|Gark the Goblin|
As I am currently running Souls for Smuggler's Shiv, I have been modifying and creating stuff to make the game flow smoothly and help everyone have fun. I'm not doing anything particularly special but in case anyone needs some specific permutation of a stat block or something, I'll post what I make on this thread.
I made a trio of handouts for Ishirou's maps, two of which could lead to later side adventures. Unfortunately, my handwriting is bad enough that it was a puzzle all its own to decipher the journal entry.
I decided to time Yarzoth's entry into the temple based on how long it would actually take her, rather than waiting for the PCs to fight the cannibals. Unfortunately, the PCs took too long to begin exploring the southern portion of the isle, and saw the lightning before they'd begun even planning an assault on the cannibal camp. (They did get within a few miles of it, though.) As they were resolute on investigating but still only level 2, I'm scaling down a few of the encounters by 1 CR.
Z3. Priest Cells (CR 1)Human skeletons (3)
Z5. Cleansing Shrine (CR 3)Flensing Room CR 3
Type mechanical; Perception DC 15; Disable Device DC 25; Bypass hidden switch (Perception DC 25)
Z6. Sunken Chamber (CR 3)Soulbound dolls (2) CR 1
XP 400 each
NE Diminutive construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +2
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 11 each (2d10)
Fort +0, Ref +3, Will +0
DR 2/magic; Immune construct traits
Weaknesses mind-affecting effects
Speed 20 ft.
Melee dagger +4 (1-3/19-20 plus poison)
Space 1 ft.; Reach 0 ft.
Spell-Like Abilities (CL 2nd; concentration +1)
3/day - light, mage hand, open/close, prestidigitation
1/day - inflict serious wounds (DC 12), levitate
Str 5, Dex 16, Con -, Int 11, Wis 10, Cha 9
Base Atk +2; CMB -5; CMD 8
Feats Improved Initiative
Skills Perception +2, Stealth +12
SQ soul focus
Z7. Dark Lake (CR 4)Young gibbering mouther CR 4
N Small aberration
Init +5; Senses all-around vision, darkvision 60 ft.; Perception +12
AC 18, touch 16, flat-footed 13 (+5 Dex, +4 natural, +1 size)
hp 38 (4d8+20)
Fort +6, Ref +6, Will +5
Defensive Abilities amorphous; DR 5/bludgeoning; Immune critical hits, precision damage
Speed 10 ft., swim 20 ft.
Melee 6 bites +9 (1d3-2 plus grab)
Space 5 ft.; Reach 5 ft.
Special Attacks blood drain (1d3-2 bite), engulf (6d3-12 plus 2 Con damage, AC 12, hp 3), gibbering (DC 11), ground manipulation, spittle (+8 ranged touch, DC 16)
Str 6, Dex 21, Con 20, Int 4, Wis 13, Cha 12
Base Atk +3; CMB +0 (+4 grapple); CMD 15 (can't be tripped)
Feats Weapon Finesse, Weapon Focus (bite)
Skills Perception +12, Swim +6; Racial Modifiers +4 Perception