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Pathfinder Adventure Path, Campaign Setting Subscriber. 1,656 posts. 12 reviews. No lists. No wishlists.


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F. Wesley Schneider wrote:


Despite appearance, I don't think of Barbatos as being Lovecraftian. He's ancient and mysterious, sure, but the roll and place of the Great Old Ones is distinctly different in the campaign.

Oh I didn't think he was a Great Old One. Just Lovecraftian in the "ancient eldritch abomination" sense. Plus he's got the squid face.

After reading the KQ article, I have a much better handle on him. He's sort of like Hell's druid - which is awesome. Devils rarely interest me compared to most other evil outsiders, but Barbatos has got it going on.


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F. Wesley Schneider wrote:
Barbatos is... something else.

That's why I'm most interested in him. Appearance-wise he is sort of Lovecraftian, and his mysteriousness backs that up. His lawful nature and some of his interests... not so much. Definitely the most interesting of the bunch, if only because it's so obvious he doesn't belong. Oh, and his apparent humility is an awesome touch. No grand palace and robes of dripping gold and gems for this guy.

In fact, I just convinced myself to get the volume of Kobold Quarterly (#22) where Wes did a Barbatos writeup.


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To me, the Archdevil/Infernal Duke divide was useful from a metagame perspective, just as the Demon Lord/Nascent Demon Lord and Horseman/Harbinger divide. It told the GM who could serve as opponents. The lower tier were excellent capstone bad guys for non-mythic campaigns, while the upper tier did the same for mythic ones.

Now it's all muddled.

Still liked the book quite a bit.


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MMCJawa wrote:
Lotharct may have never been a really good baseline. He is after all on the run from Hell and thus presumably should have lost a bit of power compared to a duke who is still in favor.

Be that as it may, it still screws up the Archdevil/Infernal Duke, Demon Lord/Nascent Demon Lord, Horseman/Harbinger dichotomy.


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So I liked the book, but as has been pointed out, Furcas being CR 27 kind of messes things up.

Prior to this book, the only Infernal Duke statted was Lorthact from Inner Sea Bestiary. He was CR 25. Thus, I assumed the following equivalent power structure:

Top Tier (CR 26-30): Demon Lords, Archdevils, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Infernal Dukes, Daemonic Harbingers.

Now, however, I guess it looks like this?

Top Tier (CR 26-30): Demon Lords, Archdevils and Infernal Dukes, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Infernal Dukes, Daemonic Harbingers.

The problem is that Infernal Duke now fills both the top and bottom tier for devilkind.

If Infernal Dukes can range from CR 21-CR 30, and thus fill both the top and bottom tier - which now appears to be the case - there's the problem differentiating between them. For example, CR 25 Lotharct has "Infernal Duke traits," and Furcas does as well, but Furcas's are superior to Lotharct's. As befitting a creature that is essentially a demigod. Or to use a metagame example, a mythic-level opponent.

Now I guess there are two tiers of Infernal Dukes? Those between CR 21-25, and those between CR 26-30? It works I suppose, but there really should be some different title to differentiate the two Infernal Duke tiers. In my opinion.


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There's no herald for Zursvaater. I think that's the first time that's ever happened when a god is detailed in an article. (I'm only counting full-fledged gods; not Demon Lords/Horsemen, on account of them not having heralds).

Also, anyone recognize the stuff that the two ladies are throwing into the volcano? Piece for piece, that would be the weapons and armor of a certain graveknight detailed in from Ice Tomb of the Giant Queen. The Sihedron runes are a dead giveaway...


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Tychilarius?!?!?! I've been waiting for this moment since Elaine Cunningham's awesome Pathfinder tale!


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Samy wrote:

Thanks. So it's like, if a Sorc had Summon Monster IX, they could cast all Summon Monster spells while only spending one "spells known" slot on the highest level one?

(If undercasting applied to sorcs, that is.)

I reckon that's it.


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Samy wrote:
Okay, I've had it. What the frag is this "undercasting" that everybody constantly keeps throwing around.

From the playtest: "Undercast: Some psychic spells can be undercast. This means that the spellcaster can cast the spell at the level that he knows, or as any lower level version of that spell, using the appropriate spell slot. When undercasting a spell, it is treated exactly like the lower level version, including when determining its effect, saving throw, and other variables. For example, a psychic spellcaster who adds ego whip III to his list of spells known can cast it as ego whip I, II, or III."


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baron arem heshvaun wrote:


In PFS we call them Team Rocket.

