Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Generic Villain's page

Pathfinder Adventure Path, Campaign Setting Subscriber. 1,539 posts. 11 reviews. No lists. No wishlists.


RSS

1 to 50 of 1,539 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Campaign Setting Subscriber
Acolyte of Mushu wrote:


Ditto, and any other new robots mentioned please.

Spoiler:
As Demiurge noted, the pulsepounder is a robotofied cannon golem. Stats are mostly identical to the golem, except it has the robot subtype (first introduced in Inner Sea Bestiary, and has popped up a few times since then). As a result, it has an Intelligence score, skills, and feats. Instead of a cannon, the pulsepounder has a big ole' blaster in its chest. I don't have the PDF in front of me, but it's a darn cool variant monster.

The "clocktopus" is a repair drone. It's an animated object with the robot subtype, though its stats and abilities are novel enough that it's pretty much a brand new creature. Its purpose is to repair other robots, though it can throw down if necessary.

There's a robot whose purpose is to make contact with primitive (non-technologically advanced) cultures. The name escapes me. They're nothing too interesting, but are designed to look angelic. This fits in nicely with Unity's delusion that he is, in fact, a celestial messiah.

The director robot is a humanoid/tank centaur (tankotaur?) that directs other robots. Which you might have surmised from the name. They remind me a bit of higher end modrons, in that they can take over the programming of their lessers. It's implied that Unity uses director robots to indirectly keep tabs on the robotic soldiers that he lends out to the Technic League. Unity's reach ends at Silver Mountain, so the directors are his proxies.


Pathfinder Adventure Path, Campaign Setting Subscriber
Kalindlara wrote:


To the above poster asking about timelines: according to Numeria, Land of Fallen Stars, the Rain of Stars took place in -4363. The -3116 date is when a nameless Kellid chieftain set off a massive blast that wiped out his tribe, causing the remaining tribes to develop their taboos against technology.

Woops, my bad - good catch. So what I should have said was:

Earthfall was -5293 AR (10,008 years ago). Numeria's Rain of Stars was -4363 AR (9,078 years ago). So there were 930 years between the two events.


Pathfinder Adventure Path, Campaign Setting Subscriber
RCM wrote:

May I ask 2 questions, but how long after Earth Fall did the Divinity smash into Numeria.

Secondly what exactly enraged the old Androffa/Droffan deities (the Shoal) to lead them wipe out the Androffans ancient high-tech civilization.

Earthfall was -5293 AR (10,007 years ago). Numeria's Rain of Stars was -3116 AR (7,830 years ago). So there were 2,177 years between the two events.

Spoiler:
The exact cause of the Shoal wiping out Androffa's people isn't stated. As much as I can tell, the people turned away from their gods long ago and towards technology. Eventually some of the gods decided to have a revival on Androffan, and this ultimately lead some of them to wiping that planet's civilizations out. What happened in between the gods' return and their apocalyptic wrath? Unknown, unless I missed something.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
KaiserBruno wrote:
Any info on Androffa? I have this on its way but I cant hold back my hunger for lore.

No.

...

Seriously, next to nothing. James Jacobs has revealed far more about Androffa on the messageboards than the text that appears in this adventure. To put it another way, that planet is pretty much entirely incidental to the Iron Gods AP.

Try this (spoilers)

Or this (also spoilers)


Pathfinder Adventure Path, Campaign Setting Subscriber
Ayanzo wrote:

Oh snap. Did we just get a confirmation?

Nah, he has said there are lots of potential AP plots that may eventually be written. Off the top of my head: aboleths. Paizo saves all official AP announcements for conventions.


Pathfinder Adventure Path, Campaign Setting Subscriber

The Overlord Robot should have the cruelty facet, not the intuition facet. Cruelty is what gives it sneak attack.

Also, this adventure should have had more Dominion of the Black stuff. But I guess that's just an opinion.


