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Sabina Merrin

Geistlinger's page

Pathfinder Adventure Path, Cards, Companion, Maps Subscriber. 756 posts (818 including aliases). 3 reviews. 1 list. 7 wishlists. 14 aliases.


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The party were fighting a sorcerer, and were all too close for the party's wizard to risk casting most of his spells (most of them are attack spells, and with so many people in melee, he's risk hitting one of the other party members). However, he did have some cantrips available, specifically, Shadow Bite.

The wizard cast the Shadow Bite on the sorcerer. On a failed Fort save, it forces a Concentration check if the target is casting a spell (he wasn't), 50% chance to make them drop anything they were holding (empty handed), and makes them fall prone if standing, or stand if prone.

I knew there was next to no chance of success, with the sorcerer's Fortitude save, and the low save DC of the cantrip, he'd only fail on a one, but the wizard went ahead rather than sit around doing nothing.

I roll the save. 1. -_-

So, he basically cause the sorcerer to experience the effects of a bite, on shall we say, a sensitive area, and the guy fell prone. Which gave the rest of the party some nice bonuses to hit and let them finish him off that much quicker.


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You also might look into Horrorclix: The Lab.


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Maybe Paladin with Unsanctioned Knowledge to get Unadulterated Loathing


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Everyone knows the Paizo Warehouse is bigger on the inside.

>_>

Perhaps I've said too much.


1 person marked this as a favorite.
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Rochefort. Isn't that a smelly kind of cheese?


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Thank you. :D


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I just got my authorization email, and the Pathfinder RPG: Strategy Guide wasn't in the order. I know I ordered it, because it's been sitting in my pending orders since November. :)

Can someone poke it and see what's holding it up?


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Currently, I'm working on a Clockwork Chibi Pony from Impact Miniatures, latest Kickstarter, and a Reaper Bones Bat Swarm.

I'll post some pics once they're done.


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My players always leave their character sheets at my place. I've never asked them to, it just makes the most sense for all involved. However, I also don't have any shenanigans happen to the characters between sessions


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KaeYoss wrote:
Lobolusk wrote:

coconut!!!!

Real life

Cashier: "Sorry we're out of big macs, would you like a McChicken instead?"
Lobolusk: "Sure, that's alrCOCONUT!"

Even better...

Cashier: "Would you like nuts on your sundae?"

Lobolusk: "No, thanks, just coconut."

On topic:

The worst GM I ever played with was ...

Me

Mary Sue/Marty Stu DMPCs ... check

Taking away player agency (while not directly, I allowed another player to, so) ... check

And other more egregious sins.

Fortunately, I've grown up quite a bit since the bad old days. :)


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Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are standard actions unless otherwise noted.

A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated.

Using a supernatural ability is a standard action unless noted otherwise.


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I ban bans, but not Ban.


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I'd model her after Steven Wright.


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Shouldn't that say New Releases in March? :)


3 people marked this as a favorite.
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I ban players, they just get in the way of my epic storyline.


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Hobbun wrote:
davrion wrote:
Kind of like the sarcophagus opens up to reveal it's contents (the mummy), I wish that the chest lid opened to reveal its contents - treasure (or mimic teeth if you're unlucky)

Erik did say in the blog:

“In a manner of speaking”, when his work colleagues asked him if the chest opened up. So it sounds like it may open up in some aspect.

I figured he was referring to the mimic in the set.


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Because the release date for the hardback got moved.


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I'm beginning to think this book is never going to come out. T_T


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That's the 5th edition version of the spell, the original text is closer to what's in the link I provided upthread. The effects in the one I linked are the same as the second edition one.


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dot


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Here's a link to what appears to be a version of Chromatic Orb (along with several other spells) updated to 3rd edition D&D rules.


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Yes, using the feat you prepare the spell with it ahead of time, if you are a caster that prepare spells. So, for example, a Magic Missile using the Silent Metamagic feat, would be a Silent Magic Missile and would be placed in a second level slot.

Rods you use as you cast the spell, so if you had a rod of Lesser Silent Metamagic, you could cast any of your 1st through 3rd level spells as a Silent spell, but only 3 spells/day.


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Shane LeRose wrote:
Would smurfs be tiny or diminutive?

Sumrfs are three apples high (which looks to be about 6" from what I can tell from the pictures of Gargamel having caught some), so diminutive.


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I smurfed a smurf, but the smurf I smurfed, wasn't the smurf I smurfed I smurfed. If the smurf I smurfed I smurfed had been the smurf I smurfed I wouldn't have smurfed so much.


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New update on our villains' shenanigans.

Spoiler:
Our villains are in Eiramanthus's lair on the mission from Chargammon. In the brass dragon's lair, they encountered the Carnivorous Crystals. During the fight, the godling used his divine weapon, which does sonic damage to attack the oozes. He gets three attacks, which resulted in a hit, and two critical hits. The first hit followed by the critical downs one (doing enough damage to kill it and thus avoid the splitting), and crit result included transposition, which caused him and the now dead crystal to switch places on the battlefield.

This left him in position to reach the final crystal, which was also critted. This crit resulted in petrified, which after a failed Fortitude save, turned the crystal to stone. O_o


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Thank you.


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D4's are easy to spin if you know how. :P


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As it says in the thread title, please cancel my campaign setting subscription.


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Justin Franklin wrote:
Has anyone come up with a good way to store/organize the cards? I am trying to figure out a way to both make them accessible during play and in between sessions.

You could sleeve them up and put them in a CCG deckbox (something like a Command Tower Deck Box). Then, if you want to make it easier to find some you use often, you can attach some Post It Tabs to the sleeves on the cards.