Hah, I was this close to mentioning Team Rocket too.


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Set wrote:


On a more serious note, I'm intrigued to know if this book will give a little bit more information on evil organizations, like the Aspis Consortium.

I've been waiting for more Aspis info for years. They seem forever doomed to be butt monkeys to the Pathfinders' heroics (?), which is unfortunate, because they have so much potential. I'd love to learn more about the Board of Patrons and the two Executives, and the look at Conference Z in Occult Mysteries got me all a tingling.

At the very least, they could be as cool as the Zhents.


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Dragon78 wrote:
I noticed they didn't say what next weeks preview will be.

It'll be the kineticist. Or the mesmerist. Possibly the medium.


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I have to say, that artwork has me jonesing for more Vudra info. Fortunately we'll get a bit in the upcoming Distant Shores product, but I'd love the kind of treatment the Dragon Kingdoms got.


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PIXIE DUST wrote:
I would peg Cthulhu as a tough bugger for sure...

Nah, he's a wimp as long as you know his weakness.

(It's sailing vessels).


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Who's the toughest BBEG? Well there's technically an objective answer to that: Deskari from Wrath of the Righteous. Deskari could turn the tarrasque into his personal lapdog were he so inclined, and could probably kill every other BBEG at once in a few rounds. The thing is though, that by the time the PCs fight Deskari, they are 20th level with 10 mythic tiers. Essentially demigods.

So who's the toughest BBEG, taking into account the PC's level? I think Nyrissa from Kingmaker is about as tough as you'll find in terms of spellcasters.

Who's the toughest monster? Well, the Oliphaunt from Jandelay is challenge rating 30. He's sort of the tarrasque for mythic characters. By that I mean, the tarrasque was designed to be the most dangerous monster that normal, non-mythic 20th-level characters could take on. The Oliphaunt of Jandelay - a similarly gigantic, world-shattering monster - is probably about as tough as a party of 20th-level, tier 10 PCs can take.


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Orfamay Quest wrote:

...especially when they are lying to themselves as well.

That's always a possibility. But based on the sheer volume of threads I've browsed, on a pretty wide range of websites - some political, some religious - I think I have large enough sample size to rule out mass-self-deception.

Nothing I've done approaches proper research. (Yet). It's purely casual. Still, these are the patterns I've seen over and over. There's more than coincidence at work.


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thejeff wrote:

It's interesting, but you shouldn't rely too heavily on their stated reasoning and logic. Actual motivations are often different and even more interesting.

That's all I'm saying.

There's been a fair bit of research about how and when people deceive. People tend to be most deceptive when speaking, and most honest in writing. One theory is that once something has been written down (especially online) it cannot be refuted. Words, on the other hand, are fleeting. Subconsciously people may realize this, and so self-monitor for deceptions that could bite them later.

When you add the relative anonymity of the Internet, honesty - even (especially!) ugly honesty - becomes nearly risk-free.

Yes those two factors may cancel themselves out a bit, but I believe people are actually quite candid on forums like this. Consider: as anonymous as I am, I made sure to point out above that I'm not yet a licensed psychologist. I could've lied to add cachet to my argument, and no one would have been the wiser, but I didn't.

I am far more likely to believe an anonymous poster on The Blaze or Breitbart when he or she declares their motives for opposing same-sex marriage, than if I were discussing the matter face-to-face.


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Orfamay Quest wrote:


Granting that line of reasoning,.... why are discrimination or threats against LGBT people because God told you so more harmful than doing it for "state's rights"? Or the other way around, for that matter? The threat, the behavior, and the harm are identical.

A fair point. My only retort: I am fascinated by the way other people think. Their stated reasoning and logic are, for me, something to be analyzed and maybe even understood.

I don't expect everyone (or anyone, for that matter) to share my interest. Take it or leave it I suppose.


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thejeff wrote:
Focus on the threats and not the justification.

I agree. My example was an oversimplification to illustrate that understanding motive is important in its own right.


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The 8th Dwarf wrote:

3 years from now the equity laws will have settled in and become part of everyday life. There will be your wacko fringe loons who will bleat about it but the bealting will be drowned out by time - the great killer of everything.

In that three years the media will run stories that are mostly novelty, scandal, what ever sells advertising and as marriage equality becomes an everyday thing, it will get the same Coverage as marriage does now.... Boring celeb stories, and so on.

So my advice to homophobes is in time nobody will care about the crap you dribble from your mouth, so don't waste your time moaning and go and do constructive.

