to the Material Plane to exist as some kind of alien energy in the Dark Tapestry. Don't quote me on that because that's purely from memory, but you can find his post on the Ask James Jacobs thread.


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Barachiel Shina wrote:
Other than the new monsters what other new features? Feats, spells, like the last one?

No. The two articles (about drakes and side-quests) are purely for GMs. There are a few new magical items in the adventure itself, but that's the case with most AP entries.


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A little surprised that chaotic neutral characters can now summon a brand new protean with summon monster V. I'm used to seeing clerics gain a few specialized summons depending on whom they worship, but this is the first time summon monster has been expanded for (one-ninth of) everyone.

An error that got by the editor?


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David knott 242 wrote:

I am guessing that they won't expand the basic list, but they may come up with additional feats like Summon Good Monsters that add monsters of a given type to the list.

Yeah, Paizo has been pretty straight-forward about not wanting to expand summon monster lists. Which is good I think, because as they point out, every time you throw a new monster on one of those spells, it becomes that much more versatile and potent.

I also expect that expansion will come in the form of feats, or perhaps archetypes, wizard discoveries, etc. We already have a bevy of magical items in Advanced Class guide that can expand monster lists - but in my opinion, they aren't quite enough.

I also very much hope that we get some spells/feats/whatever that allow for the summoning of creatures other than outsiders and nature-types. I want a creepy sorcerer than can summon oozes (beyond an uncontrollable black pudding), a summoner that calls down mi-go and elder things, or a dragon shaman with his buddies just a spell away.


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So... this gonna have support for the Unchained summoner?


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I think we may have already had a stealth preview of the new summoner. Specifically, the spiritualist from Occult Adventures Playtest. If they follow that same format, a summoner's eidolon will be chosen from a number of pre-made forms - maybe like dragon, devil, alien, etc. Then it progresses in a specific manner, like a druid's animal companion.

If that's the case, I'd wonder what becomes of evolution points. Spiritualists do not have them. Yet a lot of spells, feats, and class features augment the evolution point class feature.


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James Jacobs wrote:


From Beyond

That was my first exposure to Lovecraft! I was a kid and even though I didn't get it entirely, I knew I needed more. Started a lifetime obsession after I saw "based on a story by..." in the credits.

Anyway, question:

There's a decent-sized mountain range in western Garund called the Napsune Mountains. As far as I can tell they haven't been fleshed out at all. What are they likely? Particularly the section that makes up the eastern border of the Sodden Lands - and even more specifically, the region where Lirgeni astronomers once constructed their observatories.

Specifically, what kind of elevation do they reach (roughly)? Are they snow-capped like Africa's Atlas Mountains, or more of a warm, forested sort? There's an illustration of a Lirgeni observatory (the Dim Gate) in Lost Kingdoms that suggests the latter, but maybe that was built on a lower slope...

Thanks as always.


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Are psychic magic-users common among Night Heralds? How about bards?

Does the Dominion of the Black have any psychic-using races?

I ask because the Androsphinx of Zukebri is like a psychic beacon, and I'm sure the Dominion stuck it there for a reason.

Thanks!


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The conflict between Isger and Molthune. Unfortunately there's little info on either country. Lots of room for a GM to flesh things out on their own terms.

The perpetual upheaval of Galt's Red Revolution. Also a lack of info.

The Land of Linnorm Kings vs. the White Witches of Irrisen - though that's a very not-Renaissance place.

An orc/human conflict occurring between Belkzen and either Lastwall or Ustalav.


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Mavrickindigo wrote:

Has anyone ever made a compendium of stats for non-statted NPCs? You know, the ones who are mentioned in the lore books and adventures?

Nope, you'll have to do that work yourself. It's the burden we GMs bear. You could re-skin some of the NPCs from the Serpent's Skull adventure path, particularly the high-level cleric fought at the end of the final adventure, Sanctum of the Serpent God. I think he's about the power level of the high-priestess serving Aashaq.

Also you might want to mention that the dragon you're talking about is Aashaq the Annihilator from Dragons Unleashed (I'm assuming). Paizo has put out such a huge volume of work that being specific is pretty much a necessity.


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Dragon78 wrote:
August release?! I could have sworn it said July when it was announced.

