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Raxius Malgorian

Gamer Girrl's page

RPG Superstar 2011 Top 32. 1,208 posts. No reviews. No lists. No wishlists.


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(RPG Superstar 2011 Top 32)

Set wrote:
I read this as 'NC-17 content any time soon?'

I am so glad I wasn't the only one to read it the same way ::laughing::

(RPG Superstar 2011 Top 32)

Krome wrote:

Hey there, how yous guys doing today? :) I need a little help with the priesthood of Abadar. I am writing up an NPC who is a mid-level priest of Abadar and I realized it would sound more "real" if he had a nice title.

Now, I picture priests of Abadar filling several functions, the most well known being bankers. But, as patron of civilization I also see them as judges and civil servants.

So, I need possible titles for the priesthood. Things like manager, broker, financier, teller, treasurer, arbiter, adjudicator, assessor, inspector, marshal, magistrate, warden, commissioner, secretary, comptroller, administrator, director.

These are what I came up with so far. Do they sound all right? Would they fit? Would you use something entirely different?

The high priest of Abadar in Korvosa has the title of Archbanker. Beyond that, if you have Crimson Throne, there is an extended article on Abadar in Seven Days to the Grave that you might find useful :)

(RPG Superstar 2011 Top 32)

Gamer Girrl wrote:

I found some neat acrylic gemstones that were three dimensional :)

Go here and take a peek. I'll be able to tell you how good later once they arrive :)

Enjoy!

Received my gems today, and they are as good looking in person as they are in the pictures :) Good mix of colors and types -- a large round, a teardrop, a rectangle, and a heart, in clear, yellow, red, green, blue and purple.

(RPG Superstar 2011 Top 32)

Disenchanter wrote:
Gamer Girrl wrote:
Go here and take a peek. I'll be able to tell you how good later once they arrive :)
Please do! Those look great from the webpage, and the price seems reasonable.

Received my gems today, and they are as good looking in person as they are in the pictures :) Good mix of colors and types -- a large round, a teardrop, a rectangle, and a heart, in clear, yellow, red, green, blue and purple.

(RPG Superstar 2011 Top 32)

I love my coins! Received them on Tuesday, and am already budgeting to get more ::laughing:: I cannot wait to use them in game, it'll be so cool to drop a nicely clinky bag on the table :)

(RPG Superstar 2011 Top 32)

Grimsh wrote:
Now I plan on starting up this AP in the next few weeks, and one of my players has expressed alot of interest in playing a character who is going to join the Red Mantis Assassins. So I was wondering if anyone can, in spoilers, what this will do for the overall story if he joins them?

As has been said, this will wreck the campaign.

Spoiler:
The Mantis are also present in the final chapter of the AP, when the party storms the castle to take out the Queen ... if they managed to survive the potential betrayal in History of Ashes, they will be destroyed from within in Crown of Fangs by the traitor in their midst if that character still survives.

I would seriously doubt the PC of a Red Mantis to make it out of Escape from Korvosa alive once the party runs into the Mantis during that adventure ... and PCs slaughtering PCs is just never fun.

Let the player know it is not an option for Korvosa, and I'd say tell them that the Mantis are definite enemies of the City, so that belonging to such an organization would be a death sentence waiting to happen, and you don't want that to be messing with the storyline.

(RPG Superstar 2011 Top 32)

Clinton Boomer gives us the Mimic :) Richard Pett gives us the Owlbear, and I beleive folks will be pleased with the ferocity of the beastie :)

(RPG Superstar 2011 Top 32)

Cralius the Dark wrote:

Just skimmed the PDF very quickly and I only have one word to say:

This book is freaking awesome!!

I know some, myself included, were a little leary about these monsters, but fear not!! If you never wanted to use a roper or cloaker in a dungeon, you will now. It's that good.

The artwork alone renews my interest in these creatures. And that has been the case for the whole Pathfinder line. Cheers to the artists!!

Has anyone else experienced this, or is it just me??

Just finished reading the forward and skimming the book for the pics ... no, you are not alone :) Wow ... and the fact that we get to see who did what is really cool! I think I'm more afraid of Ropers just knowing that Nick Logue is the writer LOL~

(RPG Superstar 2011 Top 32)

Matthew Morris wrote:
James Jacobs wrote:
Hal Maclean wrote:

Anybody planning to write the Epic Pathfinder rules?

I'm sure Jason's got plenty of time these days... :)

(ducks)

That's kind of the holdup, honestly... we can't do 20th+ level content until we decide if we want to just use the epic rules as-is (not my favorite choice) or rebuild them for PFRPG (the better choice) with a built-in band of levels with a cap the same way there's a cap at level 20 for standard play.

And building epic level stuff is probably going to take a long time as is. And we'll be busy getting the base game up and running for a while even before that.

