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Stag Lord

Gayel Nord's page

Goblin Squad Member. FullStar Pathfinder Society GM. 158 posts. No reviews. No lists. No wishlists. 9 Pathfinder Society characters.


1 to 50 of 158 << first < prev | 1 | 2 | 3 | 4 | next > last >>

I only played a fire kinitist but i have one suggestion.

Mundane utility

I would have like some minor boon, like be able burn my torch in a standard action or start a fire or having some sort of pyrotechnics for those who have immunity.

better i had to use a hand like a torch simulating the spell light.

What have you become?

Goblin Squad Member

Monster are everywhere. if i was not immortal, i wouldn't be there to tell you.

I think the occultist should have 6 skill+int. I know that the alchemist has 4. But the occultist do not attack with touch attack. Can he even be able to attack effecialy? I don't even now how to play it.

Spell are with int?

I understand that. but the discipline should be the same. If not. The skill should be 4. mad a primary spellcaster is not fun. (i know that cleric has channel but it is more useful that a sort of bloodline)

1 person marked this as a favorite.

It a medium... Should he have the spell detect undeath like the paladin with detect evil?

1 person marked this as FAQ candidate.
Mergy wrote:
Perhaps siphoning energy from a fire elemental could reduce a pyrokineticists burn?

or the single elemental take dommage or change the immunity to a resist 30 or 40?

me too.

Goblin Squad Member

The wolf! He is a dangerous foe. Lurking in city, he attack anyone who is in his sight!

He can use magic! Thorguard are dominated and kill the player!

News about the transformation to PFS?

Goblin Squad Member

I have created a character that who is a little like me. So, Rp will be more easy.

Goblin Squad Member

You know a game is fun when Alpha testers want to play more.

On reconnait qu'un jeu est amusant quand les testeurs alpha veulent jouer plus longtemps.

Goblin Squad Member


Goblin Squad Member

Je pense (I think) que c'est juste dans l'esprit des river kingdoms. Tu aimes, tu prends et si tu n'est pas capable de le garder, c'est que tu ne le méritais pas de l'avoir.

Les 6 libertés des River kingdoms

Say What You Will, I Live Free
Oathbreakers Die
Walk Any Road, Float Any River
Courts Are For Kings
Slavery is an Abomination
You Have What You Hold

When we will have PFS sheet for this?

Goblin Squad Member


Goblin Squad Member

In a group I was the only dwarf and francophone. So we said that dwarven language is french.

Goblin Squad Member

It even the Stanley's cup Season!

Where I came from, they said that sport can only be in singular.

Don't forget the three hundred type of chesse, The winter cider and The improvisation league.

Oh and don't forget the music!

Goblin Squad Member

Bien heureux du retour Armenfrast!

Goblin Squad Member

Nihimon wrote:

Thanks, Gayel Nord, it's nice to know I can still at least read and understand most of what you wrote without having to go to Google Translate :)

"That's the same impression I got. I tried to contact them, but nothing came of it. In any case, for my part I am the only one in my group who openly speaks French. You would be welcome to join us if you'd like..."

Actually, I start running into problems in the last few sentences, so that should give you an idea of how limited my vocabulary is. Still, it's fun to try :)

I think that because I have fall to my regional dialect.

I said that in time zone we have a problem. I am in Québec and he is in France. So we will met up. When it late night for me.

Goblin Squad Member

1 person marked this as a favorite.
Audoucet wrote:

Meanwhile if you want, you can always use mine :


And just go to the PFO channel, otherwise you're going to end up with French-speaking people.


Goblin Squad Member

C'est aussi ce que j'ai l'impression. J'ai essayé de les contacter mais rien. En tout cas, pour ma part je suis le seul qui est ouvertement francophone dans mon groupe (TEO). Tu peux venir te joindre à nous si tu veux. Mais côté fuseau horaire. Je suis au Québec donc... On se rejoindra tard le soir. (pour moi)

J'ai aussi essayé d'amener mon groupe d'amis avec moi mais le manque d'information comme le système requis les rebute.

