Then you dont want feats or attacks of opportunity and all the other stuff, which is fine, don't use it or go back to 2nd Edition, it has alot of books, its fairly cheap on Amazon. I doubt there going to dumb down the game, but its easy to bypass certain rules that require pawns and battlemats. I think that all helps with imagination and allows you to use pretty indepth rules you can't use without it.
I was wondering how other GMs handled item creation. From the way I read you can create a wondrous item with the same power as a ring(and other things). Ring of Wizardry or Amulet of Wizardy or bracers of wizardry? If so I don't understand why you would have to be a higher level to create a ring. Wondrous Items fill so many slots, to the point where I'm thinking of putting the neck slot(Amulet,Neckless,etc.) as forge ring.
Also what limitations do you put on item creation with how many powers you can put in 1 magic item. Weapons and Armor have limits and as you get into higher levels magic items become more regular. The Core Rulebook uses the example of adding invisibility to a ring of protection. I understand you have to have the funds for creating the item, but I dont want someone just piling up powers on select items freeing up other slots with what you find. But if its allowed in the rules I'd like to allow it. Hopefully I'm missing something like 'you must add caster level of items together and meet caster level to combine affects'.
I have not looked at any of the Mythic Adventure. I like going to high levels, even beyond 20th, but never liked or used the Epic Level Handbook. Maybe this is better, I don't know.
I'm not expecting the Paizo company to do anything about it as I bought it through Amazon. Thanks for your concern. To further explain; where you would open the book the cover doesn't hang over, its flat with the pages(mainly on on the bottom, top hangs over a little). I was just seeing if that was how this printing was, its not a huge issue.
Also, I bought Paths of Prestige. You probley don't hear this much but keep them coming.
I had to order a new book and the cover is flush with pages on the back and barely gos past pages in the front. My old copy wasn't like that but was a 2nd printing while this one is 5th. Does anyone know if that is just the way this printing is or did I get a slightly defective book. I'm not rough with my books but I can see the pages taking a beating.
Sorry for askin
You had a 4 wisdom and it didn't invalidate him in any way? You didn't play your character right and your dm didn't enforce anything.
I guess if its become something everyone in your group is struggling with and agree on, do it. It is taking the wizard out of combat for a round. I personally dont like the idea of a wizard being able to prepare a new spell in 1 round during combat(especially higher level spells).
If you feel the need to change it what about making bonus spells from Int. spontaneous casting for wizards.
I decided to go ahead and get the Beginner Box, as I really wanted to check out the pawns. As a person who never spent any money on miniatures, this looked like a great new option. I really like it and will buy the Bestiary Box too.
If anyone from Paizo reads this, a couple things would be nice... selling a package of heavier bases and also including some different color bases (even just one other color) to make the PC bases a different color from monster/villians.
I don't think the feat distribution should be changed. A little off the subject, but if Pathfinder does a new edition some day, I think there could be a few things that help martial classes some. To start with maybe weapon damage gets a slight increase(d3 to d4, d4 to d6, 6 to 8, 8 to 10 etc..). Work some combat feats a little different(like vital strike only being on a single attack, allow it to be used during a full attack just on your 1st attack). Make spell levels go from 1st-10th instead of 1st-9th, leaving early maybe 1st-3rd spells unaltered for the most part, then slowly spread the more powerful spells for that level to the next level. That way the very powerful spells come a little later and you would not be able to use them quite as much, as you would leave spell progression the same so you wouldn't be able to get 10th lvl spells till 19th or 20th lvl. That might even extend how high of level people play, from what I read on here alot don't like high level play.
I know these are not mind blowing changes, but I think players who play spellcasters put alot more homework in with their character and should be rewarded. And a high level Wizard is what it is, and always has been in movies, novels, and mythology, very powerful.
This was suppose to be togetherI'm not sure were on the same page. I dont own Inner Sea Magic, though that PrC is in Inner Sea World Guide. I am just talking about the +1 to HP or the +1 to skill rank(or the other options in the APG or upcoming Advanced Race Guide). Does the Red Mantis Assassin get to continue those bonuses in Inner Sea Magic?
I don't buy PF Campaign Stuff, refuse to buy all the tiny paperback stuff, I blend 3.5 with PF Rules, like Forgotten Realm, Dragonlance, and others.
I don't buy PF Campaign Stuff, refuse to buy all the tiny paperback stuff, I blend 3.5 with PF Rules, like Forgotten Realm, Dragonlance, and others.
