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Hrokon

Garret "Sledge" Whitestone's page

54 posts. Alias of ghettowedge.


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I've been going back and forth on this, but I'm afraid I'm bowing out as well because of the other site.

I hate quitting anything and I hope I'm not offending. Paizo is part of my routine, and the other site is feeling like work. Best of luck.


Cyruss wrote:
I signed up for roleplaymarket as well. Shot you a message via that site. Looking forward to playing. Oh, and for Garret "Sledge" Whitestone: Half-Orc Rogue I was wondering if you wanted to come up with a cool back story since Ill be a half-orc as well.

Well, I already have a couple paragraphs of backstory in the profile here, so maybe you ran with me in the gang. I'm open to other scenarios.

DM, I sent a message earlier through RoleplayMarket, but don't seem to have any response (I'm ghettowedge over there). I have no experience with the site, so I'm going to need some direction in getting my character over there.


I think the character is entirely upgraded to PRPG. If Garret advances, I think he'll stay primarily rogue.

Garret is a big happy guy, agreeable and willing to trust, but not an idiot. He likes having somebody else tell him what to do, but isn't hopeless on his own. He has an idyllic view of adventuring and his father and is eager to have his own. Life hasn't easy, but Garret has accepted everything that comes as normal.


How are you doing starting gold? Here's a roll just in case.

4d6 ⇒ (4, 5, 1, 2) = 12


I used this character a while ago in a PBP that ended with a TPK, but I'd like to play him again. The background is in the profile, and it wouldn't be too difficult to update the character to Pathfinder and bring him down to a first level rogue.


Yep, I'm down as well... -13. Guess I got too cocky.


Damage to Omar = 13
At least I did more to Omar than I did to Thale.

"Give it up, Omar. I'm faster than you, I'm stronger than you, and I'm more committed to the cause than you."
Dodge on Omar and attack {forgot I had that feat)
Attack = 8


Readied Attack = 18
Sorry Thale

Garret charges down the alley after Omar, still reluctant to kill him, but not willing to let him get away.
Charging attack = 16

Let me know if I need damage rolls on either of those.


Just letting you know I'm still here. Garret will continue to ready an action to attack if Omar goes invisible or attacks an ally.


"Now you're trapped, Omar. Our fate is your fate." Garret tries to maintain an outward calm as the situation worsens. "You ok, Basil?"

I still want to maintain a ready action to partial charge this guy if he disappears or stabs. Let me know if I need to roll. Oh, and sorry for not realizing both gnolls were down.


"Oh good, I was hoping for more creepy magic." Garret mumbles.

Garret turns around in a tight circle with his blade ready. "This is your last chance Omar. That gnoll won't hold out long against Dresden, and then he'll come for you. Give me a reason not to kill you."

Garret readies to attack Omar if he becomes visible and seems hostile.
Readied Attack = 20


Garret lands hard, but retains his footing. "Where have you guys been? Gentlemen, meet Omar. Dresden wants him alive, but neither of them has given me any reason not to kill this hired killer. I assume Dresden is keeping the gnolls busy, so now might be a good time to start talking."

Initiative = 17
I'll put my bow away and then close to melee with Omar.


Garret grabs his bow and leaps of the building.
Jump and Tumble checks to lower damage:
Jump = 35; Tumble = 11


Everybody I ever knew is dead or dying because of some power play that doesn't have anything to do with me. Dresden and Omar are pursuing their own angendas. The only people that have tried to help me are lost somewhere down there because I thought I'd find some answers up here...

"There he is Dresden, or there he was at least." Garret lets the bow fall from his hands as he draws his falchion. With a grim look on his face, Garret swipes at the rope.
Attack = 18; Damage = 9 And I take a knee as a free action (+1 AC vs. ranged attacks).


What's the distance between me and building the gnolls are on? That will decide my action.