Oohh. 21-30 epic, 31-40 immortality 41 you're a god? :-)

Only if you remember to say "yes" :)

(RPG Superstar 2011 Top 32)

JustintheBig wrote:

How do folks use these cards? I have purchased a few sets and I love them, love the concept, love the ability to track them by number in my notes but one thing I am not sure on yet is their re-usability (did I just invent that word?).

Do the players write in pencil on them? Or pen or does a dry/wet erase marker work on them? I don't want to ruin them by finding out the hard way they don'y work! In case you were wondering, yeah I am an OCD geek in that I like my stuff to remain neat, orderley and in mint condition!

I like little yellow post-its telling the players what magic item it is and the page number :) They then copy down the description, and the card number if they like, and give it back to me, retaining the post-it until they can get all the data they want onto their character sheets. This way, I get to use my gorgeous cards and keep 'em neat and shiny ::chuckle::

(RPG Superstar 2011 Top 32)

memorax wrote:
Epic Meepo wrote:


A 14th-level fighter with a +1 flaming frost shocking greatsword can deal 9d6+28 damage in one hit. 6d6 (greatsword, tripled by Improved Vital Strike) +12 (mod for 22 Str, doubled by Overhand Chop) +8 (Power Attack, assuming the same amount of bonus damage as Valeros' longsword) +4 (Greater Weapon Specialization) +3 (weapon group) +1 (magic) +1d6 (flaming) +1d6 (frost) +1d6 (shocking) = 9d6+28 damage.
It's a good amount of damage yet it takes four feats to get the damage to a decent level where all it takes is one spell and a mage of high enough level to do the same amount of damage

I think you're missing the point ... both of the characters are at the same level to get to this amount of damage. The fighter used four out of 14 feats (15 if he happens to be a human) to get here with the same amount of experience it took the mage to be able to cast that spell.

(RPG Superstar 2011 Top 32)

David Fryer wrote:
Okay, I have a quirk as a DM that I only allow my players to use options out of books I own. This cuts down on a lot of the, but it's in the book I have at home, crap that I had to deal with when I first started DMing. I wondered if any of you other DMs out there have any quirky habits or traits like that.

I like that one :) And I probably have several, but will have to let my players point 'em out as I'm sure that I would think them perfectly normal ... though one I can think of is that I'm rather anal on wanting to have all my possible hand outs, maps, notes done up well in advance with possibilities I've thought of worked out to make my life easier during the game.

(RPG Superstar 2011 Top 32)

Justanartist wrote:

This is a little bit of a digression again, but I would like some sage advice from the posters on this GM forum.

The situation is probably an all too familiar one: My players are literally standing at the door to the BBEG's room. However, they've been fighting through a good portion of the dungeon. I think that the group is fully healed, but the two casters (a cleric and a druid/wizard/arcane hierophant) have used a decent amount of spells (especially the cleric).

I'm known to be a rules lawyer (sorry), but I also like story and "realistic" reactions from characters and npc's. However, if I let them just walk in, it very well could be a TPK. No group likes that. I think that metagaming or railroading the group will be a necessity. Some will probably see it as catering to the group, and breaking the "illusion" of the game/story/realistic outcome. But that's the lesser of the two evils.

Advice?

Thank you.

Personally, I'd let the party walk in if that is their plan. To me, it is the party's job to be keeping an eye on their resources, and if they feel the need to take a break before continuing, to do so in whatever manner they can contrive.

They may not be thinking of that, but they should, and they may surprise you with whatever plan they've thought up for taking out the big baddy ... and if they are doing story wise very well, you can always "fudge" a die roll or two to aid them for the fun of the game :)

(RPG Superstar 2011 Top 32)

Corey Macourek wrote:
DitheringFool wrote:
You know just a deck of cards with stuff like 10' hallway, or 5 x 5 dead end, or whatever so you could generate a random dungeon would be so fun! I would have a stylized image but this idea is not to lay them down - more like something you would draw and read.

Cool! Wheels have begun to spin. Printing is the key here to making all of the right pieces in an affordable deck and card size, but it sounds doable. It would be ideal if the pieces were cut to size so you have a variety, 2 x 3 for most, 1x1, 2 x 2, etc. Would overlapping the cards be out of the question? What if there 1 x 1 was in the middle of the 2 x 3 card? The 2 x 3 edges would always match up then. Also, corridors could taper naturally on a 2 x 3 card and not look awkward going to a smaller card, the edges would match up and the imagery would be cohesive.

Also, if the product was to be made, how many of you would buy in to test it out to cover a print run? A pack of 50 cards to make a dungeon: Halls, rooms, doors, bones, traps, treasure?

