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Talk to the artist you are interested in if you are looking at prices. What John pays for X doesn't mean Sally pays the same. People make friends and negotiate.
Kickstarter is a fail for a 1st time publisher with no name if your goal is over $500. Unless you have something awesome.
I'm going to keep this brief. A lot of publishers had to search for the information you are asking when we started. I'd suggest the google on how a publishing company can do physical. I will say print on demand. You can find the rest that way.
Take a second and dig through this forum. There are several several several post of people asking the same questions you have that have been answered.
Kevin Mack wrote:
Ben,We do have lot of seeds for the AP in the ground. When/If this ever comes back around, let me know. I'm willing to jump back in on it.
I will preface by saying I pay attention to the Paizo Blog and Store Front blog, and I get the weekly news letter. Sometimes I feel that I am missing some really neat things from other companies to buy from the Paizo site.
Has the option been discussed to have a new release section added to the left side column of all the products that the Paizo warehouse/store stocks. Just a simple link, like the others ones, that leads to a product list page of what's new in stock?
Just a thought. I would be curious to know if it's an option to program it into the website.
Alexander Augunas wrote:
Which is why I asked in the threads for an answer :-). I enjoy certain writer teams over others. Helps influence a blind pre-order or shelf browse.
A ba-gillion 3rd party classes to choose from. if not i recommend looking at the Numeria products combined with an alchemist.
- besides the AC bonus, - are talking about the Hunter class?
Defender/Protector- Paladin with Stalwart defender PrC.
If you are looking for a dedicated animal shapeshifter I recommend this shapeshifter.
If you want an augment-able class like an eidolon, I also recommend the metamorph from this book..
The Metamorph-class with d8, 4+Int skills per level, proficiency with simple and natural attacks, but no armor, good 3/4 BAB-progression, good fort- and ref-saves and begin play with a maximum number of 3 attacks and an evolution pool of 3 that scales up to 26 at 20th level. Metamorphs also have a built-in natural armor bonus that increases over the levels and ability-increases dispersed over the levels. 2nd level and every 4 levels thereafter see bonus feats. 1st level metamorphs may choose their genesis, determining the key-ability modifier for the class and modifying the class skill list. Now unlike some other takes on the evolution-based class framework, a list of phenotypes, which determine ultimately the evolutions that become available for the class - a total of 8 phenotypes are provided and a massive table helps the player determine which evolutions are eligible for the phenotype chosen. Only fey and undying may for example choose the basic magic evolution, whereas only bestial, monstrous or reconstructed metamorphs may learn the trample evolution. A metamorph has 2+class level evolution points, +1 at 4th level and every 4 levels thereafter. Evolutions can be reassigned upon gaining a level. The class also sports 3 archetypes - one that wilders amid sorceror bloodlines/eldritch heritages, while metamorphic abominations may wilder in racial heritages. Finally, the Transmogrifist may wilder in the alchemist's toolbox. We also get a sample level 13 character here.
I honestly was NOT looking forward to yet another evolution-based class - after masquerade reveler, underterror and iron titan, I was simply burned out on them. However, Wojciech Gruchala's metamorph ultimately may be one of the most user-friendly and easy to balance takes on the concept - while I prefer the fluff of the masquerade reveler still, the metamorph may be the most user-friendly take on the concept - with the handy table and restrictions that prevent abuse as well as thanks to the cap of maximum attack and the lack of flexible changes of the basic evolutions chosen. All in all, a solid take on the concept I can't really complain about.
Just to quip. This is also a Paizo message board, and it might be fitting to link to the space you use :). But all points are valid.
I'm Greg, I own Amora Game, and we are trying our hand at the 13th age system.
Well at the turn of the new year, Sasha Hall (another one of our freelacers) wanted to take a crack at converting it to 13th Age compatible. I let Sasha have free reign and I think it turned out really well. It is called Conduits of the Age.
So in this light I am biased. What I would love to do is have a few other people look at it and review it. In this mind I am looking to give away 4 free copies for the purpose of honest reviews. There is a catch, you have to review it. If something doesn't work, you have to tell us why versus just saying "it sucked".
I'll be checking this post later today, and if anyone is interested, post below.
