|Garde Manger Guy|
23. Fire at the Rusty Copper
The Rusty Copper was the oldest inn and tavern in the Northern Reaches. The owners were proud of their long and colorful history of amazing performances of theater and performing arts in their outdoor amphitheater right outside its doors. Bards, Skalds, adventurers, and travelers from across the realm have rested or performed inside its hallowed halls.
Just as you arrived in town however the great building caught fire in a great wash of flame that could be seen for miles around the neighboring countryside. Pressed into service to contain the blaze, you find yourself standing shoulder to shoulder with people you do not know in an ultimately futile gesture to save this priceless local attraction.
Instead of thanks when the inferno ultimately does burn itself out, the local baroness has decided that adventures, artists, and travelers just like you are to blame for this calamity. She has coldly decreed that all "outsiders" are to be conscripted into service until the Rusty Copper is rebuilt.
The work is tiring and the enforcement of the baronesses mandate by her guards can be quite brutal. But there are other ways to serve the town if you look hard enough. Word is that this fire wasn't an accident, but arson. The townsfolk here look almost as oppressed as you do now. What can they tell you about the town and its icy cold leader?
Do you yourself even care? One should be able to escape the work details if you are skillful and crafty enough. The one thing you do know though is that you will need allies here if you are to get out from under the thumb of this oppressive ruler.
What will you do?