Pathfinder Adventure Path, Campaign Setting Subscriber

Let me just add my voice to the choir singing the praises of this adventure. Definitely the best AP capstone since Sound of a Thousand Screams. My only disappointment was that

Spoiler:
The Dominion of the Black didn't show up in a greater capacity. Though I got a distinct Dominion vibe from the incredibly eerie Quiet Garden, which was, after all, developed with neh-thalggu technology.

I also loved

Spoiler:
Choek the giant id ooze. Was its illustration an Abyss (1989 film) reference?


Pathfinder Adventure Path, Campaign Setting Subscriber
RCM wrote:
Not all of us have gotten the final book yet, so please don't spoil it too much!

There's a spoiler tag. That's usually indicative of spoilers, so probably best to avoid this thread if you don't want those.

Anyway, here's my take.

Since Golarion is partially based on JJ's own campaign world (Androffa), and both experienced apocalypses roughly around the same time, I think the best approach would be to say that Androffans know as much about their ancient ancestors as Golarions do Thassilon and Azlant. Which is to say: most people have no idea whatsoever, a few have heard rumors, and a very small group - mostly scholars, sages, and adventurers - know what really happened.

There are mysterious ruins like Silver Mount on Androffa, and these sites would be treated exactly like Golarions treat Hollow Mountain or Xin-Shalast: forbidden, mysterious, cursed, and packed with treasure.

Yes, there are most definitely androids. Think of it this way: there are androids in Golarion, and (most?) all of them came from a few Androffan ships that crashed 9,000 years ago. Androffa, on the other hand, is an entire world that was most likely once riddled with technological wonders. It stands to reason that the number of androids on that planet would be vastly higher than those on Golarion, probably by several orders of magnitude.

How could your PCs get to Androffa? Well, I reckon they'd need to find a Stargate hidden somewhere in one of Numeria's ruins. Or find an archmage capable of casting interplanetary teleport, and ask him/her very nicely - probably requiring a pretty lengthy adventure for the favor. Or play through Iron Gods, then re-purpose the Divinity Drive's wormhole creating power to send them straight back to the ship's homeworld.


Pathfinder Adventure Path, Campaign Setting Subscriber

Really hoping this has a bit more Dominion of the Black stuff. Perhaps a high-CR alien lord in the Continuing the Campaign section?


Pathfinder Adventure Path, Campaign Setting Subscriber
Blackfingers wrote:
Am I correct in assuming that the robot on the front is** spoiler omitted **

Of course...


Pathfinder Adventure Path, Campaign Setting Subscriber

Nobility = Politics
Nature = Science
Planes = Metaphysics


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
HenshinFanatic wrote:
Generic Villain wrote:
*snip*
Getting away from that debate though, why call religious beliefs silly? Ignoring differences between my branch of Christianity and theirs, how is it silly to believe that you should love others whether they are kind to you or not? That life is precious and should be protected? Just because people aren't perfect doesn't mean they should stop aspiring to the higher ideals that religion provides.

You're right, "silly" was absolutely inappropriate. I was attempting to remain civil, but the reality is, the beliefs of these parents are appalling, heinous, disgusting, and various other iterations of bad. Because of their beliefs, they refused to give their child the love that she desperately needed. Their brand of Christianity is not "do unto others as you would have others do unto you." It's "I'm pretty sure I hate all the correct people, right God?"

My statement about the abortion lawn ornaments was an illustration of the judgmental nature of people in this area. So quick to take the hardest decisions that many young women have to make, and transform it into ghoulish propaganda. So quick to decide that being queer ain't right with God.

If there is a Hell (there isn't), these people will be in good company there.


Pathfinder Adventure Path, Campaign Setting Subscriber
James Jacobs wrote:

Not really. Maybe Haggenti, the demon lord of Alchemy, or perhaps Socothbenoth, the demon lord of taboo, or even Jubilex. There's no specific evil deity of drunkenness really. Maybe that's Bulmhan's influence on the game.... ;-P

In Children of the Void there's a story about Salicotal, a Duke of Hell interested in "the temptations of wine." He challenged Cayden to battle, and was promptly beaten to death with his own freshly torn off wings. Maybe he'll make a comeback? Assuming he finds those wings...

