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Recent posts by
Gamer Girrl:
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Jason Bulmahn wrote:
I am going to be honest here. The class name is not going to change at this point.
When designing the class, I made sure to build at least one divinatory revelation into each list, although they have a widely different agenda depending on the focus.
Perhaps that is not a strong enough link... I am open to discussion, but not on the name.
Jason Bulmahn
Lead Designer
Paizo Publishing
I know a lot of people have been, are now, and probably always will harp on why they hate/dislike/don't think the name fits, ad naseum, but add me to the ledger side of I Like It, please :)
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Scrimrot wrote:
bugleyman wrote:
I don't think you can remove items.
For what it's worth, I believe that some sort of "download organization/filtering" is on the TO-DO list.
Is it safe to assume that once an item is purchased is will always be available for re-download?
As the answer seems implied based upon current behavior, I would love an official answer.
Thank you!
Not an official answer, but Paizo has addressed this recently (after the WotC removal of PDFs). Their stance was that they will keep all purchases available for download as long as their contracts with the original owners of the PDF allow them to do so. If such contract changes, they do their best to notify owners, so you can backup your downloads in case something isn't saved.
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Daniel Moyer wrote:
Well done! I liked the 'guard showing up on the scene' plot when it was suggested above and you improvised on it further. :)
If it's the 'role-players' seeking drama or climatic events that has caused the previously dilemmas, I would still keep the phrase "Are you sure?" readily available. It could save you some time and worry.
My two fave phrases as a GM:
"You don't find it" sure to raise paranoia levels on all searches; and
"Are you sure?" for any action that is probably going to get someone killed, and not the bad guys :)
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Robert Hawkshaw wrote:
Gamer Girrl wrote:
Lord Gadigan wrote:
<snip> Maidrayne Vox, the Mistress of Blades was formerly a Fighter 12. She is now a Fighter 3 / Ranger 3 / Hellknight 2. She lost 4 levels in this process. She is also now a centaur, having formerly been a human. Her alignment shifted from Lawful Evil to Lawful Good. <snip>
I don't remember the specific locations, but I know it was stated on the board that the reference of her being a human was incorrect, and that she is supposed to be a centaur.
I must have missed the reference to her being a human, as far back as the Hellknight sidebar in the Magnimar write up she's a centaur.
From the Guide to Korvosa Appendix: Mistress of Blades Maidrayne Vox (LE female human fighter 12), field commander of Order of the Nail.
This is where the confusion started.
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Josh Robertson wrote:
Mothman wrote:
Hi Josh. I personally like the Adventure Paths, but if you want to check out a few modules before you buy, two of them, Hollow’s Last Hope and Revenge of the Kobold King are available as free PDFs at the Paizo store.
Is there a specific adventure path story you would recommend.
Thanks everyone. The modules look good but I'm tempted to get the council of thieves if it's any good. How much of these books are the actual 'module' part? It looks like they are general magazines that also contain adventures.
Edit: Showing my real name as my username is totally odd. I can't find where to change it.
Looking at my Edge of Anarchy (AP#7, part one of the Curse of the Crimson Throne AP), the breakdown of the book is as follows:
Foreward pp 4-5
Edge of Anarchy (adventure) pp 6-57
Harrow (article on the Harrow deck and how to use it) pp 58-61
People of the Road (article on the Varisians) pp 62-69
Pathfinder's Journal (serialized fiction in each book) pp 70-75
Bestiary (new beasties) pp 76-89
Pregenerated Characters pp 90-91
One page of what's coming next month
Two pages of ads :)
The fiction for the first three APs (18 installments) was written by numerous authors and followed the story of one Eando Kline. The fiction now only arcs over six books, or one Adventure Path.
