I would buy a Numeria book and a Numeria AP in a red hot second.
And I would hope at least one of the volumes would be entirely set withing a crashed starship. Two would be even better, but one is compulsory.
Now if you could FIX the starship and fly it around the solar system, that would be even better.
I too have been lured into purchasing the collector's edition. Cancel my normal edition.
Your alcohol policy at PaizoCon should be, if anyone invites you to a scotch tasting -- go.
Gary "If you met me and I don't have single malt, you met someone else" McBride
I usually GM, but right now I'm playing in Jade Regent with a LE human wizard and having a blast I might add. I am already well upon my way of corrupting Ameiko into the devil-empress I know she was born to be.
But as far as what I usually play, I'm not sure I have a usual.
My last PC was a pacifist cleric who went all the way to 8th level without ever owning a weapon or killing any living thing...well, except for some oozes. I lured them into an acid pit with summer sausage.
I played a crazy german gunner in a 7th Sea game that ran for years real time -- a big beefy madman/pirate named Kessler. He routinely talked to his pistols and named all the ship's cannons. When one of the cannons was destroyed in a ship's battle, he held a funeral for her. It began with the tearful lines, "When you meet some cannons, you know they are destined for glory. Brunhilda was such a cannon..."
Ok, so with the new Pathfinder Battles case subscription...
I already had a case of Heroes and Monsters in my sidecart and ordered the Black dragon exclusive.
But now I see that there is a subscription.
What I want to end up with is the case subscription and only receiving one case and one black dragon.
Could you please make sure this happens.
Could you please remove the Ameiko Kaijitsu and Reiko, iconic ninja miniatures from my sidecart. I just notice that I preordered those two but also bought them at Gencon directly from reaper.
Have enough people gushed about what a great time they had at Paizocon?
Then here is one more. It was a splendid weekend. The two games I ran went well. The two games I played in were a blast. And the company was consistently great all weekend long.
I'll definitely be back (with Scotch)!
Gary "The Scot with the Scotch" McBride
Congrats to Paizo for this deal!
More miniatures are always a good thing. I look forward to the box which I will almost certainly pick up.
I don't mind characters but what I really want is monsters. Monsters, particularly ones that have never or only infrequently been done.
For example, a demons and devils box set that gave us both a few classic outsiders along side some new uniquely Pathfinder monstrousities would be a box set I'd likely buy more than one of.
I got in. Last year I came in second losing by two hit points if I recall.
This year there will be no survivors!
Had some last year delivered with poetry even. Very tasty. Yes, please!
Title: Grimm: Bonegrinders and Beanstalks
Fee fie foe fum! I smell the blood of a little one...
Title: PARANOIA: Cold Fun Cataclysm
I will not be available before noon on Friday.
Monsters I would like to see include:
Cerberus, the three-headed hound of greek mythology and his get
Robots -- I would love to see these. An entire line of robots (security, medical, war, death machine, recon, aquatic, etc.) would be great -- everything you need to trick out a crashed transdimensional starship.
Regardless, keep up the great work,
James Jacobs wrote:
I'll have to bow to your first hand knowledge of what a recently dismounted lard-smeared rhino would look like. Oh, if only I had the resources of a top-selling RPG manufacturer! :)
It still lacks a mane though.
Regardless, we can now logically deduce that the four are:
Those all sound like very cool monsters to put in a bestiary.
James Jacobs wrote:
If we statted up Lovecraftian monsters that were comfortable to touch, we'd be doing it wrong.
Ultimately, its just a piece of art. I get that.
But, dude, Randolph Carter flies upon a shantak in "Dream-Quest of Unknown Kadath". Granted its summoned by Nyarlathotep and is a trick to take him to the throne of Azathoth, but still he rides it ... clings to it even. To quote the master:
And Randolph Carter, gasping and dizzy on his hideous shantak, shot screamingly into space toward the cold blue glare of boreal Vega; looking but once behind him at the clustered and chaotic turrets of the onyx nightmare wherein still glowed the lone lurid light of that window above the air and the clouds of earth’s dreamland. Great polypous horrors slid darkly past, and unseen bat-wings beat multitudinous around him, but still he clung to the unwholesome mane of that loathly and hippocephalic scaled bird.