I'm not sure were on the same page. I dont own Inner Sea Magic, though that PrC is in Inner Sea World Guide. I am just talking about the +1 to HP or the +1 to skill rank(or the other options in the APG or upcoming Advanced Race Guide). Does the Red Mantis Assassin get to continue those bonuses in Inner Sea Magic?
In the wizard section it gives a special ability(+2 or +3 to something)for each kind of animal. Under the Improved Familiar I'm not seeing it. I understand the celestrial hawk would at least give the same special ability, but there are many(bestiarys have even more options)that are not that similar to the fams in the wizard section. It says they use the rules for regular familiars. Am I over looking something or do they not give the master a bonus? And really what makes them better, it seems mostly everything is based off the wizard.
The Complete Warrior has a prestige class called 'Spellsword'.
Its on page 79-80. Attack Bonus of a fighter, high will and fort saves. Spell progress every other level. Ignore spell fail (starts at 10% and gos to 30%), Bonus feat and Channel spell (cast into weapon, casts on successful attack) and Multiple channel spell are the special class abilities.
Just another option, If you were to do it, I'd do a 4th wizard(as you get another +1 to attack bonus that level and still get fighter bonus feats for 2 levels) , 2nd fighter to get there. Later add a level to wizard to get your 5th level bonus feat, don't know how it compares to magus, didnt want to crunch the numbers.
thejeff... Check out 'Weapons of Legacy'a 3.5 book. I never owned it but thats exactly what it is (weapons that get more powerful as you gain levels). Its 224 pages so it should have alot of weapons. I doubt there would be much, if any, conversion to Pathfinder. Amazon has very good and like new copies for under $20.
Umbral Reaver wrote:
Has anything been said about what kinds of mechanics 5e will use?
They were not very clear, but kept rambling about empowering DMs to run a game the way they wanted. They said they want to take the best of all editions and put them together. Skills will use ability checks? Try searching dungeons and dragons 5th edition on youtube and you will find it.
WarriorPoet I hope your right. I love my Pathfinder hardcovers, but to this day I have refused to buy their 32 and 64 page paperbacks. Maybe their campaign setting is better then I think it is but the Inner Sea World Guide(the only campaign book I own - hardcover), to me, is very bland. It seems like a history book, yes some others do to a little, but they have more characteristics unique (flavor) to there settings. I've stuck the 3e settings. Maybe its the novels.
Beyond the Campaign Setting what book(s) would you recommend to someone your trying to get into the setting. Adventures or supplements.
I just watched an hour video with Mike Mearls? on the next edition of D&D. I personally got into D&D in late 1991 early 92 as a kid, so I'm a little old school. I liked 2nd edition alot, but it didn't take me long to convert to 3e, as a player I loved customizing characters, I was always looking for ways to make my character unique and 3.5 did exactly that. When 4e was coming out I was happy, I thought 3e and d20 got kinda crazy, but it was a new system and a fresh start would be good... with an updated revised 4th edition, not a whole new system. I own every Pathfinder hardcover and think their books are great, but (and this might cause an arguement) I think the OGL ruined D&D. I liked it when D&D was D&D and TSR was the only publisher. WotC bombed on 4e and over produce products(and way to many 160 page books)even in 3e some. I think there going to go back towards 3e, but they have some wild ideas. If you get a chance youtube it.
I guess what really ticks me off is I'm a fan of the Forgotten Realms, Dragonlance, Greyhawk, Birthright, Ravenloft... but paizo can't do anything with them and Golarion just doesn't thrill me.
What do think you'll do when 5e comes out, stay true with ... Dungeons & Dragons or is that Pathfinder now?
I don't understand why some people are so against Paizo making more Prestige Classes (maybe a 256+ page Ultimate Prestige). Calm down, it might happen, but you don't have to buy it. I agree, archetypes are great and did cut out a need for quite a few PrC, but there are alot of 3.5 prestige classes that can't fit into an archetype. If you go through all the Complete Series, Dragon Magic, Dragon Magazines, Manual of the Planes, Draconomicon, a ton of Forgotten Realms, and on and on. Not all of them are balanced, some overpowered, but you would have the same exact people that made CR, APG, UC, UM making the Prestige Classes, which I think have done a pretty good job. If you don't want it don't buy it. But I bet even some of the people on here who are crying about it would buy it. I was one who did not want Gunslingers or guns what so ever, now I just skip by it, and its in a book with other stuff I use. An Ultimate Prestige is a book you could fully ignore, not even have to buy (but if it was there you would buy it, admit it). So for those who don't like 'the bloat', if it comes out, don't use it and don't worry if someone else is, it has nothing to do with you, people can game how they want. I for one like archetypes and prestige classes and if Paizo came out with a Ulimate Prestige done right I could get rid of all of my complete series, which have way too many stupid PrC in them.
