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Profile
About Garedo "Twitch" TwittershillExperience Points: 105,000 Stat breakdown:
Spoiler:
Strength 10 (2 pts, -2 race)
Dexterity 22 (13 pts, level 4 gain, +2 belt, +2 race) Constitution 10 (0 pts) Intelligence 12 (2 pts) Wisdom 14 (3 pts, level 8 gain) Charisma 12 (0, +2 race) Speed: 20 feet
Fortitude Save: +4
Armor Class: 23 (10 +5 armor +6 dex +1 size +1 shield)
Hit Points: 57
Race Abilities
Spoiler:
+1 size ac and attacks
+4 stealth +2 sound based perception +2 acrobatics and climb +1 saves +2 fear saves Languages – Common, Halfling, Thieves' Cant Class Abilities Spoiler:
Sneak Attack +5d6
Trapfinding Trap sense +3 Evasion Uncanny dodge Improved uncanny dodge 5 rogue talents - Resiliency - Finesse Rogue - Fast Stealth - Bleeding Attack - Extra Feat Advanced rogue talent - Improved Evasion Feats Spoiler:
Well Travelled - Regional
Weapon Focus (Rapier) – 1st Two-Weapon Fighting – 3rd Skill Focus (Acrobatics) – 5th Skill Focus (Stealth) – 7th Improved Two-Weapon Fighting – 9th Two-Weapon Defense – Rogue Talent Skills – 9 per level, 10 if favored Spoiler:
Acrobatics 27 (10 ranks + 3 trained + 6 stat + 2 race + 6 feat)
Appraise 6 (2 ranks + 3 trained + 1 stat) Bluff 14 (10 ranks + 3 trained + 1 stat) Climb 17 (10 ranks + 3 trained + 0 stat + 2 race + 2 kit) Disable Device 23 (10 ranks + 3 trained + 6 stat + 4 vest) Escape Artist 25 (10 ranks + 3 trained + 6 stat + 6 vest) Knowledge (Dungeoneering) 7 (3 ranks + 3 trained + 1 stat) Knowledge (Local) 13 (9 ranks + 3 trained + 1 stat ) Perception 20/22 sound (10 ranks + 3 trained + 2 stat + 5 eyes) Sense Motive 10 (5 ranks + 3 trained + 2 stat) Sleight of Hand 15 (6 ranks + 3 trained + 6 stat) Stealth 34 (10 ranks + 3 trained + 6 stat + 4 size + 6 feat + 5 cloak) Swim 5 (2 ranks + 3 trained + 0 stat) Use Magic Device 9 (5 ranks + 3 trained + 1 stat) Equipment: Explorer’s Outfit Belt of Incredible Dexterity +2 (4000 gp) Small Cloak of Elvenkind (2500 gp) Small Vest of Escape (5200 gp) Small +1 Mithral Shirt (2100 gp) Eyes of the Eagle (1250 gp) Goggles of the Night (6000 gp) Small +1 Rapier (1d4+1 18-20/x2) (+2120 gp) Small +1 Short Sword (1d4+1 19-20/x2) (+2110 gp) Type I Bag of Holding (15lb 250lb/30 cu ft capacity) (2500 gp) Contents: Spoiler:
Bedroll
Winter Blanket 5 sets caltrops Chalk Crowbar Waterskin 100 feet Silk Rope Climber’s Kit Wand of Cure Light Wounds (750 gp) 1 Potion Cure Serious Wounds (750 gp) 1 Potions Cure Moderate Wounds (300 gp) 1 Potion Lesser Restoration (300 gp) 1 Potion Remove Curse (900 gp) Wealth: 14 gp Description: (to come) Background:
Spoiler:
Several years ago when you were just getting started and you had left out from home, you met with a group of like minded individuals in a tavern looking over a map purchased from a mysterious stranger. You had heard stories of events of that nature but thought it too good to be true, to have been in one yourself. Years later you found yourself, the Lucky or un-lucky as the case maybe, owner of an almost priceless piece of information. There was another way past the closely guarded doors of Castle Maur. The potential wealth was unimaginable. Your group had to go! You wish they had not. There is only two survivors of this trek deep into the bowls of the barred Castle you and your companion Korren Duras .
You have both traveled from Castle Maur and the city of Seltaren back to Sterich and Istivin in search of a lost weapon that was hidden in the wall of a stables in the city. There is said to be a small cache of other items and that if you return the weapon to a dwarf named Magnus Shalefist he will return it to his uncle Bern a retired warrior, adventurer and explorer who has taken a small home in Keoland.
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