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Elminster

Gaston Blackacre's page

309 posts. Alias of Blackacre.


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Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Sorry it has taken me a while to post - it seemed like I could never get in the right mindset this weekend, and this is no time for a two-liner.

I would echo everything Caromarc just said - this has been an amazing, highly enjoyable game. It seems like it has come in what was an eventful year for all of us (it certainly has been for me).

Everything about this game - the story, our GM, all of the additional elements of flavor like the music and images, and everyone's play has been spectacular. It has been a great pleasure playing with you all, and I hope to play with each (or all) of you again in the future.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

As Grey's spirit flutters to the ground, Blackacre leans briefly on his sword. Done.

At the herald's coming, the inquisitor, who looks as though the long night is catching up to him, does not hesitate. I will be there.

He turns back to his victorious companions, the inquisitor's face seems somewhat less hard than usual. He returns each embrace with gusto.

Friends, we have done something great this night. This place was saved from a brutal fate- He looks around the square, then to the sisters- many innocents have been spared, then to Paige Carlisle, some redeemed... He watches the scene with Hareton and Olivia. ... and one has finally accepted his fate.

Blackacre sighs deeply. Still, as you know, I cannot rest long on this achievement. I must complete the mission that brought me here. The villain Dagomir dan Volst is still ... (alive is not the word)... he still exists, he still threatens, and the crimes he committed in my home country remain unpaid-for. As you might suspect, I resolved as soon as he fled that I would chase that evil down and snuff it out, Angel guide me.

Any of you who wish to accompany me are more than welcome - I walked alone for some time, and trusted few, whether they deserved that trust or not. Each of you is a true asset to this place, and I have been honored to work with all of you.

if you look closely:
...is he getting a little misty-eyed?

I hope that you, too, will consider me a friend. When Volst is finally defeated, I will be sure to visit you all. I have a feeling that, one way or another, Ustalav is now my home.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Gah! More undead foulness...

knowledge(religion: 1d20 + 12 ⇒ (1) + 12 = 13

...well, whatever it is, this is the end of it.

As he shouts, This world will NEVER be yours! Blackacre moves up to the avatar (N13), focuses his wrath on the undead, and swings his blade.

attack (blessing of fervor, divine favor, bane): 1d20 + 11 + 2 + 3 + 2 ⇒ (8) + 11 + 2 + 3 + 2 = 26
damage (shock property, judgment, divine favor, bane): 1d10 + 7 + 1d6 + 5 + 3 + 2d6 ⇒ (6) + 7 + (2) + 5 + 3 + (3, 5) = 31


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Note: was at 45 HP, took 4 damage and fast-healed 5 so now at 46

Blackacre moves around Unruhe, sword held in front of him. double move to P11 to flank the bad dude. It's blender time, Sandru.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15
Network wrote:
@Blackacre - Did you mean healing surge, like from 4e? We're not using those.

Nah. What's 4e? ;P

Sorry for the confusion. I am using my inquisitor's judgment class feature, specifically the "destruction" (+5 to damage) and "healing" (fast healing 5) judgments. The bonuses normally +3 at level 9, but I am using my Judgment Surge feat to increase my effective level to 12 for purposes of the class feature.

In any case, if the healing judgment is not cool with you, I am happy to use something else, as there are several good options.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre hesitates, shooting a glance in La Sireene's direction.

Protected? What do you mean?

He looks back and forth between La Sireene, the doctor, and the arrows stuck in the wall behind him.

He mutters, Ragathiel, help me to find and dispatch this foe.

Casting divine favor and using judgment (destruction, healing), with surge.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

...

Now that's unusual. Can't say that I have ever seen anything take NO damage from one of Quinn's volleys. Some trickery must be at work here.

spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Sandru? Phoebe? Fire? Not dead? This is pure madness! I must leave this country or lose my sanity.

Blackacre grinds his teeth and draws his sword. Done with chit-chat? Good. Prepare for your doom, fool doctor. It is time for your judgment.

initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre grips his sword, eyes locked on the image of Urgathoa.

Sandru gone? and Phoebe as well? Inconceivable...Unconscionable. Your list of deeds continues to grow, Hareton Grey. We must put an end to this man, and now.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre drops his handy haversack on the floor. Right there, on the top, as it should be, is a tent stake. He seizes it.

He edges carefully but purposefully around to the vampire lord's left side, then, both hands on the stake, he lunges at the monster's heart.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Let's do this! Who has a stake?

