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Man in Battle

General Dorsey's page

179 posts (3,556 including aliases). 22 reviews. No lists. 1 wishlist. 1 alias.



1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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Well Done!

*****

I really like this book. There's a feat for every domain in the Core book which modifies how the channel energy class feature works. For the ones that it's important to know, you are told whether Selective Channeling works with it or not. There are several feats that modify the channeling ability that aren't domain dependent. You can change the shape from a burst to a cone or line. There is one to turn it into a ray. There is also one that allows you to use two channels at the same time. It's really easy to implement for the players and GM.

I really look forward to a sequel. I would love to see more domains from RGG games, feats that focus on subdomains, improved versions of the feats, and more ways to change the way channeling targets.


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Quick! Take your time and read this!

*****

I was hesitant to buy this. Not because I thought it would be a bad product but because I had to wait until payday. After slowly pouring over it, I have concluded that this is a great addition to my game.

First off, Distorted Speed will see use if only for the charging as a standard action ability. However, the other abilities are extremely useful and will add some interesting tactics to combat.

Marathon of One is an interesting metamagic feat that reduces the spell level and I can certainly see that coming into play for a certain magus in our group.

Master of Speed is definitely something I can see being used often. Being able to adjust the initiative results to suit the party can't be overlooked.

Overlord of Speed of speed is a unique way to slow the enemy and speed your allies. I think it may be hard to pull off in some campaigns, but I can't see someone not trying because of it.

Unrestrained Spell is another metamagic feat that is actually useful. I can see it being combined with several other feats and spells for more versatility.

I have been overwhelmed with the quality of Bullet Points. SSG and Owen have really gone far to change my perception of what to expect from a third party publisher. If you are wondering if you should try out their products, I highly recommend them. Grab a Bullet Point and see what you think. In fact, grab this one. You can skip your coffee today and buy three others too!

Bob_Loblaw


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Love it

*****

So my favorite all time character I played was in 2E DnD. He was a militant wizard. For those who don't know, it was a kit (basically an archetype). He was an invoker (now called an evoker). I loved playing him so much. I have converted him a few times as new products came out and I have been able to find a closer match to what I wanted from the character.

This product brings me much closer to that vision. I didn't buy it for that though. I bought it because I have a magus in the party and I thought he might see some use. I was right. He will have a lot of fun storing spells in his weapon, giving penalties to saving throws, and giving himself a bonus to hit and damage in the process.

Now that I have bought this, I felt compelled to get the archon class. Isn't that what a great product does? It makes you want to get more great products.


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Take That! Ok, I think I will!

*****

The very first feat that caught my attention was Soak It Up. If you are looking for a lot of hit points, this feat will get you there. I also really like the idea of using your Armor Check penalty as a bonus to your CMD. If you have a character that has a low Will save but lots of armor, you will find Helmed Confidence to be very useful. I can see Shield Crush being used by sword-and-board fighters (and you should pick up that PDF too).

You don't need to have the armiger class to use these feats. It wouldn't hurt to buy that one too though.


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Interesting

*****

I really like this. I really like the idea of a barbarian being able to use some rage powers without actually having to rage. This Bullet Point gives you access to some of them. You still need to have the power but you don't actually have to rage. One of them lets you use that power for 10 minutes. Not bad at all.

Sudden Rage would be a scary thing to see in anyone. The barbarian being able to rage and add his new Constitution score to his initiative should give anyone pause (and probably does that's why he moves up the initiative chain).

I also love the idea of a melancholy barbarian. The feat is decent as written but it's the concept more than the mechanics that move me on that one. I always look for new ways to view old characters. This collection does that.


1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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