Full Name |
Dr. Gellius Krupt |
Race |
Human (Chelaxian) |
Classes/Levels |
Alchemist (vivisectonist) 5 (Init +2; AC 17, t12, ff15; hp 18/41; F+6/R+6/W+1) |
Gender |
Male |
Size |
Medium |
Age |
24 |
Special Abilities |
see stat block |
Alignment |
CN |
Deity |
Atheist |
Location |
Away and abroad |
Languages |
Common, Draconic, Dwarven, Elven, Infernal |
Strength |
12 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
19 |
Wisdom |
10 |
Charisma |
8 |
About Gellius Krupt
Physical description: Gellius stands about five feet, seven inches tall, with a thin wiry frame. His features are typically Chelaxian, with sharp features, pale skin, and black hair with a pronounced widow's peak. His eyes are gray, and often show an intensive focus that is almost frightening.
Initiative: +2
AC: 13, touch 12, flat-footed 11
HP: 41 Current HP: 18
Base Atk +3; CMB +4; CMD 16
Fort +6 (+10 vs poison), Ref +6, Will +1
DR 3/- vs. ranged piercing weapons
Melee: mwk dagger +6 (1d4+1/19-20) or
silver dagger +5 (1d4+1/19-20) or
walking stick +5 (1d6+1)
Ranged: blowgun +5 (1d2 plus poison)
Class Abilities:
sneak attack +3d6
Brew Potion
mutagen
Throw Anything
poison use
swift alchemy
bleeding attack (rogue talent substituted for alchemical discovery)
Torturer's Eye (adds deathwatch to formula book as 1st level extract)
Cruel Anatomist (uses Knowledge(nature) in place of Heal)
feral mutagen (gains 2 claws (1d6) and 1 bite (1d8) attack while mutagen is in effect)
lingering spirit (-24 hp for death, 19 total Con damage for death)
Extracts per Day: 2nd--2(1 prepared, 1 open slot), 1st--4 (3 prepared, 1 open slot)
Formulae: 2nd--alter self*, fire breath*
1st--ant haul, comprehend languages, cure light wounds*, deathwatch, expeditious retreat*, negate aroma, shield*, touch of the sea, true strike*
Skills: Appraise +12, Craft(alchemy)+12(+14 for crafting), Craft(poison)+12, Disable Device +12, Knowledge(arcana)+12, Knowledge(nature)+12, Perception +8, Sleight of Hand +10, Spellcraft +12
Feats: Combat Expertise, Extra Discovery, Improved Feint, Weapon Finesse
Languages: Common, Draconic, Elvish, Osiriani, Tien
Gear: Masterwork backpack, alchemist's kit, portable alchemist's lab, masterwork quilted cloth armor, abacus, journal, inkpen, 2 vials of ink, healer's kit, alchemical solvent(2), bloodblock(2), smelling salts(2), smoke pellet(2), soothe syrup(2), antiplague(2), antivenom(2), masterwork dagger, alchemical silver dagger, walking stick (masterwork club), potion of resistance, 2 potions of cure light wounds, blowgun and 40 darts, 3 doses of blue whinnis (DC14, injury), 2 doses of oil of taggit (DC15, ingested), bedroll & blanket, 3 sunrods, hourglass, 10 pieces of chalk, chalkboard, waterskin, 1lb. of soap, 2 belt pouches, signet ring w/ poison compartment, 4 empty flasks, 2 flasks of acid, 2 flasks of alchemist's fire, 20 tindertwigs, artisan's tools (vivisectionist's kit), thieves' tools, 3 torches, flint & steel, 1gp, 2sp, 5cp