I like the idea of overlapping, so that you don't have to fumble around with smaller and larger pieces. I know that I would be interested, depending on what kind of price range you were talking about :) If the quality of the cards is like that of Paizo's decks, and the cost is reasonably in that range, I'd be in for a pack or two.

I've been following the information on your virtual maps with interest, but my group isn't in to VTT or the like, so something for my coffee table would be awesome!

And if it works, I would definitely recommend decks that would allow us to build mansions and castles, for those monstrous maps that many of us are hand-drawing currently :)

(RPG Superstar 2011 Top 32)

I think it very, very sad if anyone makes their decision on anything based on the opinions of others. This is bad in gaming and life -- if you let others do your thinking for you, you will find yourself living with poor choices.

My personal gripes against 4E I can state clearly and concisely, but I don't dislike the game itself, and feel that for many people it could be a good way to begin gaming, but I do let folks know it is not the game I am playing nor one I plan to support.

People can look at a preview, pick it apart all the want, and spout their joy or bile ... but until the final product is out, all that speech is so much hot air, and folks need to look at the reality of the product, not the vagueries of pundits.

(RPG Superstar 2011 Top 32)

Disenchanter wrote:

I'll crosspost this from the locked thread to explain where I was taking my [Humor] question

Gamer Girrl, wrote:

There is an OBVIOUS place where she hides the lizard :)

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*

No, not there, raise your eyes boys, to the HAIR instead of the cleavage :)

I was thinking lower.

Dragons tend to like caves after all.

ROFLMAO!! I cannot think of anything remotely safe to say in response to that, so I'll go with Yacko Warner and say "Goodnight, Folks!" :)

(RPG Superstar 2011 Top 32)

There is an OBVIOUS place where she hides the lizard :)

*
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*

No, not there, raise your eyes boys, to the HAIR instead of the cleavage :)

(RPG Superstar 2011 Top 32)

Bitter Thorn wrote:

I can't seem to find the specialist bonus powers for wizards.

Can someone help me out please ??

All the information for the Schools starts on page 194 of the Beta :)

(RPG Superstar 2011 Top 32)

Xuttah wrote:

Personally, I'd disallow the Stone Plate, cuz it's not Pathfinder and splatbooks have a tendency to contain notoriously game breaking rules/items/feats/spells/recipies for war cakes.

Why not talk to the players and work out a way to resolve the problem. If they won't bend, throw a lot more touch attacks and reflex saves at them. A pyrohydra should be a nice challenge at level 8. >:)

Stoneplate can be found in the equipment section of the Pathfinder Chronicles Campaign Setting.

(RPG Superstar 2011 Top 32)

etrigan wrote:
Why not simply release the maps for free in higher resolution (300 DPI) in a download section. WoC have begin to do this (one Map for the player and one map for the DM) and it's pretty easy to use tools to print them (posterazor) or use them on screen or with a projector with something like maptools.

As Paizo has stated several times, the maps you see are the maps they get. They don't order them larger. And in most of the PDFs, you can copy the map without the GM info for your players if you want it.

Edit:
And in response to several other folks ... not all of us are into doing our gaming with computers. I know I'm not. I just make my maps for the players the old fashioned way, by hand, on graph paper, to the scale I want. Is it more work? Yup. Would it be nice to have a larger map I could just lay out and use? Sure. Do I believe the folks at Paizo when they tell me that they would have to pay more to make such maps for us, thereby increasing my cost? Yup, I do, because I've looked at printing costs off and on over the years, and used to work in a game store many years ago and know the cost of the books the stores get.

The flipmats are interesting, but would I really be willing to buy them just to run my AP? Nope. That would be a one use cost that would be more than my budget for gaming could regularly allow.

There's another thread for those of you who are asking for virtual maps, where one of Paizo's regular cartographers is making the tools so you can do exactly what you want, make the maps for your VTT, etc. [Check it out here at Maps and Pathfinder

Please, give the Paizo folks a bit of a break :) They are only so many bodies, putting out a TON of great stuff, and admitting when there are things beyond their means, desires and skills to currently do. Constantly haranguing them to change to do something else is not the way to make 'em change. They have their reasons, they've explained them over and over again ... believe 'em :)

(RPG Superstar 2011 Top 32)

Anecdotal bit -- in Napoleonic battles, there was an actual situation where a troop of cavelry (light Brits, if I remember right) were charging a Spanish line through a field ... and vanished from sight within 20-30' of their target. They hit a sunken road between the fields they didn't know about, and lost most of the horse and several of the men to the resulting fall and pile up ;p

(RPG Superstar 2011 Top 32)

Best time I ever had was with a mind-controlled half-ogre fighter whomping on the pompus cleric :) This was back in first edition, but it was a beautiful sight to behold as the fighter chased the cleric just trying to get one more hit in and off him! The third party member, an assassin/mage was too busy laughing at the high pitched girlish screams coming from the cleric to successfully off the baddy that was mind-controlling the fighter in the first place :)

(RPG Superstar 2011 Top 32)

Tarren Dei wrote:

I think this is a great idea. What is being suggested are things like wells, treasure chests, skeletons, refuse piles, spider webs, pits, arcane circles, traps, etc. being put on smaller cards so that the DM can throw them down on existing map pack products. Is that right?