I absolutely agree on all points, but for the next 3 years, things could be ugly for the LGBT community. This is presently an open bleeding wound on the far right, and they are seeking something, anything to fight back with.


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thejeff wrote:

There's value in it, but it's also worth remembering that their stated reasons may not be their real reasons.

Which is where I think Haladir gets it right with "gay sex is icky". The vast majority of the rest of what you listed is what they say because they know that "gay sex is icky" isn't a good enough argument to persuade anyone.

I agree that a not-insignificant part of the anti-gay movement is attempting to couch their arguments in as palatable a way as they can.

That said, consider this: you have two people, both of whom despise all things LGBT. One claims his reasons are entirely biblical; he advocates prayer, excommunication, and proselyting to counter the queer "movement." Another takes the far-right conservative approach, claiming states' rights are at risk, revolution and/or secession is needed, and violence may be necessary.

Who are you more worried about? There's a good chance that both are just blowing off steam, airing their frustrations among like-minded people. But I can tell you who immediately strikes me as more likely to be dangerous.

As good as things are for the queer community, it is also time to prepare for what may become an ugly and even painful backlash. Not something that could undo the great step forward that we all took on June 26th, but very unpleasant all the same.

So know thine enemy.


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Haladir wrote:
Based on anecdotal evidence from every anti-LGBT rights person I've ever spoken with, the anti-LGBT argument seems to boil down to: "I think gay sex is icky. Here are convenient justifications for why my opinion should be imposed on everyone else."

Perhaps that's the overarching theme, but there's a lot of variety and nuance. It's easy to dismiss people who oppose same-sex marriage in one giant clump, but there really are a lot of different camps. Do any of those camps have legitimate, valid reasons to deny LGBT people their rights? Of course not. But there's value in understanding why someone believes what they do, if for no other reason than to prepare accordingly.


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Ambrosia Slaad wrote:
And discrimination in banking, housing, education, homeless resources, medical services, etc. It's not over yet, not by a long shot, especially with the recent court and legislative decisions recognizing a businesses' and individuals' paramount right to "avoid violating their deeply held religious beliefs."

It's not over, no. But still a day for celebrating.


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You burned down your house, faked your death, moved to a different hemisphere, and are now living under a false identity, but still yearn for some sweet sweet tabletop action.


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Dice used in casinos are specifically carved and weighted to give each possibility an equal chance of coming up. The dice most of us gamers use is not. It's just injected plastic. As such, there's a definite possibility that a given die favors certain faces.


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Kalindlara wrote:

That said, Bestiary 5 should scratch your itch nicely! ^_^

Oh I'm quite satisfied with the selection of Mythos-type monsters present in Pathfinder. What I want, is a way for a character to summon those horrors from beyond and have them do his/her bidding.

I can only hope that one day, Paizo puts out an adventure - or, Cthulhu willing, an Adventure Path - where cultists of Things That Should Not Be are the main antagonists. Cultists who, with a spell, can call forth gugs, mi-go, lunarmas, and whatnot.

For what it's worth, there is already an option like this. It requires a spellcaster to have a section of the book Secrets of the Dreaming Dark, from Occult Mysteries. But I'd like that same ability in feat or archetype form.


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Kalindlara wrote:

Unfortunately, not that I recall. I'd love to see more of that myself. ^_^

Thanks. And crud. When I read "...benign or malevolent, divine or alien" in the description, I was hoping that alien meant actual pop culture aliens.


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Major_Blackhart wrote:

Hmm, part of me wonders, as Ungarato was insanely powerful due to being mythic, whether or not Zutha himself had some mythic power as well. Supposedly not, because he's beneath Karzoug in power according to word of god, but part of me seems to believe that Runelords abhor the idea of having servants that are more powerful to them in some fashion.

If that's not the case here, then Zutha himself must be incredibly pragmatic in that regard.

To add to Deadmanwalking's post above, I believe James Jacobs mentioned that Zutha and Belimarius (the two Runelords weaker than Karzoug) could, in theory, have some mythic power. For example: Zutha could be an Azlanti lich necromancer 17/tier 2 archmage, and still technically be weaker than Karzoug. (His CR would be 20 - 16 for class levels, 1 for mythic tiers, 2 for lich, and 1 for Azlanti stats and PC-grade equipment).

I don't have the specific post on hand so I may be misquoting, but even if I am, the math holds up. That said! The consensus seems to be that only Xanderghul and Sorshen had mythic tiers.

