Human Cleric of Paladine
Whatever the final party ends up being, it should be intriguing that's for sure. :P
Good luck guys, happy to see my work live on.
Hello all, I apologize for my delay, I was at an SCA event this weekend and as such was out of pocket. First off, thanks for all the understanding and well wishes, I appreciate it.
Secondly, Im not sure what the move/new job will all entail, as such I dont want to give anyone false expectations or hopes. So as far as my involvement is concerned, this is a canceled campaign, with the possible chance of reengaging at some point in the future.
Now Bruhma, if you would like to step up and take over DMing duties, even using my timeline in doing so, I would be more than honored and you have my full blessing. I look forward to seeing how it progresses, and where you decide to take it.
And by Reorx's Beard, take care.
Shalafi, I had Sargonnas take over as patron of the Knights of the Lily (and Nuitari as patron of the Thorn Knights), but I didnt see a god as gruff and badass as Sargonnas liking the name Lily Knights, "flowers are for sissys!". :P So I had it where he changed the name of the Knights of the Lily to the Knights of the Flame. ;)
Everyone, I have some personal good news which is unfortunately going to lead to some bad news. I got a new job and will be moving to Florida at the end of the month. Unfortunately I wont have the time to commit to properly running this game, which sucks because I was really excited about finally using my timeline that I have put much work into. I do sincerely apologize and I will look into hopefully setting this up again when I get moved and settled into my new job. Good luck to you all and long live the Lance.
Wizards = Test (at around 4th level)
Sorcerers cannot take the Test of High Sorcery, join the fabled Orders of High Sorcery, and study at the Towers of High Sorcery.
High Sorcery = prepares arcane spells and has a spellbook, aka a wizard
Wizards who practice 3rd or higher level spells without having taken the Test and being a Wizard of High Sorcery are renegades.
Dunebugg, yes Knight characters will use the ones from that website (which are from the Knightly Orders of Ansalon sourcebook), the Clerist archetype is what you are looking for if you want to further clerical casting as a Knight. Yes, half elves are on the list, one of the sorcerers already submitted is a half elf.
Era, only wizards take the Test of High Sorcery and join the Orders, as a sorcerer you don't do either of those things. Although you can have trained with the sorcerers at the Academy of Sorcery if you want, which is a much more informal take on the Wizards of High Sorcery.
Wizards - High Sorcery (this name was in place long before there ever was a sorcerer class)
So far for submitted characters introduced in this thread we have:
Human Cleric of Paladine
Rumal, I'm inclined to let you use Craft (Tinkering) checks to replace Spellcraft checks for adding formulae.
Kenderkin...we are actually currently lacking a kender.
I will be starting an official recruitment thread tomorrow with everything compiled there, please officially submit your characters in the new thread when it is opened.
Bruhma, just wanted to clarify a bit in my timeline regarding your backstory. For just under 40 years, Sanction has been the home and headquarters of the evil Knights of Neraka (Takhisis), so that might conflict with what you had envisioned.
Also I was curious what you meant by this "His father was one of those new type of Knights of Solomnia, well meaning, yet failing miserably."?
It sounds like you are leaning towards N or LN.
Bruhma, so I take it you wont be looking to join an order of knights then. What is your intended alignment?
Shalafi, the background works just fine, and I would say Gerard is less bitter, although I am inclined to give him a backstory run in and mini adventure with Tasslehoff, just for laughs.
Rashly, a few things, first feel free to purchase a minotaur weapon with your starting funds, though if you want to be proficient in one you either need to take the feat or have proficiency in all martial weapons. Negative on the dwarf racial traits. Krynnish minotaurs have feet, not hooves. And being dehorned only negated the -2 to your charisma, meaning you'll start with a 16 not a 14. It did not add a +2 to charisma (which would technically be a +4 total). ;)
Era, just wanted to clarify a bit about primal sorcery in Dragonlance. Its less of a natural ability that a specific person has in their blood and more the ability to tap into the ambient magic that Chaos reawakened in the world during his rampage 40 years ago.
Primal sorcery (as opposed to the High Sorcery practiced by the wizards) is very new, as it was only discovered on Ansalon 20 years ago when it was brought by some sorcerers from a far off land, yet at the same time very ancient. High Sorcery developed out of primal sorcery thousands of years ago, after it ran wild for a time and the three moon gods of magic tamed it and introduced rules to it.
There is an Academy of Sorcery in the city of Kalaman where perspective students can go train and learn how to tap into ambient magic and the realms of primal sorcery.