I have seen the boon. It doesn't say if for Taldor only. Am I right?

Goblin Squad Member

Why nobody take the grouse...

Goblin Squad Member

Gayel Nord (Surprised that I haven't said a word)


Goblin Squad Member

Très bien! AvenaOats!

Goblin Squad Member

When the pit fight will be open?

Goblin Squad Member

The lowlands... Does that mean that we will have sometime flood?

Goblin Squad Member

a written legend will be helpful to read the map.

Goblin Squad Member

I have just noticed, where is the west of the map? You know with the imodeae settlement and the river.

Goblin Squad Member

Skymetal... gosh.


My team was good. They trashed the behir... The surge were really help. They all take the rituel. There no indication it is dangerous aside from the language and it was Ezren who have used his scroll to read it so I forgot to tell it was written an aklos. The do not like the boon from it
Start with them paying amenopheus to cast endure element. (Gosh He is a wizard but the rules said a cast need to be paid)

When the traces separeted they tries to convinced amenopheus to not separated (I was also thinking it was right, but scenario :() (I would have accepted if someone would have the had the display of charisma) I wish that being mythic would bypass the line of the scenario

Need a fourth player Played a little Ezren like the image from the mythic adventure. Buff. With the chase, some compared it like superman.

At start, they convinced from the start Kafar and Nftit to not attack. Lucky dice. And then to join the pathfinder society.

They have create the signs from each god for the golem and then I pass the pussle because. With the danger pass. The puzzle was easy.

The final scene was special. They neither support the dragon or amenopheus. They proposed that members choose their leader and he rest from a number of year with the a new election after that. (They have not vote who will be the leader thus)

We had a player who had only the subtype. He was convinced that his surge was different than the one who will have this because of the wording (he was thinking that his surge have to be before the result.)


I just seen in the scenario that the two thiefs have been in a adventure before with something called the belt of obedience (I only know that the name was written somewhere in the library of the lion.)

What was the adventures they were?

Goblin Squad Member

Pharasma is the goddess of the cycle of life. She's is not the one who would give immortality. For her, immortality is a curse. We stalk in time and pharasma is trying to end it. Kill doesn't work because the souls can't came to her. Maybe because we can't connect with her. The plex-like should reconnect with pharama and temporary weaken the curse. The cycle of life (and experience) would continue.

I propose the name Soul Link Spell (SL) or Remove eternity Curse (REC) or Delay Eternity Curse (DEC) because if this is the pharasma domain. This is something that she would want to stop not cause.

(Sorry for the vocabulary, English is not my first language.)

I am playing a varisian pilgrim of Desna with travel and fate domain.
My DM and I have an argument about one of the feature of the archetype. I know that DM has every calls but he is the one who has guide me here.

A Varisian pilgrim has the following class features.
Fortunate Road
: At 1st level, a Varisian pilgrim must
select the Chaos, Community, Liberation, Luck, Travel,
or Weather domain (or the Exploration, Fate, Freedom,
Trade, or Seasons subdomains from the
Advanced Player’s
, if available in the campaign) as one of her domains.
If the cleric worships a deity that doesn’t normally grant
one of these domains, she gains access to this domain
but can only pick this one domain—she effectively loses
the option to pick a second domain. As a result, very few
clerics who worship deities who don’t grant access to one
of the domains or subdomains listed above opt to become
Varisian pilgrims. In all other respects, this works like
and replaces the standard cleric’s domain ability.

It said that you need one of your domains to be that and the other one could be anything. I wonder if the first is really important for the next ability.

Caravan Bond (Su)
: At 1st level, by leading a group
prayer for 1 minute, a Varisian pilgrim can select a
number of traveling companions equal to her cleric level
+ her Wisdom bonus. She may use her domain-granted
on any of these traveling companions as if they
were her. She can use these abilities on her traveling
companions at a range of up to 30 feet, even if the ability
normally requires her touch. This ability replaces the
cleric’s prof iciency with medium armor and shields—
she retains prof iciency with light armor only.