Hideous? Loathly? Maned and hippocephalic? Yep, yep, and yep. But dear old HPL neglects to mention pointy spines on the shantak's back.
So I submit, you can cuddle up to your shantak. You just better do it quick before it deposits you at the sanity-shattering throne of big-daddy Azathoth.
According to Scott Purdy's DeviantArt page, that's exactly what it is.
A shantak? Really? With those back spines?
Shantaks are often used as steeds within the dreamlands. Its going to be a bumpy ride.
Jason Bulmahn wrote:
Properly and well-aged beef is one of life's sublime pleasures and never let anyone tell you otherwise.
As for the scotch, while I'd happily provide you with some, that will have to wait until Paizocon.
Oh, and congratulations on that book sales thing, Paizo. Couldn't happen to a nicer company.
Gary "The Guy with the Scotch" McBride
charybdis, since its making a whirlpool
Kobold Cleaver wrote:
Glad you enjoyed the game, KC. And thanks for the kind words. Yes, barring any disaster, Grimm will be returning next year.
23.5! 14 to go! [counting Prince now]
Sure. I'll try one. Add me to the list.
I did the math. It will cost me more to pay sales tax than to pay shipping by roughly a dollar. I suppose I do not want to pay for the priviledge of picking up my books.
Now if I could prove my non-Washington resident status (say with my current Oregon driver's license) and thus be exempted from paying sales taxes as detailed here then I would take you up on the offer.
Kobold Cleaver wrote:
YES! Finally, a Grimm game! I'm definitely looking forward to this one, hope I get in.
I am glad there remains some love in the world for this very cool and unappreciated game.
Hopefully, I'll see you at the game.
Fire burn all bubbling hot
Two more proposed events.
• Event Title: Grimm: Red Claws and Riding Hoods
• Event Title: PARANOIA: There are no robots in RIO Sector
Scott Betts wrote:
With all due respect, this is a classic example of the false dilemma logical fallacy. You needn't cater only to those who have played "Rise" by making a high-level AP that is its potential sequel.
A high level AP could be written that could both stand alone (i.e. be a high level AP that cares not how you got there -- anyone heroic would be interested in stopping the machinations of the remaining Runelords) and yet still serve as a sequel for "Rise of the Runelords" if you wished to add that dimension.
I would also note that WotC does not believe that 1st to 30th level campaigns are anathema to sales. They have already released one full 1st to 30th level adventure path (the H1-3, P1-3, E1-3 series of adventures) and are about to conclude a second one in the pages of Dungeon (Scales of War). These megapaths seemed to have done, economically speaking, so disastrously that they are starting a third one next year (HS1, HS2, etc).
Is it wrong to hope that where 4th edition D&D will by 2011 likely have at least three completed megapaths, that Pathfinder might eventually have just one?
PS Just in case this isn't crystal, I mean no slight against 4th ed. Yay, 4th ed. Yay, Pathfinder. Boo, edition wars.
James Jacobs wrote:
Even if Rise of the Runelords WERE in print, we'd probably want to start a sequel at 1st level, honestly.
I'm sure it will be fine. I'm even looking forward to it.
But there is at least one charter superscriber who wishes you would take a stab at an epic AP. It's just such a perfect setup. One runelord has fallen. The other six realize their vulnerability and unite to strike back.
'Return of the Runelords' does have a ring to it.
I like 'Revenge of the Runelords' even better.
This would be a HUGE book do you imagine ? 600 pages for RotRL alone.
There would be certain savings by combining. One cover page and one credit pages would suffice. Ads would be consolidated. But yes, it would be a big book. Well over 500 pages.
There have been many RPG books printed that size or larger: Ptolus, World's Largest Dungeon and City, War of the Burning Sky, Talislanta etc.
If size is an issue, it could always be broken down into two, three or six volumes.