9 years ago the The Wizards of High Sorcery met with the sorcerers of the Academy. This excerpt is pulled straight from my timeline:
414 AC – The Arcanite Council
Palin, Jenna, and Dalamar (who are the heads of the White Robes, Red Robes, and Black Robes, respectively) travel to the city of Kalaman to visit the leaders of the Academy of Sorcery. The wizards lay out their concerns regarding the use of primal sorcery, however the sorcerers are mostly successful in quelling the wizards initial fears. The wizards and sorcerers begin to negotiate an accord. The sorcerers will promote the responsible use of magic in their teachings and do their best to police their own, understanding the danger for them all if an arcane magic-user went on a rampage of destruction across the land. They are told if they fail to do their job here, the wizards will be forced to step in. Also a rule is laid out preventing any sorcerer from ever attempting to impersonate a Wizard of High Sorcery, breaking this rule will be harshly punished, possibly including death. And finally, if the primal sorcery they wield ever becomes uncontrollable and runs wild, as which happened thousands of years ago during the Second Dragon War, the wizards will do everything in their power to stop the raging magic and "neutralize the threat". In return for these dictates, the wizards agree to not brand the sorcerers renegades, and let them go about practicing their magic in peace. The sorcerers, not wanting to make enemies of a group as powerful as the Orders of High Sorcery, agree to the terms.
Just to clarify, a "renegade" is a wizard who practices 3rd level or higher spells without following the rules or being a member of the Orders of High Sorcery. They are hunted down, when caught they are persuaded take the Test of High Sorcery and join the Orders, or to make amends for their actions if they were a member who broke the laws, refusal of this offer usually means the death of the mage.
Era Scarecrow wrote:
Yes, wait until level 2. Although I see no reason why you should have to wait until level 3 to get summon monster 1 as a free spell, so if you take that at first level I will let you take another spell in its place as a bloodline spell. Actually I am going to make a small change to bloodline spell acquisition.
To all potential sorcerers (and mystics), you will get your bonus bloodline spells at 2, 4, 6, 8, etc rather than 3, 5, 7, 9, etc.
A general note about optimization in my games. I know the Stormwind Fallacy, which states roleplaying and optimization aren't mutually exclusive. Here is what I have to say about that, if you MUST optimize every little thing, I would prefer someone create and really get into a character concept and background, and then optimize to fit it, rather than coming up with some uber awesome character build and then trying to build a concept and backstory around it.
Long story short, I will reward good roleplaying over strict optimization every time.
Hmm lots of interest in playing arcane..
No kidding, where are all the Knights and Clerics at!? LG combined with the Oath and Measure isnt THAT scary people. :P
Era, there will be some time yes...but I will say, thinking up fun and fitting magical treasure for my PC's is one of my joys of DMing... ;)
Era, I do apologize for not responding earlier, I've been in kind of a posting frenzy tonight. Yes, you would need to select one of the 11 realms of primal sorcery I listed earlier for your bloodline.
Rashly, man you really are looking for a challenge I see. If you indeed proceed with playing a dehorned minotaur sorcerer, I will let your lack of horns/gore negate your racial -2 to charisma. The removing of your horns has given you a new sense of purpose, and has caused you to turn even further to your magics.
Very easy explanation as to why you were dehorned too, you were caught practicing magic, the arcane magic of the weakling races..."you dont deserve the majestic horns of our people, let your puny magics protect you, weakling traitor!" ;)
Changing the Mystic class, use the following instead of using the Oracle and removing the curse ability.
Rumal, just wanted to say your backstory portrays a Dragonlance gnome pretty much to perfection. Keep up the good work.
Solinas, I quite enjoyed your backstory as well, played the informal and disappearing (yet not entirely gone) social class stigmas of Qualinesti well. Speaker of the Sun Gilthanas has worked to rid any remnants of Qualinesti's classist and racist views left over from their Silvanesti heritage, and the aid from the humans and dwarves during the Goblin War was a big help in that regard, but a few old mindsets remain.
Slight changes to the races, Solinas this will slightly alter your character.
All Krynnish elves (Qualinesti, Silvanesti, Kagonesti, and Half-Elves) have Elvensight, which equates to low-light vision and 30 feet of darkvision.
Silvanesti Elves: As core rulebook elf
Hill Dwarf: As core rulebook dwarf
Mountain Dwarf: +2 Constitution, +2 Wisdom, -2 Dexterity (otherwise same as core rulebook dwarf)
All wizards receive Magius, the language of magic, for free as 1st level.
Wizards who intend to join the Orders of High Sorcery have some specialization requirements.
White Robe mages (LG, NG, CG) may be universalists, abjurers, diviners, conjurers, and evokers. Abjuration and divination are the favored specialties of the White Robes.
