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Cayden Cailean

Gambit's page

Goblin Squad Member. 594 posts (677 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Fansy says hello.

Lemmy wrote:
Better question is... Why play a Swashbuckler when you can play a Daring Champion Cavalier?

This is the winner right here. Swashbucklers are just not that great.

For me the question is, if I want a charismatic warrior, why would I ever play a Swashbuckler when I can play a Warlord instead?

1 person marked this as a favorite.
DragGon7601 wrote:
On another note I was watching a random youtube video about honor in martial arts (or rather the lack of it in real life history), and he mentioned a style for bodyguards... This reminded me of the devoted defender from the old 3rd Ed, and I thought to myself "how much support for this type of character is there in POW?"... I quickly skimmed through the styles and while I did see the odd move here and there, no one style seemed to make its self the go to style for protecting someone. There is of course the Sworn Protector whos Shared Counter ability really helps build this character type but no style. Anyway its an Idea for a future style if you haven't already made one... I’m sure many a Wiz/Soc would love to have a cohort with such a style.

I think a Sworn Protector Warder with the Bodyguard and In Harms Way feats would embody this concept pretty darn well.

I'd buy a PF Curse of the Crimson Throne hardcover compilation in a heartbeat. I'd pay $100 for it.

Awesome, got it, thanks for the reply Chris.

While I have your attention, can I maybe get an answer to another question that got skipped over in the massive OotS thread?

Are there any plans in PoW2 to do a Solar Wind/archery focused prestige class in the vein of the the Dragon Fury and Umbral Blade?

1 person marked this as a favorite.

I have a kazoo, do you think that will work?

Anyway, I am actually 32. I spent 6 years in the Air Force where I lived for 2 years in Japan, 2 years in England, and a year in Norway. Im once again a civilian and back in the states working for my stepdads business. I love college football with a passion (you probably wont be seeing many posts from me on Saturdays for the next 3-4 months), and while I especially love my particular team (the Georgia Bulldogs), I just enjoy the sport as a whole.

I started RPGs with 2nd Edition AD&D when I was 19, it became another passion of mine (I can still fondly remember a couple 18-24 hour sessions we had back then), and have loved all things D&D ever since (sans 4E). I played EQ back in the day, and then WoW for a few years, but haven't really touched an MMO in the last 4 years (although I do sporadically hop on Project 1999, a free classic EQ emulation server). The Baldurs Gate series is probably my all time favorite computer RPG, and Final Fantasy 3/6 is my favorite in that series (followed closely by 2/4 and 7).

I think that about covers my bio and geek attributes. ;)

Cross posting from the OotS forums in the hopes that Jeremy sees and it can hopefully be remedied before the book goes to print.

In the book it says that the Zweihander Sentinel trades Broken Blade for Scarlet Throne, and loses Bluff (aka, the Iron Tortoise skill) but gains Sense Motive. Shouldn't it lose Acrobatics (the Broken Blade skill), not Bluff.

Also in the Dervish Defender, it says you gain Thrashing Dragon and lose Iron Tortoise. It then says that you lose Bluff as a class skill and gain Acrobatics as a class skill...except the Warder already has Acrobatics as one of his base class skills (seeing how its also the skill for Broken Blade). So does he just lose Bluff and gain nothing?

I dont know about the PRD (I never really use it), but its all up on the d20pfsrd.

Hola Shalafi. I actually just finished a RL Dawn of Defiance campaign (like last week). It was our last hurrah with Saga as we are going to be switching over to Fantasy Flights system for all future Star Wars games.

I wish you well in running it my friend.

P.S. How did you Dragonlance campaign go?

Baldurs Gate....of coarse, lol.

Wizard it is then. So no material at all from the ACG, even feats or archetypes, or are just the classes banned?

Im thinking possibly a Moon Elven Wizard or Arcanist from Myth Drannor, he has been displaced since it was overrun again and he has been staying with distant family in Silverymoon ever since.

Elton, I think I missed it if you previously disclosed, but where in FR will this primarily be located? Will it be in the classical locations, the Sword Coast, Waterdeep, Cormyr, the Dales, etc? Or is it going to be in some out of the way location like Damara or the Shaar?

We usually have 6 in our parties, so Im gonna go with that.

Warder (from Path of War) - melee badass and a true tank (substitute for Paladin if maneuvers offend you)

Ranger - giant slayer and the warders flanking buddy (Slayer also works here)

Wizard - this campaign screams for a wizard, provides all the normal wizard awesomeness (can also be Arcanist)

Oracle - life mystery, your general divine caster, the ultimate healer in the game (with the exception of maybe a Vitalist), can also act as secondary face

Investigator - empiricist archetype, the trapfinder and skill monkey extraordinaire, loads of utility, decent combatant too

Bard - arcane duelist archetype, the true party face, buff/inspire, goes archery for combat effectiveness

Nice things for fighters!