More likely, Zutha is a CR 20 lich. That would make him an 18th-level necromancer with a +1 to CR for having Azlanti stats and PC-quality gear. Interestingly, that would make him weaker than both Thullos and Ungarato.

So how could Ungarato be stronger than Zutha? Consider the possibility, which is absolutely hinted at in the recent graveknight article, that Ungarato is still "alive." If that's the case, he's been kicking around for ten thousand years - more than enough time to gain considerable power.

archmagi1 wrote:
Here's a thought. The Whispering Way. Could it have been evolved from some of the ruins of Zutha's kingdom?

Consider this: there is a temple of the Whispering Way on the undead-infested planet of Eox, called the Church of Silence. Although there's no indication when it was built, it is noted that "...the path of perfection through undeath was followed long before that mortal [Tar-Baphon] took his first breath."

This suggests to me that the Whispering Way doesn't have a singular founder, like Diabolism. It has existed since mortals first learned they could achieve immortality of a sort via undead, and is followed in some form or another on many different worlds.

*EDIT: Just thought of something. There is an Eoxian lich in the adventure Asylum Stone; or rather, the simulacrum of an Eoxian lich. The original (Maligast) was an ally of Karzoug. That tells us that Eox's mass lichification occurred at least prior to Thassilon's downfall, which would again suggest that the Whispering Way preceded Zutha. Or heck, maybe even that the Whispering Way began on Eox and was spread to Golarion via these ancient interactions.


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Is there anything for Old Cultists or Night Heralds? Anything to summon weird aliens or aberrations?


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Major_Blackhart wrote:
I wonder if the horse graveknight summons a rider to mount it.

He does indeed. No rules are given for it though.


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Jim Groves wrote:


I have no idea, speaking honestly. I have a cop out answer and my real answer. I'll offer both because they both have an element of truth:

Not the answer I was looking for, but it's a fair one. I know the style of this adventure (as well as Forge of the Giant God before it) hinges on there being too many giants to face head-on. I would also guess that the "PCs take on a huge horde of giants" part will come in the third act.

It was more a matter of curiosity - attempting, as you said, to come up with a ballpark number of giants needed to conquer large swaths of Avistan. Which in retrospect isn't a very fair question. But still!

Rambling:

A similar approach was used waaay back in Fortress of the Stone Giants. There, Mokmurian's army was comprised of: 2 frost giants, 40 hill giants, 1 jotunblood hill giant, 50 ogres, 122 stone giants, 1 taiga giant, and 2 trolls. This number includes unique NPCs, as well as the 2 stone giants encountered at the end of Hook Mountain Massacre. I did not include the Kreeg ogres in the count. Also, there is no mention of how many stone giants belong to the Kavarvatti tribe camped around Jorgenfist, so I just averaged the other 4 stone giant tribes and used that result (18). I also only included giants in these numbers; no dragons, lamias, etc.

Mokmurian's force is large enough "...for a massive attack on the human-dominated lands to the south." Exactly how formidable would such an attack be? We can't say for sure, but Mokmurian has been gathering this force for years, and he is a very intelligent and capable leader. Another important note: it is said that, were Karzoug to gather his own forces after being freed, the Runelord's army would make Mokmurian's look "...like a ratty band of mercenaries." At its height, Xin-Shalast had a population of 34,680 giants.

So! Volstus hopes to attack and eventually conquer nations abutting the Mindspin Mountains, which would include Varisia, Belkzen, Nirmathas, and Nidal. A force like Mokmurian's could certainly get him started, but to truly enact his plans, he would need an army several orders of magnitude larger.

With all that in mind, I would very tentatively suggest the following populations:

Minderhall's Valley
100 stone giants
60 hill giants
60 cave giants
20 ogres
20 trolls
20 ettins

Skirgaard
100 frost giants
50 hill giants
50 cave giants
50 ice trolls
20 ettins
20 cyclopes

Would this be enough to invade, conquer, and subjugate the entirety of the Mindspin region? Or even a single nation? Not a chance. It would, however, be an incredibly effective vanguard.


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(Time the second, in a more appropriate forum)

A question: roughly speaking, how many frost giants (or just giants in general) would you say are currently active on the plateau?

I know the adventure is structured specifically to avoid a "PCs vs. every last giant" scenario, so the number is kept intentionally vague. But for purely story-based reasons, I'm curious what kind of force the big guy is assembling, even just unofficially.


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Jim Groves wrote:


Thanks for the comments G.V.! I appreciate the feedback!

Glad to be of assistance.

