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GarnathFrostmantle's page
Pathfinder Society GM. 165 posts (263 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 1 alias.
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Nicely done!
If you can use fan made classes, this one needs some polish but I like it.
Here
That is pretty cool. I will have to pick that up.
For Cthulhu fans, I enjoyed this module recently.
I think I am the only one that does read this section when I buy products. In the Open content section of page to it says “the game mechanics of this Paizo Publishing game product are Open Game Content”. This product is not a Paizo product.
Liz, you may want to email the company to have them update that. On page 2.
Now I have not seen anything (topic) on this specifically. I may have missed it, if so please point me towards it.
A gentleman at a LGS brought up he would like a class that would have healing abilities but not be a cleric or witch or druid.
He thought it would be cool to have like a priest sort or temple follower.
And one of the base abilities would be Positive Channel Energy or Healing Hexes (progression at the appropriate levels, and renamed of course).
So we started talking and put together a home brew class for a homebrew game and we really can’t decide what would be best out of the two.
So we are going to the boards to survey than just the small group of us.
So for the concept of a temple follower, but no real ranks in a temple (maybe liason), what would make more sense, hex or channel?
Pros and cons?
Big Lemon hit my thoughts. Ki Scroll shouldn't have a ki wand requirement.
I feel these could burn your Ki pool quickly.
My issue with Ki Scroll is that, to use a 1st level scroll so that I do not have to spend it, is that I have to burn 6 ki points.
If I am a ninja...I'll just buy a new scroll.
However if I was a monk sensai...I would be taking these feats.
I do like them, but something bothers me with them. Let me digest for a bit and find out what it is.
That is a tough question. This really has to do with the group I feel more than a standard survey.
In my groups, no one has touched the ninja, samurai, sorcerer, wizard, cavalier, and bard.
As far as archtypes we have toyed around with some.
Are you looking just at core or are you allowed 3PP in your game?
Edited: My grammer stinks.
You can dig around on the SR forums over at CL. Liz is correct. It will be more twords GenCon. Or at least so say the rumors.
Also somewhere a god would step in and cancel it out perhaps...
If you are the GM feel free to say no...and if it goes forward, curse it. And make it intelligent so it says, "No i am taking a nap, i will cure you later".
What is the formula he is using (math) what level, what feats, spells, etc..we need some more information to help you.
GM_Solspiral wrote: Only 1 way to settle this, Dance off... No. It's a walk off, but only if David Bowie is judging.
Lingering Performance - Good catch on that one. I overlooked "Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance." on the SRD and in the book.
Man that would have been a game changer for me.
Give me give me give me give me!!!
Been excited for this for bit.
Ben Wootten is one of my fav artist. (And his last name is W00T!!)
Well done.
Okay, I'll bite. Let's see what they have. Purchased.
Curiosity is peaked.
One thing to give you a little more reach is the Lunge feat, once you get a bab of a +6.
Take the Goblin's first name and then add Marauders...
Ex:
I had a halfling Archeologist(bard)/Gunslinger who hired my co players to lead him on an expedition.
When confronted with a name when an NPC asked, one the players stepped up and looked and me and asked "Your name is Morte, right?"
I said yes.
He turned to the NPC(GM) and said, "We are Morte's Marauders". The deeds we did from town to town were written into a ballad we would hear in town.
My character was shot in the face 3 sessions latter by a double barrel hackbut. Critical. They continued on with the name.
/end tangent.
For those of you who like the Basilisk anime or manga, but love a single d20 game, this is the one for you!
I've become a big fan of this game has the supplements come out.
Two rogues, min 4th level, flanking on both sides.
THey both are in the flanking position dealing sneak attack. They also have evasion.
Some how this one slipped by me on my collection of race books.
I will have to pick this one up.
Everytime I see one of these types of post, everyone says Conan OST. That's for a reason I feel.
Depending on scene and flavor, I also add Crouching Tiger Hidden Dragon, House of Flying Daggers, or Hero soundtracks.
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A player of mine is paying a PrC from "Cooking with Class" from Adamant....
What till he gets a fruitcake or gingerbread golem thrown at him!!
This is a good purchase.
Nephatrine wrote: If I am still using the d20 Iron Kingdoms rules, is there any value in this for me? New fluff or new concepts that I might be able to port over? It does give a little more fluff in depth than the d20 system...but it has a lot of the same.
They have updated the timeline to follow the miniature's game. I think the year is now 608.
Ios is opened up for war. Llael is occupied. Thronwood is occupied.
So if you have followed the NoQtr mag, or just the basic story with the miniature books, you are up to speed.
The new system is a lot of fun though. You can easily recreate your favorite character from the d20 system.
Kryzbyn wrote: Well I was interested till I saw I had to buy 3 seperate books for the entire ruleset. I thought those days were over. Pathfinder has spoiled me, I reckon. This is a single book with fluff and rules.
WOOO HOOOO!
I do love Eva Widermann's art work.
BOSSY THE COW!!! Nice!
Why hasn't that man written an adventure for Paizo yet? Or has he and I missed it?
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As a player who loves Oriental Adventures, L5R, Wu Xing, etc...I have waited so long for you folks to get this "offically" done.
When in January?
Super Excited. Super Anxious. Super Ready.