If that is right, then it sounds wonderful. My question is 'what about the floor texture?'. Unless the cards are transparent other than the dungeon flavour they add, the card is going to look out of place unless it matches the pack or grid.

Is it possible to make see-through cards?

Oooh ... I was just going to deal with the "mismatch" but this sounds nice! I know it's possible, as I have a neat deck of see through playing cards, and I think Ziggity, one of the Cranium line games is a see through supple plastic card deck.

(RPG Superstar 2011 Top 32)

Masika wrote:
Gamer Girrl wrote:
I printed out the pertinent information and stuck it into a binder for my players. I also went thru the adventure and gleaned additional info that I formated up for them (I'm the gm, I'm allowed to look <G>). This is the best source for information about the Shoanti, with articles on the Cinderlands and the People of the Storval Plateau. Also, in Escape from Old Korvosa, the Pathfinder Journal takes place amongst the Shoanti.

This might be the way to go. Thanks for the suggestion.

James or Vic, is their a legal problem for me to do this for my Shoanti players?

Well, the binder is at my home, for all the players to peruse :) So as long as it is home use, I don't think there's an issue.

(RPG Superstar 2011 Top 32)

Disenchanter wrote:
Gamer Girrl wrote:
Disenchanter wrote:

If I may interject a related question,

What language do Shoanti use?

It really doesn't make sense that it would be Common, but I can't find anything that would state otherwise.

Am I just blind? Or is that not detailed?

Not blind, it's just a bit hidden :) In the Campaign Setting, under Varisia, the listed languages of the area are Common, Varisian and Shoanti. So they have their own tongue.

Thank you. Thank makes so much more sense now.

If I had my way, Shoanti would have gotten their own writeup like the other human variations. But I am not in charge.

Well, in a sense, they got better in the 8 pages in History of Ashes :)

(RPG Superstar 2011 Top 32)

Disenchanter wrote:

If I may interject a related question,

What language do Shoanti use?

It really doesn't make sense that it would be Common, but I can't find anything that would state otherwise.

Am I just blind? Or is that not detailed?

Not blind, it's just a bit hidden :) In the Campaign Setting, under Varisia, the listed languages of the area are Common, Varisian and Shoanti. So they have their own tongue.

(RPG Superstar 2011 Top 32)

Masika wrote:
Paul Watson wrote:
Masika wrote:
My play group and I are looking to take part in the 10% discount on items this month. Most of the group LOVE the shoanti tribes. What books would you recommend they purchase to add to there knowledge about the Shoanti.
Pathfinder AP 10: History of Ashes. That's got the most detail on the shonti that I know of, but it's just a backup AP article.

Thanks mate. I do not have this book yet.

Only problem is that these guys who want more info are players... getting an AP book might spoil their games.

I printed out the pertinent information and stuck it into a binder for my players. I also went thru the adventure and gleaned additional info that I formated up for them (I'm the gm, I'm allowed to look <G>). This is the best source for information about the Shoanti, with articles on the Cinderlands and the People of the Storval Plateau. Also, in Escape from Old Korvosa, the Pathfinder Journal takes place amongst the Shoanti.

(RPG Superstar 2011 Top 32)

Woops, here's the descript on the Stoneplate from the Campaign Setting:

Stoneplate: Crafted by dwarven stonesmiths from alchemically strengthened plates of shale or basalt, stoneplate is heavy and unwieldy, but it offers unparalleled protection to its wearer.

(RPG Superstar 2011 Top 32)

Not knowing the CR you're looking for, here are some random thoughts:

Gargoyle - doesn't need to eat, drink or breathe :)
Rust Monster - make the treasure predominantly non-metallic, as it already ate all that
Xorn - gems and precious metals are its food source, so you'd want the treasures to be something else again, and have a mineral vein that the xorn is protecting

(RPG Superstar 2011 Top 32)

sempai33 wrote:

Hi,

I'm very sorry to post a subject about a rogue talent in this section but I can't post anywhere else (and I have no idea why), and as the rogue in my campaign reach the lvl 10 (going to the shoanti) I have a question on the "crippling attack".
In fact, the bleeding attack can be used only one time on an foe (because it doesn't stack with it) but what about the crippling attack. Can a rogue make a crippling attack more than one time on a same foe, making him loose 2 stretch damage every time he sneaks this same foe or is it only usable one time like the bleeding attack?

