Emerald Spire SuperDungeon: The Tower Ruins +3 EXP +4 Prestige
Wounded Wisp +1 EXP +2 Prestige
#2-17: Shades of Ice—Part II: Exiles of Winter +1 EXP +2 Prestige
Special: Race for the Runecarved Key +1 EXP +2 Prestige
#5–08: The Confirmation +1 EXP +2 Prestige
#6–05: Slave Ships of Absalom +1 EXP +2 Prestige
#5–09: The Traitor’s Lodge +1 EXP +2 Prestige
#2-19: Shades of Ice—Part III: Keep of the Huscarl King +1 EXP +2 Prestige
#6–97: Siege of Serpents +1 EXP +2 Prestige
#5–99: The Paths We Choose +1 EXP +2 Prestige
#4–21: Way of the Kirin +1 EXP +2 Prestige
#7–19: Labyrinth of Hungry Ghosts +1 EXP +2 Prestige
The Dragon's Demand - The Dragon's Demand, Part 2 +3 EXP +4 Prestige
The Dragon's Demand - The Dragon's Demand, Part 3 +3 EXP +0
#7–00: The Sky Key Solution +1EXP +2 Prestige
#6–00: Legacy of the Stonelords +1 EXP +2 Prestige
#7–28: Ageless Ambitions +1 EXP +2 Prestige
#2-06: The Heresy of Man—Part I: The First Heresy +1 EXP +2 Prestige
#2-07: The Heresy of Man—Part II: Where Dark Things Sleep +1 EXP +2 Prestige
#2-09: The Heresy of Man—Part III: Beneath Forgotten Sands +1 EXP +2 Prestige
#8-04: Wardens of Sulfur Gulch +1 EXP +2 Prestige
#3-15: The Haunting of Hinojai +1 EXP +2 Prestige
#8-13: What Sleeps in Stone +1 EXP +2 Prestige
#2-18: The Forbidden Furnace of Forgotten Koor +1 EXP +2 Prestige
#3-17 Red Harvest +1 EXP +2 Prestige
#2-16 The Flesh Collector +1 EXP +2 Prestige
#4-04 King of the Storval Stairs +1 EXP +2 Prestige
#9-07 Salvation of the Sages +1 EXP +2 Prestige
#Eyes of the Ten Part 1 +2 EXP +2 Prestige
#Eyes of the Ten Part 2 +1 EXP +2 Prestige
#Eyes of the Ten Part 3 +1 EXP +2 Prestige
#Eyes of the Ten Part 4 +1 EXP +7 Prestige
Rasping Rebirth +1 EXP +2 Prestige
#All for Immortality Part 1 +1 EXP +2 Prestige
#All for Immortality Part 2 +1 EXP +2 Prestige
#All for Immortality Part 3 +1 EXP +2 Prestige
Passing the Torch Part 1 EXP 1 Prestige 2
Siege of Diamond City EXP 1 Prestige 2
EXP 45 Prestige 19 Fame 72
Prestige Spent on
1 Wayfinder
Raise Dead (The Risen), 2 Neg Levels, Body Recovery 20
The Constant 1 - Specialize in Intimidate
Jeweled Sage 30 PP - +3 insight on Knowledge History and Linguistics, all knowledges are class skills, once per day roll knowledge twice and take higher, Cast comprehend languages CL 15 once per day, +2 circ on bluff, diplomacy, and intimidate with scholars and experts.