***
I have always loved homebrewing, but with real life, I find myself using published worlds, and absolutely LOVE Golarion for a number of reasons. And I adore the APs, as it gives me a good, lengthy storyline to play with my friends and go from first level to wherever it takes us. This is a huge strength for the busy adult, you can still put your spin and additions on a very healthy body of work :)
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Razz wrote:
<snip> I just take Pathfinder's "backwards-compatible, keep your game the same as before just with some new updates" to heart. And, to me, slaad, rilmani, modrons, and such were as "D&D" to me as the main 5 metallic dragons always being Gold, Silver, Copper, Bronze, and Brass (not this Adamatine and Iron crap 4E has going). So I use Paizo's stuff, like I said earlier, as either good substitutes or additions (new inevitables for Law plane, Proteans as primordial Limbo beings, Daemons as Yugoloths). <snip>
And that's the beauty of the system. If you want the slaad, rilmani, etc., you already have it and can just use it. It's your game, your world, no one is going to stop you :)
But as James said, for Paizo's own, they are carving their own path and finding their own critters to populate and play with. I like it, myself, as it keeps things fresh, and my players won't necessarily know what I'm pulling out of the hat.
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Ouch ... it sounds to me that the unraveling caused by one player's actions in character are what put the real stumbling block to continuation.
I'd take a second look at the backgrounds and hooks the party took and gave you when they created their characters, and see what you can use there to try and pull things together. Yes, the players need to meet you partway in willingness, but the blatant murder really was a sundering point, I'm sure, and I'd be non-plussed as either a player or GM by it.
One possibility is to talk to the party and suggest a "take two" on the scene, after talking to the murderous character. What was his alignment? What class, and what would the reprecussions of his callous murder of a helpless foe be? If the player is unwilling to bend, that may be a problem right there.
I know when my players have been tired, I've had to nudge a few times about alignment and "are you sure so-and-so would do that?" We are playing three campaigns, and sometimes character personality bleeds a bit from one to another, and giving players a chance to rethink their actions can be a big help.
If you don't want to do a "take two" ... use the riots to hit home. Have fires endanger or destroy someone's home/business/ Have mobs rough up a family member or friend. Use the backgrounds to get the party moving in the right direction, separately, and then have them happen to be in the same place at the same time.
Also, who wound up with the brooch? What happened to the orphans? Those are things that can pull the party back together, though probably without the character that committed the murder ... that player should probably come up with another character, working with you for how and why they are involved.
Hope that helps some.
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We have three campaigns running, rotating through the GMs. The first two groups were created using 3.0 rules, later adapated to Beta, and now adapted to Pathfinder. The third group was created using Beta rules and now adapted to Pathfinder.
Rise of the Runelords (Finished the first book)
Saffire of Clan Abd Zada Half-elf/Half-Varisian Sorcereress, Fire Elemental Bloodline (5th)
Emyralda Urindarohesarin Half-elf/Half-Varisian Rogue (5th)
Ilda Sunroamer Dwarven Fighter/Cleric of Sarenrae (1st/4th)
Gamunar Cateyes Human (Shoanti - Sklar-Quah) Fighter/Ranger (1st/4th)
Jezkah Sorrow-Weaver Human (Shoanti - Skoan-Quah) Barbarian (5th)
Curse of the Crimson Throne (Finished the second book)
Sister Bernadette Half-elf Cleric of Shelyn (8th)
Lt. Col. Bellerseus Mylonas Half-elf Ranger and Hippogriff Rider of the Sable Company (8th)
Felina Vercarne Half-elf Rogue (8th)
Konrad Mandal Human Wizard (8th)
Adiera Mollari Human Holy Warrior of Pharasma (variant Paladin) (8th)
Second Darkness (finished the first book)
Panya Calphiak Human (Garundi) Fighter (4th)
Bartalan "Bart" Half-Orc Rogue (4th)
Ander Bjornson Human (Ulfen) Bard (4th)
Madd "Bob" der Tinkerin Gnome Sorcerer (4th)
Mariam Pagala Human Rakshasa Blood/Cleric/Druid (1st/1st/2nd)
(The Rakshasa Blood was created using the bloodline rules from the Unearthed Arcana to create a variant tiefling before Paizo created variant tieflings LOL! She may morph into a Tiefling Cleric/Druid (1st/3rd), but that hasn't been decided yet)
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Denim N Leather wrote:
hogarth wrote:
Gamer Girrl wrote:
Whereas with the pouches I found, these dice and a set of the 144 d6s, I get away with about $2 a child. That's doable!