I could see that going either way, but I would go with it not being stackable to avoid abuse. The final wording may clarify this better.

And as to posting in other places, if you're trying to post in the playtest forums where a lot of these questions originally went, those are locked since the playtest is over.

(RPG Superstar 2011 Top 32)

Demon9ne wrote:
Gamer Girrl wrote:
Seeing as this will be the first showing of the monsters under the new PF rules (well, CoT will have their Bestiary section <G>), I think all those monsters will be presented. However, they will, as James has said on other threads, only have a maximum of one page of write up, which will mostly be the stat block goodness. The Revisited books gives us six full pages on each beasty, which they could not do in the PF Bestiary without also selling a forklift with it :)

Good news. You even psychically answered my follow-up question! (Which was: Will Paizo be selling forklifts with the Pathfinder Bestiary?) =)

Honestly though, I'm very psyched about the upcoming releases. I also hope that the Bestiary contains some stats for playable 'monster' races.

At the last count, I beleive they are talking 250 monsters, and around 300 pages or so. So, skinnier than the RPG rules (576), but we older gamers might need a forklift if we carry more than one of each of these! LOL! 1000 pages of Pathfinder rules goodness times two plus two more rules books -- eek! ... thank the gods I have a sturdy coffee table ;)

(RPG Superstar 2011 Top 32)

Demon9ne wrote:
Will the Pathfinder Bestiary also be containing the monsters included in the books Classic Monsters Revisited, Dragons Revisited, and Dungeon Denizens Revisited?

Seeing as this will be the first showing of the monsters under the new PF rules (well, CoT will have their Bestiary section <G>), I think all those monsters will be presented. However, they will, as James has said on other threads, only have a maximum of one page of write up, which will mostly be the stat block goodness. The Revisited books gives us six full pages on each beasty, which they could not do in the PF Bestiary without also selling a forklift with it :)

(RPG Superstar 2011 Top 32)

Stone Plate is listed in the Campaign Setting, p211. It is Heavy Armor and the stats are:

Stoneplate 1,800gp AC: +9 Max Dex Bonus: +0 Armor Check Penalty: –8 Arcane Spell Failure Chance: 40% Speed: 15 ft. 10 ft. Weight: 75 lb.

(RPG Superstar 2011 Top 32)

To start with, I'd get the Beta download, then the following books: PFRPG (August), Bestiary (September), Campaign Setting, Gods and Magic, and the Companion books that deal with the races (Elves is the only one out so far, but Dwarves are coming soon).

Beyond that, I think it depends on what you like and what corner of the world you play in :) Several of the Chronicles and Companions will give more good info for specific APs, and there is information in the back of each volume of the APs that expands the corners of Golarion being played in.

If you find you want lots of goodies, definitely look at the subscriptions ... it has allowed us to have all the books without relying on our LGS that has not been that great on getting books in a timely fashion. It also gives you the PDFs of each book as a bonus, which makes printing off a specific page or piece of info, or finding a particular rule or bit of info very easy and friendly to your poor books :)

So far there are no books that I regret buying :) I have a very happy gaming shelf ::chuckle::

(RPG Superstar 2011 Top 32)

Vic Wertz wrote:
Ah... I see, so you're talking literally about poker-sized cards? Hmm.

Yup, same as the existing loverly cards you put out :) You wouldn't want a border on them, but the size and shape would be perfect for layout and very, very portable :)

(RPG Superstar 2011 Top 32)

daddystabz wrote:

I am interested in possibly opening up a subscription or 2 to Pathfinder products but I am thoroughly confused about the subscriptions. Can anyone please explain a little about each subscription and an approximation of how much I can expect to pay monthly for each please? Does the supersub include all the different subs into one and how much would it cost approximately each month?

Thanks in advance!

Here are the four subscriptions broken down somewhat for you :)

Pathfinder Adventure Path gives you one volume (96 pages) of the current AP every month. This includes the next installment of the six part path, a set piece to add in or use elsewhere (but fits thematically with the AP installment), a set of new beasties to terrorize your players with, two articles that help flesh out the corner of the world, deities or something important to the AP, and an installment of fiction in the Pathfinder Journal. Your cost $13.99.

Pathfinder Modules gives you a "stand alone" adventure in classic module format (32 pages). It has information that fills in pertinent data for the adventure on Golarion, and they pop around the world and the levels, giving lots to chose from. These come out normally every other month, starting in January. Your cost is cover minus the Subscriber discount.

Pathfinder Chronicles are 64 page books that give you more information about a particular location, subject, creatures in the world of Golarion. These are truly awesome, and if you want to know about the world to use as your setting, I'd say these are a must have. These are also the books that are player safe, except for a "secrets" chapter that many have, and which is flagged as such so players can stay out :) These come out once a month, and your cost is cover minus discount.