Red Robe mages (LN, N, CN) may be universalists, illusionists, transmuters, conjurers, and evokers. Illusion and transmutation are the favored specialties of the Red Robes.
Black Robe mages (LE, NE, CE) may be universalists, enchanters, nercromancers, conjurers, and evokers. Enchantment and necromancy are the favored specialties of the Black Robes.
Class Skill: Sleight of Hand.
Class Skill: Knowledge (planes).
Class Skill: Disable Device.
Class Skill: Diplomacy.
Class Skill: Knowledge (dungeoneering).
Class Skill: Swim.
Class Skill: Perception.
Here are the 11 different realms of primal sorcery (aka sorcerer bloodlines) available for selection, this is the work of Hellder here on the Paizo forums.
Class Skill: Acrobatics.
Class Skill: Survival.
Class Skill: Sense Motive.
Class Skill: Knowledge (nature).
If this goes forward I will be selecting 4-6 characters for the party. General knowledge of the Dragonlance setting isn't required, but it couldn't hurt your chances.
With that said I am more apt to select characters who have a very classical Dragonlance feel. That doesn't mean I am going to completely write off someones gnome paladin or minotaur bard character idea, just that I will likely heavily consider character submissions that are aspiring Knights of Solamnia (either just roleplayed or intended for the Knight PrC's from the Knightly Orders of Ansalon sourcebook) wizards who intend to join the Orders of High Sorcery, clerics of the good gods Holy Orders, etc. Not just traditional Knights and Wizards will be considered either, aspiring members of the Legion of Steel, mystics from the Citadel of Light, and other newer concepts. I definitely appreciate character submissions that are immersed in the lore of the setting, and doing a little research to attain the proper feel can only help.
I will be posting the 11 available sorcerer "bloodlines" soon.
Everyone will indeed get two traits to select.
As for racial features we are going to use the following, humans, elves (Qualinesti and Silvanesti), dwarves, and half-elves are per the core rulebook. The other races are as follows:
I didnt want to hose the DL specific races compared to the PF races, even though a kender should have a negative to both strength and wisdom, so I comprised with a max starting score of 16 instead of two negative stats. The exception here being the minotaur, the get pluses to two physicals and are a little on the powerful side for any type of warrior class, I'm ok with their stats evening out.
Hello all potential Knights, Wizards, Priestesses, Kender, and more...gather round as we take a trip to the classical world of Krynn. See the sights, breathe in the atmosphere, play with gnomish contraptions, search a kenders pouches, complement that knight on his huge shiny lance, die to..err...attempt the Test of High Sorcery. All this and more can be yours!
Just wanted to do an interest check on a Dragonlance campaign. The timeline will be slightly altered from the canonical timeline, the basics of which is that at the end of Dragons of Summer Flame (spoiler alert) Takhisis doesn't steal the world, which means the gods don't disappear for a 2nd time, the alien dragon overlords never come to Krynn and destroy/terraform half of Ansalon, the War of Souls never happens, Paladine doesn't give up his godhood and become mortal, and Takhisis doesn't die. For those wanting a more detailed look at the alternate timeline the campaign will use can follow this link and read my work on the expanded Age of Dragons timeline (originally from the Legends of the Twins sourcebook).
The campaign would start in 423 AC, 40 years after the Chaos War. The game will be Pathfinder, with the 3.5 Dragonlance material available for use, such as the Knights of Solamnia PrC's, Wizard of High Sorcery PrC, etc (no other 3.5 material is allowed).
Available races: Human (civilized or nomadic), Elf (Qualinesti, Silvanesti, or Kagonesti), Dwarf (hill or mountain), Gnome, Kender, Half-Elf, and Minotaur (will incur distrust and have roleplaying negatives).
Available classes: Barbarian, Bard (no healing spells), Cavalier, Cleric, Druid, Fighter, Mariner, Monk, Mystic (use Oracle class, remove the curse feature), Noble, Paladin, Ranger, Rogue, Sorcerer, Wizard, and Alchemist (gnome only).
Available alignments: Any non-evil
Stats: everyone will use 16, 15, 14, 13, 12, 11 placed however you desire then apply racial adjustments.
