Garrett's SFS Pregen's page

57 posts. Alias of rooneg.


Full Name

Navasi

Race

Human

Classes/Levels

Envoy 4

Gender

Female

Size

Medium

Alignment

CG

Strength 10
Dexterity 14
Constitution 11
Intelligence 14
Wisdom 10
Charisma 14

About Garrett's SFS Pregen

About Navasi

Female human outlaw envoy 4
CG Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +7
SP 24 HP 28 RP 4

Defense:
EAC 17; KAC 18
Fort +1; Ref +6; Will +6
Defensive Abilities watch out

Offense:
Speed 30 ft.
Melee tactical dueling sword +3 (1d6+4 S; analog)
Ranged tactical semi-auto pistol +5 (1d6+2 P; analog) or anarchic flame pistol +5 (1d4+2 F; critical burn 1d4; 20 ft. line, unwieldy) or smoke grenade +3 (explode [20 ft., smoke cloud 1 minute]) or stickybomb grenade I +3 (explode [10 ft., entangled 2d4 rounds, DC 12])
Offensive Abilities get ’em

Statistics:
Str 10 (+0); Dex 14 (+2); Con 11 (+0); Int 14 (+2); Wis 10 (+0); Cha 14 (+2)
Skills Acrobatics +9, Athletics +7, Bluff +9, Computers +9 (4 ranks), Culture +9, Diplomacy +9, Perception +7, Piloting +9 (4 ranks), Sense Motive +7, Sleight of Hand +10, Stealth +9; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Diversion, Improved Feint, Iron Will
Languages Akitonian, Aklo, Common, Kasatha, Shirren, Vercite, Vesk, Ysoki
Other Abilities convincing liar, expertise, inspiring boost
Combat Gear mk 1 serums of healing (2), smoke grenades (2), stickybomb grenades I (2), medpatch
Other Gear d-suit I (upgrade: infrared sensors), anarchic flame pistol with 1 standard petrol tank (20 charges), tactical semi-auto pistol with 40 rounds, basic medkit, computer (tier 2, artificial personality, miniaturization ×2, self-charging), everyday clothing, field rations (1 week), flashlight, hygiene kit, personal comm unit, toolkit (hacking), credstick (103 credits)

Special Abilities:
Convincing Liar (Ex) When Navasi attempts a Bluff check, she can choose to not add her expertise die until after she sees the result of her d20. Once she sees the result of her d20, she can either roll and add her expertise die normally or reroll the d20 and take the better of the two d20 results (but not add her expertise die).
Darkvision Navasi can see up to 60 feet in total darkness.
Diversion When Navasi successfully uses Bluff to create a distraction, she can allow an ally to attempt a Stealth check to hide (instead of attempting to hide herself). She can attempt to allow multiple allies to use Stealth to hide, but she takes a –5 penalty to her Bluff check for every ally after the first, and on a failed check, no ally can attempt to hide.
Expertise (Ex) If Navasi has at least 1 Resolve Point remaining when she attempts a Bluff or Sense Motive check, she can roll 1d6 and add it to the result as an insight bonus.
Get ’Em (Ex) As a move action, Navasi selects one foe within 60 feet that she can see or hear, and that can see or hear her. Navasi and her allies gain a +1 morale bonus to attack rolls against that foe until the end of her next turn.
Improved Feint As a move action, Navasi can attempt a Bluff check against a single opponent (DC = either 10 + her opponent’s total Sense Motive skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater) to cause that opponent to be flat-footed for the next attack she makes against it before the end of her next turn.
Inspiring Boost (Ex) As a standard action, Navasi can signal an ally who has taken damage since Navasi’s last turn. The ally must be able to see and hear her and be within 30 feet. The ally gains 11 Stamina Points, up to the ally’s normal maximum. Navasi cannot target that ally with this ability again until that ally takes a 10-minute rest to regain Stamina Points.
Watch Out (Ex) When a foe makes a ranged attack against an ally within 60 feet of Navasi, she can warn the ally as a reaction. The ally can use a reaction to gain a +4 bonus to AC against that single attack and then falls prone.

Gear Descriptions:
Anarchic Flame Pistol This chaos-aligned magic weapon creates a jet of flame that targets all creatures in a 20-foot line. Make a single attack roll and compare it to the EAC of all targets. Roll damage only once; each target hit takes that amount. This weapon bypasses the energy resistance of lawful outsiders and dragons. It can be fired five times before its petrol tank needs to be refilled or replaced.
Basic Medkit This basic medkit allows Navasi to attempt DC 25 Medicine checks to treat deadly wounds.
Computer, Tier 2 This computer has the artificial personality, miniaturization to L bulk, and self-charging upgrades. It can receive commands and give information verbally. The computer’s artificial personality is advanced enough to attempt Bluff, Diplomacy, Intimidate, and Sense Motive checks with a +4 bonus.
D-Suit I While wearing this armor, Navasi can close its environmental seals and survive in a vacuum or other harsh environments for up to 5 days. Its infrared sensors upgrade gives Navasi darkvision with a range of 60 feet.
Flashlight Navasi’s flashlight increases the light level by one step in a 20-foot cone. It can be used for 10 hours before its battery needs to be recharged or replaced.
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 Hit Points.
Medpatch Navasi can use this to attempt an untrained Medicine check with a +10 bonus to perform the first aid, long-term stability, treat disease, or treat poison task.
Smoke Grenade This creates a 20-foot radius of smoke that lasts 1 minute.
Stickybomb Grenade I Any creature hit by this grenade that fails a DC 12 Reflex save gains the entangled condition until it escapes as a move action with a successful DC 13 Acrobatics or DC 18 Strength check or until 2d4 rounds pass.
Tactical Semi-Auto Pistol This weapon can be fired nine times before it must be reloaded.