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Zayifid

Garish "Bones" Boulderdash's page

204 posts. Alias of concerro.


Full Name

AC 18, T 10, Flat 17, CMD 14, init +1

Race

HP 10/10 Fort 4, Reflex 1, Will 6

Classes/Levels

AC 18, T 10, Flat 17, CMD 14, init +1 | +4 vs spells, SLA, and poison

About Garish "Bones" Boulderdash

mechanics:
Garish the Cleric
Male Dwarf Cleric 1
NG Medium Humanoid (dwarf)
Init +1; Senses Darkvision; Perception +10
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +6
Defensive Abilities Defensive Training
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
. . Dagger +3 (1d4+3/19-20/x2) and
. . Morningstar +3 (1d8+3/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Cleric Spells Prepared (CL 1, 3 melee touch, 1 ranged touch):
1 (2/day) Remove Fear (DC 15), Shield of Faith (DC 15), Bless
0 (at will) Detect Magic, Detect Poison, Stabilize
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Statistics
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Str 16, Dex 13, Con 14, Int 14, Wis 18, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Steel Soul
Traits Eyes and Ears of the City
Skills Acrobatics -5, Climb -3, Escape Artist -5, Fly -5, Heal +8, Knowledge (religion) +6, Linguistics +6, Perception +10, Profession (farmer) +8, Ride -5, Spellcraft +6, Stealth -5, Swim -3
Languages Celestial, Common, Dwarven, Gnome, Orc
SQ Aura, Cleric Channel Positive Energy 1d6 (2/day) (DC 9), Cleric Domain: Feather, Cleric Domain: Liberation, Eyes of the Hawk (+1 Perception / +2 Init.), Greed, Hardy +2 Poison/+4 Spells or Spell-like Effects, Hatred +1, Liberation (1 rounds/day), Slow and Steady, Spontaneous Casting, Stability +4, Stonecunning +2
Combat Gear Bolts, Crossbow (30), Crossbow, Light, Dagger, Morningstar, Scale Mail, Shield, Heavy Wooden; Other Gear Backpack (empty), Grappling hook, Holy symbol, wooden (Trithereon), Holy symbol, wooden (Trithereon), Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Pouch, belt (empty), Rations, trail (per day) (4), Rope, silk (50 ft.), String (50') (2), Waterskin, Flint and Steel

GP: 0
SP: 4
CP: 8

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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (2/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Feather Associated Domain: Animal

Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Domain: Liberation Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eyes of the Hawk (+1 Perception / +2 Init.) (Su) +1 Perception, +2 Initiative during a surprise round.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Poison/+4 Spells or Spell-like Effects Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

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Background:
I will be using an avatar from an older game to avoid adding another alias. The character is brand new however.
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Garish “Bones” Boulderdash is a relatively young dwarf eager to see the world or at least something beside Diamond Lake. His father is a fighter/cleric(Vergadain, deity of wealth and luck) who hires himself out as a mercenary, and he has not been seen in over 5 years. His mother no stranger to adventure herself stayed home to watch over Garish. In order to keep himself busy he often volunteered to help the city watch as a volunteer. In return he gained some training with weapons. When he was not training he was often reading a book or at the local temple of St. Cuthbert. Strangely enough he is not a follower of St.Cuthbert, even though he greatly respects him.

About 2 years ago a caravan was passing through the town. Garish overheard some of the men who were staying at a local in making fun of Heironeous, calling him and his clergy “uptight and rigid”. Never one to be afraid to ask a question he interrupted the men and asked them why risk trouble knowing that the townspeople may be offended. They explained that while Heironeous has good intentions order is not always as good as chaos, and sometimes one must be just as underhanded as the enemy. What is most important is that evil is stopped, and liberties are upheld. Their god, Trithereon, also wants oppression and evil to be stopped, but he won't handcuff you while asking you to do it. After the long discussion they handed him a book, and told him to read it. One thing Garish(Bones) noticed was that there was no standard practices that the religion as a whole had to go by. Within the religion were several churches. What mattered was that they each worked toward the same goal.

Something in the book opened Garish's(Bones) eyes. He began look at Diamond Lake differently than he did before. All of the violence, people working in the mines just to get by. He went to both of the town's churches for help, but he was sent away by people using words like principle, and protocol. It seemed that everyone he asked was either unwilling or unable to make any changes, so he decided to start his own church of Trithereon. Not many people were able to donate, but his mother did thinking it was youthful exuberance more than anything else. She also figured that he would stop talking to her about the issue, at least for a while, if he was occupied. He took the money, and started his own farm. Using the money from the farm he was able to save up a good deal of money, at first, but two bad seasons almost wiped him out. His efforts were not in vain however. Trithereon smiled upon him and accepted him into his clergy officially, gifting him with divine powers. He used those to the best of his ability when he was not working, but eventually he realized that the farm would not survive the damage done during the last two seasons. Around this time rumors of undiscovered treasure in one of the Cairns reached his ears. He salvaged what he could from the farm, and use the rest of his money to buy equipment hoping that the rumors were more than just rumors. This would allow him to get his church started.

Personality: Garish always tries to do the right thing, preferably without stepping on people's toes. He is brash , and does not deal with foolish people. His “matter of fact” style of speaking often makes him come across as being mean, even when he is trying to be helpful.

Physical Description:
Garish is about 4'5 200 pounds. His eyes are coal black which disturbs some people, and he has long black hair, with a shaven his beard, which he refuses to let it grow back until he has made significant strides with regard to the city of Diamond Lake. Because he barely ate when he was trying to get his farm to not go out of business he lost a lot of weight, and many of the locals started to call him bones, since he is underweight by dwarf standards.

What I bring to the party:
I am a cleric, but not a healbot. When I do heal I plan for it to be removing status affects, but before that I will try to make sure nobody gets hurt by controlling the battlefield. I also plan on being a capable combatant. I will have a high perception, and I plan to pick up a few languages.

Why do they want to get out of Diamond lake, i.e. why give up what they have to become an adventurer. Also, tell me why you want to play this particular AP

I want to play it because it is challenging. To make it more challenging I am playing a cleric, which I have never done as player before. I know the cleric is a powerful class, but I am out of my comfort zone since I normally go with skilled type characters. It will be a big adjustment for me to change my style of play, and not die.


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