Full plate, and packing steel

Lets see, the movie Avengers:

Iron Man: Aegis

Captain America: Shield Champion Brawler

Thor: Thors more difficult, especially since he is something of a demigod, I think I would probably go with a high level Warlord from Path of War, focused on Primal Fury (for melee) and Solar Wind (for thrown).

Hulk: The Hulk is an interesting one, I would say the best way to handle him is he is an Alchemist/Wild Rager Barbarian, not multiclassed persay, rather both of those simultaneously, but with access to only one at a time. In human form he is an Alchemist, but when his mutation takes over he becomes a Wild Rager Barbarian, with completely different statistics, losing access to his Alchemist abilities, but gaining his Barbarian features (I would actually use two separate character sheets).

Hawkeye: Archer Fighter

Black Widow: Probably also a Brawler, multiclassed with either Rogue or Slayer.

Of coarse none of them would be less than 10th level.

I am fully prepared to go for the eyes.

If it is Pathfinder, is Dreamscarred material allowed? I really want to play a Vhaerun worshiping Drow Stalker (possibly going into the Umbral Blade prestige class). His favorite pastime is killing priestesses of Lolth.

Or, another fun character with that material, a Warlord that takes the Dragon Fury prestige class, focusing on the dual-wielding (not of scimitars) that drow find second nature. He would of coarse be a House Weaponmaster.

I already have a name picked out too, Darkadius Duthrax

Would this campaign be PG-13, R, or NC-17?

Just want to see

3d6 ⇒ (5, 5, 1) = 11
3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (3, 5, 3) = 11
3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (2, 2, 1) = 5

A really ugly cleric

How would one of these guys do for a Dragonlance Tinker Gnome?

It really all depends on campaign milieu. If I am running a War of the Lance era Dragonlance campaign, there wont be any Half-Orcs, Halflings, Sorcerers, Oracles, Summoners, or Gunslingers, and Alchemist will be a Tinker Gnome only class. There will be Minotaurs and Kender though. ;)

His ambition isnt backed or driven by a superior intellect or pure logic. It was faith that sent him west.

And anyone, even a guy with a 10 Int, can put a point into Linguistics to learn a new language.

I dont want you to think I was trying to say that he is stupid or unintelligent, hes not. What I am saying though is that his mental scores go in the order of Int<Wis<Cha.

Regarding charisma, I dislike Obama, but even I will admit that the man is charismatic. Ragnar rubs people the wrong way because he is a radical, because he upsets the status quo.

Our main DM has been using the same homebrew setting for about 15 years now, since we were playing 2E. it is a fully fleshed out world (he could write a fully detailed 300+ page campaign setting book if he wanted to).

For races he pretty much keeps it to core, with maybe an Aasimar here or a Tiefling there if a character comes up with a good story. Even gnomes weren't playable characters until he did a specific gnome only side campaign a couple of years ago that ended up bringing the race to the main continent. You will never see a party consisting of a Catfolk, Dhampir, Samsarans, Suli, and Vanara running around the world together in one of our campaigns.

For classes, so far the only one that is banned is Gunslinger (and firearms in general), for thematic purposes. Although no one in either of his groups has ever played a Summoner or does any ridiculous shenanigans, hell, I am pretty much the only one who regularly surfs online forums or has any serious optimization skills (though I usually tone it down).

All in all, our games tend to be pretty "classical".

I agree that he is not particularly intelligent (I would say he's rocking a 10), but his wisdom is pretty decent (12-14), and his charisma is good (14-16). For physical stats I could see him having 14's across the board. I like the TWF with shield bash concept you are using.

5 people marked this as a favorite.

How about that, Roy passed a Listen check. Sense Motive is another story.

I think we are all eagerly waiting on you to get the ball rolling, oh omnipresent authority figure. ;)

LazarX wrote:
I'd love to but there's no way to get Everquest Titanium without downloading a piece of virusware called MPlayer X, so I'll have to pass.


The stickied thread is your friend.

Ok for Melee DPS there are two real options, rogue and monk.

Rogue: The king of DPS, though they are gear dependent and group dependent (i.e. cant solo well). They have "mundane invis" (sneak+hide), which can be quite handy for getting around the world.

Monk: Good DPS, less than a rogue, but a solid #2. Monks are also one of the best "pullers" in the game (meaning you go get the mob and bring it back to the tank). More solo friendly (they can level up their Intimidation skill to do what is called "fear kiting"). They are also less gear dependent than rogues (though still more gear dependent than casters/healers). And monks get one of the most useful abilities in the game, Feign Death, it doesnt always work, but it will save you from dying most of the time.