And now, a question: roughly speaking, how many frost giants (or just giants in general) would you say are currently active on the plateau?

I know the adventure is structured specifically to avoid a "PCs vs. every last giant" scenario, so the number is kept intentionally vague. But for purely story-based reasons, I'm curious what kind of force the big guy is assembling, even just unofficially.


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Jim Groves wrote:

Anyway, there's lots of murder, mayhem, and magic between the covers! Any thoughts about what is inside?

EDIT:Innuendo is like gum on a theater floor. You step in it despite your best efforts.

I liked the graveknight article; a nice companion piece to the lich article back in Carrion Crown. In fact I accidentally posted the following in Shadow of the Storm Tyrant:

I'm dumb:

If you know your Thassilon lore, each Runelord had a champion who wielded one of the Seven Swords of Sin. Runelord Zutha's champion, first mentioned in Artifacts and Legends, was called Ungarato. He now officially has stats (though is not statted):

CE male human graveknight barbarian 12/fighter 7/marshal 4.

That means he is at least challenge rating 22 (and likely 23, if his equipment is PC-quality) - making him quite a bit stronger than Zutha!

As for the adventure itself? I liked it overall.

Spoilers:

Positives
*An interesting variety of opponents. Frost giants and winter wolves were expected; necromorphs and a daughter of Urgathoa were not. The svathurim/dullahan hybrid in particular was a nice touch.
*I liked the tension between the Thremyr-worshipping old guard and the Urgathoans. The suggestion that even thoroughly evil frost giants are creeped out by undead.
*Liked the mechanic where, if the PCs mess up too much, Skirkatla sends powerful creatures to hunt them down. The fact that one of those creatures is more powerful than Skirkatla herself is also a cool touch.
*Good effort towards realism. A not-insignificant part of the adventure deals with how such a large group of giants stay fed.

Negatives
*It felt a bit too similar to the last adventure. As in: go to a remote giant-infested wilderness, do some sandbox-y adventuring, then end up in a large dungeon with the Big Bad.
*No explanation for why Skirkatla has a dead bird stuck to her helmet.


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Aaaand you know I just realized I meant to post the Ungarato thing in the Product Discussion of Ice Tomb of the Giant Queen. The one with the graveknight article and all. Woops.


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Major_Blackhart wrote:
Ungarato being mythic rank 4 essentially makes me wonder if he's really dead and his essence is trapped within the sword of sin. Now I'm thinking that maybe it's not his essence within the blade at all. That would be interesting, he's still around and kicking 10 millennia later, guarding his third of the gluttonous tome and wielding the sleeping blade.

The article is intentionally vague on Ungarato's current condition, noting only that he might have been defeated or even destroyed in the past. He also might still be "alive" and kicking, holding both his Sword of Sin and one-third of Zutha's booklactery.

This possibility would contradict the Seven Swords of Sin entry in Artifacts and Legends, which is much more firm about Ungarato (the person) falling and being absorbed by Ungarato (the sword).


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Tangent101 wrote:
Eliminating the Free Will of any sentient creature, even an evil and rapacious one like a red dragon, is an evil act.

Tell that to the countless PCs using charm person, dominate person, etc. on the giants throughout this AP. I think they would respond with something to the effect of "These are evil giants planning on slaughtering, enslaving, and otherwise conquering peaceful people. If we can stop them, and one of our tools happens to be magic that eliminates their free will, it's for the greater good."

They'd have a solid point.

*EDIT: Hoping I didn't just start a "what is the nature of evil" philosophical thing on a perfectly good blog. So, gonna just step away.


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Here's a fun Thassilon spoiler unrelated to the adventure itself:

Spoiler:

If you know your Thassilon lore, each Runelord had a champion who wielded one of the Seven Swords of Sin. Runelord Zutha's champion, first mentioned in Artifacts and Legends, was called Ungarato. He now officially has stats (though is not statted):

CE male human graveknight barbarian 12/fighter 7/marshal 4.

That means he is at least challenge rating 22 (and likely 23, if his equipment is PC-quality) - making him quite a bit stronger than Zutha!


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Man oh man, what party would willingly give up an

Spoiler:
orb of dragonkind

That beaut can be put to use even if you're lawful good. You could pretty much use the thing to tame or even cleanse an entire chromatic bloodline. Of course, as a certain purple-haired elf of ambiguous gender learned, there can be unforeseen consequences when dealing with dragons.

