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The 3E/d20 Forum also covers Pathfinder. As you can see on the first page there are several threads that have the Pathfinder tag.
Gravity Bow and Instant Enemy alone make Ranger spellcasting awesome, and there are many other greats on there. And take Boon Companion as your level 5 feat and you are equivalent to a Druid on Animal Companion level (and if power is what matters to you, take the Wolf or Small Cat).
As for the Slayer, they are one of my buddies favorite classes, he played a TWF Slayer to deadly efficiency. But anyway, Slayers get access to a great archery archytype, the Sniper, check it out (new version, post errata), its good. But an archery focus on a full BAB class in Pathfinder is stupid good in its own right.
I hate the way 3.X and PF does feats, where there end up being a metric ton of them and 80% of them never see use. One of the few things I really like about 5E is their implementation of feats (not as an either/or with stat increases though, I would keep those independent of each other), where characters get fewer of them, but each one has multiple benefits and is much more versatile. If I could wave my hand and make it where PF used the 5E feat system, I would in a heartbeat.
I'm not advocating for the complete remove of multiple attacks, but diminishing iterative attacks have always been one of my least liked features of the d20 system, going all the way back to the release of 3E in 2000.
I propose using Starfinder as a chance to remove them from the system, instead making multiple attacks where they all operate at your full attack bonus, but there are less of them overall, which also thusly makes them more valuable. Lets say high BAB classes eventually get a total of 3 attacks, with additional ones coming in around levels 7 and 15, and medium BAB get 2, the 2nd of which they get around level 11. Low BAB classes only ever get the 1 attack. Also, TWF only ever gives 1 additional attack.
This seems like it would be a cleaner system, and makes it where each extra attack is a huge boon and truly matters.
I havent used it myself, but from everything I've seen it does indeed solve said issue, or at least goes a long way towards doing so.
Honestly, if they ever make a 2nd edition, I hope they dont just full on "nerf magic", but rather take the approach to make it more nuanced, maybe going AD&D style where magic is somewhat easier to disrupt in combat and some spells have drawbacks or are slightly dangerous to use.
Disclaimer: I have never personally experienced "martial/caster disparity", not saying it doesnt exist for those who have experienced such things, but we've never had a problem with it at our table (although our main DM is extremely good at spotlighting).
A Slayer with the Sniper archetype is one of the best ranged/archer characters you can play. That first shot is going to be a doozy and then follow it up with general Pathfinder archery badassery, and make sure you pick up the Ranger Combat Style as slayer talents for extra archery feats. Seems like exactly what you are looking for. Hope this helps.
Mr Augunas, can I just say that I am a big fan of class names that are actual real words (or at least real-seeming), rather than conjured up amalgamation words.
3.5 was really bad for it (and 4E too, looking at you Shardmind Battlemind), yet Pathfinder has remained (mostly) out of that territory. Paizo is occasionally guilty of it, the foremost notable example being the Bloodrager, but those are really few and far between. This also extends to 3PP, I cant tell you how happy I was when DSP released their Tome of Battle update and we had Stalker, Warder, and Warlord instead of things like Warblade and Swordsage.
If a change is to be made, I think I like the Ritualist name you floated earlier, though I would be interested in seeing the full list of current ideas.
Lucas Yew wrote:
Now come to think of it, with all fulltime casters (as far as I know) sport a nice full Will save, another classic trope of magic-users going nuts for knowing too much eldritch lore is debunked. What a shame...
This is a Lovecraft and Howard thing, not something thats prevalent in fantasy (especially high fantasy) in general.
Scott Wilhelm wrote:
This was a beautiful post. And completely accurate.
Darksol the Painbringer wrote:
@ Gambit: To be fair, the BBEG would have Dragon blood, so I suppose that anything Draconian-themed would be appropriate. As for what and when we'll be partaking in Dragonlance, I'll have no idea. I have zero experience or knowledge of the Dragonlance world, so some basics would be appreciated.