Deities domain and favored weapon list:
Paladine: Good, Law, Nobility, Protection, Sun; Longsword
Kiri-Jolith: Glory, Good, Law, Strength, War; Greatsword
Majere: Good, Healing, Knowledge, Law, Protection; Unarmed Strike
Habbakuk: Air, Animal, Good, Travel, Water; Scimitar
Mishakal: Community, Good, Healing, Liberation, Protection; Heavy Mace
Branchala: Chaos, Charm, Good, Luck, Trickery; Rapier
Shinare: Community, Law, Luck, Nobility, Travel; Halberd
Takhisis: Darkness, Destruction, Evil, Law, Trickery; Shortsword
Per the d20 War of the Lance sourcebook by Margaret Weis Publishing:
Verminaard is a LE Human Cleric of Takhisis 8/Dragon Highlord 2 with the Evil and Destruction domains. His stats are 14 str, 10 dex, 15 con, 12 int, 16 wis, 18 cha. And his items are Nightbringer: a +2 unholy heavy mace with a temporary blinding ability, +2 improved fire resistance dragonarmor, and a +2 ring of protection.
I really dig the enthusiasm. However, to praise Veronica Mars the way you have I have to question your television experience. Good luck; Enjoy the movie.
List of current shows I watch: Walking Dead, Game of Thrones, Suits, Mad Men, Pysch, Community, HIMYM, Happy Endings, Revolution, Vikings, True Blood, Revenge, Once Upon a Time, The League, Supernatural, Downton Abbey, and Doctor Who. Take that how you will. ;)
Marc, thanks for the support and recognizing the awesomeness of VM.
The show was cool, but the gimmick (high school girl is private eye) is pretty far gone now. Kirsten is 32 now, so unless they really go full-tilt with the Dawson's casting, it's not gonna be the same.
The timeline for the movie will take place during the characters 10 year high school reunion. Veronica hasn't worked a case in years and has recently graduated from Columbia Law School. Something (not the reunion) will drag her back to Neptune and into her former life that she has distanced herself with.
There are just over 2 days left in the Veronica Mars movie kickstarter and it just passed $5 million. The project is 10k backers away from being the most backed project in kickstarter history. Help us reach this goal.
And in case you happen to be unfamiliar with Veronica Mars, it was a smart, witty, all around awesome TV show that was unjustly canceled 6 years ago. The first season of Veronica Mars is (IMO) probably one of the top 5 greatest seasons of a TV show ever.
And remember, others will be using this project as the guinea pig to set the benchmark and see if this method is viable, so the more successful this project is, the more likely other cult classics will get the kickstarter movie treatment (like Firefly, Freaks and Geeks, and others).
Part of me misses the simplicity of yore, when the official stats were more universal.
Dwarf +1 Con -1 Cha
No one fretted over min/maxing whether to play an elf cleric or a dwarf cleric, because neither got a plus to Wisdom. Nowadays its almost unfathomable to play a wizard from a race that didn't get a +2 Int.
I say, if they all want to play dwarves, let them take dwarves as is and optimized stats bonuses be damned.
WoW was based on EQ, which was based mostly on AD&D. I think of it like the Telephone game, where people whisper a message around the room, and by the time the message gets back to the first person its always different from the original.
Things have a tendency to get lost in translation, to get skewed as they are repeated and copied. The copy of a copy is never as good as the original (see the movie Multiplicity for example). I too tend to miss the bygone days when simplicity was the norm. Roll stats, pick a class, pick a race, good to go, and everything that made you unique was background, personality, and roleplaying. The story and teamwork were the focus, not ones ability to hit Super Saiyan 4. :P
I think the biggest factor in de-mysterious-izing magic, is simply playing for a few years. It's just not as amazing as the first time you saw it.
While I will technically agree with you here, anytime one is exposed to something for prolonged periods of time they will become more accustomed to it.
However I dont think that is the sole reason, it is a combination of factors. Its a simple as comparing the magical item entries for 1E vs 4E. Everything has become overly quantified, and as such the more the game itself peels back those layers, the less mysterious it becomes.
I'm thinking you may want to switch game systems. They're are a plethora of them out there where "player entitlement" is less baked into the core system, as you ascertain.
Returning to AD&D is always an option, as are the multitude of retroclones, such as Castles & Crusades, Adventures Dark & Deep, and Dungeon Crawl Classics RPG, could all suit your needs. C&C has 13 classes, only 4 of those have spells, and every single class (except for the fighter at higher level) has only one attack per round.
The sad thing is that I agree with you on some level, magic has lost some of its mystery and sense of wonder that it possessed in the earlier editions, and even slightly on the player entitlement point. But unfortunately you have no tact in expressing your beliefs which only results in inflaming others.
Good luck to you, may you find the players and game you are looking for.
Damn, of coarse I would see this after you've already pretty much filled the party, and have a Knight of Solamnia and Wizard of High Sorcery....sigh. I'm a long time fan and have all of the Margaret Weis Productions Dragonlance sourcebooks (except one, Towers of High Sorcery). Good luck to you all and have fun.