Anyway, hey James - I have some questions about intellect devourers. What is it like for the devourer who is inhabiting a host body? Does the devourer literally assume the creature's perspective, consciousness, etc., seeing out of the host's eyes, controlling the host's limbs as if they were the its own? Or is the devourer only indirectly in control, like the pilot of a large machine? Or maybe it's like a mind-meld, where the devourer is able to tap into the creature's (freshly eaten) brain, memories, skills, etc., while still retaining individuality?

How does it feel for a devourer controlling a host with animal-like intelligence? A host with Intelligence vastly higher than the devourer's own?

Thanks for any insights!


Pathfinder Adventure Path, Campaign Setting Subscriber
KSF wrote:

By now, I'm sure many of you have heard about the suicide of trans teen, Leelah Acorn. For those who haven't, this is worth a read.

Heartbreaking. Like I said when I posted about this on facebook, 2014 was a good year for the advancement of trans rights and acceptance, but there is still far to go.

I live in Kings Mills and went to the Kings school district. It is an utterly mediocre school designed entirely to cater to the average, with very little in the way of assistance for anyone who dares not squeeze into the proper demographic.

The community itself is intensely conservative, where you're either "good folks like us" or "one of them." There's a Baptist church on every street corner, with more than a few decorating their lawns with visual representations of how many abortions have occurred.

In short, this is an absolutely hellish place to be transgendered. Alas, all it would have taken for Leelah to survive - and prosper - is a supportive family. Nothing is more important than a safe place to recuperate after enduring this crap hole world's slings and arrows. But of course, "good folks" like Leelah's parents couldn't allow their child's well-being to get in the way of their ridiculous little religious notions. Perish the thought.

Screw Kings Mills and the vast majority of people in it.


Pathfinder Adventure Path, Campaign Setting Subscriber

I wasn't really expecting anyone to answer this because the question's kind of weirdly complicated. Fortunately, after a little work I figured out the formula for those rings:

(levels of summoned creatures * 100) + (cost of single use/day spell)

For example, the ring of summoning affinity (angel) adds one creature to the 3rd-level summon monster list, one 7th-level creature, and one 8th-level creature. Added up, that's 18 levels worth of creatures, which equals 1,800 gp.

The ring also allows the use of summon monster III once per day. According to the magic item creation rules (pg. 550 of the Core Rulebook), that equals 5,400 gp.*

Add the two results together, and you get the ring's final cost of 7,200 gp.

*The formula for this is (1,800 gp * spell level [3] * caster level [5])/5.


Pathfinder Adventure Path, Campaign Setting Subscriber

So here's the item:

.

Robe of Black Vistas
Aura: Moderate conjuration; CL: 9th
Slot: Body; Price: ****** gp; Weight: 1 pound

This silken robe is colored at the bottom with the vibrant hues of sunset, yet as the eye travels upward, these colors darken to deep purple, finally culminating in a midnight black hood. If the wearer can cast summon monster spells, the wearer adds cerebric fungus to the 4th-level list of monsters he can summon with those spells, adds lunarma to the 5th-level list, adds ugothokra to the 6th-level list, adds yangethe to the 7th-level list, and adds neshmaal to the 9th-level list.

Requirements: Craft Wondrous Item, summon monster IV; Cost: ****** gp

.

Any idea what it's price should be? I modeled it off of the various rings of natural attunement/summoning affinity from Advanced Class Guide. Some factors:

-It's a robe, not a ring. This should probably make it cost about 20% more than an equivalent ring.
-Unlike the assorted rings, the robe does NOT allow the wearer to cast summon monster III once per day. This should reduce its cost by... what, maybe 20%?
-Unlike the rings of summoning affinity, the robe allows its wearer to summon aberrations and plants in addition to outsiders. I'm not sure how much this should increase its price.