The reasons I see this book (or books) having to exist is:
I think those problems are likely to cause a hypothetical "Return of the Runelords" AP to be a 1st level restart. And personally, I'd find that a shame. Paizo has an opportunity here to create something really unique -- a mega-path that in one set of books explores D&D 3.x all the way from 1st to the dizzying heights of epic.
This book (or books) could solve those problems.
I too am starting a Legacy of Fire campaign next year.
Of the various APs in print, I definitely consider Legacy of Fire my favorite.
I'm hoping Kingmaker will steal its crown, though.
Let me just add my voice to the chorus.
I'd prefer an adventure path that starts where "Rise" leaves off (i.e. approx 15th level). If it could cover another fifteen levels (ambitious!) then you would have an adventure path that went from 1st to 30th level. A mega-path if you will.
Such an endeavor has only been done once before that I'm aware of (Mongoose's slipshod "Drow War")in 3.x and never well. It would be something unique.
Couple it with a Paizo limited edition hardcover ala Shackled City that converts "Rise" fully over to Pathfinder, incorporates errata and includes a previously unpublished side trek.
I could scarcely imagine a better way to celebrate Pathfinder's 5th anniversary.
I'd buy it all in a heart beat.
Some of the APs aren't available in print anymore, so I'll probably be waiting for the anniversary issues too. I have one beautiful book on my Pathfinder Shelf, with a number 25 on the binding mocking me. It's saying "Where's 1-24, huh? Huh?"
If you look around the internets, you'll have no problem finding the out of print Pathfinders.
Just to prove this to myself, I went to amazon.com and shopped around. I was able to find new or like-new copies of all six of the "Rise of the Runelords" for sale, most at steep discounts from the cover price. Only #1 has held its value at all and even it wasn't hard to find at cover. The depreciation on RPG books remains fierce.
Yes, the Call of Cthulhu 6th edition soft cover is all you need to play Call of Cthulhu and is the current version.
I have a problem.
I added two events to my schedule today:
1. Life action Yetisburg
One saved successfully and added to my schedule just fine (Yetisburg).
My question: Am I actually signed up for the Forgotten Realms three part?
I would like to be.
Sure, I'll bring the game regardless.
Because man does not live by Pathfinder alone...
Gate of Sorrows
Somehow you scored a golden ticket -- old man Winterbourne's red letter sendoff to Prohibition. The uppercrust gather upstate in an exclusive pleasure palace to toast in a new era of liberty and libations. It was supposed to be a celebration of rare magnificence. It was supposed to be a party.
Greed and desperation made the night a disaster. Treachery and betrayal made it a slaughter. But, nothing could prepare you for the insatiable hunger unleashed through a gate of sorrows.
4 to 6 players, 4 hours
I would prefer a later time slot for this game.
I would pay $200 for a box set if it was sufficiently loaded with cool material. If you are proposing a Paizo Super-Deluxe Ptolus-esque product (box set or not), I'm so there. Maybe an exclusive adventure path available nowhere else.
If you could some how convince WotC to let that super deluxe product be a licensed limited edition Pathfinder version of Savage Tide complete with errata, new bonus adventure and vinyl giant deluxe map of the Isle of Dread ... well, then my $200 is spent.
What? A man can dream can't he?!
Anyways, far more practically, allow me to add my voice in support of a full color vinyl map ala Ptolus of Golarion.
And one of Korvosa wouldn't suck either.
I picked up "City of Brass" at Gencon last year. It is a fine and weighty product jammed with ideas and source material for visiting the fabled city of the efreet.
It is not a perfect product alas. Editing -- the editing is sub-par. Typos and grammar errors abound. They rarely if ever get in the way of understanding but they are prolific enough to be annoying.
But it is worth slogging though that slight annoyance to get to the gold mine of ideas contained within. If you are running Al-Qadim or an Arabian Nights style fantasy campaign, this product is an amazing discovery. If you are not, you should still get this product and it will convince you that you should be.
Another grand effort by the folks at Necromancer.
Call of Cthulhu is great fun and every RPG fan should read this massively influential game.
And this is a big BUT ...
The real reason to own Call of Cthulhu is the adventures and campaigns. CoC adventures include amongst their ranks some of the greatest RPG products ever published.