On the other hand, imagine if some of the PCs are evil - or just neutral-selfish. They could take the resources left behind by the BBEG, and pretty much jump-start their own empire.


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Cat-thulhu wrote:
I assume he's flying, hovering in readiness to use his hopefully awesome Magus powers!

What makes you think magus? Was that mentioned somewhere? If you're just guessing, then I could definitely see you being right - I could also see him being a sorcerer/eldritch knight, or even a non-spellcasting class like fighter. His floating stance could be thanks to a magic item or custom ability.


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He's also wearing a, uh. Hmm. A skirt. I mean I guess you could say that's a kilt, if kilts were breezy and diaphanous.

I actually like the art. It's just absolutely not what I was expecting - which is not a negative by any means. Also didn't expect the guy to use what looks like a falcata.


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So I don't usually comment on art, but am I the only one who thinks the giant on the cover is... I don't know, a little feminine? Maybe even delicate? Not at all the face, but the way he's standing, his narrow frame, the oddly revealing armor, the spindly fingers? Hmm.


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lemeres wrote:
tonyz wrote:

Halfing as the Ruler Behind the Throne -- a clever jester, a prime minister, a villain who needs to be counter-manipulated as well as just outfought.

A powerful sorcerer or oracle (or even a mystic theurge build), or even a bard, would be right up their alley. And no one would expect it, particularly if he showed up earlier and helped the PCs a bit...

Bah. Just saying 'he is a caster' and being done with it is boring.

While I am all for making a halfling/gnome spellcaster to put some fear in the PCs... yeah, I agree that it would be the most ballsy to make one into a straight-up combatant, whether melee or ranged. I mean the PCs will fear an anchovie if it can cast finger of death. It's a whole other thing to make them legitimately respect a Small character with sharp stabby bits.


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Unfortunately, due to the extra stuff coming out next month and the increased price, something's gotta go. Please cancel my Roleplaying Game subscription.

Thanks.


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DM Beckett wrote:
Looks like it changed from early June to late June. :(

The early/mid/late designation is for subscribers. Subscribers will start to receive their order next week, so it's still early June for them. Non-subscribers have to wait 2 weeks. It's one of the perks of subscribing.

If subscribers get their stuff late in the month, you would have to wait until the next month to get a PDF.


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Major_Blackhart wrote:
I would one day like to see an AP that doesn't feature the Runelords themselves, but rather a Rune Giant overlord building a massive force, dominating giants, etc.

It's not an AP, but a rune giant fighter by the name of Graithzog Ebonrunes is doing just that in the Xin-Shalast chapter of Lost Cities of Golarion. He's essentially picking up the pieces after

Rise of the Runelords Spoiler:
Karzoug got wacked.


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Greylurker wrote:

Have you taken a look a John Wick's Wicked Fantasy setting.

The Halflings in that world have a base class all their own called the Butler.

That sounds incredibly cool. You definitely painted a picture - I'll have to check that out.


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Rage. Unbridled, seething, maddening rage. It even scares me...

How dare you steal my Avatar of Nothingness? My Paragon of Entropy? The Void Incarnate, a mirror held up to the vacuous sham we call reality.

Bah. Bah I say!


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cartmanbeck wrote:
Can't wait to see what people think of my contributions to this one!!

No need to wait! Just uh, go ahead and tell us everything you did. Any maybe what everyone else did too. So we have something to compare.

Yup, that's what I would do.


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Kobold Cleaver wrote:
Ever seen the Leprechaun movies? Classics of their time.

That series was a special kind of insanity. You know they could never make something like that today - especially the outer space and 'in da hood' ones.

Nargemn wrote:

There is one great halfling evil character I can think of.

** spoiler omitted **

I think she is a fantastic villain if played well, and can even be redeemed by particularly hard headed PCs.

Ah, I forgot about her. A few other halfling/gnome villains from the AP line:

Spoilers:

-Aberten Vittershins, halfling sorcerer/harrower from Infernal Syndrome.
-Luonim the Vast, gnome bloatmage from The Asylum Stone.
-Jabbyr, the axe-crazy gnome from Escape From Old Korvosa.
-Tamir, the halfling wizard from The Jackal's Price.

But honestly, those four (plus the few others noted above) are all I could find in the AP line. It's kind of eye-opening how few gnomes and halflings there are.

And just so we're clear, I personally don't have a problem with this - I'm not trying to lobby Paizo to include more little people. But when you consider the sheer number of villainous NPCs that have been statted in Pathfinder, it is striking how few of them are gnomes or halflings.

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