Anyone have any thoughts? I know I'm being real nitpicky trying to add up all these factors, and should probably just make it cost about 10,000 gp - comparable to the ring of natural summoning affinity (daemon), which adds far more options than my robe.


Pathfinder Adventure Path, Campaign Setting Subscriber

That's the second time I've done that. The messageboard homepage is a bit tough to navigate. Thanks though.


Pathfinder Adventure Path, Campaign Setting Subscriber

So here's the item:

Robe of Black Vistas:

Aura: Moderate conjuration; CL: 9th
Slot: Body; Price: ****** gp; Weight: 1 pound

This silken robe is colored at the bottom with the vibrant hues of sunset, yet as the eye travels upward, these colors darken to deep purple, finally culminating in a midnight black hood. If the wearer can cast summon monster spells, the wearer adds cerebric fungus to the 4th-level list of monsters he can summon with those spells, adds lunarma to the 5th-level list, adds ugothokra to the 6th-level list, adds yangethe to the 7th-level list, and adds neshmaal to the 9th-level list.

Requirements: Craft Wondrous Item, summon monster IV; Cost: ****** gp

Any idea what it's price should be? I modeled it off of the various rings of natural attunement/summoning affinity from Advanced Class Guide. Some factors:

-It's a robe, not a ring. This should probably make it cost about 20% more than an equivalent ring.
-Unlike the assorted rings, the robe does NOT allow the wearer to cast summon monster III once per day. This should reduce its cost by... what, maybe 20%?
-Unlike the rings of summoning affinity, the robe allows its wearer to summon aberrations and plants in addition to outsiders. I'm not sure how much this should increase its price.

Anyone have any thoughts? I know I'm being real nitpicky trying to add up all these factors, and should probably just make it cost about 10,000 gp - comparable to the ring of natural summoning affinity (daemon), which adds far more options than my robe.


Pathfinder Adventure Path, Campaign Setting Subscriber
Claxon wrote:


So? OMG I can't make this character as one specific class! The world is coming to an end! We must change the rules!

That was my first thought too, though with way less snark. No, the Pathfinder ruleset cannot make an exact copy of every sort of character in history or fiction, and from my perspective, that's a feature rather than a bug. Games are defined as much by their limits as their possibilities. I mean I'd love to play a game of chess where I could win by just hurling expired produce at my opponent until s/he concedes, but that might detract somewhat from the nuances of chess.

LazarX wrote:


Monks are lawful because they are created in monasteries. If you abide from a code you get from an organisaiton without, rather than within your own principles, then you're lawful.

It's also basically tradiion handed down through four editions of the game. The man you really need to ask that question will need to be reached via a Ouija board or seance.

I agree with your second statement much more than your first. You could easily have a monastic tradition of rogues, fighters, wizards, even barbarians if you wanted to stretch the concept, but that doesn't imply they'd all be lawful. Most of them? Sure, but there's always outliers.


Pathfinder Adventure Path, Campaign Setting Subscriber
Scythia wrote:


I'm glad they got rid of the challenge for rank (by level) aspects of the classes that had them. It got silly thinking that every PC was ultimately destined to be head (class name).

A vestige still remains in the Green Faith Acolyte prestige class from Paths of Prestige. To achieve levels 8-10 in that class, the character needs to challenge the regional archdruid, great druid, and grand druid, respectively.

I'm also glad there's no "must beat up another character of a rank higher than you to advance in level" restriction on the base classes, but I kind of like the option to still exist. I still have fond memories of Jaheira challenging the local Shadow Druid boss in Baldur's Gate 2. That was an optional side quest though, and Jaheira didn't have to complete it to increase her druid level.

Remember when only non-humans could multiclass? Man, earlier editions loved arbitrary nonsense.