Do we think we can assume that the typical adventurer's tent comes with such? My "advanced interrogation kit" comes with iron spikes, but watching The Lost Boys and reading Dracula leads me to believe that iron spikes will not be helpful.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre puts a hand out to stop the brute.

Sandru, wait! We may need the coffin to destroy the vampire. We can permanently kill it if it reforms in its coffin and we either expose it to direct sunlight, or stake it, cut off the head, and anoint the body with holy water.

...any ideas as to how to make that happen? Can we move the ice block into the coffin?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre takes a couple of sidelong steps toward the alcove at the far end of the room, sword out.

I'm sure one of you can fly up there and recover the hand. Those of us who cannot will keep an eye on this alcove and cover you.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

perception: 1d20 + 14 ⇒ (8) + 14 = 22


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Congrats, Ianez!

...but what is Zar, if you will pardon my ignorance?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre draws his sword, grumbling to his benefactor, Help me return these beasts to Hell. He then strikes at the heart of Vampire #2.

move to draw weapon, swift to apply bane(undead), standard for a Vital Strike

attack (bane): 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
damage (vital strike, bane): 2d10 + 7 + 2d6 ⇒ (6, 4) + 7 + (2, 4) = 23


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Can't damage him? Not even with a disrupt undead-type spell? I thought he would be vulnerable to some things.

gaseous form (PRD) wrote:
The subject and all its gear become insubstantial, misty, and translucent...The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Fascinating - I've always had that wrong as well.

Perhaps we have one full vampire and two spawn?

As for Quinn's damage, if it's against the vampire lord, and the lord is like THIS guy, then I would think that each of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.

Next turn, if he shoots silver arrows with that magic bow, all that DR ain't nothing.

Also, if I imbue my mwk pistol with the bane special ability, I'm not sure if that counts for DR. Otherwise, I could fire a silver+bane bullet each round.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Yes, but the +1 should satisfy the "magic" part of the DR, no?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre narrows his eyes at the vampire lord. Doomed? We shall see who is doomed, filth. Blackacre raises his empty hand, and with a word sends a searing ray of light across the room.

ranged touch attack: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 9d8 ⇒ (2, 1, 3, 3, 7, 5, 5, 8, 3) = 37

Well, that's a maddening roll...


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

I like the nicknaming - makes me feel like the character has some measure of, well, "character," whether I planned it that way or not.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

If only this sentence -- "Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light" -- was not in the description of the daylight spell, this encounter could be over quite quickly.

On the other hand, do we think that they are "particularly vulnerable to bright light" for purposes of determining damage of searing light?

Thank you for your continuing patience with my still-developing understanding of so much of the rules.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

initiative: 1d20 + 5 ⇒ (6) + 5 = 11


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

I would like to make sure I understand something, just for, you know, my own curiosity and rules knowledge -- would the DC of Blackacre's halt undead spell really be only 15 (10 + spell level 3 + Wis bonus 2)??


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre finishes whispering to Quinn, Use magic or silver if you can. They will try to dominate your mind.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Gaston leans toward Quinn. He whispers back [whatever he finds out from this knowledge(religion): 1d20 + 12 ⇒ (19) + 12 = 31 check.]


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

We need to locate the vampire that bit him before he dies, or Hergelund will become a bloodsucker himself before long. Before the conversation can go any further, the inquisitor's attention (and everyone else's, most likely) is drawn to the infernal sliding door...


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

network:
Would a little knowledge(religion) re the state of Hergelund's condition and solutions thereto: 1d20 + 12 ⇒ (3) + 12 = 15 be helpful or enlightening? ...and that roll was quite a little one...

The inquisitor begins to grumble, We could put him down... just before the manservant pushes up to Hergelund.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

But this can't be it. Be on the lookout for small boxes, gems, amulets, small vials, briefcases, that sort of thing. Blackacre stows the bracer in his handy haversack. Perhaps it will lead us to Volst when our business is ended here. Let us find the doctor.

At this, the inquisitor gestures at the ice door Ianez had pointed out before Volst's (dis)appearance.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre looks down at the bracer and ponders the erstwhile Baron's possible strategy.

Hmm..."eternity" bracer.

As he stares at the bracer, Blackacre grumbles to himself as much as anyone else, He might be too shrewd to leave himself that vulnerable...but he would find it so amusing that he hid in our faces and we let him go, and it would give him great pleasure to think that he slipped through my fingertips yet again...