My readied action is only for if I'm attacked, Omar moving doesn't trigger it. I'm still kind of torn as to who to trust at this point, and being outnumbered on terrain not of my choosing doesn't help. Unless somebody else shows up with a plan, I'll probably delay.


After a quick look over his shoulder for any sign that he's not alone Garret continues, "I'm not coming closer unless you give me a reason to. It looks like the priest wasn't so holy and maybe he deserved what he got. I just want answers. Who hired you and why? What do you know about a GraveMaster Khale and Doresain... and Dresden?" Garret then gestures towards the square full of corpses, "Who did this and why?"

Keep the bow readied, let me know if you need another attack roll.


Garret's intent right now is to buy time and keep the assassin from getting away. Hopefully the others are on their way.

Initiative = 26

Garret draws his bow and draws a bead on the cloaked figure. "Stop right there. I need answers right now, and not another corpse. Who are you and why did you kill the priest? Weren't the undead enough?"

I'll ready to shoot the cloaked figure if anyone attacks me. Hopefully, while he's still balancing, he'll be flat-footed. Just in case I need it...
Readied bow attack = 9
I really hope he'll talk ;)


Balance = 20, 18, 17
Whoo-hoo! IC loves me!

As to Jump check, if I take a 10 I get a 26, which clears 26 feet on a running jump or 13 feet standing. Will I need to jump any further than that?


Garret tucks the grappling hook into his belt as he sits down at the edge of the roof. He wraps his legs around the tightrope and grabs it with both hands. He swings himself over the edge and climbs across, hand over hand.

It should be DC 15 to get across, so I'll take the -5 to move at half speed instead of quarter speed and then taking ten will get me all the way across with one action.


Garret is not oblivious to the sudden dissappearance of his new-found allies. Dealt too many choices, though, he's going to continue with the one that seems most important. As he makes his way across the rooftops, Garret uncoils the rope he hasn't had a chance to put away. Garret maintains hold of the grappling hook and throws the rest down to the street. Hopefully the others will see it and follow. He can't risk shouting, especially with the others trapped down there.


Balance = 8

"Whoa!!"


Garret points north, "There he is, about 200 feet away and moving."

DM, is it possible to get the 20 feet needed to get a running start on the roof? If so I'm jumping.
Jump = 21


North = 20; South = 18; East = 10; West = 25

Garret takes it all in. The destruction is too much. It doesn't matter if he's stops it now. This city, his home, will never be the same. He can't let it spread.

"It's a deal. We'll... I can't speak for anyone else, but I'll help you."


"Dresden, how do you know he won't be the person to save all of us? I'm not for sending anybody to their death just to buy a few seconds."

"I'll go first and then help pull out the others." Garret then steadies himself in Thale's hand and pulls himself through the window, bringing the rope and hook with him. And a second later he whispers, "It's secure."

I take a 10 on my Climb and get a 20. Once up top I'll wedge the grappling hook and get ready to start helping the others.


"Simple logic for you, Dresden. Those things kill someone and one rises. Do we need more of 'em?"

"Thale, it's barely ten feet high. Give 'em a boost. We don't got time for knots. And I could use a boost right now"

Assuming Thale gives me a hand...
Disable Device = 22


Garret softly pads over to underneath the skylight while pulling out his rope and grappling hook.
Move Sliently = 20

He whispers "We can't fight the entire city full of undead. If we stay here, that's what we'll eventually have to do. If the assassin did go up, as the ghoul says, then we may be able to catch sight of him before he's out of the city."


Search check = 9

"Looks like you should give your man permission, Basil. I can't find anything."


"What are we looking for, Dresden?"

Sledge will carefully make his way into the room and start looking through the priest's belongings for some sign of who did this or why.


Garret mutters "To the abyss..." and heads to the room on the right.


"Your words are coated in slime. Speak plainly and speak quickly, for I have little patience. What do you know and why should we believe anything you say."

I'm trying to discreetly discern any potential exits on this floor.