I took a suggestion that was used in Legacy Of Fire AP. . . After successfully completing a certain task they receive a trait.
My player's got the gnoll killer and a few others the fit the theme.
I would really like to take this, refine it, polish it, and publish it under Amora Game.
Just throwing that out there......
I've been staring at this for a bit to long. I'm interested in this. It's close to a base class and PrC I have developed, but slightly different.
I will comeback to this, after sleep.

From a base class perspective:
Why the "Will" save? I see boxers more as a reflex and fort.
Ground pound through Shrug it off do not have levels listed. (One can guess where there go, just a consistency check.)
I would change Quick Shift to an immediate action from the way the rules read. Can Quick Shift be combined with Wide Open? Have you thought about maybe swapping positions on this these?
You learn to move before hitting. (well in some schools of boxing you do.)
How does the dodge and NA stack up to the monk class bonus? +15 at 20 is a bit. One of my players found a way it maybe to much.
All he needed to do is take light armor proficiency and shield proficiency as a 1st level human, take light armor he enchanted to +5, +5 shield, +10 base, +15 from class....Well I guess its not to bad...but..
Maybe an idea to change Conditioned from a natural armor bonus to a DR progression, and change "hands up" to actual two-weapon fighting, since it doesn't get flurry of blows.
Does bob and weave stack with Dodge feat?
Gut punch should be 10 + 1/2 boxer level +Str Mod
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From the archtype perspective.
Looks good, but not everyone wants to play a lawful character, ie monk..
Change the alignment restriction of the monk with the archtype.
I like reading about how Paizo felt about the rumors of 5E D&D.
The PF passing D&D in sales is a student surpassing the master story. Even the master borrowing the beta test model of the student.

This was an issue for me growing up, so here are my own thoughts.
I grew up in a non-religious family and they were supportive when I decided to go to a church and see what this whole religion thing was about.
Well one day there was a sermon that went against violent video games. Hmm. The short of it was violence in video games were bad and could lead to further things in real life.
At a young age of 12 this bothered me. I grew up playing board games like battle ship. And mouse trap. My thoughts at that age were if I play battleship which is violent, the whole blowing up enemy ships, how is that different from watching Beverly Hills cop?
Should I stop playing one of my favorite board strategy games? Let alone one that, according to the sermon, advocated animal abuse (mouse trap). What about the religious book that talks of armies going to war?
So as a human being I came to terms and had the logical thought process of it. It was just a game in fantasy world, and it’s not real life. It’s part of the story. It was no different than watching Miami Vice or Matlock. I was rational enough to know it was just pretend.
And of course I had a great mother who taught me morals of right and wrong before I even knew what religion was.
Look at the company, look at the rules, and check it against your religion. If they conflict or if you feel one is wrong or right over the other, that’s fine. You are human and entitled to your own opinion in it all. (The concept of free will, right?)
If you feel the game is bad or unmoral, use your best judgment and do not play it.
If something makes you uncomfortable, game or real life, walk away. Still love your neighbor. The classic golden rule.
Maybe I'm just rambling on, or maybe I'm echoing the statments of all of the above.
Free will is in most religions. Do what feels right.
As far as the playing a character that follows another deity...it's just in the rules, AND you are not actually worshipping another deity. Your character maybe doing it on paper, but you are not in real life. No false idol there.
Bunraku is a good western/samurai movie. With kung-fu. Filmed a little like Sin City.
The list of some of my favorite samurai and kung-fu movies. A lot of Warring States period (china and japan)
kevin_video wrote: A revised edition is coming out? That makes me happy. sometimes reprint doesn't mean revised :(
Very cool to read this. And the shop looks awesome.
Have we heard an actual eta date for this as of yet?
On 3rd party and any non-Paizo reviews, we can see star ratings but not the review.
But all Paizo reviews come up. Conspiracy??? (I'm joking).
Just didn't know if you all had been notified yet.
Well you will want close quarter thrower feat somewhere in there. Let me think on this. Isn't there a knife thrower rogue archtype to get ideas from?
Good to hear then. I retrack my questions then.
So this peaked my curiosity when all 4 reviews had reviewed these two products within the same period of time. I don't normally do this type of questioning on reviews.
Are you a beta test group that has played this before the actual release? It's currently on preorder..
Some of the profile users only have these reviews and no board post.
Not that I doubt the reviews...but this seems kind of weird (shaddy?) without any explanation of the rule set or details.
I’ll take a gander at it when it goes on sale, but I hold some restraint due to the reviews within minutes of each other.
just modify the prereqs for Hourse Master in UC. (this a C&P from the PRD).
Horse Master (Combat)
You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
Prerequisites: Expert trainer class feature (Advanced Player's Guide 33), Ride 6 ranks.
Benefit: Use your character level to determine your effective druid level for determining the powers and abilities of your mount.
Normal: You use your cavalier level to determine your effective druid level for determining the powers and abilities of your mount.
Isn't this thread negated now with Feral Combat Training (UC)?
memorax wrote: Is there a need to use minis in the game? Or can it be run without them? No more so than D&D or Pathfinder. But they do a have rules if you so choose too, because they already have a huge miniatures game.
Free promo module with the new rules and pregens here.
No pathfinder. PP has their own system for this campaign, based on the miniatures game. It's a 2d6 system.
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