Rangers are a 3rd option, but are generally less effective than the above two, they have a lot of utility abilities, but they suffer from being a jack of all trades, master of none (which sucks, because I personally have always loved rangers, going back to AD&D). They are super awesome at in game tracking though. ;)

Oh, also for rogues, when you make your character ignore the "recommended" stats to use your point to increase at character creation, put 25 in Str and 5 in Stam. For monks, put it all in Str.

Hama wrote:

I am scared to try. Will it hurt?

My first MMO experience was WoW.

I was told that older MMOs all have horrible and hard to learn UIS...

There is definitely less hand-holding than modern MMO's. There are "quests", but not in the form that you know them (no exclamtion points over NPC's heads and whatnot), and the main form of getting XP comes from slaying monsters, not turning in quests (although there are some good repeatable XP quests, one example being collecting a bunch of gnoll fangs in Blackburrow and then turning them in back in the city of Qeynos).

Regarding UI's, its definitaly not as "pretty" as modern ones, but its not super hard to learn either.

But make no mistake about it, the world is dangerous and when you are out in the wilds you should constantly be on your guard. Death is nothing to sneeze at in this game, it should be avoided at all costs.

What kind of character do you usually play in MMO's? Tank, Healer, Melee DPS, Caster DPS, Utility?

I am on sporadically, if any of fellow Paizoians need a port or 10 plat of starting funds to get your spells and whatnot, you can shoot me a tell on my druid, name is Dantenius.

Eltacolibre wrote:

Probably not pfs compatible but anyway:

Captain America

NG Human Shield Champion [Brawler] 12

Abilities: Unarmed Damage or Shield damage (2d6), Brawler Cunning, Martial Flexibility (Immediate action), Martial Training, Brawler's Furry, AC Bonus+2, Knockout 2/day, Throw Shield, Returning Shield.

Feats:Improved Unarmed Strike (b), Exotic weapon proficiency: Throwing Shield (1), Improved Shield Bash(b), Shield Focus(b), Power Attack(3),Combat Expertise(5), Weapon Focus (Medium Shield)(b), Greater Weapon (Medium Shield) (7),Shield Slam(b), Weapon Specialization (Medium Shield) (9), Greater Weapon Specialization (medium shield) (11), Shield Master(b), Improved Critical (Medium Shield)(b)


-Put all your gold into your shield...seriously with the lack of brawler's strike, you'll need to make your shield magic asap, preferably a +3 shield as soon as possible to bypass most damage reduction. Making it Adamantine is very thematic. Making the shield deflecting is optional and would only do it when my shield is a least a +3 adamantine.

-Shield damage power spike at level 12, when you can use your unarmed strike damage for your shield damage.

-Use martial flexibility when you actually need to gain a maneuver, like improved grapple/trip etc...don't forget Equipment tricks (Shield), very great use of martial flexibility in general. In early levels (level 1-2), I would recommend to use it for deadly aim or power attack depending of your needs.

-If you can retrain, I'll get rid of throwing shield as soon as you hit level 3, since it's when shield champion ability kicks in.

-Still not very clear if brawler qualifies to some of the shields feats without TWF since it technically only works when you are using Brawler's furry if that's not the case, drop missile shield, you can always access it with martial flexibility.

I consider this a pretty much perfect representation of Cap. About the only thing I can think to add would be proficiency in firearms, for the occasions when he decides to rock a gun.

Dark Immortal wrote:

Lol @KuntaSS

All of these people issuing their judgments on the gming styles of others (regardless of whether they work or not) is entertaining to see and frustrating to be subject to. I don't want to gm under their rules of entitlement. So I don't. They cannot prove their argument as any sort of fact, only personal opinion based on their personal preference. Yet, this seems enough to warrant a universal label to all those who don't follow their belief system. Didn't realize this was Sunday church.

Being told I am a not very nice person because I don't do a particular thing in a particular way that a few people would prefer I do those things can be really aggravating when those people in other respects present themselves as intelligent and able minded individuals who can understand how that view is entirely wrong, narrow-minded and limiting. But as I described in my example a couple of posts up- sometimes you just can't get someone to see something, accept something or understand something, despite however much logic, reasonable discourse or fairness is given.

Apparently, though, it is not enough for some people to let other people do and enjoy things in the way they do and enjoy them. They want their flavor to be the flavor of your pie because they like that flavor-in this case it doesn't seem to matter much to them if you or anyone else likes it or not.

But it won't stop me from surprising a party with repeated night encounters that start with rust monsters eating their unattended gear followed by imperial soldiers chasing the monsters down and running into the PC's who are now weaponless and who were fleeing such province for being wanted for crimes they didn't commit. I do that crap. I do it intentionally. I make unfair encounters and then villains who can be bullied around by the pc's. I have dragons that are cake walks and gargoyles that will tpk. My players don't give me flak for these things and don't call me a douche. But they do call me. They call me to ask me when the heck will I...


