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mdt wrote:
I know I read in the Beta, didn't bother at that time to check it in the SRD or PHB, but I can confirm it exists in the Beta. Paul Watson wrote:
I applaud your efforts, Paul, at pointing out that not everyone plays the game in one particular manner. And if you're playing the game "wrong," then you're not the only one. I am also astonished at the amount of vitriol and what is IMO patently absurd statements of what has happened based on a snapshot of the game! I highly doubt I would ever have played any game if I had made my decision based solely on such snapshots. These are meant to intrigue, titalate and show bits of the game. I understand that these are one version of a particular character, built to highlight specific aspects and also to represent the Iconic and what they would do -- not the be all and end all of the class. **As an aside, I find I cannot wade through the wall of words that some folks post ... which is probably a shame since I might be missing out on something of use or interest. But I find when I have to page down more than once on a post, I tend to lose track of what was being said :( And find myself simply skipping those posts entirely to get on to the useful information elsewhere. (One nice thing, some folks can parse through the mountains of verbage, and often quote the truly useful nuggets of information found within.)** And bravo, Paul, on using such a wonderful word 'whinging' ... makes this English Major's soul clap for joy! :) Arazni, Harlot Queen of Geb wrote:
Bobbing for Adam's Apples? (Sorry, just got up <G>) Kurukami wrote:
'Tis a great riddle, that I first heard from Dreampark by Niven and Barnes. As to your question, that is a stumper, because the fun of such an intellectual contest is actually doing it, in my opinion. I think the way you did it works best if both sides are into that sort of fun ... but I know a good friend who _hates_ diplomacy role-playing because she feels she's lousy at it, and prefers to trust her treachorous dice to her tongue. Since the battle is a battle of wits and knowledge, I'd make an optional INT roll, bonused with any appropriate skills (most likely knowledge ones) to allow a hint on either side, so that GM/player knowledge doesn't interfere with NPC/PC knowledge :) [And I disagree with DM_Blake on the efreeti probably auto-knowing it ... how many times would the efreet deal with burial customs? :) ] Also check out the Pathfinder APs ... don't read the following if you don't want info on Crimson Throne Spoiler:
I know for a fact that you get to face an Umbral Dragon in Skeletons of Scarwall, and in Crown of Fangs a Dragon is reforming from his fangs and the party will have to face the full-blown nastiness of him if they fail to stop the regeneration.
I have good reason to believe you get to face a White Dragon in one of the Runelords adventures, and throughout Legacy of Fire, there are good places to bump into any of the desert dwelling dragons shown in Dragons Revisited :) Hope that helps! Thurgon wrote: One additional result of this change is you can't use a second feat to bolster your concentration. In the past you could throw skill focus at it too if you were determined to cast in melee, now that option would appear gone since it is no longer a skill. Why can't you use skill focus on Spellcraft then, since that is where concentration now resides? Spellcraft is still most definitely a skill. Krome wrote: Mmmmm the Chinese one interests me a lot. All I ever really knew was the yearly sign. Where does one find out more about the rest? Chinese Horoscopes Here is a site I've used to find out the sign of the kids I work with :) Shadowborn wrote:
Ooh, good one on them :) My group Spoiler:
went in to first try and talk him into freeing Majenko, and if that didn't work, they wanted to buy him. But, the wizard, the front man for the discussion, had Pyrotechnics ready and had a key phrase that the party was aware of. When they saw they couldn't appeal to Bavarsi's better nature -- since he didn't have one -- nor could they afford the price he wanted, they went with plan B and attacked.