Good thing you're not playing Champions -- 144d6 is only enough for 5 or 6 players. ;-)
Or 40K!!! :)
Lordy, don't I know it! LOL!
I think my fave two dice, though, are a giant pair of foam d6s that I used last year with my group playing TOON. Soft enough that when the kids got a little crazy it would bounce off others with no damage, and big enough that I could read them from across the room :) TOON with 14 folks running a race and cheating left and right ("I use my gadget as a bazooka and shoot Mr. Stickman!") was awesome ways to spend an afternoon :)
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Aaron Bitman wrote:
Gamer Girrl wrote:
But due to the necessary random nature of the Pound o' Dice, I would have to buy several sets to make as many full sets as I need for the kids I'm teaching.
Ah, but that's the beauty of it! Dice are the embodiment of the philosophy of randomness!
All life is chance!
:)
LOL! And you explain to which child why they don't have a complete set to play with for me? Or to my husband why I suddenly have all these extra dice rattling around the house and why we're eating cheese mac for this month? :)
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Ross Byers wrote:
Gamer Girrl wrote:
And when you're buying dice for 28 folks, you want as cheap as you can go with still having quality :) I mean, I love the kids I work with, but popping over to my FLGS and buying that many sets would bankrupt the Christmas budget! Whereas with the pouches I found, these dice and a set of the 144 d6s, I get away with about $2 a child. That's doable!
You can also get dice by the pound
Yes, I was seriously considering this, as I much prefer the gorgeous colors of Chessex dice :) And for my own needs, I would go this route first. But due to the necessary random nature of the Pound o' Dice, I would have to buy several sets to make as many full sets as I need for the kids I'm teaching. The other set, while solid colors, give me a definite number of each that I can multiply up to get the sets I need, if you see what I'm saying.
EDIT: If the group I work with was smaller, I definitely would have purchased the Chessex Pound o' Dice, thinking about it more. It's the sheer quantity I need to give each child their own complete set that sent me hunting around for alternatives where I could guarantee what I got without breaking me :)
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Gene wrote:
PsychoticWarrior wrote:
Bah - cheap dice are for posers.
They're also for folks who don't have ten bucks to spend on a set of dice.
If I could buy GameScience dice for three bucks a set I would, but I'm not paying eight or ten bucks for dice, regardless of how nice they might be (and I won't lie, GameScience dice ARE nice).
So don't be hatin' on us folks who like our dice cheap. :p
And when you're buying dice for 28 folks, you want as cheap as you can go with still having quality :) I mean, I love the kids I work with, but popping over to my FLGS and buying that many sets would bankrupt the Christmas budget! Whereas with the pouches I found, these dice and a set of the 144 d6s, I get away with about $2 a child. That's doable!
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AngrySpirit wrote:
James Jacobs wrote:
We've already published those.
They're invisible, though.
So, in order to find the Giant invisible rabbit you have to make a Perception DC 20(invisible)-Size catagory(Giant is... er um which size catagory would Giant be under) but you still have a 50% chance to miss the entry in the Bestiary. Just be glad they did not add the dire template..."its got fangs like this!"~Monte Python
No, you just have to ask Elwood if you can borrow him ... or possibly be very, very drunk :)
Though if you get very, very drunk, be careful you don't sideslip into another film and start seeing Pink Elephants!
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jscott991 wrote:
Gamer Girrl wrote:
Many? I have gone through the Bestiary, and I am starting to wonder if we're reading the same book?
We are reading the same book. The rest of your post confirms it.
You are with the vast majority of posters here and feel that the few paragraphs (sometimes measured as just several sentences) are more than enough flavor text.