That's the entire plot of Warhammer Fantasy..
I'm going to say the warchief can't replace barbarian or skald, but it's a lot of fun to play.
I will also mention that I like to play marital that can cast spells. So yeah I would play a magus. But if I wanted a more marital with a chance of casting magic, I'll take the Eldritch Chevalier. A VERY limited number of spells per day, but it could be any spell he chooses to prepare. But it also takes this into account. Instead of learning a drill I can gain a spell slot. It's pretty well put together I feel.
I mix a lot of 3PP togeather and never touch a core book, except for the main rules.
But you need to be careful on two on your list, IMO.
Mixing those two I find a gap in the casting / martial arena.
"=" means compatible from my playtesting
Paizo = Path of War
Path of War /=/ Spheres of Power
If i am wrong and I might be, it's just my opinion and testing.
And while mixing magic and psionics is suppose to be interchangeable, I just don't like to mix the two. They work fine together, but I'm not a huge fan of mixing the pot.
@GM_Solspiral - As I mention in my review, it's just my POV. As a review who received a free copy, I fulfilled my obligation.
Dodge This: does not state that you need to have Call the Firing Line as a prerequisite. ...EDIT: nor does it list Group Fire which would have been also acceptable.
My review starts with stating the core feat is Group Fire which a couple of feats build off that. I like it and wanted to point out this is where you start. I do not make mention of anything being out of order, except the grey box for the Volley Fire rules or condition. I didn't like that it is at end of the book. I felt it should have been the very first thing. Again personal opinion.
As far the location of the VF feat, some people don't use a third party site for their information. My table doesn't use laptops or hyperweb at the table. A simple hyper link or or mention in the OGL I think would have cleared up my opinion.
This book is good for GMs as we all have stated, and Orc bandits will surely use some of these feats in a future game.
The history is fine. What is lacking is what this adventure is going to do for my PCs, without giving away the spoilers, of course.
From what I can make out (correct me if i am wrong) is that god was born, god went crazy, god caused destruction.
I encourage you to do an update on the prologue module and what it entails.
Is this a neutral setting AP campaign or does it relay on your world setting specific?
Will you be giving NPC previews?
Why not go with the Unchained Version of the Monk?
So if we want more ninja/magus hybrid, let's start with a fresh build. How does this look so far
1st - Cantrips, Improved Unarmed Strike, Spell Combat
2nd - Spellstrike (unarmed strike), Ki Arcana
3rd - Shinobi Talent
4th - Sneak Attack +1d6
5th - uncanny dodge, Cunning knowledge
6th - Light Steps, Shinobi Talent
7th - Sneak Attack +2d6
8th - Improved uncanny dodge
9th - Shinobi Talent
10th - Sneak Attack +3d6
11th - Cunning Breach
12th - Shinobi Talent
13th - Sneak Attack +4d6
15th - Shinobi Talent
16th - Sneak Attack +4d6
18th - Shinobi Talent
19th - Sneak Attack +5d6
20th - Shinobi Talent
Weapon Prof: either or is fine
Ki Arcana: The Shinobi receives a combined ki arcana pool that progresses as an aracan pool. S/he may spend this pool to fuel arcana and Ki pool description such as that of a monk (such as getting one extra attack even without flurry or unarmed attack.) For using ki powers/ninja tricks that are fueled by ki cost 1 extra.
Shinobi Talent: allows you to pick ninja trick or magus arcana, but must meet prereq
Is this about what you are looking more in line with? Feel free to modify accordingly or disregard all of it.
I'll take the first bite.
1. With regards to the 100 monk variants out there, besides going to the Paizo material, what do you feel is the best feel for the monk/wuxia martial artist that best covers the basic principals of the original Shoalin concept?
2. What of a samurai and/or Youxia?
Bonus: what of a ninja?
If you are playing this class with hybrid classes or a gestalt game where you only use this class, it will be fine.
In standard play there is too much going on and is a bit of a cluster. You get a ki pool and an arcane pool. And spells. And spell strike.
are you trying to make Shinobi the the video game character?
1. Shinobi is just another name for ninja. What specifically do you want this class to do?
We need to have a solid foundation if you are wanting to bring this class together. What story do you want to tell with it.