Pathfinder Adventure Path, Campaign Setting Subscriber
Rynjin wrote:


Man I must have missed that Lawful only restriction on the Ninja class then.
Generic Villain wrote:


Also, just remembered that ninjas get ki. So there goes that theory.


Pathfinder Adventure Path, Campaign Setting Subscriber

At the risk of further devolving the thread into an alignment debate...

Again, in Pathfinder alignment really is a living, breathing thing. Gods, demigods, empyreal lords, the Four Horsemen, etc., are incarnations of pure alignment. Alignment manifests in real, tangible ways. You've got cursed helmets whose sole purpose is to change it, swords that hurt bad people worse than good people, spells that literally measure your soul and identify you accordingly, and so on.

So the idea that only people of a certain alignment can enter certain careers, shouldn't really be surprising. But then, if I'm reading people's statements correctly (and I'm very tired right now so blah), the real complaint is the seemingly arbitrary restrictions that alignment-limited classes like monk and paladin place.

But think of it this way. Wizards can't wear armor without burning a lot of feats, barbarians can't cast spells, [third example here]. Those are all concrete limits that draw far less criticism than alignment restrictions. But again, if we accept that alignment is as real in Pathfinder as a suit of armor or a cast spell, then it really shouldn't be such a deal breaker. It helps to distinguish classes in the same manner as limited weapon proficiencies, class skills, and hit dice.


Pathfinder Adventure Path, Campaign Setting Subscriber
StabbittyDoom wrote:


It all makes sense if you look at it like this: Legacy. Then Paizo goes "wait, that sucks" and makes all new classes follow a smaller set of alignment restriction (Druidic + Divine only).

Druidic + Divine only? Come again?


Pathfinder Adventure Path, Campaign Setting Subscriber

Perhaps the monk redo in Unchained will lose this particular legacy? The lawful never bothered me much, but I can see why some would find it annoying.

There is a barbarian-turned-monk in the Council of Thieves AP. And didn't Eberron have something similar? Like monks who went nuts and switched to barbarian? I never got into that setting, so I might be misremembering.


Pathfinder Adventure Path, Campaign Setting Subscriber
p-sto wrote:
If it was the ki then monks would lose their ki pool if they lose their lawful alignment. It seems like it would be better interpreted as maintaining the self-mastery to achieve that next level of skill.

Good point. Interestingly barbarians lose their ability to rage if lawful, but monks keep their goodies. I will echo Eryx_UK's thoughts that a monk's powers require a disciplined mind, though yes, in that case you'd think they'd lose most of their powers should they stop being lawful. At least the supernatural stuff.

Also, just remembered that ninjas get ki. So there goes that theory.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber

It's the ki. The martial artist archetype removes alignment restrictions, but also lacks ki. Why is ki lawful? Dunno. If I were to guess, I'd say, to channel ki, one has to be in a certain state of mind. Just as paladins need to be LG to use their powers, and barbarians can't be lawful to utilize rage.

In the Pathfinder world, alignment isn't just a vague abstraction - it has literal, real-world incarnations. You could think of it this way: the essence of good is sacred bonuses; the essence of evil is profane bonuses; the essence of law if ki; the essence of chaos is rage; and neutral doesn't get anything because screw 'em for being neutral (or I guess something to do with nature).


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber

Although I didn't like 3.5's Magic Item Compendium for a few reasons*, I did really appreciate how every item was given an "activation" line indicating how to... well, activate it. Very useful.

*It was magic item porn. Just vulgar, heaving loads of magic items all rubbing up on each other.


Pathfinder Adventure Path, Campaign Setting Subscriber
Angstspawn wrote:


God is definitely a trickster!

That, or human intelligence is a fluke that developed over a period of hundreds of thousands of years, without any concept of good or bad, only emerging because it happened to be the best for the species at that moment in history (and through a healthy dose of sheer chance). Not being snarky either - whether viewed through the lens of faith or evolutionary science, human intelligence clearly has both major advantages and potentially devastating drawbacks.