Pathfinder Companions are 32 page books that deal with a specific locale or race in greater detail, with rules, spells, traits, feats, magic items, prestige class(es), etc., to help flesh out that area. So far we've had elves with dwarves coming, and the countries of the Pathfinder Society are the first on the docket to be detailed up. These come out every other month, starting in February in the year, so they alternate with the Modules, and the cost is again cover minus discount.

In the last shipment to hit our house, which contained the Companion for Taldor, the Chronicles for The Great Beyond (awesome!), and the AP Legacy of Fire 4th installment (#22), our total was under $50 with shipping and handling. You can set it up to have your books ship as they are ready, or be held for larger packets, depending on your likes.

(I can't give you total specifics, as the subscriptions are all under my husband's account <G>)

Hope that helps!

(RPG Superstar 2011 Top 32)

Set wrote:
James Jacobs wrote:
Whatever their source, they've been on Golarion long enough now (certainly for far further back than our current timeline goes) that they're basically Golarion natives even IF they were originally aliens.

Ah, the people under the hill, with their slender limbs and big eyes, responsible for people vanishing and coming back with strange gaps in their memory years later, mysterious lights at night and elf-shooting (and then mutilating!) cattle.

It's no wonder they call them gray elves.

ROFLMAO!!

Now I need to name an elf Roswell :)

(RPG Superstar 2011 Top 32)

Sebastian wrote:

Thanks Zylphryx, that's a good idea - I'll give UCSD a try.

Gamer Girrl wrote:


I am pretty sure she got them from the local nursery that also dealt in water plants and carp. They'll often also get you mosquito fish to help with that issue, and in Southern California, you can call someone and they'll give you free mosquito fish.

Being as it is almost midnight now in California, I can't call her unless I want to be skinned, but I'll see if she can remember more and any of the places. Are you a fellow Californian, Sebastian?

I am! I live in San Diego. That'd be great if you could get more info.

Okay, just got the email back from Mom. She's up in San Gabriel, and here's the info she gave me:

"Hi- We went to Upland Water Gardens in Upland, and purchased five and they gave us one, so we came home with six. Care? We dumped them in the pond and didn't see them until they were frogs. So much for "CARE"!!!!

You might see if they have a web site. I know they have a catalog that you can order from. You buy the insurance and they guarantee the water life. Comet fish, frogs, plants and I think pond supplies can be ordered. The place itself is a huge disappointment as it isn't at all pretty, just a bunch of old bath tubs and horse troughs and areas full of aquatic plants. BUT that's the place where we got the comet gold fish that lived for over eight years!! My two frogs are back and croaking. I think we are going on eight or nine years with them. Always a thrill to know that they came through another hibernation. Good luck. xxoo- Mom"

I tried looking for the name before posting, but didn't get that particular place to pop up on the first try. But I'd check out places in San Diego that have similar deals on animals and plants for backyard ponds, and you should have luck :)

(RPG Superstar 2011 Top 32)

My mom got several tadpoles for her backyard pond a bunch of years ago. She also had lily pond tubs that she started them in, with the thought to transfer them to the larger pond once they were older and so she could watch them grow :) Only one made it all the way to froggy, but he's either been going strong or his children have, as she is now up to around five frogs I believe, one of which is rather large ... and they all love to scare the crap out of us by jumping into the water when you walk by :)

I am pretty sure she got them from the local nursery that also dealt in water plants and carp. They'll often also get you mosquito fish to help with that issue, and in Southern California, you can call someone and they'll give you free mosquito fish.

Being as it is almost midnight now in California, I can't call her unless I want to be skinned, but I'll see if she can remember more and any of the places. Are you a fellow Californian, Sebastian?

(RPG Superstar 2011 Top 32)

Do you have a copy of the Guide to Korvosa? It has a list of the top ten delicacies on page 33 that would help flesh out any menu :)

(RPG Superstar 2011 Top 32)

sanwah68 wrote:
Gamer Girrl wrote:
sanwah68 wrote:

Vic,

Just a thought, while you are pondering this, would the Bonus Bestiary be included as the first item in the subscription??

It would be great to have the option of having a guarenteed copy. There is no retailer particapting in Free RPG day in Australia, so there is no other way for us to get it.

It will be available for purchase following that weekend from the Paizo store :)

Yeh, but a guarenteed copy that I don't have to think about ordering would be nice. It would also be nice to have it bundled in with the rest of my subscriptions to save on postage....which believe me is a serious consideration for the international customer. Say the Bonus Bestiary is $5, it would cost about $11 to post to Australia, as opposed to no extra for postage with a subscription.

The issue I can see with this from Paizo's point of veiw is that you will have some of your customer base in the US who won't want to pay for it as part of the subscription as they will be getting it for free on the day. But then, they can just subscribe after the day and start with the RPG itself.

