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Val'bryn2, your assumption is flawed. If the Devs had insufficient room to print (which they often do) they would cut it short at a point they consider "reasonable".
How many creatures in the Bestiary would exceed 28HD if turned into zombies?
Answer: Most Ancient and older Dragons, Tarn Linnorm, Black Scorpion, and the Tarrasque. Ie. a very short list and not reason enough for the Devs to extend the list.
Add to that that if they did want to limit what you can animate with Animate Dead all they had to do is add a phrase similar to what they used in the Skeleton.
Compare these two:
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can’t be made into a skeleton by the animate dead spell. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points.
Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Zombies gain a number of additional HD as noted on the following table.
No such statement is present in the zombie entry.
So, using your assumption that if the Devs did not put it there then it must not exist then we can assume that since the Devs did not put a limit there but they did put one in the Skeleton entry then there is no limit for zombies.