Abra Lopati

Gardol's page

261 posts. Organized Play character for Otha.


Full Name

Gardol

Race

Human

Classes/Levels

NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gender

Male

Size

Medium

Age

17

Alignment

Neutral Good

Deity

Erastil

Location

Absalom

Languages

Common Draconic

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Gardol

Gardol
Male Human Ranger 2
Neutral Good

Strength 14 (+2)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 7 (-2)

Size: Medium
Height: 6' 4"
Weight: 210 lb
Eyes: Hazel
Hair: Light Brown Straight; Thin Beard
Skin: Tan

Total Hit Points: 22

Speed: 30 feet

Armor Class: 18 = 10 + 3 [MW studded leather] + 1 [MW buckler] + 4 [dexterity]
Touch AC: 14
Flat-footed: 14

Initiative modifier: + 6 = + 4 [dexterity] + 2 [trait]
Fortitude save: + 5 = 3 [base] + 2 [constitution]
Reflex save: + 7 = 3 [base] + 4 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (handheld): + 4 = 2 [base] + 2 [strength]
Attack (missile): + 6 = 2 [base] + 4 [dexterity]
Combat Maneuver Bonus: + 4 = 2 [base] + 2 [strength]
Combat Maneuver Defense: + 18 = 10 + 2 [base] + 2 [strength] + 4 [dexterity]

Light load: 66 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.

Languages: Common, Draconic

Dagger +4 [1d4 + 2, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] (2 Daggers: 1 Steel, 1 Cold Iron)
Cold Iron Longsword +4 [1d8 + 3, crit 19-20/x2 4 lb, two-handed, slashing]
MW Mighty (+2) Composite Longbow +7 [1d8 + 2, crit x3, range inc. 100 ft, 3 lb, piercing]
MW Studded Leather armor [light; + 3 AC; max dex + 6; check penalty 0 20 lb.]
MW Buckler [light; + 1 AC; max dex + 6; check penalty 0, 5 lb.)

Feats:
Point Blank Shot: +1 attack on damage on ranged targets within 30 feet
Precise Shot: Fire into melee without penalty
Rapid Shot: Fire 2 shots at -2 as a full round attack action

Traits:
Reactionary: +2 to Initiative
Deadeye Bowman: targets with soft cover from 1 creature do not get +4 to AC

Skill Name Key Skill Ability Ranks Misc
Acrobatics Dex* 9 = +4 + 2 + 3 [class skill]
Appraise Int 1 = +1
Bluff Cha -2 = -2
Climb Str* 7 = +2 + 2 + 3 [class skill]
Craft Int 1 = +1
Diplomacy Cha -2 = -2
Disable Device Dex 8 = +4 + 2 +2 [MW Thieves tools]
Disguise Cha -2 = -2
Escape Artist Dex* 4 = +4
Fly Dex* 4 = +4
Handle Animal Cha +2 = -2 + 1 + 3 [class skill]
Heal Wis 1 = +1
Intimidate Cha -2 = -2
Knowledge (Nature) Int 5 = +1 + 2 + 3 [class skill]
Perception Wis 6 = +1 + 2 + 3 [class skill]
Perform Cha -2 = -2
Profession Wis 1 = +1
Ride Dex* 4 = +4
Sense Motive Wis 1 = +1
Stealth Dex* 9 = +4 + 2 + 3 [class skill]
Survival Wis 6 = +1 + 2 + 3 [class skill]
Swim Str** 7 = +2 + 2 + 3 [class skill]

* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human
This human chose +2 to dexterity (already included)
Extra feat at first level (already included)
One extra skill point at each level (already included)

Ranger
Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
Bonus to tracking
Combat Style (Archery)
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Quarry (level 11)
Camouflage (level 12)
Improved Evasion (level 16)
Hide in Plain Sight (level 17) -- any favored terrain
Improved quarry (level 19) -- any favored terrain
Master Hunter (level 20) -- lethal attacks, superior tracking
High wisdom gains bonus spells daily
Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies: Undead + 2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 10

Gardol's Equipment:

33 lb Weapons / Armor / Shield (from above)
3 lb Cold Iron Arrows (quiver of 20)
3 lb Blunt Arrows (quiver of 20)
3 lb Silver Arrows (quiver of 20)
3 lb Arrows (quiver of 20)
2 lb MW Backpack
Flint and steel
1 lb Acid flask
1 lb Pouch x1
2 lb Rations (1 day) x2
Sewing needle
1 lb Soap
1 lb Torch
4 lb Waterskin
1 lb Whetstone
2 lb MW Thieves' tools
3 lb Fishing kit
5 lb Explorer's outfit
Wand of Cure Light Wounds (50)
Wayfinder
_____
59 lb Total
364 gp, 3 sp, 7 cp

More about Gardol:

Gardol grew up on the coast of Kortos. Father was a ranger and a member of the Grand Lodge...Gardol is following in his footsteps...

PFS Chronicles Info:

PFS ID#: 239913-4

XP: 3
Fame: 6
PP: 3

Current Chronicle:
None

Completed Chronicles:
The Confirmation
Boons:
Confirmed Field Agent [X] (spent 1 PP for Wayfinder)
Explore, Report, Cooperate [ ]
Friend of Janira Gavix [X]

The Wounded Wisp
Boons:

The Segang Expedition
Boons:
Ragdya's Blessing [ ]