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Profile
About GambrilGambril (Gam to his friends) was born and raised in Falcon's Hollow...He hates the place and dreams of being able to travel to Korvosa one day. He found a large cache of coins while exploring one day, more money than his family had ever seen, but since his "da" (Sydow) would only use it to buy more swill, he kept it secret. He paid to have a swordsman teach him to use a blade and long bow, he bought new clothes off the traveling merchant, keeping them hidden away. Now he's a man, and could afford to leave, but love of his mother, Amira, keeps him in Falcon's Hollow, someone has to protect her from his drunken father. She doesn't have much longer though, a hard life in Falcon's Hollow makes life short and difficult. Recently his homelife has become a bit less of a focus...when Saffron rolled into town, he was immediately intrigued, she seemed to have seen many more places than he had, so he tried talking to her, but her aloofness keeps him at bay...she's very skilled...possibly more skilled than he...
Magical Talent From spending too much time in fey glens...
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Armor: (Wt:20#)
Weapons: (Wt:12#)
25gp hidden near our family well.
Spoiler:
Total: 200xp 100xp - burying the girl 100xp - Diplomacy Derwin ----------------------------------------------------------------------- Class Abilities Spoiler:
• ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFB 38). • SNEAK ATTACK - Deal +1d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFB 38). • TRAPFINDING - The rogue can use the Perception skill to find traps whose DC is over 20. (PFB 38). ----------------------------------------------------------------------- Racial abilities Spoiler:
+2 to one ability score: Human characters get a +2 bonus on one ability score of their choice at creation, to represent their varied nature.
Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Weapon Training: Humans are proficient with any one martial weapon of their choice, in addition to those granted by class proficiencies. This weapon must be chosen at 1st level and cannot be changed. Weapon Proficiency:Kukri. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Favored Class: Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed. ----------------------------------------------------------------------- Spoiler: gmail
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