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You know the DM is out to get you when the party encounters 13 wandering Asmodai.

Spoiler:
A group of 13 of Asmodeus.

One of the guys I used to play D&D with in college was fond of that one.


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For Eternal Wands, you needed both Craft Wand and Craft Wondrous Item. I'd suggest going a similar route with this, i.e. require both Scribe Scroll and Craft Wondrous Item to make them.


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Thank you.


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I'm having the same trouble Ross is. My subscription is showing as being shipped Priority Mail. It's fine if that's the way it has to be shipped, but I thought I'd let you all know in case it was supposed to be fixed and wasn't somehow.


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I figure the damage dealt is negative energy damage.

As to if it were wielded by undead, reading the spell description again makes me think that (at most) the target would take damage equal to the relevant ability modifier of the caster.

My reasoning is that, since undead (and undeadish, like dhampirs) take no damage from negative energy, there is no damage there to be shared. However, since it adds the ability modifier to the damage suffered by the target, they would suffer that. (0 + x = x)


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This is relevant to my interests. XD


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We're playing mostly 3.5 rules, with a few added Pathfinder things (traits, the Mighty Godling class, and a few spells, mainly).


1 person marked this as a favorite.
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So, in our last session we had a fine example of tag team chicanery.

Minor spoiler:
The vampire Favored Soul of Loviatar and drow Rogue/Red Mantis Assassin teamed up to trick a group of monsters making a shakedown attempt.

Neither are especially focused on social skills, though they both have fair values in Bluff (a 15 and 10, respectively).

So, a group of bugbear, ogres, and an ettin, all members of the army the PCs are allied with, decided to try to shake them down. The monsters were in way over their heads, as the PCs are 13th level. I expected them to just destroy the fools and move on. Little did I know...

The biggest (and dumbest) ogre, demands a toll of 50 gold apiece from the PCs and their assorted cohorts/minions/hangers-on. The vampire, pretending to be confused, successfully bluffed the ogre into thinking they (the PCs) didn't know what gold was. The ogre pulled out a handful (17 gold) of coins, and showed them. The drow (with his Sleight of Hand skill of 15, proceeds to try to steal the gold out of the ogre's hand while he's talking to the vampire.) He rolls a 2, but even with the +10 bonus for the spotting obvious theft, fails to spot the drow take the money. He is confused as to where his money went.

The drow then proceeds to attempt to pay the toll, with the ogre's own money, and bluff him into thinking they gave him more than what he demanded. One decent bluff roll by the drow, and abysmal sense motive check by the ogre convinces him that since 7 is obviously more than 5, 17 gold is more than 50.

The PCs go on their way, but I have a feeling the band might figure it out eventually and confront the PCs at a later date.


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Professor Bedlam: "Please, I am not super. I am not a villain. I'm just a regular man like yourself with a thousand times more money, intelligence and taste."


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... Cosmo and the Gninjas.


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Dr. Who Meets Metal - 331Erock


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Until they get it fixed, you can try what I do.

Check the Product Schedule for items you have a subscription for. i.e. Maps, APs, etc.

Go back through your order history to find either a similar order (ideally) or just check what you were charged for each item then add them up. I know it's a few extra steps, but it does at least give me some idea on what my shipments are going to coast.


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And then a smurf to the right.


1 person marked this as a favorite.
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Marcus Robert Hosler wrote:
blahpers wrote:
Marcus Robert Hosler wrote:
Kazaan wrote:
Marcus Robert Hosler wrote:
Regardless, the GM is always right from a rules perspective. The GM's words are the rules...
Incorrect. The GM is "the final arbiter when it comes to rules". That does not, in any way, form, or shape, translate to "he is always right" or "his words are the rules". His job in the game is to arbitrate. He is, in effect, President or Prime Minister of the game; he runs it, he doesn't own it. It belongs to the entire play group and he is only one individual among several in that group; maybe an individual with a very particular job, but an individual none the less. The GM is not your King, your Emperor, nor your God. He is another player in the game who has a specific job in the game. Period.
I would say that being a GM is not a job.
Substitute "responsibility", if you like. That is a thing the GM most definitely has.

I would say that GMing is not an obligation either.

He or she is the Game Master, not the game referee.

O_o

A referee is exactly what the GM's role is.

"A gamemaster (simplify as GM, also known as game master, game manager, game moderator or referee) is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer role-playing game."

Gamemaster


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I tried it again and it worked now, so it's all good. :D


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Yeah, I saved them all for later to try again tomorrow or something.


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I'm trying to put the things currently in my cart in my sidecart so they ship with October's subscription shipment, but it won't give me the option.


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Here are a couple of suggestions people have made.

Business Card pages

Stored in the sheets (The third post on this thread.)


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I'd allow it, because Rule of Cool.


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I got mine today. Like Readerbreeder, the envelope had seen better days (as in, completely open), but everything inside was present and in perfect shape.

Thanks Steve.

p.s. It arrived before my birthday later this week, so bonus awesomeness for that. ^_^


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Aelryinth wrote:

Just to throw fuel on the fire, there was a spell in 2e that did gradual minor permanent physical changes. I don't remember if it was called FLeshsculpting or what. The showcase was a bard using it on this harpy child to over time remove the offensive harpy elements and transform her into a beautiful winged female whose appearance rather reflected her voice.

And with hats of appearance, altering your physical appearance isn't hard. Unless everyone walks around with true seeing and sees thru the illusions, of course.

==Aelryinth

The spell was Sculpt Features.

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