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@GM_Solspiral - As I mention in my review, it's just my POV. As a review who received a free copy, I fulfilled my obligation.
Dodge This: does not state that you need to have Call the Firing Line as a prerequisite. ...EDIT: nor does it list Group Fire which would have been also acceptable.
My review starts with stating the core feat is Group Fire which a couple of feats build off that. I like it and wanted to point out this is where you start. I do not make mention of anything being out of order, except the grey box for the Volley Fire rules or condition. I didn't like that it is at end of the book. I felt it should have been the very first thing. Again personal opinion.
As far the location of the VF feat, some people don't use a third party site for their information. My table doesn't use laptops or hyperweb at the table. A simple hyper link or or mention in the OGL I think would have cleared up my opinion.
This book is good for GMs as we all have stated, and Orc bandits will surely use some of these feats in a future game.
The history is fine. What is lacking is what this adventure is going to do for my PCs, without giving away the spoilers, of course.
From what I can make out (correct me if i am wrong) is that god was born, god went crazy, god caused destruction.
I encourage you to do an update on the prologue module and what it entails.
Is this a neutral setting AP campaign or does it relay on your world setting specific?
Will you be giving NPC previews?
Why not go with the Unchained Version of the Monk?
So if we want more ninja/magus hybrid, let's start with a fresh build. How does this look so far
1st - Cantrips, Improved Unarmed Strike, Spell Combat
2nd - Spellstrike (unarmed strike), Ki Arcana
3rd - Shinobi Talent
4th - Sneak Attack +1d6
5th - uncanny dodge, Cunning knowledge
6th - Light Steps, Shinobi Talent
7th - Sneak Attack +2d6
8th - Improved uncanny dodge
9th - Shinobi Talent
10th - Sneak Attack +3d6
11th - Cunning Breach
12th - Shinobi Talent
13th - Sneak Attack +4d6
15th - Shinobi Talent
16th - Sneak Attack +4d6
18th - Shinobi Talent
19th - Sneak Attack +5d6
20th - Shinobi Talent
Weapon Prof: either or is fine
Ki Arcana: The Shinobi receives a combined ki arcana pool that progresses as an aracan pool. S/he may spend this pool to fuel arcana and Ki pool description such as that of a monk (such as getting one extra attack even without flurry or unarmed attack.) For using ki powers/ninja tricks that are fueled by ki cost 1 extra.
Shinobi Talent: allows you to pick ninja trick or magus arcana, but must meet prereq
Is this about what you are looking more in line with? Feel free to modify accordingly or disregard all of it.
I'll take the first bite.
1. With regards to the 100 monk variants out there, besides going to the Paizo material, what do you feel is the best feel for the monk/wuxia martial artist that best covers the basic principals of the original Shoalin concept?
2. What of a samurai and/or Youxia?
Bonus: what of a ninja?
If you are playing this class with hybrid classes or a gestalt game where you only use this class, it will be fine.
In standard play there is too much going on and is a bit of a cluster. You get a ki pool and an arcane pool. And spells. And spell strike.
are you trying to make Shinobi the the video game character?
1. Shinobi is just another name for ninja. What specifically do you want this class to do?
We need to have a solid foundation if you are wanting to bring this class together. What story do you want to tell with it.
Right now it makes me go "NOPE!" as a player and GM.
I think what you are wanting is a magus archetype that allows access to ninja tricks in place of arcana
Mana Chicken wrote:
So off topic. Is having a level 8 sorcerer with a fire breath weapon that does anywhere between 24-84 damage good? 30 ft. cone.
You are good dude, if that's your focus.
RANT ABOUT 3PP vs Paizo:
Pathfinder is a reincarnation of 3.5. Is it balanced to 3.5 - no it is not. Is 13th Age balanced to 4th Ed D&D and Pathfinder... no
Before someone starts saying "what are you talking about? It's not comparable to or even close to using rules from them... stop...yes it does look at the OGL.
Is advanced class guide balanced to base classes in the core rule book... 60% of the people I game with say no.
Let's all take a moment to stop comparing systems and publishers against one another. Some are "balanced" to your game play style. Several are not.
End result back on topic:
It seems we have identified that Mana Chicken's co player isn't following the rules of his created character.
more ranting crazy talk:
If you only want to use "Official Paizo" products then use the official gosh darn bloody site
People should stop complaining that someone pulled it off d20pfsrd.com It's a 3rd party site. if you use "official" then stick with the "official" site. Do not be surprised is someone pulls something like the " most crazy imbalanced class ever ".
If you want to expand your game (Specifically if it is a homebrew) check out other companies products. IE 3rd Party Publishers, then I strongly encourage d20pfsrd.com*
*I am a 3PP, and in my home tables sometimes its official only, sometimes it's if you brought the book, then you can use it.
The world was created as a planer cross roads experiment, that is left with magic/psionic residue polluting the environment causing random mutations from the Traveler Wars (travelers are those that tried to steal it from those that created it)... While magic and psionics are present, it is rare and limited to a few who can adapt it. Present yet limited.
Iron Born (Rite Publishing) – created by the creators
Most martial classes non magical/psionic class. Anything with sneak attack is out unless it is swapped out and made a different house rule. Sneak attack becomes more of a feat in my world, not a class given.