Pathfinder Adventure Path, Campaign Setting Subscriber

Maybe we can agree on this: the magic of the human brain lies in some barely-understood synergy occurring among neurons, dendrites, synapses, NTs, white matter, gray matter, and parts of the spinal cord, the likes of which human technology will probably never be able to fully replicate - at least not for a very, very, very long time.


Pathfinder Adventure Path, Campaign Setting Subscriber
Krensky wrote:

I'd argue that you're being too cynical.

But you're probably not.

Corporations took patents out on DNA. Yes, the Supreme Court kind of sort of told them they couldn't, but still gave them a lot of wiggle room. When it comes to big business, it is impossible to be cynical.


Pathfinder Adventure Path, Campaign Setting Subscriber

This adventure? It looks incredible. I've only skimmed through it, but it kind of blew me away. In short...

Spoiler:
It looks like the PCs get to bust down the palace doors and kick Kevoth-Kul right in his Little Sovereigns, then murder every last Technic Leaguer except for one who's kinda-sorta not evil.


Pathfinder Adventure Path, Campaign Setting Subscriber
Sissyl wrote:
2400:1 for 82944 processors? Compared to what, 1 billion neurons? Doesn't sound too far off to me.

About 85 billion neurons and 10 trillion synaptic connections.

The neurons aren't what make our brains amazing; its the synapses.


Pathfinder Adventure Path, Campaign Setting Subscriber

For those awaiting the singularity, here's some unfortunate news: Japanese and German scientists were able to approximate the human brain's computing power. However, it took 82,944 processors and 40 minutes to pull off something resembling 1 second of human brain activity.

Skynet looks to still be a way's off.


Pathfinder Adventure Path, Campaign Setting Subscriber

Anyone else bookmark Tiny Coffee Golem's link, with the intention of using it as soon as possible?

Yay for jerkholery!


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
bugleyman wrote:


Wow, really? I've heard Obama is out to destroy America, but not the entire human race. Though that does manage to up the level of political hyperbole, so that's noteworthy. :P

There is no hyperbole when you're this crazy.


Pathfinder Adventure Path, Campaign Setting Subscriber

If AI wants to end the human race, it's going to have some stiff competition. Environmental ruin, Spanish flu 2.0, nuclear war, Revelations, and Obama (or Hillary Clinton or maybe Elizabeth Warren in two years) are all - depending on who you ask - gunning for that honor.


Pathfinder Adventure Path, Campaign Setting Subscriber
Alayern wrote:
Dreaming Psion makes a good point. There's even a precedent for it in Rise of the Runelords Anniversary Edition (not sure about original adventure.) You would still need to prepare your spells at some point though.

Someone does it in Beyond the Doomsday Door as well.


Pathfinder Adventure Path, Campaign Setting Subscriber

3rd tier universal path ability "sleepless" (Mythic Adventures page 51).


Pathfinder Adventure Path, Campaign Setting Subscriber

If I had to guess...

Spoiler:

I'd say Divinity's exact size won't ever be revealed, and here's why: by keeping it undefined, that lets each GM decide for his/her own game what works best. Also, there's the question of how much of Divinity is still intact and explorable. Something tells me we won't get a firm percentage there, either.

All we know for sure is that Divinity was so large that its remnants can be found consistently over a country that's roughly 100,000 square miles. That tells me Divinity was at least a few cubic miles in size.


Pathfinder Adventure Path, Campaign Setting Subscriber

Nope, no actual measurements in any of the writings so far. In fact, I don't think there's been an approximation of its size more specific than "really really big."


Pathfinder Adventure Path, Campaign Setting Subscriber
Cthulhudrew wrote:

What's even more interesting (to me) is something else we learn about the Dominion in this adventure, to wit:

** spoiler omitted **

Spoiler:

In yet another post from James Jacobs, he mentioned that he wasn't ready to pin down exactly what the Dominion's gods were, but liked the idea of them worshiping black holes.