Without the challenge, without the danger, without the unexpected twists and turns, whats the point?

I might as well go play God of War on easy mode.

The Arcanist might be slightly better than the Sorcerer, but I will say I have a mage character upcoming and I am agonizing whether I want to play a specialist wizard vs an exploiter wizard vs an arcanist, each one has their strengths over the I consider that good class design. I dont consider the Arcanist any more superior over the sorcerer than the core wizard was already though.

Would you allow an Aegis from Ultimate Psionics? I feel like that class just screams to be in this adventure path. Basically I want to play Iron Man. ;)

Thelemic_Noun wrote:

Why the hell did Weapon Finesse not do Dex to both attack and damage with finessable weapons?

This problem goes back all the way to 3.0 in the year 2000, and even cropped up in the Star Wars RPG. What was the design intent behind it?

Which is funny, because in 5E this isnt even a feat, just a natural property attached to some weapons.

I was speaking figuratively, not literally. ;)

Paizo has endorsed Dreamscarred Press' stuff so often that they are pretty much 2nd party by now.

Just wait for Path of War to come out, there is a generic Dex to damage feat in there.

Personally, I haven't found a completely satisfying arcane warrior since my 2E AD&D Fighter/Mage.

Take the Flight, Ranged Attack, Energy Blast, and Empowered Blast customizations as a baseline, and everything else is gravy. From level 5 on you are pretty much Iron Man.

I want to play you have the conversion stats for Minature Giant Space Hamsters?

*goes for the eyes*

Wouldn't the Aegis class be a pretty ideal repersentation of Iron Man?

Yeah it should just read "The Stygian Slayer loses proficiency in medium armor and shields." But definitely needs an edit.

I guess that would make more sense if the Brawler class didn't fit your character concept to a T. ;)

Regarding optimization, in my experience there are two kinds of optimizers.

The first kind are people who come up with a characters concept/goals/background, and then optimize their character to fit said concept.

Then there's the other kind, the ones who make crazy/silly/OP character builds and then attempt to shoehorn a background in there to fit it. This is usually the type of player who tries to play a pen and paper RPG the same way they would a video game.

I have absolutely no problem with the first type of optimizer, whilst the second type irks me to no end.

Kartissa wrote:
One character I'm planning in my PF campaign is a bar-room brawler. Human Fighter with Improved Unarmed Strike, Catch Off Guard and Throw Anything at 1st level. Improvised Weapon Mastery when he can take it. No other weapons. No armour heavier than a Chain Shirt. Yes, he'll be at a disadvantage anywhere there isn't a weapon for him to use, but that's part of his character.

I get the point you're making here, but I have to ask, why the heck wouldn't you play a barroom brawler character as one of these?

Mark, Zadim told me he's not happy with you withholding skill bonuses from him and his brethren. He also said he'll be "paying you a visit" soon, whatever that means.

I promise to play in this only if you maniacally laugh like Kefka at random intervals throughout the game.

Dicey dice:

4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (4, 2, 4, 4) = 14
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (1, 5, 6, 5) = 17

Well there is no 6 in point buy, so I guess that means reroll

4d6 ⇒ (3, 1, 4, 4) = 12
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (5, 2, 4, 3) = 14
4d6 ⇒ (3, 3, 5, 3) = 14
4d6 ⇒ (1, 1, 2, 6) = 10
4d6 ⇒ (6, 4, 4, 1) = 15

4d6 ⇒ (5, 5, 6, 3) = 19
4d6 ⇒ (1, 3, 5, 5) = 14
4d6 ⇒ (4, 3, 1, 6) = 14
4d6 ⇒ (1, 5, 5, 5) = 16
4d6 ⇒ (2, 4, 3, 4) = 13
4d6 ⇒ (4, 2, 6, 2) = 14

Hmm...maybe a Kender something *twirls mustache*

Just curious so far, but I always enjoy doing this

3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (3, 4, 6) = 13
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (2, 4, 1) = 7

Edit: ....yikes

You sure you didn't mean 4d6? ;)

Pale, who does your Paladin venerate, Paladine, KJ, or maybe someone a little off kilter like Habbakuk or Branchala? Also your 2 handed LS damage should be a d10 my friend, don't shortchange yourself. ;)

Im most likely thinking a Qualinesti Elf White Robe Wizard that will fill the Sage role. I know Blode and Langtree are far closer to Silvanesti than Qualinesti, and a Silvanesti would he easier to explain (fleeing the nightmare), but I've always liked the Qualinesti far more personally.

I liked that you pulled the character roles from the 3.5 updates to the original modules, Cam did an excellent job on them.

And yes, my Dragonlance-fu is pretty high level. ;)

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