Um .. imagine a Cynean Demiurge, Iron Born Kusa, Dalrean wilder, and a Human Mosaic Mage. It is a cool campaign so for.
I have a few issues with this book, some good some bad. Before I review it, I have to state this book is in violations of the Pathfinder compatibility license.
1. No title page. It goes from "cover" straight to introduction page.
Technically without 2-4, this book isn't PF Compatible.
5. Semi Dead level at 9 (only 10 ft increase), and 13 which is completely dead.
I will work on a review this weekend.
Thank you Malwing! I look forward to it, when you get time.
New Meditation Feat Summary:
Body Mending: Gain fast heal 1 during combat meditation
1 dies of a heart attack in his sleep, but isn't found for over a month, because he locked himself away to work on a big project; which s/he is prone to do.
2 got bored and went of vacation never to return in a continent far away.
1 made a deal with the devil to gain his/her power and the devil came to collect. He sacrificed himself instead of 1000s of deaths and souls of his nation. But he deserves it because he cheated to get power.
1 was asked by a god to help defend the world from something from beyond.
1 gets bored of living and says "screw it, i'm out".
1 one wants to live forever, and goes the lich route but doesn't tell anyone. Some random street urchin drops the secret urn that was a phylactery, mean while the lich trips down some stairs, but didn't prepare a fly spell.
1 one is poisoned, but didn't prepare remove disease, or never learned it, dying of his wounds (it could be multiple poisons.
1 is assassinated, easily done, because the mage had hubris and never locked his door, or had guards.
My biggest issue is that some of the "religions" don't have a "pantheon". Shinto gods don't count as the same as Buddhist deities, which doesn't count for the various sub Buddhist sects.
Now I see you have a list of people in Chinese and Japanese that are actual people have have been given deification. Like Guan Yu in Chinese. You also have listed Japanese Emperors that are deified.
The thing is with those cultures that have ancestor worship, they become "gods". So the list can be every growing, or you can actually cut them down or in half.
I also see some missing. Like the 7 gods of fortune.
I think you might want to reconsider your list to the most popular of the mythologies.
DC 21 Reflex save at 10th level is pretty good.
+ edifice damage (save for half) + possibility prone + absolute difficult terrain + obliterate damage + move backwards 30 feet.
2nd round repeat
For a side option, its pretty balanced I felt.
OOOh spend an emulation and combine with thundering chorus.
Jacob W. Michaels wrote:
Not a traditional 3PP, Swords for Hire creates products to be published through other companies, including Outland Entertainment. Our projects, aimed at both players and GMs, will be usable in any campaign setting.
Creating things and publishing them through another company... am I wrong or isn't that just called "freelance"?
Beyond that, congratulations. I look forward to see what you folks can come up with.
Buri Reborn wrote:
So, like for paladins there's a lot of stuff from the CRB, UE, UM, UC, ISG, ISWG, CoP, CotR, FoP, FaP, and ISM. Even the various god articles in APs I see still have tidbits about their faiths that aren't in ISG.
Maybe I'm just a square and not hip to the interweb savvy lingo...
What the HECK are "ISG, ISWG, CoP, CotR, FoP, FaP, and ISM."?
D20pfsrd (includes 3rd party)
or just paizo.com/prd
If Paizo allows something similar (but limited to holding it with one hand) it, why not a 3rd party version.
Having a Dex built character is no different if he was a Str based character with two weapon fighting (minus the off hand damage). The trade off, I don't have to worry about Dex interfering with my armor.
VS. The Dex based character won't have full plate because it limits their dex mod to AC.
Simple trade offs. BUT just my opinion.
You don't need to require a jump check for leaping charge, but something that has jump and leaping in the description and title should have some sort of description as to how I am jumping. You don't have to require a jump check.
I like it so far, but the description is missing a bit. Something needs to be done different, change the name, or require at least jumping off something to get momentum for the charge
If he has the flavor of jumping over enemies and striking down from above, but I don't see the relative mechanics through out the class.
To me, as a player, just saying he jumps to make a leaping strike, doesn't do a visual.... unless we are talking about Achilles from the movie Troy. That's a leaping charge. Even at that, I have to "jump" around the opponent.
Now leaping attack is a decent visual and the wording is okay. However, I think again the words are a little loose for my taste. By threaten, does that mean only adjacent?
Does leaping attack provoke?
(not trying to gang up on your class, just fundamental questions I have)
So how high? 10 feet or 2 feet. You need to define it. A charge is a min of 10 feet to move.
With the current rules, I'm going to hop in the air 1 foot high and stab a guy.
do you need to follow the rules of charge except that I have to jump off something? Your primary rule doesn't function and leaves vague openness to gamer table disputes.
Just call it a powerful charge.
Also I have a huge issue with the scaling d8. Why a d8?
It is a great start. As my alter ego "Amora Game" I am looking at this intently for a possible class for Project HoF. But it needs some definition on its use. What is the purpose and how will it be different from cross classing, or as a magus archetype?
Since it's a monk/magus combo according to your profile, it needs to show a little more monk if it is actually a hybrid class.
Add a touch of qigong monk maybe?