Casting detect magic at the bracer.

knowledge(religion) regarding what a phylactery might seem like?: 1d20 + 12 ⇒ (10) + 12 = 22

Don't stay too long. Have to get Hareton, too...


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre reels in horror. He screams VOLST YOU BASTAARD! For a moment he looks around, agape, eyes wide, not knowing where to shake his fist.

The inspectors head drops. Two long sighs, visible in the chill air, issue from his mouth before he speaks again. I have failed. Once again I failed to stop him. That... thing toyed with departments, families, all manner of honest people, for his own amusement. He caused the death of dozens of innocents for his own narrow advantage, and now he is more powerful than ever.

After another pause he looks up, in the general direction of the Earl.

We must be sure to stop Hareton. I cannot let two such necromancers slip through my grasp... and if Volst's phylactery can be found - a sudden flash comes to his eyes and a grin begins to spread. I will find it. Now, more resolutely, Let us go. There is no time to waste!


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre takes a 5' step to I29, loads powder and shot, rules Thou shalt not stand in our way, golem (Judgment - justice (+2 attack) and destruction (+4 attack)), and fires on the bone golem.

attack: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
damage: 1d8 + 4 ⇒ (2) + 4 = 6


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

GM:
Thanks. Since the golem's DR is bypassed by bludgeoning weapons, I believe my gunshot should do full damage. Per http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/firearms.html, firearms do both B and P damage. Not sure why - maybe paizo couldn't decide which was more appropriate.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

knowledge (arcana) re Bone Golems: 1d20 + 6 ⇒ (18) + 6 = 24

One of these threats must be eliminated forthwith. Let us take the nearest one.

Blackacre advances to the edge of the ice storm (I28), drawing his pistol and loading a barrel. He peers through the ice and snow, takes careful aim, applies a round of bane (construct) and fires on the golem.

attack: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
damage: 1d8 + 2d6 ⇒ (2) + (4, 5) = 11


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Thanks for making the init roll for me, Network. The last two days have been a bit nutty, so I forgot to do it when I posted.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre puts a hand to his sword hilt.

know(religion) in case there is anything new to know: 1d20 + 12 ⇒ (3) + 12 = 15


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre points to his left. There are large humanoid tracks over there, and large bones in the walls of the chasm - that may mean a bone golem in the area. Be on your guard.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

perception: 1d20 + 14 ⇒ (10) + 14 = 24
survival (add four if identifying tracks): 1d20 + 8 ⇒ (16) + 8 = 24

Blackacre accepts the end of Quinn's rope with a raised eyebrow. Be careful. There may be ice under that snow.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre gets onto the ride warily. Very warily.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Sorry, have been at a conference all day and should have given a heads-up...

Blackacre shakes his head as though waking from a daze and shouts confidently, ERIF!


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

My first thought was of "Yikes" as well - "say yikes" reminded me of "speak friend, and enter."


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre yells out, Opposite!

He turns to the others as they float around. What else? Ianez tried Yikes...


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18

Blackacre drinks the yellow potion, then fires his wand at Caromarc.

...

He then shrugs, drinks the blue potion, and tries to shoot the tigerseye orbiting his body.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre watches Ianez closely as he reaches for a blue potion, then a yellow one.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

The inquisitor's logical mind begins to race - Matching colors does not seem to work. Perhaps we should try opposite colors?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

As he watches La Sireene drink two potions, the inquisitor's eyebrows perk up. Wait a minute - mix and match - Ianez, perhaps we mix not by casting at the same time, but by drinking two potions. Try drinking both red and yellow, then fire at me.

Blackacre then grabs and consumes a yellow potion.

As he points his wand in Sandru's direction, he says, Let's test that color matching theory.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

When he sees La Sireene reach for a potion, Blackacre drinks his own blue potion and pops it in Caromarc's direction.

That action performed, he winces.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre warily grabs the nearest wand and the second-nearest blue potion. He looks quizzically at La Sireene as he prepares to drink and cast.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre looks confused. He eyes the potions in the hope of discerning something about their nature.

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16

He asks hastily, What is the difference between the potions? What solution are we trying to find?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre hesitates for a moment, examining the door as best he can.

What Ianez said - detect magic and...

Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 14 ⇒ (1) + 14 = 15

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