What I'm curious about is why the Dominion is hostile towards Lovecraft's gods. Yog-Sothoth has frequently been speculated as being a personification of the Dark Tapestry itself, but apparently the Dominion rejects that notion. Actually, maybe that's where the animus comes from; the Great Old Ones/Outer Gods claim - or rather, are claimed by others - to be the lords and masters of the void, but the Dominion sees no need for such "representatives." It could be like the difference between druids worshiping the god Gozreh and just revering nature itself.

To put it another way, the Outer Gods are certainly potent representatives of the Dark Tapestry, but even those potent entities can die - the void is eternal.


Pathfinder Adventure Path, Campaign Setting Subscriber
samuraixsithlord wrote:

Hmmmm they seem oddly similar to the Migo. Are they actively opposed to the Outer Gods and Great Old Ones or is it more of a passive agressive hate like the Migo.

Spoiler:

There are in fact mi-go in this adventure, and they are engaged in hostilities with the Dominion. For the PCs, this is not a case of "the enemy of my enemy is my friend" however.

Is it active opposition? Can't say for sure, but it certainly looks that way. In Valley, the Shub-Niggurath-worshiping mi-go are at war with the Dominion. In Dragon's Demand, the Nyarlahotep-worshiping grioths are at war with the Dominion. All told, this seems like a hot war rather than a cold one. What do the Great Old Ones and Outer Gods themselves think of the Dominion? James Jacobs shed some light on that. Also Here.

In short, it looks like the Dominion is actively hostile towards the Great Old Ones and their cults; the Great Old One cults are happy to reciprocate this hostility; the Great Old Ones and Outer Gods themselves see the Dominion as pawns, if they notice them at all; and all three groups hate people. Sucks to be people...


Pathfinder Adventure Path, Campaign Setting Subscriber
Fergurg wrote:

I got a better question: what makes it a communist comet?

It has a dim view of capitalism and doesn't like it when an elite few control the means of production. It believes that the comet proletariat must rise up against the asteroid bourgeoisie, and thus assure equal treatment for all sub-planetoid space rocks.

Standard stuff really.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
Lord Snow wrote:

And what if these perverts will eventually hold a pride parade there?

Challenge accepted. We will make Comet 67p fabulous.


Pathfinder Adventure Path, Campaign Setting Subscriber

Hey James. I loved Valley of the Brain Collectors, and have so many questions. But I'll limit myself to three - for now.

Question 1: First off, I noticed a slight discrepancy: the yah-thelgaad in the adventure is referred to as Lthoon on page 39, but that name doesn't appear again. All other instances refer to it as Dweller-In-Dark-Places. So what kind of naming conventions do neh-thalggu use? Is Lthoon the thing's given name and Dweller its title? Or was its name changed to Dweller at some point in the writing process, and Lthoon just left in there by accident?

Question 2: On the topic of the Dominion, there are several species mentioned such as the bah-thegga, bah-uurla, dehnolo, jah-tohl, chyzaedu, and haeshi-shaa. As far as I know none of these have appeared before. Is there any chance that the next time the Dominion rears its collective head in PF, we'll see some of these guys statted up?

Question 3: It's been repeatedly stated that the Dominion's masters are not gods like Cthulhu or Azatoth. That said, would you be willing to say what their approximate CR might be? Like in the 20-25 or 26+ range?

Thanks as always.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
Troodos wrote:
What's the scoop on ** spoiler omitted **

Spoiler:
She's a neutral CR 12 artificial intelligence loaded into a Compact AI Core - a technological artifact. In life she was a cyborg oracle of the ancestor mystery who had been "reincarnated" 112 previous times. Her past lives occasionally resurface, so she's a bit of a conglomerate. Her oracle curse reflects this.

She reminded me of GLaDOS in the potato.


