Suit of Keys

Gear Sprocton's page

4 posts. Organized Play character for Matthais777.


Full Name

Gear Sprocton The Constant, Jewled Sage of Bismuth

Race

Gnome

Classes/Levels

Alchemist Level 14

Strength 8
Dexterity 18
Constitution 14
Intelligence 23
Wisdom 8
Charisma 12

About Gear Sprocton

Gear

Traits:

Reactionary-+2 to Init
Accerated Drinker-Drink potion as move action

AC and AC variables:

Standard AC 30 (26 while firing) Flatfoot 22 Touch 19
Prepped AC 40 (36 While firing) Flatfoot 31 Touch 21

Mithral Chain Armor +7 (Magic Vestment)
Mithral Buckler - (Magic Vestment) +4 (When Not firing)
Dex +4 (Prepped, Capped) +6 )
Dusty Rose Ioun Stone +1
Deflection +2
Barkskin (Prep +5)
Mutagen (Prep +4)
Haste (Prep +1)

Beginning of the day
Magic Vestment's 2 (+2)
Magic Weapon 1 (+2)
Orchid's Drop +2 to saves (Alchemical)

Extend/Empower Target
Barkskin (+4)
Heroism (+2 attack, saves, skills)

Worn- Sage Jewel of Bismuth

Discoveries:

Tumor Familiar +4 Int Protector Archtype
Fast Bombs
Force Bombs
Enhance Potion
Extend Potion

Feats
Point Blank Shot
Rapid Reload
Rapid Shot
Crossbow Mastery
Weapon Proficiency Exotic Launcher crossbow
Concentrated Splash

Skills:

Appraisee +13
Craft Alchemy +38 (+5 INT +12 Rank +3 Class skill +12 Competence +5 Luck +2 Lab = +38)
Disable Device +18
Fly +8
Heal +5
Intimidate +8
Knowledge arcana +16
Knowledge Nature +13
Knowledge Dungeoneering +9
Knowledge Engineering +9
Knowledge geography +9
Knowledge History +9
Knowledge Local +9
Knowledge Religion +9
Knowledge Planes +9
Linguistic +11
Perception +13
Slight of Hand +11
Spellcraft +19
Survival +5
Use Magic Device +15

Alchemic Allocation slots
5 Nat, 2 Boros Bead

Attacks:

[dice=Bomb]1d20+15[/dice]
[dice=Bomb] 6d6+6[/dice] +6 if targeted.
[dice=Bomb]1d20+11[/dice]
[dice=Bomb] 6d6+6[/dice] +6 if targeted.

Bombs Per Day 23

"Bertha Blast"

[dice=Alchemy Shot vs touch]1d20+14[/dice]
[dice=damage]1d6 Ice+ 1d6 Acid+ 1d6 Lighting+ 1d6 Fire +6[/dice] (Single Targetx1.5) [dice=damage]1d6[/dice] fire delayed
[dice=Alchemy Shot vs touch]1d20+14[/dice]
[dice=damage]1d6 Ice+ 1d6 Acid+ 1d6 Lighting+6[/dice] (Single Targetx1.5)[dice=Alchemy Shot vs touch]1d20+9[/dice]
[dice=damage]1d6 Ice+ 1d6 Acid+ 1d6 Lighting+6[/dice] (Single Targetx1.5)

Cost per shot 7GP, additional 6 for first in volley.

HP 80

Fort 15
Reflex 15
Will 8

Int +11

CMB +8
CMD 25

Languages:

Common
Gnome
Draconic
Abyssal
Fiendish
Celestial
Aquan
Ignan
Auran
Terran
Undercommon
Aklo

Spells list Standard prepared:

1st Level 7 Per day
Bomber's Eye
Crafter's Fortune
Expeditious Retreat,
Heightened Awareness x2
Reduce Person
Targeted Bomb Admixture

2nd Level 5 per day
(All Alchemic Allocation, 4 used for daily potions)
2 Boros beads

3rd 4 per day
Amplify Elixir x2
Fly
Haste
Lightning Lash Bomb Admixture

4th 2 per day
Rubberskin
Stoneskin
Touch of Slime

Potion Bag:

Potion of Invisibility
Potion of Reduce Person
Potion of Lesser Restoration
Potion of Blur
Potion of Waterbreathing
Potion of Tongues
Potion of Haste
Potion of Heroism