I think presenting so little flavor information is a step back for monster books and is evocative of products I have a low opinion of.
But we are drawing inspiration for our viewpoints from the same material.
Everyone wants something different I suppose. It is fortunate that Paizo's intentions and the product they delivered appeal to so many here. A happy coincidence of interests that leaves me on the outside.
I don't know if you missed it earlier, but I went to the one Monster book you like, the MC, and compared the first monster I found that was in both books ... and reading them side by side I find very little missing from the Bestiary.
As a final note, the fact that Pathfinder is fully compatible, with just minor tweakings on your part, with all the 3e MMs you like for their extensive fluff means you have the fluff you already need. The stats for the modules and APs that Paizo is going to publish will only presume ownership of the Bestiary, that you already have in hand. You need nothing else to play. That was a stated goal from quite some time back, and Paizo fulfilled that admirably.
I'm not going to convince you, you're not going to convince me, but as Sebastian mentioned earlier, using terms like "many" and "most" when referring to how something is viewed is going to bring out the defensive in folks that like what you don't ::shrug::
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jscott991 wrote:
James Sutter wrote:
Two quick points:
So utility was key with our monster selection, as was quality art, but as one of the authors I hope that there's still enough flavor there to hook you in. (And I can definitely say that, with many of the monsters I worked on, we certainly provided more flavor than the SRD/MM... I can't tell you how many hours I spent combing mythology articles on Wikipedia.)
Many of the monsters receive flavor text that consists of only a few sentences located in the bottom right hand corner of their one page writeup.
Many? I have gone through the Bestiary, and I am starting to wonder if we're reading the same book? There is a lot of information packed into those paragraphs ... yes, some have very short information, because the creature is complex and needs more space for a stat block ... but I still get enough information to use the creature in my game. Maybe the problem is a matter of understanding what "fluff" is?
My definition of "fluff" is filler, nice to have, but not necessary to running a critter. So, yes, there is little fluff to be found. But all the information I need is there.
jscott991 wrote:
This screamed something unpleasant to me that I will refrain from saying here since I've been borderline too overt in my criticism so far.
The vacillation between saying that the book has little to no flavor text on purpose and that the book has more flavor text than we should have expected so be euphoric is somewhat strange to me.
The book has the least flavor text of any monster book I've purchased in years. Simply put, it's not what I expected of Paizo. Perhaps that speaks to the high standards I had for these products. Or perhaps I'm just a deranged idiot that wants something impossible (it's odd to become used to something impossible though, and I've become quite used to monster books being fairly interesting reads).
There is flavor on every single monster, a one or two line under their name before the stats start, that is very evocative of what the beastie is and what the players and GM needs to know. I don't want a story or novel in my rules, I like to be able to find what I need and play, not read and then have to dig for the actual information.
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James Jacobs wrote:
jscott991 wrote:
I actually meant the 384 page Monstrous Manual which compiled all the Compendiums. That's an unfortunate typo, since it lent itself to a very simple rebuttal focused only on the loose-leaf page concept rather than the substance of the book.
In that case, I should point out that the 384 page Monstrous Manual did not come out at 2nd edition's launch. It came out four years AFTER the launch. Having been at ground zero of the launch of two edition changes (first 3rd edition at WotC and now Pathfinder at Paizo) I can report with accuracy that launching a game takes a lot of work. It takes everyone working together and all hands on deck. And it requires a paring down of content—you can't immediately produce a new edition of everything that the previous edition had.
In the case of the 384 Monstrous Manual, I very much suspect that the fact that they weren't creating those monsters from scratch was a KEY FACTOR in allowing such a huge book to be printed in the first place.
So yeah... the book you hold up as the pinnacle of Monster Book design came out four years after the edition's launch. A lot can happen in four years.
And as a little aside, I'm pretty sure it is not a compilation of all the Compendiums :) My Monstrous Compendium collection which I believe to be complete, is three three ring binders, each two inches wide ... I think it might be a compilation of the first three MCs, which were the setting neutral ones. Set four started with Greyhawk, and after that they all went to setting specific. Just an FYI.