My character submitted probably would have been, Drake Steelwind, a LG Solamnic Human looking to become a Fighter 1/Cleric 9 of Kiri-Jolith/Knight of the Sword 10, using the Knight of the Sword prestige class and Clerist archetype from Knightly Orders of Ansalon. Drake's main goal is to see the restoration of glory to the Knighthood, and to see Palanthas, and eventually of all Solamnia, rid of the tyranny of the Dark Knights and reunited.
Or Xaraven Arcanrae, a NG Silvanesti Elf Evoker, looking towards the White Robes and possibly the War Mage prestige class from the Age of Mortals sourcebook. His mission in life is to expel the minotaur scum and retake his homeland with his people, to do that he needs power, and the best way to achieve power is to adventure.
Oh, for the person who said Mishakal sounded LG, she is actually NG, and her domain list from Holy Orders of the Stars is Community, Good, Healing, Liberation, and Protection. I would also possibly recommend the Healing Hand of Mishakal prestige class from the same book.
Here is a great link to a website for someone elses Dragonlance campaign, in which they have converted almost all of the 3.5 DL stuff to Pathfinder, scroll to the bottom and click on the archetypes and prestige classes link to see the full list of those.
What is it about the Druid that she loves? Is it the nature flavor, the animal companion?
If so then I would suggest a Ranger, full BAB class, wilderness warrior, still gets an animal friend, similar in flavor to a Druid, and can be a deadly thrower. I would suggest the TWF combat style, taking the ranged feats she needs with her normal feat slots.
Ranger probably wont work though if its the full spellcasting or wild shape shes in love with.
And in regards to Roleplaying having an effect on what is off limits, that reminded me about a game I ran a LONG time ago. A player had a fan who followed him around everywhere. Eventually she gained enough experience to become an adventurer herself. She fawned over him and drove him nuts. So one day he takes advantage of her attention. The result is she becomes pregnant. He goes nuts and is royally pissed at me. He decides to do "the right thing" and marries her. Out of character he wants me to get rid of her as she is "cramping his style." So a few sessions later I have the party ambushed and a crossbow is aimed at him. She jumps in the way and takes the bolt. He turns and finds her dying. The attackers are dispatched. He goes to his wife and I have her look in his eyes and say "I love you. Our son would have been brave and strong like you." And she dies. He just sat there and was depressed and pissed at me. The session ended there as we couldn't get him to play any more. Actually it was weeks before we played again.
The first thing I felt when I read this was sadness, that is truly tragic. Then I thought, that stupid woman, she isn't just responsible for herself anymore, she had a duty to protect her unborn child, one which she failed. If she hadn't been with child and wanted to sacrifice her life for her beloved, that is fine, but that all goes out the window when you have a life growing inside you. (and yes, I know shes not real, and the DM did it to kind of teach the guy a lesson, but thats where my mind went)
The last thing I thought was...where the hell was the party cleric with a healing spell? :P
That's because Golarion is, unfortunately, far too humanocentric. All the demihumans feel like also-rans rather than full fledged contenders.
I always thought Forgotten Realms got this right, it spotlights most of the races rather nicely. Humans have their ancient empires, like Netheril and Imaskari, as well as well featured current human strongholds like Waterdeep, Cormyr, Amn, Baldurs Gate, and many others. The elves of FR have a long and storied past, ancient ruins, and island kingdom, and are relevant to the stories being told in the realms. The dwarves have very good representation too, the halfings actually have a real nation (what other setting has had that?), and the gnomes have their own island to tinker away to their hearts content.
If you want to go humanocentric, I always felt Dragonlance was the proper way to do it. The humans are usually the big movers and shakers in DL, but it doesn't do it in a way that puts the other races on the sidelines, rather instead everyone contributes their part, intricately weaved together in a way that just flows. Where DL is 60/40 in favor of humans, Golarion is 90/10.
So in your Ravenloft, was or was not Lord Soth actually there?
On a side note, I've always been interested in playing Die Vecna Die. For those not in the know, it was the last product released for 2E and is a multiverse spanning adventure that starts in Greyhawk, goes to Ravenloft, and concludes in Planescape. Did anyone ever run/play this module, if so how was it?
I would be up for either the module or a Ravenloft campaign.
If playing Expedition, I would like to play a Knight of the Raven, if a full Ravenloft campaign, either the KotR or an Inquisitor of The Morninglord, with the character paying homage to a one Dr Rudolph van Richten, monster hunter extraordinaire. If playing 1E/OSRIC, I'm thinking a good ole Paladin.