I can definitely give you a run down, but seeing as I dont know what your DM has planned, I dont want to spoil anything. If you are a reader, your best course of action is to pick up the Dragonlance Chronicles trilogy (Dragons of Autumn Twilight, Dragons of Winter Night, Dragons of Spring Dawning), some great classic fantasy novels that will give you a solid knowledge base covering all you need to know to get a feel for the world of Dragonlance and what its about. If you enjoy those, you can also follow them up with the Legends trilogy (Time of the Twins, War of the Twins, Test of the Twins), which some say are even better than their predecessors.
Longtime FR fan (especially pre-Spellplague days), hope it turns out a great campaign for you guys!
Side note: I completely understand going core only, but have you considered letting the rogue and monk play the unchained version of the classes (keeping everything else core only)? They are vastly better made/balanced than the core rulebook versions.
My buddy ran a Kingmaker campaign in his living homebrew world, although it was Kingmaker in the general concept of PC's building a kingdom only, the actual campaign was an original he wrote himself, it went to 20th level and culminated with the PCs defeating an archduke of hell who was trying to break into the material plane.
The kingdoms name is Hydorin.
*Still waiting to hear about a non-card game Pathfinder/Obsidian RPG*
I want this very badly.
I just hope they go full on Pathfinder with it, like what BG was to 2E and NWN was to 3.X, and dont simply reskin the Pillars of Eternity mechanics/gameplay onto a game set in Golarion (I enjoyed PoE overall, but wasn't a fan of its various 4Eisms).
Dustin Ashe wrote:
I'd be surprised if they introduce another campaign setting (Ravenloft can kinda be folded into the Forgotten Realms). That may split the fan base.
This is only really an issue if you are pumping out multiple product lines simultaneously, causing internal competition as a byproduct, which was their business model in 2E, but the polar opposite of their business model for 5E. Releasing 2-3 books a year means they can explore the other settings in a manner where they are focused solely on each one at the time of their release, usually in the form of an adventure, and since each one will be the only 5E product being released at a given time, it therefore maximizes potential profitability.
We have had classical adventures, dungeon crawls, fairy tales, pirates, kingmaking, gothic horror, cosmic horror, sci-fi, and more. Given the new Vigilante class, and a few other newer ones that fit the theme, it stands to reason that a superhero themed Adventure Path isn't completely outside the realm of possibility. Which bears the question, where? What do you all feel would be the ideal region or nation for a superhero AP to take place in?
As a side question, what do you think the ideal party for said AP would be? Personally I think a Vigilante (Batman, Daredevil, etc), Brawler (Captain America, Wolverine, She-hulk, too many to name), Kineticist (Human Torch, Iceman, etc), and Psychic (Professor X, Jean Grey, etc) would probably be the four most thematically fitting as far as iconic superhero literary archetypes go, though a case could be made for several other classes also.
James Jacobs wrote:
Like, say, as vocal as we were about wanting a Curse of the Crimson Throne hardcover compilation? ;)
I have two MMO's on my radar, Pantheon: Rise of the Fallen and Camelot Unchained, one PVE focused game, one PVP focused game, both designed solely for their intended niche without trying to be everything-to-everyone lowest-common-denominator games. Hopefully they both see release (Camelot definitely will, Pantheon is more of a toss up, although its the game I want more).
(Man, I wish I could get back the $185 I gave to the PFO Kickstarter)
So we met tonight and finalized characters, we have:
Human Rogue: The 5th and youngest child of an Ergothian noble, she has bucked somewhat against the traditional Ergothian gender roles and has left her homeland to adventure and explore. Still trained in the courtly traditions and demure femininity of her upbringing, she is adept as both diplomat and scout.
Human Summoner: Born the day Chaos is defeated, this young woman has a seemingly natural connection with the ambient magic that infused the world upon his demise, being highly drawn specifically to the summoning realm of primal sorcery. This especially took the shape of her being born as a "twin", with her "brother" in fact being her eidolon. In actuality he is an Azata, a celestial being that has "grown up" with her since birth and acts as her guardian and protector.