Right now it makes me go "NOPE!" as a player and GM.
I think what you are wanting is a magus archetype that allows access to ninja tricks in place of arcana
Mana Chicken wrote:
So off topic. Is having a level 8 sorcerer with a fire breath weapon that does anywhere between 24-84 damage good? 30 ft. cone.
You are good dude, if that's your focus.
RANT ABOUT 3PP vs Paizo:
Pathfinder is a reincarnation of 3.5. Is it balanced to 3.5 - no it is not. Is 13th Age balanced to 4th Ed D&D and Pathfinder... no
Before someone starts saying "what are you talking about? It's not comparable to or even close to using rules from them... stop...yes it does look at the OGL.
Is advanced class guide balanced to base classes in the core rule book... 60% of the people I game with say no.
Let's all take a moment to stop comparing systems and publishers against one another. Some are "balanced" to your game play style. Several are not.
End result back on topic:
It seems we have identified that Mana Chicken's co player isn't following the rules of his created character.
more ranting crazy talk:
If you only want to use "Official Paizo" products then use the official gosh darn bloody site
People should stop complaining that someone pulled it off d20pfsrd.com It's a 3rd party site. if you use "official" then stick with the "official" site. Do not be surprised is someone pulls something like the " most crazy imbalanced class ever ".
If you want to expand your game (Specifically if it is a homebrew) check out other companies products. IE 3rd Party Publishers, then I strongly encourage d20pfsrd.com*
*I am a 3PP, and in my home tables sometimes its official only, sometimes it's if you brought the book, then you can use it.
The world was created as a planer cross roads experiment, that is left with magic/psionic residue polluting the environment causing random mutations from the Traveler Wars (travelers are those that tried to steal it from those that created it)... While magic and psionics are present, it is rare and limited to a few who can adapt it. Present yet limited.
Iron Born (Rite Publishing) – created by the creators
Most martial classes non magical/psionic class. Anything with sneak attack is out unless it is swapped out and made a different house rule. Sneak attack becomes more of a feat in my world, not a class given.
Um .. imagine a Cynean Demiurge, Iron Born Kusa, Dalrean wilder, and a Human Mosaic Mage. It is a cool campaign so for.
I have a few issues with this book, some good some bad. Before I review it, I have to state this book is in violations of the Pathfinder compatibility license.
1. No title page. It goes from "cover" straight to introduction page.
Technically without 2-4, this book isn't PF Compatible.
5. Semi Dead level at 9 (only 10 ft increase), and 13 which is completely dead.
I will work on a review this weekend.
Thank you Malwing! I look forward to it, when you get time.
New Meditation Feat Summary:
Body Mending: Gain fast heal 1 during combat meditation
1 dies of a heart attack in his sleep, but isn't found for over a month, because he locked himself away to work on a big project; which s/he is prone to do.
2 got bored and went of vacation never to return in a continent far away.
1 made a deal with the devil to gain his/her power and the devil came to collect. He sacrificed himself instead of 1000s of deaths and souls of his nation. But he deserves it because he cheated to get power.
1 was asked by a god to help defend the world from something from beyond.
1 gets bored of living and says "screw it, i'm out".
1 one wants to live forever, and goes the lich route but doesn't tell anyone. Some random street urchin drops the secret urn that was a phylactery, mean while the lich trips down some stairs, but didn't prepare a fly spell.
1 one is poisoned, but didn't prepare remove disease, or never learned it, dying of his wounds (it could be multiple poisons.
1 is assassinated, easily done, because the mage had hubris and never locked his door, or had guards.
My biggest issue is that some of the "religions" don't have a "pantheon". Shinto gods don't count as the same as Buddhist deities, which doesn't count for the various sub Buddhist sects.
Now I see you have a list of people in Chinese and Japanese that are actual people have have been given deification. Like Guan Yu in Chinese. You also have listed Japanese Emperors that are deified.
The thing is with those cultures that have ancestor worship, they become "gods". So the list can be every growing, or you can actually cut them down or in half.
I also see some missing. Like the 7 gods of fortune.
I think you might want to reconsider your list to the most popular of the mythologies.