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So I'm pretty new to the whole GM thing. My party defeated Nualia and took her medallion. The resistance is easy enough, and know not to mention the other part, but my question is about the False Life.

So the item description reads "it may be commanded to bestow the effects of false life..." How is it commanded? Does this mean it's activated by a command word and not a spell trigger? Would a spellcraft check tell them this? If it is a command word, how would they determine the right word?

Sorry for such a rookie question, but I'm as green as it comes to being a GM


Nigrescence wrote:
Remote bomb delivery and activation mechanism.

I've been looking for confirmation about this very question...can an owl familiar 'drop bombs/potions/caltrops/etc.'?? Certainly not at level 1 since "Empathic Link (Su):....Because of the link's limited nature, only general emotions can be shared."

I can maybe see at lvl 5 when they can Communicate with Master, but would you required Handle Animal skills to do something like this? To me it just seems to go above and beyond what a familiar should be able to do.

Any official ruling or is this all house rules?


Hi everyone, I'm still pretty new to being a GM and will be starting RotR soon. Everyone in the group is pretty seasoned with Pathfinders and I'm the rookie. Currently reading over the AP, and haunts are confusing the heck out of me.

So if the PCs make the 'notice' check, what then?
Does the PC get to make an action/move during that surprise round?
Once activated, can you move 'out of range' to deactivate?
- If so, is it spent until the next day or does it re-activate?

Thanks, and any links to previous threads are also greatly appreciated


Hi everyone,

I'm new to DMing and surprisingly ran a successful Hollow's Last Hope. I had the party stick around the following week after retrieving the ingredients to help the town and be rewarded with a feast. The wizard helped make potions with Lauren at Roots & Remedies, the paladin and druid to help administered the treatment to the sick, and the slayer helped keep patrol around town. This laid the ground work for them learning about Elara's Halfway House and them noticing the group of kids playing around town.

The biggest questions I have about CotKK are:
1. Do you allow the NPCs to level up during the campaign?
2. What about resting? I feel like the wizard and druid are going to run out of spell relatively quickly even while trying to be conservative and using crossbows and sling.

Any other advise for a new DM on this module?