Masks of Nyarlathotep -- the definitive globe-trotting pulp horror campaign of desperate struggle against the machinations of the dark god and its many cults.
Beyond the Mountains of Madness -- powerful, psychologically gripping campaign that I would hesitate to spoil by telling you whats its about. My favorite RPG adventure of all time. I've run it several times and am hungry HUNGRY to run it again. Even if you don't play CoC, this campaign of antarctic exploration is a blue print on how to run a great expedition adventure.
Unseen Masters -- A modern collection of three mini-campaign featuring hidden powers and modern madness. Great stuff and unbelievably scary. Really. If you think 'Hook Mountain Massacre' was creepy -- you should check out 'The Wild Hunt'.
Delta Green -- Not put out by Chaosium (instead this is from Pagan Press), this book and its companion Delta Green: Countdown make me proud to be a roleplayer. The desperate tales of humanity's last hope to make a stand against the mythos. The stars are almost right. Have we already lost? Great writing. Great stories. Powerful stuff.
I happen to be lucky. In my area (Dallas, TX), eight or nine stores are participating. I went to one and found a disinterested clerk who when I asked him if I could take two of the products out on the table, shrugged and said 'Take 'em all if you want 'em'. So I did. One of everything.
Revenge of the Kobold King, by the way, is very well done.
Seven Long-form non-D&D adventures
"The Great Pendragon Campaign" (White Wolf Arthaus) -- still technically fantasy but radically different from traditional D&D. An 80 plus year multi-generational exploration of Arthurian myth. A magnum opus of RPGs. Alas, increasingly hard to find. Hopefully we will someday see a 2nd edition.
"Beyond the Mountains of Madness" (Chaosium) -- perhaps the best Call of Cthulhu adventure ever published. Perhaps the best RPG adventure every published (IMHO). Set after the novella by H.P. Lovecraft, you follow in the footsteps of the doomed Miskatonic Expedition. Where they have failed, you will discover the truth. Alas, truth can be the greatest burden of all. Chaosium has promised us a 2nd edition this year.
"The Darkstryder Campaign" (WEG) -- a long out of print box set (and three support books) for WEG d6 Star Wars. Easy enough to convert. An exciting tale set four years after 'Return of the Jedi' of revenge, exploration and betrayal. Features original fiction by Timothy Zahn and loads of character development.
"Solomon Kane" (Pinnacle) -- An entire RPG (based around Savage Worlds) combined with a campaign following in the footsteps of R.E. Howard's swashbuckling pilgrim adventurer. So ripe with pulp adventure ideas, even if you don't run it, you will find plenty to steal.
"Necessary Evil" (Great White Games) -- A superhero game with a tremendous twist. Earth is invade by aliens. Earth's superheroes rush out to combat them. They die almost to a man. Who will save Earth now? The villians of course. That's you. Another Savage Worlds based game (but really ... keep the plot and junk the system ... buy Mutants and Masterminds!) combined with a wonderful plot outline of a lengthy campaign.
"Godlike" (Arcdream) -- Superheroes in World War II. Unbelievably brilliant writing by Dennis Detwiller (Delta Green) and Greg Stolze (Unknown Armies). The book has a little system, a little background and an unbelievably extensive timeline of WWII with super heroes. Playing out that timeline would be a campaign par excellance! They have also released Saipan, a complete campaign set in the Pacific.
"Gamma World: Alpha Factor, Beta Principle, Gamma Base, Delta Fragment, Epsilon Cyborgs, Omega Project (never published but available online thanks to fan reconstruction)" (TSR) -- Okay, this one needs a lot of work. Several of these adventures are sub-par to say the least. But the fundamental idea of swords, sorcery and super-science meets a quest to build a functioning space ship and leave a post-holocaust world gone mad is brilliant.
James Jacobs wrote:
I'm saddened that you aren't involved in this project. 'Red Hand of Doom' was a tremendous effort, probably the best of the 3.5 WotC adventures. Maybe 'City of the Spider Queen' gave it a run for its money. Maybe. I would think they would welcome your input.