Well, last year's Free RPG offering was this module which you now get to download for free :) Soooo ... once maybe the Bonus Bestiary will be available as a free PDF as well :)

(RPG Superstar 2011 Top 32)

sanwah68 wrote:

Vic,

Just a thought, while you are pondering this, would the Bonus Bestiary be included as the first item in the subscription??

It would be great to have the option of having a guarenteed copy. There is no retailer particapting in Free RPG day in Australia, so there is no other way for us to get it.

It will be available for purchase following that weekend from the Paizo store :)

(RPG Superstar 2011 Top 32)

Vic Wertz wrote:
Corey Macourek wrote:

I think dungeon and battle effects might warrant it's own release, Krome.

Vic: This differs from the WotC maps maps tiles in that it will encourage all levesl of map creators a set of tools to enliven their maps and enhance their skills at creating an visually enlivened gaming table. Wow, that almost sounded like professional product copy.

More tidbits to come.

Maybe I'm being dense here, but I'm still not getting how it's different.

What I think folks are wanting is art and cards that are Paizo style, can be tailored to specific APs/Modules/Countries etc., along the lines of the decks you already do. Also, if someone has that nearly perfect map set, and just needs a fountain that is engraved with Thassilonian runes, or needs to cover up bloody stains dragging off the map so the players don't follow a red herring, or whatever, these would allow some modular building fun :)

And imagine for those who want to do a truly random dungeon ... shuffle, deal the cards and play 'em as you go to build the dungeon/encounter :)

(RPG Superstar 2011 Top 32)

Gamer Girrl wrote:
For those folks looking for "gems" to add to their treasure hordes along with these coins, check out Disneyland or the like. I picked up a bag of plastic gems from the Pirates section of Disneyland a few years back, for a decent price and they are mostly three dimensional gems, too! No holes to string them, just good fun toys. Now if I could only find someplace else to buy 'em without a trip to Disneyland :)

I finally found some neat acrylic gemstones that were three dimensional :)

Go here and take a peek. I'll be able to tell you how good later once they arrive :)

Enjoy!

(RPG Superstar 2011 Top 32)

I found some neat acrylic gemstones that were three dimensional :)

Go here and take a peek. I'll be able to tell you how good later once they arrive :)

Enjoy!

(RPG Superstar 2011 Top 32)

Cesare wrote:
Ah-kay-da-ma or Ah-kah-da-may?

The second :)

(RPG Superstar 2011 Top 32)

For those folks looking for "gems" to add to their treasure hordes along with these coins, check out Disneyland or the like. I picked up a bag of plastic gems from the Pirates section of Disneyland a few years back, for a decent price and they are mostly three dimensional gems, too! No holes to string them, just good fun toys. Now if I could only find someplace else to buy 'em without a trip to Disneyland :)

(RPG Superstar 2011 Top 32)

Purple Dragon Knight wrote:

I really like your craft system Gamer Girrl... really well thought out, and workable in terms of adventuring downtime.

In your example, a fullplate took about 60 hours. At eight hours per day that's about 8 days... so a masterwork fullplate would take five times that, so about 40 days correct?

Better than the the 40 weeks required by the current craft rules! :)

Thank you :)

Yup, 8 days times 5 would make for 40 days.

A minor houserule that we are using in conjunction with crafting is that for items like potions and scrolls we're ignoring the "one per day" rule that is used with magical items. I have a wizard/alchemist in my Crimson Throne campaign, and the thought that something that should only take a few hours to brew by the math still precludes him making more in a day didn't jive.

(RPG Superstar 2011 Top 32)

Mairkurion {tm} wrote:
I henceforth swear to spell Acadamae correctly. Now to change all the different spellings I invented for it in the midst of my docs...it'd be nice if I had a consistent pronunciation for it too...any consensus on where the accent falls?

Second syllable hard accent, fourth syllable soft accent :)

(RPG Superstar 2011 Top 32)

I posted this during the playtest, but didn't get a lot of play on it that I recall. Our group wasn't very happy with how long it took to make anything with crafting and I took a look at it to try to come up with something more reasonable. This is a bit lengthy, since I was rewriting the Craft from the book, and it does use the table in the Beta. Feel free to use or ignore :)

Craft Skill

You are skilled in the creation of a specific group of items, such as armor or weapons, alchemical items or mechanical traps. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks, each purchased as a separate skill.

A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.

Check: You can practice your trade and make a decent living, earning about half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC and your check result determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.

In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. You must make an appropriate Craft check, however, when using the spell to make articles requiring a high degree of craftsmanship.

A successful Craft check related to woodworking in conjunction with the casting of the ironwood spell enables you to make wooden items that have the strength of steel.