The goons in the room all failed their saves vs. the Pyrotechnics, as did the King of Spiders. Not only that, because the conversation had been so wonderfully played up to the point, and _I_ didn't know what the party had planned specifically, they got the surprise on Bavarsi. That being the only thing that saved the poor wizard from a quick trip down below ::laughing:: The half-elves in the party had spotted the trap-door on this trip (we had switched from 3.5 to Beta between, and they didn't have the passive spot before) but could not signal the poor wizard of his danger! Anyway, the rogue and ranger jumped Bavarsi and managed to not only get all possible bonuses with flanking and such -- they BOTH critted! The wizard magic missled him, and the cleric grabbed the wizard and yanked him off the trap door ... One surprise round later and there's a dead spider king, and the goons are being bound and gagged, while Majenko was freed from his cage. They then proceeded to explore the rest of the boat and off the nasties in the basement, before leaving calmly with the shiver evidence and without alerting the exterior guards that there had been any issue what-so-ever ;p Needless to say, I was proud of my players, and cursing my dice at the same time :) lynora wrote:
Depending on how much rain you get where you live, either a line of Borax like soap around your house, and I also read that Chili Powder works. I know the Borax works on ants and fleas, as it erodes the carapace and they dry up and die. You can use it in your home, and after a day or so, vaccuum it all up and no more fleas :) Also bay leaves (dried or fresh) laid out amongst your dishes will keep cockroaches and water beetles away :) Joseph Jolly wrote:
Spoiler:
YUMMM! Cooked lobster anyone? <G> I thoroughly enjoy reading all the different journals folks are doing on Crimson Throne, as I'm GMing it myself and we're soon to start Seven Days to the Grave :) Good Work, Jolly! My group will be starting Seven Days in July (we only get to play one weekend a month) so I won't know what will happen for several months ... I'm truly not sure what they'll do. With the King of Spiders, half the party wanted to go back and erase that evil from the world, the other half were concerned about escalation and survivability, but once a plan was made to take him down, they did the job quite thoroughly. So I can see it going either way with Ramoska. It will be interesting, I'm sure :) Sean K Reynolds wrote:
Emphasis added by me ... you Paizo folks are some of the worst teases I know LOL! Now I'm going to be wondering if that is your own wild example, or what ::laughing:: I can appreciate your concerns, and am sorry that so many of the things that you and your group liked were some of the things earmarked for early removal. All I would say is to peruse the final product when you can actually see it, to see if it is really as bad as you feel for your group. I know for our group, there are some houserules we've got in mind depending on how things swing, but we on the whole are rather excited about the product still. Good gaming to you, Disenchanter, and may things look better in the final analysis. Dire Lolcat wrote:
Good luck :) My Corgi bite back, and I'll bet on him any day ::chuckle:: Gunny wrote:
It has been said a few places, usually by James, that they will be doing free PDFs for things that need "updated" in that manner :) Michael D Moore wrote:
While information overload can be a problem, I find it's only an issue if you try to get the players to absorb all the information that their characters would have absorbed over their lives to the point the campaign starts. You will want all those mounds of details, because the players will come up with questions you never thought of answering :) But you'll want to give out your information in managable bites that the players can retain, and preferably refer to in handouts. The way I've been handling it in Crimson Throne (Korvosa) is as follows: 1) The players were given at start a run down of where things were in the city, and carte blanche to read the Guide to Korvosa barring the secrets section. 2) While they were developing their backgrounds to fit into the city and AP, they'd shoot me questions, and I'd dig up the details I had, and typed them for each person's particular needs. 3) Now, as we play, if it makes sense for the character to know a piece of information about a given shop, person, locale, etc., I tell them when they ask, otherwise they get to roll a Local Knowledge (for example, the Wizard knows all about the college he went to, other apothecaries in the town, other magical shops, but doesn't necessarily automatically know about the religious organizations other than the Bank of Abadar, or the military orginazations other than basic knowledge, so if he wants to know when Bishop d'Bear takes her evening constitutional - if she does - or where Cressida Kroft's private quarters are at the Citadel, he's going to need to roll). Hope that helps! To the Paizo Crew *HUGS* I, personally, am intrigued with the changes, am liking what I am seeing and being tantalized by in the previews, and can't wait to get the book in my hands come August. Jason B., thank you for all your hard work, and know that there are those out here that do like what you have done, and we also remember that a preview is not the whole magilla :) Trying to guess how everything is going to work from these previews is a guessing game and I have faith that this will work in the end! johnnype wrote:
Paizo has said that since PFRPG is designed to be compatible with 3.5, which is what all the old material was designed for, they do not at this time plan to republish the old works. If information needs to be updated (Domains, Prestige Classes and the like) the plan is to make that available as free PDFs on this site. :) Lisa did add that if/when the old books go out of print, they may think about publishing a revised version, but at this time nothing is in the works for such. So I would say purchase what interests you and visit these boards for any updates you need ... and never fear asking for anything specific, as the staff of Paizo is the most wonderful group of folks for answering questions I have ever seen in 30 years of gaming :) Masika wrote:
There will be no player guide to purchase as has occured in the past four. But James has said that there will be a free PDF 4-6 pages or so, with information that is player oriented for each AP. Callous Jack wrote:
Oooh, ooh, Runelords, por favor :) Second Chapter would be handy for the hubband who is running that for us next :) wspatterson wrote:
If only it was closer to the release of the Cheliax book and the next AP ... I'm sure those will be chock full of info that would aid you. There's nothing useful in the Guide to Korvosa that I could find. Sorry :( hogarth wrote:
;ppppppppppppppppppppppp LOL! So, I took Spanish in High School for my language rather than French :) Corey Macourek wrote: I want to send an update to anyone who is keeping tabs on this thread. I have some GOOD concepts in the works for this. The wheels are turning. :) Sweet :) I took a look at your site from the VTT Maps thread, and I love what I saw. I just don't have any computer use for all that goodness (old school coffee table top player here ::laughing::) Basilforth wrote:
Take a deep breath and come on in ... it only gets better the deeper you go :) @stroVal wrote: Apart from the ideas section, does anybody know of adventures for one character like the ones they published back in the adnd days? (I still have wizards challenge 2) There are these one on one adventures that are coming out in a nice collection Look Here. I haven't played them, but they sound intriguing :) I love these boards. I enjoy the witty and sometimes biting repartee of many of the people on these boards. But I do not enjoy the constant snarking of some members against other members all in the name of which version of Dungeons and Dragons they love and prefer to play. I, myself, am not a 4E fan, but rather than downplay what I realize is a decent game for those that do enjoy it, I would rather praise the game I have chosen to play and support it with positive statements and posts. I try not to take digs at 4E, though I will recommend things from 3.5 and more specifically PFRPG as that is my preference and where my knowledge base lies. All I'm suggesting, nay, pleading, is if you are going to post, please, please, please, stop the constant sniping and bickering and derogatory statements about the game you do not like. We all get it, it is not your cup of tea, so get over it and on with the game you do like. Because while you may have something pithy, interesting or just plain enjoyable to say and for me to read, there are far too many names that are on my own personal list of "skip this one, I don't want the bile along with whatever they are trying to say". This includes all the left-hand complement specialists that are here ... you may be saying it rather politely, but to my ears, you are still coming off rude, condescending and, to use the boards own terms, being a jerk. If the comments particular irk, I flag, but normally I just ignore you. For the most part, I stay out of those sections that hold no interest for me, and self-ignore all the baiters and flamers by skipping over their posts entirely. We don't need to fight and divide. We can live peacable together. Some of us like 4E. Live with it. Some of us prefer 3.5 or older versions. Deal with it. Many of us are salivating for PFRPG and what it is bringing to the game we love. Stop snarking at us and splitting hairs on terminology. Play your game and let me play mine without your bloody attitude. Maybe we won't agree, but we should be adult enough to grow up and play our games nicely. Thank you for listening. Patrick Curtin wrote:
Three fun ones within sight of my computer :) Barbara Hambly: Darwath Trilogy
ShadowChemosh wrote:
First, I did not say that I houserule that, please do not add words to my electronic mouth :) I was responding as others had on my opinion, and was making the point that the listed information from the Campaign Setting for Pathfinder does imply connections to a diety in three of four cases. For my campaign, which is NOT 3.5 but is Pathfinder, you want to be a cleric, you need a diety, or you need to talk to me about what it is you are worshipping that gives you the divine connection to get your abilities. I am not stripping anything away from anyone, but it must make sense to my view of the world as the GM. I can see how someone that worships "nature" could be a druid without referring to a specific god. I could also see how someone that is a believer in law and goodness (to use the reference from 3.5) would worship ALL the dieties of Golarion that fit that profile without taking one specific diety ... but you need to work it out with me as the GM, not just presume it. Because the base presumption from my chair is a cleric worships one diety specifically, and gains all her powers from that worship and devotion. Marc Radle 81 wrote:
Linkified the links and if the prior APs are any guideline, the Player's Guide should come out at the same time as the first installment of the AP. The Player's Guide is now supposed to be a free PDF available here, more along the lines of the original two for Runelords and Crimson Throne, rather than the larger booklets/Companion books that came out for Second Darkness and Legacy of Fire. That allows Paizo to give us more depth in the Companions for the area or whatever they feel is needed, and still give us key information that is important for the AP and is truly player oriented and safe :) In Golarion, the philosophies do not preclude belonging to another way of thinking, and three of the four listed in the Campaign Setting have religions associated with them. It does say specifically that: "In the theocracy of Razmiran, only the worship of Razmir is allowed. The false god has no power to grant spells: his priests are sorcerers and other spellcasters." Since Channeling positive or negative energy is a divine ability, I would say that unless you are a cleric of a diety, or possibly pantheon (depending on the campaign world and your GM), you cannot channel energy. The same way that a devote but non-cleric worshiper does not gain the ability to channel and cast divine spells, a cleric must have a tighter connection to her religion to gain those abilities. We don't get to play nearly as often as any of us would like ::pout:: Two and a half hour travel time for half the players and wonky work schedules for the husbands means we can only manage one weekend a month ... but we tend to play around 10-12 hours out of that weekend on the average. Then the fact that we're rotating all three of the first APs and the GM chair, we keep busy! :) Daniel Moyer wrote:
Not yet :) Currently we are wrapping up the first chapter of Second Darkness, then it'll be my turn back in the GMs chair. I didn't want to throw the new rules at my current GM as this is her first time GMing in an age, and while she is doing a fantastic job, too many new rules could confuse her a bit. I am going to propose it to my group at the end of our next play session, to see if they like it and want to give it a try for Seven Days to the Grave <eg> Majuba wrote:
Nope, my domains for cleric are Travel and Luck (good li'l Desnan) and I opted for the animal companion rather than the nature tie (honey colored bear). The bloodline came about to allow for her backstory of having rakshasa parentage :) Tiefling just wasn't working for my DM and I, we couldn't find an alternate tiefling build that did work, and then we found the bloodlines and made our own for the rakshasa. Brutesquad07 wrote:
Wow ... I luckily haven't had to deal with this situation in a very long time (yeah, I've been gaming and DMing just since 78 as well, Brute <G>), but I have seen it. We've had parties divvy things evenly by cost down to the last copper piece, and we've had give folks things that will help them help the party (and specific wants) and sell the rest off -- that's what we currently do, while trying to make sure that gear does get spread around the group. I did have to step in once in a similar situation, where one player wanted to divvy a different method than the rest ... and the worst part was, he was the one best suited to handle the treasure and selling, so he was going to refuse to do it unless the rest of the party caved to him ;p I spoke to him on the side, reminded him this was a group game, and he was the only one that wanted his particular divvying method, so for me, majority rule was the way to go. If he didn't like it that much, he could drop out, but I didn't want to see him holding back on the party because he wasn't getting his way. He backed down, and eventually did drop out of the group since we didn't "play right" ::roll eyes:: I'd say talk to the Fighter/Rogue, since it seems a clear 3 to 1 majority on how to divvy the treasure up, and ask him to go with the majority in the interest of spending more time playing than worrying about the coppers :) Good luck! I have a Fire Elemental Sorceress. She started out as a regular 3.5 sorcerer, and we migrated to the Pathfinder Beta rules partway through the AP (RotRL). I went for the Fire Elemental, because during play, she had rapidly gravitated toward fire spells and a delight in burning things down ::chuckle:: So that made that an easy choice for me :) I've only played her a couple of times now as the Beta version, but I very much like what she can do and am looking foward to the abilities that will be appearing down the line.
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