The only adventure path from WotC we've seen so far is the free one for Star Wars 'Dawn of Defiance'. The FAQ promises one a month. The first one came out in early November. Here we are eight months later and ... we have four releases. Not encouraging.
Still, its hard to complain much about a free product. And 'Scales of War' will be neither Star Wars (far from their premier line) nor free, so we'll see.
I wonder if this digital only project will ever see paper publication? Or if they'll support it with any other products?
Hmmm...I guess I'm totally spoiled by Paizo's adventure paths.
I place an order in January for miniatures. In my shopping cart it says all the items are pending save for one (goblin warriors) which are expected in March.
I have received nothing.
So, what's the deal?
I am also for 4 skill points being the minimum.
In fact, adding two skill points to every class would not hurt my feelings. I have played with this house rule for years in D&D 3.5 and only seen good things come of more versatile PCs.
an easy way to do that is to keep class skills (since the bonus mechanic is a part of the system) but count the # of skills a class has and allow a player to choose x skills to match the previous skills. The only issue you run into are skills that have subcategories, a bard has all the knowledge skills but a ranger has only knowledge (dungeoneering) so do you count the bard as having a # of skills = to # of subcategories or do you just count knowledge (or even perform or craft) as one? I would say that for the classes that have it as a general it counts as one, but you might not agree.
You could certainly do this in a house rule if you so cared. I never bothered. The limit of the number of skill points (or now ... the number of trained skills) always seemed limit enough. And really if a ranger decided that he served as liaison between the forest folk and the town folk and took diplomacy and sense motive as class skills, if never really seemed to affect the game anyway but positively in years of play.
This is an interesting discussion but it seems we are straying away from the original intent of this thread. I am not really advocating no class skills as a rules change to Pathfinder.
Instead, I am advocating that the monk needs diplomacy.
I'm not sure I'd call stealth the signature skill for rogues. Disable Device/Open Locks/Thievery (whatever you call it) holds that honor in my mind. Many rogues can function perfectly well without stealth (I've seen it more than once) so its ludicrous to say all rogue concepts need that skill 'more than any other'. But regardless, the point is moot. I certainly don't disagree that stealth should be a rogue class skill.
The idea of a peace-maker monk who tries to resolve problems without violence seems pretty iconic. To be an effective peace-maker, the monk needs diplomacy as a class skill. Many monks in published material have it as a class skill. So it meets two of the stated goals of Pathfinder -- Compatibility and More Options.
Certainly it is more iconic to the monk concept than the Ride or Perform skills (both currently class skills). Currently, monks can't specialize in peace negotiation but they can master ballet. This needs to change.
As an aside, I actually disagree with your fundamental premise. I don't want to restrict class skills. In fact, in any D&D game (or Pathfinder for that matter) I run, the concept of class skills will be house ruled away. If you want to play a reformed monk with a criminal past, you go! A well travelled monk who has wandered the world may have knowledge (geography). In fact, I've played for years in multiple campaigns without class skills and have only seen the games get better as character options are greatly expanded.
Surely, class skills are about character options as well as bonuses. If you got rid of stealth as a class skill for rogues, wouldn't you be limiting options of rogues?
I'm no expert on monks but my image is that they are somewhat withdrawn, so for me, Diplomacy doesn't seem essential. You can build a diplomatic monk by taking ranks in Diplomacy, but without a feat to make up the +3, a monk just isn't going to be as diplomatic as a bard (for whom, I would argue, Diplomacy is an essential skill).
Surely, the withdrawn monk is only one version of what a monk character might look like (just as is the diplomatic bard -- what about the moody artist who snaps at anyone who questions his brilliance?).
One of the stated goals of Pathfinder is 'More options'. By getting rids of diplomatic monks, options are actually being curtailed.
Why did the monk lose diplomacy as a class skill?
Surely the wise monk who tries to talk before resorting to violence is a trope worth keeping.
Why did the monk class lose diplomacy as a class skill?
Surely the wise monk who always seeks a peaceful settlement and only resorts to butt-kicking when all else fails is a trope worthy of preservation.
Let me add my support to the Al-Qadim with the serial numbers filed off Adventure Path.