I never play a fighter and am kinda looking ahead to see what feats I'm gonna want to take. My question is, if your going to use cleave and have vital strike, do they work together. Does your first attack get double die damage? I guess the same question would go for power attack and vital strike. And maybe other combos
It says under SPECIAL on feat desciption: Each time you take this feat, it applies to a new type of weapon.
What exactly is it going by, On page 144 in Weapon Qualities it says Type: Weapons are classified according to the type of damage they deal: B, P or S.
The only other option I see is on page 56 under Weapon Training for different 'weapon groups'.
It is D&D, every d20/3.5 OGL compatible book is. Did we say 'Im playing Mongoose' or 'Lets play some Arcana Evolved'. No we played and are still playing D&D. It went through another 3.0 to 3.5 phase, but its still D&D. The best D&D so far, imo. (But I still play the classic settings with the Pathfinder rulebooks)
Matthew Trent wrote:
There are many, recently played a Wyrm Wizard from Dragon Magic that only gains 7 spellcasting levels out of 10. Class abilities are very good making it where you had to cut a few spellcasting out for balance. I guess you could convert it but what are you going to do spread the class abilities into 20 levels, I wasn't looking to play a single classed character for 20 levels, which archtypes seem to rope you into (which is fine sometimes, I like archtypes but I also like PrC too).
I had a player once who wanted to play a rogue in a city campaign, but wanted to add a little magic to him. He didn't want to put so many levels into a wizard/sorcerer, so he decided to go with the Vigilante PrC from Complete Adventurer. Rogue themed with a small spell list (1st - 4th) with the flavor he was looking for.
I'm not against archtypes at all, I like them alot, but theres still alot of room for prestige classes. I think PrC were broken to the point where it needed to start over. Archtypes take care of some of the more basic PrC of 3e, but not everything.
Well PRC's do not belong for the most part in rule books. But setting books. Which seems to be where paizo puts them.
I wish they were in the rulebooks, there are neutral campaign PrC's that would be nice to have (heck, change the write up a little and many campaign based PrC can be neutral). I understand there scattered through a pile of 32 and 64 page soft covers. And if your not a huge fan of the Inner Sea CS or have your own homebrew not everyone wants to spend $20 on a 64 page flimsy book. I liked it when you got a 160-192 page hardcover expansion for $30-$35. $ for $ you got twice the material in a hardcover and no puny books everywhere. And if you went to Amazon $20-$25. I just can't believe they made a 32 page book for each race, seperate faith books by alignment(and 32 pages is a joke and a money ploy), and on and on. Sorry, I got a little off the topic, I've bought all the Pathfinder Hardcovers including CS but I refuse to throw my money at 32 and 64 page softcovers. Until something new happens or comes out I'm sticking with 3e Campaign Settings. So I guess thats why I'd like to see PrC in hard cover.
I'm not sure if this would unbalance things or not(sure it could be abused a little), what if your class got its fixed number of skills like normal which can be used for any skills. But instead of using INT all the time for bonus skill points, you choose what stat you want to use as your bonus every level, but all skills from bonus must be from that ability. STR and CON don't do much or anything for skills but those stats are already very important. You might want to lower class skill points to balance the extra skills from using different bonuses(and maybe use a lower stat to fill certain skills in other abilities).
Classes that start at
Maybe get rid of the 1+chosen(move up to 2) and just have 2/4/6. It shouldn't hurt the rogue as he could use his DEX stat for several of his bonus skills as the only class getting 6 class ranks to use anywhere.
The Advanced Players Guide is more essential than the GameMastery Guide. It has new classes, archtypes(variations of core classes), a ton of feats and spells, magic items, options for races, prestige classes, character traits(option to flesh out character backround with a couple bonuses), and a few other things. GameMastery Guide is nice to have for advice, pre made NPCs, world building, charts, etc. but if your on a tight budget the APG is probley the single most useful supplement ever created for any D&D or d20 book for character expansion.
Cavalier Dragonslaying class
Challenge; +1 attack / 4 levels vs dragontype
Looking to use this in a campaign featuring alot of dragons and draconians(dragonlance adventure). I have a few dragon books so bonus feats they choose might have to be dragon related.
What do you think on order abilities balance wise, remember without fighting dragons they are worthless. There will alot of dragonkind but not all by any means. Am I over, under, or about right.