When casting the spell minor creation, you must succeed on an appropriate Craft check to make a complex item.

All crafts require artisan’s tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check.

To determine how much time and money it takes to make an item, follow these steps.

1. Pay one-third of the item’s market price for the cost of raw materials.

2. Find the DC from the table on chart 5-5 Craft Skills.

3. Divide the target DC by 5, and multiply the result by 2 to determine the base time for creation. (i.e., DC 10 / 5 = 2; 2 x 2 = 4, base time equals 4 hours.)

4. Take the base time, and multiply it as follows for crafting type to determine actual time for creation.

    * Alchemy - Use base time.
    * Armorsmithing - Multiply the base time by the AC bonus.
    * Bowmaking - Multiply the base time as follows: Bows x2; Composite Bows x4; Composite Bows with a strength bonus, multiply base composite bow by the strength bonus +1 (i.e., a Strength +1 Composite Shortbow would take ((Base Time x 4)x2) for actual time, or 48 hours); Ammunition, use base time for bows (i.e., 4 hours) per 5 arrows.
    * Weaponsmithing - Multiply the base time by weapon type as follows: Light Melee x2, One-handed Melee x4, Two-Handed Melee x6, Crossbows x6, All Other Ranged x1, Arrowheads and Bolts x1 per five.
    * Trapmaking - Base time for mechanical traps, whether room/hall sized, or chest/box sized is one week. (For chest/box sized traps, figure as normal from the Trap Rules, but divide the cost by 10 for market value and raw materials used, not counting poisons needed or magical spells - those costs are as written. All other rules for Traps are as written.)
    * Very Simple, Typical, High-Quality, and Complex or Superior Items - Use base time.

5. Make an appropriate Craft check representing one week’s worth of work. If the check succeeds, then you have completed the item in the time determined. (If the check exceeds the target DC, then reduce the time required for that item by 12 minutes per point over the DC.)

If you fail a check by 4 or less, you make no progress this week.

If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again to continue working on the item, or lose all the outlay.

All of the numbers above presume the craftsman has at least one apprentice and a shop with the appropriate gear to aid in the creation of the basic parts that go into making the end product. If the craftsman does not have such aid, double the required time for creation to account for having to make all the subcomponents of the end piece. The GM would have to consider if additional costs for renting a forge or similar crafting station are applicable for the part-time craftsman.

Progress by the Day: You can figure out how many items you make per day in a given week by taking your successes and deducting them from a typical medieval craftsman’s week, approximately 60 hours, less time for meals (two hours per day) and running the actual business (roughly four hours per day).

Rising with the sun, and going to bed with it, allowing time for meals and the actual running of the craftsman’s business (dealing with customers and the more “mundane” transactions of repair work and less adventure oriented gear that the shop deals in) leaves roughly four hours on any given day of the six day week to be working on specific adventuring gear. The GM may allow the craftsman to spend more of the day dedicated toward a particular job, but if more than six hours per day (average) are devoted to a single task(s), then the shop and craftsman will not receive the check for income per week that was detailed above.

(I.e., Blacksmith Owen receives a commission to make a suit of full plate mail for his lord’s son. The job will take Owen 64 hours (DC 18 = 8 hours, Full Plate is a +8 AC, 8 x 8 = 64). Owen, a highly skilled (level 6) and intelligent (Int 12) smith, has a skill roll of +10. The player rolls an 18 on the d20, for a check result of 28. That will reduce the time factor by 2 full hours (12 minutes x 10 = 120 minutes). With 62 hours of work ahead, and wanting to please his lord with a speedy completion of his commission, Owen could choose to spend his entire week, even skimping on his meal times with the GM’s permission, to complete the suit in one week. But he will not be able to do any other work that week, and would not receive his standard check for income for that week. If, however, he wants to keep his business open for other work that week, and the following one, it would take him at least eleven days at six hours per day to complete the suit, or sixteen days at four hours per day. And don’t forget to multiply all by five if the lord wanted that suit to be masterwork!)

Create Masterwork Items: You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, compute the normal item’s time as detailed above, and then multiply that total by 5. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Make your check rolls as before, deducting time for points above the target DC. Once the time is over, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

Repair Items: Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price. The time to do repairs would be one to two hours, depending on the degree of damage incurred (GM judgement).

When you use the Craft skill to make a particular sort of item, the DC for checks involving the creation of that item are typically as given on the table below.

Action: Does not apply. Craft checks are made by the day or week (see above).

Try Again: Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

To make an item using Craft (alchemy), you must have alchemical equipment. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. Purchasing and maintaining an alchemist’s lab grants a +2 circumstance bonus on Craft (alchemy) checks because you have the perfect tools for the job, but it does not affect the cost of any items made using the skill.

[insert table here]

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