We've recently added a new webpage that we are trying to keep updated when we're having downtime: status.paizo.com
If paizo.com won't load for you, that page should tell you if we're doing maintenance or having ISP problems or whatever. It's not hosted with the rest of the website so it should work even if paizo.com itself is down.
The fog drawing tools are going to be redone when we do the regular freehand drawing tools, mostly because they're pretty unintuitive right now.
If you click the "plus" you're adding fog, if you click the "minus" you're subtracting fog. The entire map starts out covered by fog, so you'll want to remove some fog first. After you click the plus or minus, you'll be clicking the corners of a polygon on the map—double-click to close the polygon. You can also hold the shift key down and drag the mouse around for freehand drawing. Fog updates aren't sent to the players until you click the "save" button.
We're working on a FAQ for Paizo Game Space and it occurred to me that I can probably head off a lot of questions by posting the current feature set:
What can Paizo Game Space do right now?
Maximum resolution maps stream instantly when you join a scene
Fog of war means unexplored areas on maps are revealed to players only when necessary
Translucent tokens, with control over label, image, size and placement assignable by GMs to individual players
Browse tokens by categories like gender, weapons and class so it's easy to find the monster or NPC you need quickly
Custom labeled dice macros for each token
Tokens may be made visible or invisible, individually or in named groups
GMs can add custom labeled dice macros to groups, rolling for every token in a group as a single action
All controls conveniently located in a single collapsible, draggable tabbed inspector
Integrated collapsible text chat with integrated dice roller, in-character posting for any token a player or GM controls and tabbed private chats with unread message waiting indicator
Initiative tracker that understands using custom dice macros to roll for initiative, as well as entering in physical rolls; draggable reordering including round separator; add and remove combatants; delaying
Easy access to all custom dice macros for tokens you or the GM controls during combat in a slide-out panel
What can't Paizo Game Space do right now?
There are lots of features that either aren't quite ready yet or simply haven't been added yet. These include uploading custom maps and tokens, stat block integration, combat round timers and area of effect templates. The single biggest missing feature right now is freehand drawing, and that's first on our list to be added. If you have features you want to see added to Paizo Game Space—or bugs to report—we want to hear from you!
Tonight we announced that everyone with a ticket for the PaizoCon banquet now has access to Paizo Game Space. Naturally this includes everyone with a ticket for last year's banquet too. I'll post more details once I'm not on my phone. Most important detail I guess is that we're out of alpha testing and now into beta, and the tech team is excited and nervous to see what happens when several hundred people poke at it.
I've actually been pondering a far more strict moderation policy for threads in the advice forum. The idea would be "only post if you are actually answering the original question—off-topic responses will be removed."
It would require far more moderation for that forum than we've been doing so far, but it's basically what I think how that forum should be used. If you want to discuss other random things we have lots of other places here to do that.
I also have an idea for solving thread derail trainwrecks that doesn't involve locking the thread, but I need to refine the concept a bit, and it'll require new code.
Our website knows which pages should be served via HTTP versus HTTPS and will redirect improperly formed requests to the appropriate URL. If your browser extension is then trying to re-request a secure URL that the site thinks should be non-secure, it'll redirect a few times and then give up with the error you're seeing.
At some point I would like to enable HTTPS for everything but there are a couple things that need to happen before that.
I've tried several times to come up with a funny thread locking note that explains how this thread has "impending trainwreck" written all over it and how we have no time or inclination to read a bunch of racist jokes and figure out which ones are or aren't over "the line", so instead I'm just going to lock it and move on.
Short answer: It's essentially random.
Longer answer: It's not actually random, but the net result is unpredictable enough that we can call it "essentially random" and not be shading the truth by very much at all.
Supplementary answer: Reworking those emails is creeping up the todo list very slowly.
We only have a handful of moderators, and they're all Paizo employees who have other actual jobs to do. I'm not willing to have a discussion about our moderation policies in the off-topic forum. If you want to actually discuss how we do things around here, please feel free to create a new thread in website feedback.
Removed a post—Thing, you were right, that was better left for the Fawtl thread (if anywhere).
Everybody else, can we not play internet tough guy and talk about how we can totally assault imaginary women if they were right here in front of us? I don't think it adds to the conversation and it's starting to squick some of us out.
In essence, Paizo wishes to portray its forums being subject to utterly impersonal moderation.