Tinker Gnome Alchemist (Chirurgeon): A member of the Alchemical and Medicinal Sciences Guild, this little gnomes Life Quest is to discover and create an alchemical mixture potent enough to resurrect the dead. (The player was originally going to play a Mystic, but upon learning about the Chirurgeon archetype decided to switch to Alchemist.)
Minotaur Barbarian: A Kazelati, this minotaur was taken and forced to fight in the gladiatorial arenas of the Minotaur Imperium for many years, until after losing a match and presumed dead, was rescued by an unknown benefactor and taken to the mainland.
I'm actually really excited about this party and campaign now. We are using my Age of Dragons timeline, which has been begging for me to actually utilize for a while. It looks like the Rogue will likely end up as Queen of the new nation, but we'll see how it actually plays out. :D
Terevalis Unctio of House Mysti wrote:
There is good stuff in that book but later Margaret Weis Productions updated and improved on the book. For example, Towers of High Sorcery and the Age of Mortals campaign got rid of the need for wizards to specalize in 3.5 terms while Knightly Orders of Ansalon fixes the Knights of Solamnia and the Legion of Steel PRCs.
Indeed Shalafi, the later Margaret Weis Publishing books are in fact better than the DLCS and Age of Mortals books.
Knightly Orders of Ansalon, Towers of High Sorcery, Holy Orders of the Stars, Races of Ansalon, Dragons of Krynn, War of the Lance, and Legends of the Twins are all just plain masterpieces.
I'm starting up a new in person Dragonlance campaign for a group of DL newbies, this should be fun. I'm going to be running a Kingmaker-esque campaign set in Kharolis, where the party will eventually be involved with a big war against the goblinoids, ogres, and thanois of the south, culminating (hopefully) with them uniting the region and one of them being elevated to king/queen of the new united nation.
So far the players have created the following characters:
Human (Unchained) Rogue - More scout than anything considered a thief, has ties to the Legion.
Should be fun. :)
Finding a Lawful-aimed AP is probably going to be extremely difficult. Barring ones like Wrath and Hell's Vengeance where they're designed specifically for an alignment like Good or Evil, most of Paizo's adventures are written expecting a Chaotic Good party, which seems to be the "quintessential adventurer alignment".
Interesting, since my AD&D days I have always taken Neutral Good to be the quintessential adventurer alignment. General altruism, without worrying about the rest.
Look at Kalindlara, doing the lords work. ;)
Even if we get Second Darkness eventually (which JJ has listed as a desire and something of a passion project), I doubt they will ever do Legacy of Fire and would jump straight from SD to Kingmaker if they continued them. Although by that point it might be a moot point as it would likely be middle 2020's and we'd probably be in Pathfinder 2E. Not that Legacy of Fire is a bad campaign mind you, I just dont think its very popular, it doesn't get a lot of press around here.
Richard Moore wrote:
Glad I could help. ;)
The art is simply amazing isn't it. Like the whole thing is just stupid impressive.
If you want to delve even more into it, surf around The Rancor Pit, the (Rebel) headquarters of the SWD6 system. They seemed to have a good bit of input in its creation.
John Kretzer wrote:
I have no problem with this picture. I do wonder though if Paizo would ever do a picture that featured that in reverse, a man sitting on the throne chair with his feet propped up on a woman? (Because there are also some gals into that kind of thing).
I used a few as bad guys in my Kingmaker-esque Dragonlance campaign, a small group of NE blight druids of Morgion (the God of Disease) had started abducting a few people out of the small town of Hamlet and blighting a wilderness area known as the Firecrab Hills. They were fun to play as villains, though not something I had ever considered as a PC.
I've been reading through Star Wars REUP, a retro-clone esque update to the old WEG d6 system, and as someone who never really played that system back in the day and has no built in nostalgia for it, I have to say its a highly impressive piece of work. I suggest checking it out, I'm likely going to give it a try. There also seems to be a solid community out there supporting this, and people have even been using Lulu to make their own print copies.