That is the center of my problem. By how this power is spelled, it seem that it's could all of the domains granted power. (so in my case fate and travel) But my DM argue that it could be only for the first domain I chose. So which one is the good version?

Also does that also mean that my companions will also +10 foot? or that I could ''cast'' agile foot on all my companions in my turn?

Goblin Squad Member

Me too.

Goblin Squad Member

Tavern have become more useful. I also expect that they will have messageboard for quest.
NPC Implement really? I was thinking it will be related to the economy and settlement. Not war. But it is a exemple.

Question: does some until the end of combat spells could be use to initiate a combat?

At the end, twenty actions? It will take a lot of mastery to use all of them.

Goblin Squad Member

Fun: Being in The Empyrean should be fun!

Goblin Squad Member

Je serais intéressé en faire partir. Malheurseusement, je fais déjà parti d'une guilde. Par contre, j'ai l'intention de vous visiter le plus souvent possible. (Il est vrai que la distance peut changer beaucoup de choses.) Québecois, je suis. Mais, loyal je resterais.

Goblin Squad Member

I think it the first thread I start that keep going on. Yeah!

@ Gaskon I want that too.

It seem to me that the solution, it's not an another big town. It is a another big town and their allies. Because differents factions will a have different aligment, number and specialisation, the balance of power will shift to them.

Goblin Squad Member

From the blog 02/13

Commoners, Experts, and Aristocrats

We've talked a lot about the roles of the game that are derived from Pathfinder's adventuring classes, but we haven't yet mentioned that the same idea also extends to reusing some of the NPC classes from the tabletop game. Specifically, players may pursue three additional roles:

Commoners focus on gathering and harvesting skills.
Experts focus on refining and crafting skills.
Aristocrats focus on leadership and social skills.

3 step from raw to the item is enough. no enchentment. Wizard could have some crafting skill requiring for the role. But the expert should be the expert and anyone should could do item without magic. Execpt for spell completion or spell charged item. Like wizard. But high level in spellcasting should not be requiring.

We want a badass adventure! The best you can offer!

Goblin Squad Member

Can we be affialated to a guild and doing the extra?

Goblin Squad Member

So the ressources will also be finite? You need to use them to others appear?

I am saying that because in Eve in each day the astroids fields restart, so i was thinking about something very common like scordite use as a monetary value.

Goblin Squad Member

I was thinking about more than power. Like punish a resident in term of rules like law or aptitude being relied to the settlement only. If he quit and still used, he should have a flag or something.

Goblin Squad Member

1 person marked this as a favorite.

This spark the subject.

Ryan Dancey wrote:

There's an interesting assumption I've seen in this thread that I wanted to mention.

The assumption is that a character can gain X ability while a member of one Settlement, and then keep using it when they change Settlements to one that doesn't have the necessary perquisites to provide and/or sustain that ability so that a character's total available abilities are disassociated from thier Settlement affiliation.

That's an assumption, not a fact.

How powerful you would be the link character-settlement?

Just a training center and a market?

Or they will be benefits and disadvantages with affiliation (something more close)?

Goblin Squad Member

Maybe we should calm down a little. Hey, we break 1000 post. this is the longer thread i seen here.

Goblin Squad Member

There an another con that you forgot for the barter system (also call troc).


Because ressouces are infinite (more than one person could stach lot of good) The price for a rarer item will be more and more high. Because the common ressources will be more and more available. This is the reason why GW will have a control currency.

Goblin Squad Member

I have look in the official map... in term of... i don't what name to give, the mosswater region shouldn't have more monster hexes? I mean they have a invasion of mutant morrow and this is why the crusader road is no longer pratical. I would expect a lot more monster. Because it is more easier just recreate the crusader road than going to thornkeep.

Goblin Squad Member

Love the colors!

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