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Orfamay Quest wrote:
Aye, its the same in our games, if a campaign takes place on the eastern half of the continent, nothing that happened over on the western side will likely come into play at all. Everything runs off of internal consistency.
Here is a better example for you, lets say you run a Kingmaker campaign and your PCs successfully complete the adventure and set up their own kingdom. You then later run a campaign that takes the new group of characters to the River Kingdoms for some reason (maybe its even a new AP that goes there for a portion of the campaign), will the kingdom from the Kingmaker campaign you ran exist, are they former characters there as NPC's conducting the daily business of their normal lives, etc?
Christopher Dudley wrote:
Oh I didn't mean dungeons that are cleaned out should stay empty forever, some new group of bad guys will eventually come along and set up shop. After all, good lairs are hard to find!
Apparently the Stalker and the Warlord are both supposed to have good reflex saves in the final document, but it got lost somewhere in the fold. Basically like this:
Stalker: Ref and Will
I mean seriously, how do you have a class called the Stalker that doesn't have a good reflex save. :P
Orfamay Quest wrote:
So playing in your game is kinda like going through an instanced dungeon in an MMO then, the party goes in and clears the place out, yet its nice and reset for the next group of fellows to happen along. Thats a bummer. Personally I'd rather play in a living world, not a set piece.
Our main DM has a homebrew world that he has meticulously crafted over the past 10+ years. It comes complete with fully fleshed out cities, nations, races, ethnicities, cosmology, gods, lore, and ancient history. He even used a map program to create a pretty detailed map of the main continent.
One of the other features of this setting is a (continually growing) number of NPC's which were former PC's that are in retirement following the completion of a campaign. PC's actions have lasting effects and those characters become permanent fixtures within the setting after retirement. Events can be referenced in a new campaign that took place in a campaign over a decade ago, and the reverberations of those events can lead to new potentials for adventure. Basically PC's are literally the driving force behind any change in the world.
So I am curious, is this relatively common? Do you/your DM, whether using a published campaign setting or a homebrew of personal design, have the actions of the PC's carry over from one campaign to the next as part of the greater world? Or are your groups adventures usually more self contained?
Obviously Shalafi, we all know that, but it's not gonna happen to a mage who has been invited to come take his test. ;)
Redrobe, I would just do it between the first and second books. PC's should be level 3/4ish.
Zhea Harbor, or Halter Wood/Wayreth?
Zhea Harbor is an Ergothian city in eastern Southern Ergoth, it sits on the northeast side of Morgash Bay, opposite of Daltigoth.
Halter Wood (Alsip would work too) lies in the region of Kharolis, which is south of Qualinesti, west of the Plains of Dust, and across the water to the southeast from Southern Ergoth. Techincally the southern quarter of the Qualinesti Forest is the Forest of Wayreth, and the Tower moves around in there wherever it desires.
You should be able to find all of this on the map I linked earlier in the thread.
Our DM once ran his 2 groups together for one giant campaign, we dubbed it the Megaparty. The party had an artifact that each session would suck up a "random" amount of people into it and put them in suspended animation, some weeks it would even be 0. Basically if someone missed a session for whatever reason, their character would go into the artifact, and if a character stayed inside the artifact for 3 straight sessions (basically if they missed 3 straight weeks) then they were consumed by it.
We had 10 people in that. The rule was no summoners, animal companions, or familiars, and summoning magic was to be used for storyline purposes only, no canon fodder.
I dont know if you ever have an attendance problem with your large party (that many schedules can be hard to coordinate), but there's an idea just in case.
Actually the more I have been thinking about it today, I too dont want to add Concentration back in, the PF way of doing it is fine. I do like Endurance though, and it turns many mundane things that would be Fort saves into skill checks.
Regarding Str based crafting, the act of putting skill points into Smithing (for example) is in fact "knowing how to do it right", the training comes from the skill points, the stat just aids in the process. I mean how many smiths do you see that arent rocking guns for arms?