It most likely was, because now there's no Campaign Setting coming out in July. Releases get pushed back frequently enough. Not as frequently as they used to though, which is nice.


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"creatures from... the dark places beyond the stars."

They just had to put that in the description. Now I'll be yearning for this for the next 5-6 months. Paizo can be a cruel mistress...


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So I've finished statting a brain ooze with 12 levels of investigator and the spiritualist archetype. Why? Because...

Useless fluff:

It was the preserved brain of a centuries-dead cultist, brought back to pseudo-life with icky magic. I chose investigator to make it an adviser-type to the big-bad, and spiritualist because that replaced the investigator's alchemy ability (which a brain ooze can't use). Retroactively, I made up some stuff that its long time in suspended animation allows it to be close to the spirit world and blah blah etc.

Really, I just wanted to add non-spellcasting class levels to a brain ooze.

Anyway, any advice on making a spiritualist that can actually do damage? Mostly looking for feat combinations, because equipment-wise floating brains are limited in what they can hold (other than ioun stones I guess). I've already finished its stats, but for a CR 14 creature I'm underwhelmed. Willing to change up any of the following:

Stats:

Investigator Talents: Amazing Inspiration, Effortless Aid, Eidetic Recollection, Quick Study, Sickening Offensive

Str: 4, Dex: 23, Con: 18, Int: 19, Wis: 16, Cha: 18

Skills: Acrobatics +27, Bluff +23, Diplomacy +20, Fly +34, Knowledge (arcana) +19, Knowledge (religion) +19, Knowledge (history) +19, Knowledge (geography) +19, Perception +23, Sense Motive +22, Spellcraft +25, Stealth +34

Feats: Ability Focus (neural pulse), Combat Casting, Defensive Combat Training, Dodge, Extra Inspiration, Flyby Attack, Improved Initiative, Improved Natural Attack (tentacle), Mobility, Strike Back, Weapon Finesse


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

"...this player-friendly volume contains everything you need to transform your adventurer into a herald of forces benign or malevolent, divine or alien."

Could Old Cultists and Night Heralds finally get some lovin'?


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Blakmane wrote:


Bleed effects = bleed damage of any sort, HP or attribute. It requires some super convoluted reading of that passage to reach any other conclusion.

Yeah that was more or less my interpretation. Easiest answer = best answer. Still, they could've made it a bit more clear. Something like "At 15th level, a scarred rager can ignore all damage from 1 bleed effect each round, including hit point and ability damage."


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Here is the text of the scarred rager's scarification ability:

Scarification (Ex): At 3rd level, a scarred rager can ignore 1 point of bleed damage per round. This amount increases by 1 every three levels beyond 3rd. At 15th level, a scarred rager can ignore 1 bleed effect each round. This ability replaces trap sense.

My question concerns the italicized portion. How does everyone else read this? What is a bleed effect exactly? For example, at 15th level the rager can shrug off 5 points of bleed damage a round. Say he gets sneak attacked by an 11th-level rogue with the bleeding attack talent, which deals 6 points of bleed damage. Does he take 1 point of bleed damage, or shrug it off entirely because it's the first bleed effect he's targeted with that round?

Or does bleed effect refer to an effect that deals non-hit point bleed damage? For example, a few creatures like the scarlet walker (Rise of the Runelords Anniversary Edition) deal ability damage which is explicitly called out as "a bleed effect."


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Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

No, I love the Advanced Class Guide. But maybe Occult Adventures will doom Pathfinder? Or whatever big hardcover comes after that? Or maybe Advanced Player's Guide was actually the end. Or wait, I meant Ultimate Magic. Ultimate Combat?

I'm pretty sure every hardcover has somehow been heralded as "the beginning of the end" for Pathfinder.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Sorry if this question has already been answered. I've been looking through the message boards to no avail.

The kineticist's base psychic blast ability is a spell-like ability. What level spell is it treated as? I'm talking the plain old blast, no wild talents at all. Would it be 1st level? Or scale with the kineticist's level? (For example: spell level = 1/2 kineticist's class level, maximum 9th level). This is pretty important for determining how the base kinetic blast interacts with spells like globe of invulnerability.

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