First playtest of the final rules today, wow, the tweaks are subtle yet very amazingly well done.
It is hands down amazing, well written, well laid out and the sheer amount of content is beyond belief. I'm stunned and i can't wait for the monster manual. Keep up the good work, you've brought me out of the RPG dark ages.
Extremely well written campaign setting, as stated mostly exposition of setting materials with few actual rules additions (it is a campaign setting book after all).
Richly detailed, excellent take on many of the standars of the genre.
It really is quite phenomenal expansion on the gods of the pathfinder world, though I would not object to further details on the lesser gods and deities. Awesome work by Sean K Reynolds, first class artwork as always.
After playing Warhammer and Warhammer 40k for years, I was introduced to Warmachine by a friend. I haven't turned back since.
Simply put the game puts and excellent spin on tabletop combat. The rules are eloquent and provide a great deal of tactical options. The figures themselves are amazing, and really well sculpted.
The price is far better then it's competitors {Games Workshop I'm looking at you} and the back story is really quite good. The factions are well balanced. Really you can't go wrong with this game, plus it's compatible with HORDES. Way to go Privateer Press.
Ok forgotten realms really never interested me before. It basically killed a ton of sacred cows, and a lot of characters that I despised. Setting wise I like what I see.
However that being said it has all the weaknesses of 4th edition to hold it back. If you don't like 4e you won't like this one.
I think the 3E FRCS is by far a better book all around, but the setting itself is rather generic.
The layout is excellent, very user friendly and easy to read for the most part. I prefer the Paizo art direction a hundred fold though, with few exceptions.
Ruleswise however, I'm unimpressed. There are a few interesting ideas and good decisions, skill challenges and the like, but overall the rule system leaves a lot to be desired.
Gripes:
- Failure to include more than half of the iconic classes and concepts. {druids, barbarians, gnomes, ect ect.}
- It really kills just about every sacred cow there is left. The only issue that really bothered me was the complete do over of the Planes. Planescape was one of the strongest elements of 2nd edition and I was glad it carried over mostly intact into 3rd, but 4th basically morphs it beyond recognition.
- The powers all feel the same, regardless of class.
3rd edition really set a new bar, and 4th regressed where it should have progressed. If a simplified 3rd edition was the goal, they should have paid more attention to the designers working in their own company : Star Wars Saga Edition.
I feel that Star Wars Saga edition is a better achievement of the same concept, with the per encounter powers. You can generate far more customizable and unique, whereas despite several attempts at this system everything really feels the same at low levels {only using the corebooks}.
Stick with 3rd edition, try Star Wars Saga or go Pathfinder, Avoid 4E.
The idea behind threats of the galaxy is a good one. It does provide some useful information, in the form of Creatures from the star wars universe which is significantly lacking in the core books. There are also more examples of droids.
The analogy of this attempting to be Saga editions Monster Manual is astute. The main issue here is that the layout is not set up well for this.
What this book is really lacking is several examples of each npc archetype at various challenge levels. Basically you're given for the most part one example at a moderate challenge level and no real flexibility with the stats, for the most part. It is better than having nothing to work with, but it doesn't really go as far as I would have wanted.
Throughout the book there are scattered new rules and equipment, which although present a nice addition are hard to reference.
I must say I really like the direction that the Saga edition has taken with detailing a lot of the campaign settings, before the class books or equipment books. Kudos to the designers for giving us a much more useful product!
Biggest draw for this product in my opinion, Mass combat rules.