Ya know what, you're right, Con does deserve a little attention. I'm going to add an Endurance skill, pulled straight out of Star Wars Saga. And I think I might add Concentration back in as a skill also (though this will probably require a little bit of playtesting), also adding more general uses to it than being just for spellcasting purposes.
Been pondering on implementing a skill revision, thought I would post it to see what you guys have to say.
As you can see, I combined a few skills and expanded on the uses of others. All Craft and Profession skills will be handled on a case by case basis and assigned to the skill that makes the most sense, Art/Painting/Calligraphy will be a Dex based craft for example, and as you probably noticed Smithing gets its own entry under Str. There is no Use Magic Device skill, instead Rogues, Bards, and Alchemists get it as a class ability. 4+Int becomes the minimum skill points per level, all classes that get 2 are bumped up to 4.
Lord Mhoram wrote:
Now that's what I call an assassin.
"Of coarse you can search me, as I said the first time, I'm unarmed" he said as he walked into the ritzy nobles masquerade ball.
I'm guessing you focus on Veiled Moon, Thrashing Dragon, and Steel Serpent.
And I'd bet dollars to donuts that its paid off for them rather well, and continues to do so. ;)
Tangent, my friend, you can talk until you are blue in the face and its not going to change our desire for a pretty hardcover compilation book. Lisa Stevens would need to come on here and say that it will NEVER happen (with all caps), until then I will stay hopeful (and confident) that another one will be made.
Alexander Augunas wrote:
Well there's always "Advanced Binding Guide". :P
I see what your line of thought there is, but also its not like we didn't receive any more supplements with magic in them after Ultimate Magic was released. And Dreamscarred still has more psionics supplements planned, even after Ultimate Psionics. Anyway, its all just food for thought. :)
Kthulhu, usually the only one I ever see people truly clamoring for is Curse of the Crimson Throne. Most of the time I only see Second Darkness and Legacy of Fire brought up as counter points by compilation naysayers using the whole "where will it end?" argument, or the completionists like Wiggz who desire to have them all.
I like you Wiggz, well said on all counts.
Oh, and for a little reference point, 5 years was the entire lifespan of 3.5
Chengar Qordath wrote:
While I dont agree that Magi are weak tier 3, they are definitely tier 3, probably right smack dab in the middle of it. Nowhere close to tier 2 though.
Well I used the example of not buying an AP because it lacked one specific issue because I actually witnessed this. I have a buddy who is a big Ravenloft fan and wanted to buy Carrion Crown, but was unable to get the first volume for any kind of reasonable price, so he decided to pass on the whole thing. He didnt then go "I missed out, I guess I better go subscribe". He wanted one specific AP and couldn't get its completed form, so his dollars stayed put.
Also the "just wait 5 years" argument did make me chuckle, so thank you for that. ;)
Steve your post brings up another interesting question, I wonder what percentage of all Pathfinder players are subscribers to at least one product line.
Spoken like a true Chelaxian.
Republishing popular APs that will sell seems a far cry from TSR spitting out full lines for 8 different campaign settings.
Heres another thought, what if someone wants to buy a whole AP from Paizo, but cant get one of the installments (usually the first) because it is out of print? This is currently the case with both Carrion Crown and Skull and Shackles. That is 5 units of current product that could be shipped, but wont because its missing one piece.
But my real question, has the company suffered from the RotRL AE, or have they made a tidy profit from it? It has to be one of the highest selling non-core products they have.
Aside from Crimson Throne (or the other 3.5 ones) being updated into a hardback. I dont really understand why they dont do new print runs of really popular APs in their softcover form. Kingmaker is pretty much OOP, but it is still one of the most popular APs there is. I would think a new print run of softcovers would sell with no problem. As it stands now most of the individual adventures run for anywhere between $30-70 per issue from the rando's on Ebay and Amazon.