Pathfinder Adventure Path, Campaign Setting Subscriber
Lloyd Jackson wrote:

Something I found interesting is the additional information on kytons and Zon-Kuthon.

I get what you're saying, and I noticed that as well, but I think it's more a matter of mutual interest than anything deeper.

Spoiler:
Indeed, the adventure text says as much on page 61, stating that Paajgat was recruited due to her skill and artistry with a razor. Besides both groups being into body horror, there's such a huge disparity between them: kytons are lawful evil fiends of shadow, torture, and self-perfection, while the Dominion is a loosely aligned empire of chaotic evil aberrations.

On the other hand...

Vasoov the loony Night Herald seer claims that he was born on "a sphere of living chains and iron claws." Could the living chains refer to chain-like biomechanical appendages? Or actual, magically animate chains? Because if it's the latter, that sounds awfully kyton.

So yeah, there's evidence for either side. The turd in the punchbowl for me is the huge difference in alignment, origins, and philosophies between kytons and Dominion...ers. Dominionites? Dominionistas.

*Edit: D'oh. Upon a second reading, I completely misunderstood your post. I thought you were suggesting kytons and the Dominion may be linked. But, since I sort of think they may possibly be, I'll leave the post as-is.

Good catch with the apparently free-willed you-know-who; I hadn't noticed that.


Pathfinder Adventure Path, Campaign Setting Subscriber

Hey James. On average, how many members would you say are in a medium-sized Night Herald cell? How about a tiny cell? Large?

Thanks!


6 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting Subscriber
nighttree wrote:
What's the scoop on the DOMINION ???

That's... not an easy answer.

Spoiler:

They're an intergalactic empire comprised of several species, with even more species serving them. Among actual members of the Dominion: neh-thalggu, yah-thelgaad (evolved neh-thalguu), rhu-chalik (from Lords of Rust), bah-thegga, bah-uurla, deh-nolo, jah-tohl, haeshi-shaa, and chyzaedu. Only the first three have been statted. The others are mysteries.

Some servant races include yangethes (from Dragon's Demand), intellect devourers, lunarmas, and neshmaals (from Pyramid of the Sky Pharaoh). They frequently ally with vespergaunts.

The Dominion is ruled by enigmatic beings with names like The-Five-Who-Speak-As-One and Infinity-Ceases-Now. Infinity is a gigantic amoeba housed (imprisoned?) inside a planet, and it spawns the raw material for shipminds. Shipminds are ooze creatures that control the Dominion's massive bio-mechanical ships.

Much of the Dominion's technology is bio-mechanical. They create/grow their creations on "fleshfarms" - enormous, nation-sized factories staffed by slaves who are both workers and materials. This is where whole planets' worth of creatures go to be processed. They are rendered into raw material for use in the Dominion's experiments and creations.

The Dominion is perhaps religious, though they seem to worship the Dark Tapestry itself. Black holes are particularly significant. They are actively opposed to the Great Old Ones and Outer Gods.


Pathfinder Adventure Path, Campaign Setting Subscriber
Todd Stewart wrote:
I would expect a majority decision in favor of equality for gay marriage. Probably 7-2 given the court membership at the moment.

Considering how SCOTUS ruled on the DOMA case, that's optimistic. Pope Scalia, Thomas, Roberts, and Alito were all pro-discrimination last time. If/when the case comes before them again, I'd be surprised if any of them budged.

Useless Speculation:
On the other hand, actually ruling in favor of same-sex marriage bans would, at this juncture, be such an obvious and blatant step in the wrong direction. It would also be a huge mess because of all the people that have gotten married since 10/6. Maybe those four Justices realized the case was lost after DOMA was struck down, and are ready to throw their hands up in defeat. That could be why they chose not to take any of the appeals from Circuit Courts that had previously ruled against same-sex marriage bans.

*Edit: Ninja'd by Celestial Healer.

1 to 50 of 1,539 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.