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'Gar' Duncrick's page

331 posts. Alias of Meowzebub.


Full Name

Gar

Race

Dwarf

Classes/Levels

Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gender

Male

About 'Gar' Duncrick

Gar Duncrick
Dwarf rogue (unchained) 1 (Pathfinder Unchained 20)
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee adze +4 (1d6+1) or
. . dagger +3 (1d4+1/19-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 17, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Nimble Moves, Weapon Finesse
Traits giant slayer, grounded, rough and ready
Skills
Acrobatics +6 (+2 to jump, +8 on balance-related checks)
Appraise +2 (+4 to assess nonmagical metals or gemstones
Bluff -1 (+0 vs. giant subtype creatures)
Climb +4
Craft (ships) +6
Disable Device +7
Escape Artist +6
Knowledge (dungeoneering) +6
Knowledge (engineering) +3
Perception +4 (+6 to notice unusual stonework, +5 vs. giant subtype creatures)
Sense Motive +0 (+1 vs. giant subtype creatures)
Stealth +6
Survival +0 (+2 to track vs. humanoids of the Giant subtype)
Swim +4;
Racial Modifiers
+2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Goblin
SQ giant hunter, trapfinding +1
Other Gear studded leather, adze, dagger, artisan's tools, backpack, bedroll, canteen[UE], thieves' tools, 27 gp, 9 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

BACKGROUND:
'Gar' works at the Sandpoint Shipyard. Despite being a Dwarf, he has proven to be fleet of foot and fearless when it comes to working in high or dangerous positons. Never having worked a mine, he is extremely adept with woodworking tools.

His family were refuges from a raid of Giants and Ogres on thier village in the hills. Sandpoint became a welcome respite. His father worked at making ropes and his mother wove canvas for sails, so Gar grew up in and around the harbor and fantasized about being on a ship one day.

He joined a fishing crew at a young age, but on the first trip they hooked a giant gar that attacked the boat in defense. The young dwarf was knocked overboard and swallowed. As the crew struggled to land the fish and recover their crewmate, the beast suddenly went limp. Once they hauled it one board, Gar emerged from its belly, having cut himself free, with his fishing knife and a healing potion in his hands. His knickname was born.

Gar does not go out to sea anymore, preferring to work on ships while they are on solid ground. But working on masts, spars and fitting rigging still gives him a taste of the thrill he dreamed about as a kid. A devoted citizen of Sandpoint, he would do anything to protect it, including taking up his favorite adze in its defense.

APPEARANCE:
Gar is 75 years old, standing 4'2" and 185 pounds. His blonde hair and beard are tied off, and a bandana is typically on his head even in off hours. His clothes are rough-spun and show the toils of hard work and hard drinking. He lives in the cottage his parents bought years ago, both having passed away peacefully years ago.

Rolls

[dice=Perception]d20 + 4[/dice]

[dice=Adze attack]d20 + 4[/dice]
[dice=Adze damage]d6 + 1[/dice]

[dice=Flanking Adze attack]d20 + 4 + 2[/dice]
[dice=Sneak attack Adze damage]2d6 + 1[/dice]