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jscott991 wrote:
People seem to think it is ridiculous to expect ecology and society writeups, but that is exactly what most everyone was expecting when 3e omitted it. It was brought back, but now is gone again. Why is it shocking to be disappointed and upset?
Extensive cology and society was not something I ever expected in my Monster Manuals, I went to Dragon Magazine for that information, and so did just about everyone I played with ... so I don't know who these "most everyone" that I bolded above are ... but let's look at the Ankheg from the Monstrous Compendium and the Bestiary to see what is really missing:
Comparing the two pages, both write-ups fit on one page. Yes, the stat block in the Bestiary is larger, but it incorporates the information on Combat in approximately the same space. The page has less "room" in the Bestiary, because it uses proper margin width that was almost non-existent in the MC. The picture takes up the same approximate space, and is much better in the Bestiary, not looking like a close up of a grasshopper/cricket. Because the monster is done in color, you do not need to do as long a verbal description, saving words there.
Now to the grist of the argument. The Ecology and Habitat that you lament at being lost is there, in the text ... it has been reworded, condensed in some parts, but what I need to know, I have. The information that may appear to be "missing" I look at as excised, cut out as no longer pertinent to this version of the Ankheg.
What it seems you want is a tab saying "here is the Ecology" etc., whereas you were given "here is the creature" ... ::shrug::
The information that I need is in the Bestiary. If I want more, I would either make it up for myself, find older sources, or see if Paizo had done one of their Revisited or APs covering the critter in question. I am one of those that always wants more, I love seeing what other folks are doing, but I don't require it.
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jscott991 wrote:
If people are satisfied with the extreme retrograde that the Bestiary represents when compared with 3.5's evolution, then I don't know what else to say.
The Paizo explanation is easily understood, but it doesn't change the fact that the Bestiary repeats the exact same mistake that so many players complained about when 3e came out.
Only this time, the book is being praised and defended much more loudly, at least here.
It's amazing to me that in its 20th anniversary, the Monstrous Compendium of 1989 remains, by far, the best monster book ever produced.
Why we can't equal that book (which also used, for the most part, 1 page layouts) 20 years later and despite no fewer than 4 separate attempts (3.e, 3.5, 4.0, and the Bestiary) is beyond me.
I expected something else from the Bestiary. I didn't get it. I'm now being told I'm never going to get it. I don't like softcover books and I don't like short books. So despite my initial enthusiasm, I guess Pathfinder is a dead end for me.
What you are seeing as a "mistake" some of us are seeing as a strength.
I did not hear lots of complaints before this about a monster manual, except for the one that you find the strongest. I worked at a gaming store at the time that 2e came out, and heard all the problems with the Monstrous Compendium ... how folks despised the ring binder format, that pages tore out too easily, that you could not organize the monsters in any way you liked (despite that being one of the selling points) since they often printed 'em back to back on a page, especially in the later expansions.
You say you don't like softcover, yet that is, to me at least, the epitome of a soft cover, with all those loose leaf pages and the fact that TSR of the time never came out with a third binder to hold all the world specific packets (I know, I have the first two binders and a third black three ring on my shelf to hold the complete sets).
I am sorry you're writing off the game system because of it not meeting an expectation that you had that was never promised or to my mind implied. I know there were lots of angst on these boards with folks worrying that the Core rulebooks would be TOO much Golarian, and they did their own homebrew, or FR, or whatever ... the core rules of any D&D game have always been as setting neutral as possible.
I find plenty of fluff in the Bestiary to keep me happy, and go to the sources for the expansion because that's where it belongs, in the Chronicles, not the Core.
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One thing to remember is that the Bestiary is NOT supposed to be Golarian specific. It, and the Core Rulebook, are designed for folks wanting to play the game, not the world.