PFS missions and Info:
Emerald Spire SuperDungeon: The Tower Ruins +3 EXP +4 Prestige
Wounded Wisp +1 EXP +2 Prestige
#2-17: Shades of Ice—Part II: Exiles of Winter +1 EXP +2 Prestige
Special: Race for the Runecarved Key +1 EXP +2 Prestige
#5–08: The Confirmation +1 EXP +2 Prestige
#6–05: Slave Ships of Absalom +1 EXP +2 Prestige
#5–09: The Traitor’s Lodge +1 EXP +2 Prestige
#2-19: Shades of Ice—Part III: Keep of the Huscarl King +1 EXP +2 Prestige
#6–97: Siege of Serpents +1 EXP +2 Prestige
#5–99: The Paths We Choose +1 EXP +2 Prestige
#4–21: Way of the Kirin +1 EXP +2 Prestige
#7–19: Labyrinth of Hungry Ghosts +1 EXP +2 Prestige
The Dragon's Demand - The Dragon's Demand, Part 2 +3 EXP +4 Prestige
The Dragon's Demand - The Dragon's Demand, Part 3 +3 EXP +0
#7–00: The Sky Key Solution +1EXP +2 Prestige
#6–00: Legacy of the Stonelords +1 EXP +2 Prestige
#7–28: Ageless Ambitions +1 EXP +2 Prestige
#2-06: The Heresy of Man—Part I: The First Heresy +1 EXP +2 Prestige
#2-07: The Heresy of Man—Part II: Where Dark Things Sleep +1 EXP +2 Prestige
#2-09: The Heresy of Man—Part III: Beneath Forgotten Sands +1 EXP +2 Prestige
#8-04: Wardens of Sulfur Gulch +1 EXP +2 Prestige
#3-15: The Haunting of Hinojai +1 EXP +2 Prestige
#8-13: What Sleeps in Stone +1 EXP +2 Prestige
#2-18: The Forbidden Furnace of Forgotten Koor +1 EXP +2 Prestige
#3-17 Red Harvest +1 EXP +2 Prestige
#2-16 The Flesh Collector +1 EXP +2 Prestige
#4-04 King of the Storval Stairs +1 EXP +2 Prestige
#9-07 Salvation of the Sages +1 EXP +2 Prestige
#Eyes of the Ten Part 1 +2 EXP +2 Prestige
#Eyes of the Ten Part 2 +1 EXP +2 Prestige
#Eyes of the Ten Part 3 +1 EXP +2 Prestige
#Eyes of the Ten Part 4 +1 EXP +7 Prestige
Rasping Rebirth +1 EXP +2 Prestige
#All for Immortality Part 1 +1 EXP +2 Prestige
#All for Immortality Part 2 +1 EXP +2 Prestige
#All for Immortality Part 3 +1 EXP +2 Prestige
Passing the Torch Part 1 EXP 1 Prestige 2
Siege of Diamond City EXP 1 Prestige 2
EXP 45 Prestige 19 Fame 72

Prestige Spent on

1 Wayfinder
Raise Dead (The Risen), 2 Neg Levels, Body Recovery 20
The Constant 1 - Specialize in Intimidate
Jeweled Sage 30 PP - +3 insight on Knowledge History and Linguistics, all knowledges are class skills, once per day roll knowledge twice and take higher, Cast comprehend languages CL 15 once per day, +2 circ on bluff, diplomacy, and intimidate with scholars and experts.

Books needed for things::

Class:
Alchemist - Advanced Player's Guide pg. 26
Grenadier - Pathfinder Society Field Guide pg. 30
Gnome Favored Class Bonus add +1/2 to the number of bombs per day the alchemist can create. - Advanced Race Guide pg. 1

Items:
Launcher Crossbow - Adventurer's Armory pg. 4
Hybridization Funnel- Ultimate Equipment pg. 304
Distance - Ultimate Equipment pg. 140
Determination - Ultimate Equipment pg. 117

Feats:
Concentrated Splash - Ranged Tactics Toolbox pg. 6
Crossbow Mastery - Advanced Player's Guide pg. 1

Spells/Potions:
Alchemical Allocation - Advanced Player's Guide pg. 1
Orchid's Drop - Inner Sea Magic pg. 59
Crafter's Fortune - Advanced Player's Guide pg. 1
Amplify Elixir - Advanced Player's Guide pg. 1
Magic Vestment - PRPG Core Rulebook pg. 310
Targeted Bomb Admixture - Ultimate Combat pg. 1

Discoveries:
Tumor Familiar - Ultimate Magic pg. 1
Extend potion - Advanced Player's Guide pg. 30
Enhance potion -Advanced Player's Guide pg. 30
Fast bombs - Advanced Player's Guide pg. 30
Force bomb - Advanced Player's Guide pg. 30

Familiar:
Protector - Familiar Folio pg. 11

Random Alchemic Items- Alchemy Manual