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I promise to play in this only if you maniacally laugh like Kefka at random intervals throughout the game.
4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (4, 2, 4, 4) = 14
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (1, 5, 6, 5) = 17
Well there is no 6 in point buy, so I guess that means reroll
4d6 ⇒ (3, 1, 4, 4) = 12
4d6 ⇒ (5, 5, 6, 3) = 19
Hmm...maybe a Kender something *twirls mustache*
Im most likely thinking a Qualinesti Elf White Robe Wizard that will fill the Sage role. I know Blode and Langtree are far closer to Silvanesti than Qualinesti, and a Silvanesti would he easier to explain (fleeing the nightmare), but I've always liked the Qualinesti far more personally.
I liked that you pulled the character roles from the 3.5 updates to the original modules, Cam did an excellent job on them.
And yes, my Dragonlance-fu is pretty high level. ;)
That's funny, cause my FLGS, which is rather large, has a full shelf of Pathfinder, whereas the owner went on eBay and got rid of the last of the 4E stuff a few months ago, at a discount no less, as it had literally just been sitting there.
There's not a single group that plays 4E in the store, whereas about 50% of all the gaming groups that play there run PF. Though he does have the new 5E stuff, which he said has been selling well.
Scribbling Rambler wrote:
Wasteland 2 is made by inXile (the same people doing the new Torment), not Obsidian. ;)
And Ocean, Boo does not approve of you never playing with him. Don't make him assume Giant Space Hamster form, he'll do it.
I have a buddy who loves Fighters, Rogues, Rangers, and Ninjas. One of his favorite ever characters is a 2E Fighter/Thief. He has played the Tenchu games. He has played the Assassins Creed games. His all time favorite Final Fantasy character is Shadow.
He recently stated that he has never been more excited to play any character than he is to play a Slayer. He described it as "the exact playstyle I have always wanted". We have taken to calling it "The Mike Class". So on behalf of my buddy Mike, thanks Paizo.
Ocean, I get that you loved some NWN, but did you not also love BG & Co? The whole point of Pillars of Eternity from conception was to lovingly create a new Baldurs Gate like experience in a modern game, isometric view is crucial to that design goal.
If I had to guess it would be that they keep the BG style exclusive to Pillars and future sequels, whereas using the NWN style 3D (or something similar) for the Pathfinder CRPGs. Complete with toolset.
Just wanted some clarification on the world specifics, particularly the technology level, city design, and overall tone and feel. Before the Eridani appeared was this pretty much a basic fantasy world? Or rather, I will use editions of Final Fantasy as a point of reference. Did it used to be FF 2/4 and is now 3/6, or did it used to be 3/6 and is now 7? Would the major cities look similar to Waterdeep or more like something out of the later FF games?
GM, you really should watch it, seasons 1-3 especially are fantastic. Season 5 (the last season) is the somewhat pertinent correlation to this campaign.
And if you do watch it, make sure you watch episode 19 of season 4 AFTER you watch the season 4 finale, go straight from 18 to 20. Just trust me
Woot! I am on board for either a Qualinesti White Robe Wizard (maybe Abjurer or Evoker) or a Solamnic Human Knight of Solamnia (not sure if I want to go Cleric and be a Sword Knight, or go Paladin and be a Rose Knight, hmmm). So many choices.
Names: Xaraven Arcanrae for the Elf, Drake Steelwind for the Knight. :)
Is it kinda like season 5 of Fringe?
The Warder is from Dreamscarred Press new book Path of War, a PF update to the Tome of Battle system. The book just recently got finished, thats why its not up on the pfsrd yet.
Basically the Warden is the traditional tank warrior, high defenses, solid damage, and with abilities that actually allow the "tank" role to properly function, without crossing over into MMO style "gameiness" territory.
I just love characters with versatility (hell, my first ever D&D character was a 2E Elven Fighter/Mage/Thief) ;)
Is Dreamscarred allowed? I really want to play a Warder.
4d6 ⇒ (1, 5, 4, 1) = 11
4d6 ⇒ (2, 6, 6, 4) = 18 16
1d6 ⇒ 3
Looks like the second set is a winner
If you want some more hardcore gothic horror, you could always go with the original, Ravenloft (the campaign setting that Ustalav is based on).
Fraternity of Shadows has done a full Pathfinder update for the Ravenloft setting, which can be found HERE.
If you are unfamiliar with Ravenloft you will also need the campaign setting book, which can be found for pretty cheap on Amazon HERE.
Even if you dont end up using it, I highly suggest you pick up that book anyway, especially as a lover of gothic horror. Fraternity of Shadows also has some pretty good homemade adventures on their website that you might want to peruse.
BG2 has remained the gold standard of CRPGs for me for a long time. And that system has RTWP (real time with pause), so I obviously dont mind such a system.
That being said, I have been loving the crap out of Divinity: Original Sin lately, which uses a turn based combat system. That game is just gobs of fun.
In the end, I'll be happy with either one. :)
Ambrosia Slaad wrote:
Oooo, a CRPG means NPCs, which could mean joinable NPCs... maybe we could get the Iconics as voice-acted joinable party members (kinda like in the Baldur's Gate series)?
Personally I would prefer original party NPC's created by Obsidian. We already know the iconics, lets see what awesome ideas those guys can come up with.
Scott Betts wrote:
For those of you who are looking forward to Obsidian developing a Pathfinder CRPG, I think the most helpful thing you can do is to purchase Pillars of Eternity. Nothing will motivate them to continue to create solid "traditional" CRPGs like their first big traditional CRPG project turning out to be a huge financial success.
I mean, I guess, if you have to twist my arm about it...might as well get that 3rd copy of the game in addition to my box copy and the digital one on GOG. It will make a great gift. ;)
I want it to be single PC with recruitable NPCs. You get a better story with a single protagonist, and better party banter with defined NPCs with their own personalities and goals.
I think everyone wants this, good sir. As much as I love IWD, it will always be second fiddle to the BG series.
If it is an AP, it WILL be Runelords, guaranteed. That has become one of Paizos strongest brand identifiers and will follow with the other cross-branding they have done with it (the AP, the card game, the audiobooks, etc).
If the game is Runelords, I will play it and love it, but I think I would be more on board for an original story.
Yup, people just don't seem to understand that without Kickstarter these games would not exist.
No Pillars of Eternity, no Torment: Tides of Numenera, no Wasteland 2, etc.
Kickstarter and a game > no game at all
Oh indeed, and as a backer I cant wait. But for the purpose of my point, its the final product that matters.
Who else is simply in love with the recent RPG resurgence. I mean we have:
Divinity: Original Sin
And now add a Pathfinder CRPG to that list. Its like the 90's/early 2000's all over again!
Pillars of Eternity is going to be the ultimate Litmus Test for the Obsidian naysayers.
It is a game that:
A: Is an original IP.
If this game come out and rocks everyone socks off (like Divinity: Original Sin has done recently), I think we will see a lot of the negativity surrounding Obsidian dissipate.
Time will tell.
Obviously you didn't play Mask of the Betrayer.
And its not out yet, so we dont know for sure, but Pillars of Eternity looks like it is going to be amazing.
Chuck, go to Dark Side Comics and Games in Sarasota. Excellent store with good RPG support, a whole shelf full of Pathfinder merchandise, and lots of regular gaming groups throughout the week for a variety of systems. Closer than Orlando also. I am in a weekly Star Wars game there right now, but there are many Pathfinder groups, including Society games.
I really like this, it feels somewhat closer to an even trade.