The fluff is therefore kept on the light side, as anything they write that goes into great detail would be Golarian specific. Folks have complained that there was too much of that in the Core Rules with the inclusion of the Gods of Golarian (which I found very silly, since throughout D&D there have always been gods included that reflected the major campaign world of the time).
I personally am enjoying the Bestiary. The fact that the layout is consistant, that I have pictures of all the beasties to use, and can rapidly find the information I need. Yes, I would have loved to have all the fluff and info that I know Paizo is capable of, but I also want to have LOTS of monsters to play with and be able to lift the book :)
For fluff and Golarian specific information about a creature, the place to go are the APs for monsters used within the realm of that story arch, and the Revisisted series, that gives you tons of useful information and some very, very specific Golarian information.
Just some food for thought when viewing any of the books from the RPG line -- they are going to be generic, as befits rulesbooks. Fluff is found in the Chronicles.
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CaffeinatedGamer wrote:
Hey all, I'm an old gamer, started with the Red and Blue boxes of AD&D in the early years and have been playing everything from White Wolf to Shadowrun since then.
Now, I'm trying out Pathfinder, mainly because I like where the 3.5 rules stood, and the world looks great. (Also, because the 4ed book scared me WHERE ARE MY CHARTS???)
But my question is what would be a good introductory story arc that I could use to level a small group of casual players? Some have the rulebook already, and are familiar with the game, but where can I look to find my "Keep on the Borderlands" type of adventure that can work us into the ruleset nice and easy?
Thanks in advance for any suggestions!
Pick up Crypt of the Everflame :) It is designed for first level chars, and was built from the ground up with the PFRPG rules. I've glanced at it, and I very much like what I see.
Now, if you're wanting to really dive in with both feet, check out one of the APs. You will begin as first level chars, and progress through hell and high water until the completion around 15th level or so :) I personally love Curse of the Crimson Throne, but it was written pre-PFRPG, so would need tweaking here and there. But it would just be some tweaking, as I can attest, having started this campaign under 3.0, migrated to Beta and now into PFRPG ::chuckle::
Council of Thieves is the first fully PFRPG out.
Welcome to the fun!
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Shadowcat7 wrote:
Molech wrote:
Dragnmoon wrote:
Sure that is why you are going to Dragon*Con... I am sure it has nothing to do with the costumes...*NSFW* ;-)
GenCon was great... But I have to say, I still enjoyed Dragon*Con More :-)
Uh, when is DragonCon? I think I'll go.
-W. E. Ray
It's held over Labor Day weekend.
Actually, unless they have finally picked just one, it is held variably. Labor Day weekend is one of the choices, but it has been held earlier in the summer as well. Check out their site for the dates of the next one to be safe.
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Brian E. Harris wrote:
...
GenCon and DragonCon are the other two conventions that come to mind. GenCon is an obvious draw, as we're all gamers, but DragonCon has a massively impressive guest-list, and to be perfectly honest, seems like there's more to do there...
So, my question goes out to you fine folks who have attended GenCon or DragonCon in the past:
What did it cost you? What was your breakdown, as far as expenses and what not?
This is going a few years back now, as I haven't been able to afford a trip out to a con that wasn't within driving distance lately ... but last trip to Dragon*Con was back in 2000. We shared rooms with friends, so divvied up the cost of the hotel, and that helped as always, since it worked out to around one night per person. My memory is faulty, but I'm pretty sure we stayed in the Days Inn (the one that has a Wendy's in the lobby). Good sized beds, and easy walking distance of all the venues. In fact for three of the four Dragon*Cons I attended we stayed in this hotel.
One year we did stay in the main hotel, but did not find the service to be that much better, though the rooms were prettier :) We had a special deal that year that one of the group of friends arranged, so that we saved on the cost and made it comparable with the Days Inn, and we actually had to walk farther to get to some of the stuff we wanted to do ::chuckle::
My expenses always included air fare, but for staying there:
Hotel approx: $120 per night, arrive red-eye Thursday morning, around dawn in Atlanta, and take the shuttle to the hotel. Leave Monday morning, so if sharing a room with at least four friends, $120 for room.