Reflex save = 16
Garret quickly leans against the railing and ducks the wardrobe.
"How about a warning next time, Belthic?!"

And now I can only assume it's time for initiative.
Initiative = 14


Focefully ignoring thoughts of his friends and neighbors...
"Hey, I'm Garret, but most people call me Sledge. You folks aren't from around here, right?" And then the dwarf runs upstairs, "We should follow, I saw something bloody through the second floor window."

I'm on Belthic's heels.


Not sure if I need this, but...
Grapple check = 16

I yell back to the knight, "You're right, but I wasn't planning on raising a family here anyways. Let's just get these doors blocked and then we should have a minute to check as a group." And then with a last look outside at the half-elf being overwhelmed, I try to get the door shut.

Strength check = 6
Ahh, there's the IC the rest of you were using. DM, you may want to post for a new arcane type in the Seeking Players forum, or not.


I attack one of the zombies in the door as I yell for the barely visible half-elf to hurry.
Attack Roll = 19
Damage = 8

Noticing that I'm the only one that doesn't seem completely crippled by Invisible Castle, I thought I'd post the link to all of my rolls to show IC doesn't hate everyone.


Catching sight of the knight moving towards the stairs I say, "Hold up, Basil." And in close to a whisper, "I don't think you want to face whatever's behind this alone."

Maybe send some of them redshirts you got with you ;)


"I'll hold this door in case those two make it over. Somebody should check the windows and other doors.'


The first grapple check, to resist on the zombie's turn:
Grapple = 18

I believe that resists, so on my turn I hack at the zombie again.
Attack roll = 22
Damage = 10

I'll 5-foot adjust closer to the knight and his zombie and yell across the square to those still resisting. "We have to get out of here! Make your way to the Sea Spray Inn!", and I'll gesture towards the inn.

DM, any information you're willing to give is gladly appreciated.


"If you say so. It just feels like we're stomping mice in the kitchen, while the rat in the larder goes unchecked."


As I move to flank with the knight I speak "So what's the plan, Basil? I'm all for protecting the populace, but whoever did this had bigger plans at the inn."

Attack roll = 14 already added the flank

Damage = 14


I hit with an 11? I wish I had Power Attack.
Damage = 9

I keep working on the corpse.

Attack = 20
Damage = 12

If the corpse drops, I'll move to a flanking position with the knight.


Sir Basil de Fermer wrote:
Sledge..did you remember the +4 to will saves from standing within 10 feet of a Paladin..see we do come in useful sometimes

DM...

Does it count?


Is there a fear check yet? If so...
Save = 10
I guess I'm shaken.


Initiative = 22

I draw my falchion and point towards the inn with it. "Hey Basil, take a look at the second floor window of the inn. See the blood? My money says the mess here was just a diversion."

I then ready to attack the first corpse that comes within range (or if already within range I attack).

Readied attack = 11


Garret starts mumbling to himself as he takes in the chaos around him. "What's the point? Die to kill a handful of townsfolk. It must be a distraction." Then he moves over to the dais to gain a better view of his surroundings (and hopes to get above the smoke).

Spot = 18


vs. fear = 21

Garret may not understand what's going on, but at least he's not afraid.


Turning towards the hooded figures, "Somebody really needs to do something about..." Splat!! "...that."

Fort Save = 14

I'd also like to try a Knowledge: local check =10



Patrick Murphy wrote:
Garret the roll is executd perfectly by puts you out of range for an attack. The thugs facing you start to turn around.

I guess I tumbled too far?

I'll close with the thugs and keep swinging.

I'll draw a weapon only if the thugs do first. And should I roll another attack or do you want to use the last one?


Initiative: 11

I risk a glance at the nearby dwarf and say "I believe these men just insulted us. Care to assist me in teaching them a lesson." And then when the other men pull off their hoods, "Now that doesn't make a lick of sense."

For now I'd like to delay, Garret is trying to figure out what's going on.

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