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Don't give them spells.
Since they have to consume time to create the "brew" I don't feel they should be limited to doses per day. Steer away from the alchemist style and drum up something new. Make them think out what they need to do, and prepare.
Have "brews" degrade overtime. Skunk beer is drinkable but it's still skunk beer.
Forest Guardian Press wrote:
It hasn't gone through playtesting yet. And with Drejk's Metamorph coming in Liber Influxus Communis, perhaps that's a good thing. ;)
I think they will be diverse enough from each other. The way the blog reads it doesn't morph the body like the metamorph does. The Symbiont reminds more of Eberron's style. That of which I am a fan of.
Keep us posted as to it's progress and playtesting. I am very much interested in it. I think it fits a campaign world I have my eye on.
I am curious to know if you guy have any more recommendations of stuff in this vein, inexpensive alternate rules or good additional content that is easy to print out.
Hey Buzzard, if you are looking for some interesting things in an easy to find search, I would just head over to Endzeitgeist.com and search by the category you are looking for. He provides links to the actual products which can show you the price of the item on OBS. But you can always come back here and buy it from this site.
That is always a good place to start and do some research.
Liz Courts wrote:
Is there any help with relocation assistance?
Even as little as, "here is a listing of apts" to "hey we got your first month apt rent"?
"Power up as the Gearhead, a class able to create wondrous effects through the use of technology. The Gearhead is able to construct useful and dangerous gear on the fly with a draft book full of schematics.
Garnath, Iron Kingdoms has been released in a new edition with it's own, original rules. Privateer Press' FREE Quick-start rules and introductory adventure can be found here.
Yep. I have owned them since they were published :) But for 3.5 rules are a good steampunky feel easily adapted to PF.
I bring this up here so I do not thread jack another post...
But I am about to run a campaign "Escape from Ravenloft" where the PCs end up on the other side of a world in Kaiden....
So I ask, what if Lord Soth went from Ravenloft to Kaiden through the mist....
What do you think he would do? How would he react?
Luggage = Packmate from Magic for Eberron
The packmate resembles a chest with arms and legs. In fact, that is exactly what the packmate is: a set of drawers that can walk and move along with its creator. The packmate is designed around a wood and metal chest, with four legs beneath it, capable of carrying it along. Two pincer-like arms extend from the chest, allowing the packmate to withdraw items from one of the various compartments. Each of these compartments are magically locked.
This smurf is all smurf. Let me smurfin smurf you a smurfin story. So this smurfin smurf talks smurf about smurf like the smurf is king of the smurfin smurf smurf. This smurf just keeps smurfin his smurf and let me tell you, the smurfin smurf got the smurf knocked out of his smurfin smurf.
All this smurf could think is "Smurf YEAH!"....
Stand Firm (Ex)
Should come before armor mastery, not after.
I do not see a spell progression section. Is it like a ranger's progression?
Why spell casting? Why wisdom? Why Divine spells? It needs flavor to make sense.
(Just my first scan)
Interjection Games wrote:
To the "Everything but the Monsters" team, I apologize for this issue. Rest assured I'm producing content and will be back in the loop soon enough.
I think a few of us have yet to turn in our first draft. Still working on a few side products and submissions myself, before I can finish my portion.
[Archives of Nethys] September 2013 Releases Added - Pathfinder #74, Mythic Adventures, Mythic Origins, Mythic Realms, RotRL Anniversary Edition, and more
Little Red Goblin Games wrote:
The series was great. Every other year I do a week marathon.