Food: I budgeted around $200 for food ($10 for breakfast and lunch, $20 for dinner) and didn't go much over that. We ate a lot of Wendy's because of the convienance, though we did branch out to other locations, and had fun for dinners trying a different place each day.
Didn't need any money's for transport, except to and from the airport via the shuttle ... I think that was $25 at each end (Atlanta round trip and then Los Angeles or San Diego round trip) per person.
Dealer Room ... WAY too much LOL! Always had a budget, always went over it. But I'd bring Traveler's Checks, use those first, and then pull out the ATM/Credit Card :)
Brian E. Harris wrote:
Our goal is to bring about $500-$600/each for spending money (books, etc.) and $300/each for meals/drinks/whatever. Rounding up, make it an easy $1K.
What did you pay for hotels? If you took advantage of the VIG program, how did that help?
On the note of the VIG, were there any limitations for companion badge holders that bothered you?
Brian E. Harris wrote:
For DragonCon, what hotel ends up being "the best"? It appears that the con is held across multiple hotels?
Any special things to note for this?
THANK YOU!
I loved every trip I made to Dragon*Con, and if I can budget it in again, I will return. I've spoken with Anne McCaffrey, seen John Rhys Davies talking about the Lord of the Rings (before it came out), been hugged by Walter Koenig, sang with Leslie Fish, gotten books signed by Laurell K. Hamilton, and had the time of my life. Only gaming I did was what friends twisted my arm into doing, as there was simply too much to see and do to "lose" four hours in a game.
If you enjoy good music, and don't mind not sleeping, definitely check out the Filk at night. Starts around 11pm and goes until the last person falls asleep!
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Can I Call My Guy Drizzt? wrote:
Tarren Dei wrote:
Vic Wertz wrote:
Lisa Stevens wrote:
GeraintElberion wrote:
Award-winning? What's the award?
I believe it won an ENNie.
-Lisa
The Pleasure Prison of the B'thuvian Demon Whore won the silver in the category of Best Adventure in the 2006 ENnie Awards. (The gold was taken by The Shackled City Adventure Path.)
One-on-one adventures will be great for my son Nerrat and I. I don't think the "Pleasure Prison of the B'thuvian Demon Whore" is going to be the one we play though. ;-) What else do they got?
haha! I'm teaching my 9 year old niece the game, and I think we'll steer clear of that particular one as well. Does anyone know if most of the others from this company would be appropriate?
Should be able to answer that relatively soon :) The husband just received a notice of shipment for our copy!
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James Jacobs wrote:
Gamer Girrl wrote:
So when do we start bombarding Paizo with our wants for Bestiary II? :) Personally, I'm hoping for the Hippogriff, though I think with the ease that I am having reading the new stats, I should be able to Pathfinderize one for my Crimson Throne Campaign.
We've actually already got the monsters for the Bestairy 2 all picked out and folks are already working on them, so it's technically already too late to bombard us with wants for that book. If we get a huge outcry of support for a specific monster, that MIGHT convince us to make a late-in-the-game change, but that window is closing rapidly and I don't really want to open it in the first place.
Hippogriffs are in, though, and always were, even before Hippogriff Madness took over these boards. :) As for the banshee... it wasn't in the 3.5 SRD so it never had a good chance of getting into the Bestiary at all. The fact that it's name is part of a spell more or less guarentees it'll show up in Bestiary 2. You can actually apply that logic to ANY monster named or illustrated in the Pathfinder Core Rules that doesn't currently have an entry in the Bestiary.
LOL! Hadn't noticed the Hippogriff Madness, but then I was hip deep in scaring my players with the Plague :) But my Sable Marine will be very happy when I tell him that we'll have new stats with the next Bestiary to play with (and since we rotate three campaigns a year, there will be time to get that in!)
Thank you James, and Erik!
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