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Hmm, I wonder if I should turn my kender into an umbral blade or a dragon fury eventually or if I should just stick with straight rogue. There aren't many advanced rogue talents that excite me, but I would be giving up sneak attack... Anyone got any thoughts or suggestions either way? The flavor of umbral blade speaks about the dark side of the moon, would that mean the dark evil moon for dragonlance?
You should totally go with Kender Handler. :P
Terevalis Unctio of House Mysti wrote:
Hello shalafi my old friend, fancy seeing you here. ;)
Here is a good map of Ansalon before the Cataclysm, the timeframe we are playing in, although this one is from much later, just before the Cataclysm, as I dont believe Istar was around back in the time of the Third Dragon War. You can click on it to zoom in further.
I am so down, I want to play Drake Steelwind, a Human Knight of Solamnia, a Warder with the Ordained Defender archetype who multiclasses into Cleric of Paladine or Kiri-Jolith, and later on takes the Battle Templar prestige class.
Would doing Quests of Virtue to progress from Crown Knight to Sword Knight to Rose Knight be a component in the game, or would we not delve into personal sidequests to keep the game flowing?
Est Sularus oth Mithas
I backed this Kickstarter at the $100 level and added another $85 in add ons (which I never specified, so Im guessing they could be used for whatever you want), but never played as I lost interest in the game direction (I kind of excitedly jumped in at "Pathfinder Video Game" at the time of the KS without really considering that FFA PVP is a game mechanic I just dont enjoy). So anyway I have a fresh account up for sale for any interested parties.
captain yesterday wrote:
Skyseeker also looks like fun. :-)
They reach their true potential in the Giantslayer Adventure Path.
But I think my favorite is the Veiled Illusionist. If you like illusionist characters, this is a must take IMHO.
When I look at these guys I cant help but see the Pathfinder version of an Enchanter from Everquest (which I am totally cool with).
Well, Inara does need class after all. ;)
And I seriously now want a companion (Mal - "whore") archetype for the envoy class.
The 3E/d20 Forum also covers Pathfinder. As you can see on the first page there are several threads that have the Pathfinder tag.
Gravity Bow and Instant Enemy alone make Ranger spellcasting awesome, and there are many other greats on there. And take Boon Companion as your level 5 feat and you are equivalent to a Druid on Animal Companion level (and if power is what matters to you, take the Wolf or Small Cat).
As for the Slayer, they are one of my buddies favorite classes, he played a TWF Slayer to deadly efficiency. But anyway, Slayers get access to a great archery archytype, the Sniper, check it out (new version, post errata), its good. But an archery focus on a full BAB class in Pathfinder is stupid good in its own right.
I hate the way 3.X and PF does feats, where there end up being a metric ton of them and 80% of them never see use. One of the few things I really like about 5E is their implementation of feats (not as an either/or with stat increases though, I would keep those independent of each other), where characters get fewer of them, but each one has multiple benefits and is much more versatile. If I could wave my hand and make it where PF used the 5E feat system, I would in a heartbeat.
I'm not advocating for the complete remove of multiple attacks, but diminishing iterative attacks have always been one of my least liked features of the d20 system, going all the way back to the release of 3E in 2000.
I propose using Starfinder as a chance to remove them from the system, instead making multiple attacks where they all operate at your full attack bonus, but there are less of them overall, which also thusly makes them more valuable. Lets say high BAB classes eventually get a total of 3 attacks, with additional ones coming in around levels 7 and 15, and medium BAB get 2, the 2nd of which they get around level 11. Low BAB classes only ever get the 1 attack. Also, TWF only ever gives 1 additional attack.
This seems like it would be a cleaner system, and makes it where each extra attack is a huge boon and truly matters.
I havent used it myself, but from everything I've seen it does indeed solve said issue, or at least goes a long way towards doing so.
Honestly, if they ever make a 2nd edition, I hope they dont just full on "nerf magic", but rather take the approach to make it more nuanced, maybe going AD&D style where magic is somewhat easier to disrupt in combat and some spells have drawbacks or are slightly dangerous to use.
Disclaimer: I have never personally experienced "martial/caster disparity", not saying it doesnt exist for those who have experienced such things, but we've never had a problem with it at our table (although our main DM is extremely good at spotlighting).
A Slayer with the Sniper archetype is one of the best ranged/archer characters you can play. That first shot is going to be a doozy and then follow it up with general Pathfinder archery badassery, and make sure you pick up the Ranger Combat Style as slayer talents for extra archery feats. Seems like exactly what you are looking for. Hope this helps.
Mr Augunas, can I just say that I am a big fan of class names that are actual real words (or at least real-seeming), rather than conjured up amalgamation words.
3.5 was really bad for it (and 4E too, looking at you Shardmind Battlemind), yet Pathfinder has remained (mostly) out of that territory. Paizo is occasionally guilty of it, the foremost notable example being the Bloodrager, but those are really few and far between. This also extends to 3PP, I cant tell you how happy I was when DSP released their Tome of Battle update and we had Stalker, Warder, and Warlord instead of things like Warblade and Swordsage.
If a change is to be made, I think I like the Ritualist name you floated earlier, though I would be interested in seeing the full list of current ideas.
Lucas Yew wrote:
Now come to think of it, with all fulltime casters (as far as I know) sport a nice full Will save, another classic trope of magic-users going nuts for knowing too much eldritch lore is debunked. What a shame...
This is a Lovecraft and Howard thing, not something thats prevalent in fantasy (especially high fantasy) in general.
Scott Wilhelm wrote:
This was a beautiful post. And completely accurate.
Darksol the Painbringer wrote:
@ Gambit: To be fair, the BBEG would have Dragon blood, so I suppose that anything Draconian-themed would be appropriate. As for what and when we'll be partaking in Dragonlance, I'll have no idea. I have zero experience or knowledge of the Dragonlance world, so some basics would be appreciated.
I can definitely give you a run down, but seeing as I dont know what your DM has planned, I dont want to spoil anything. If you are a reader, your best course of action is to pick up the Dragonlance Chronicles trilogy (Dragons of Autumn Twilight, Dragons of Winter Night, Dragons of Spring Dawning), some great classic fantasy novels that will give you a solid knowledge base covering all you need to know to get a feel for the world of Dragonlance and what its about. If you enjoy those, you can also follow them up with the Legends trilogy (Time of the Twins, War of the Twins, Test of the Twins), which some say are even better than their predecessors.
Longtime FR fan (especially pre-Spellplague days), hope it turns out a great campaign for you guys!
Side note: I completely understand going core only, but have you considered letting the rogue and monk play the unchained version of the classes (keeping everything else core only)? They are vastly better made/balanced than the core rulebook versions.
My buddy ran a Kingmaker campaign in his living homebrew world, although it was Kingmaker in the general concept of PC's building a kingdom only, the actual campaign was an original he wrote himself, it went to 20th level and culminated with the PCs defeating an archduke of hell who was trying to break into the material plane.
The kingdoms name is Hydorin.
*Still waiting to hear about a non-card game Pathfinder/Obsidian RPG*
I want this very badly.
I just hope they go full on Pathfinder with it, like what BG was to 2E and NWN was to 3.X, and dont simply reskin the Pillars of Eternity mechanics/gameplay onto a game set in Golarion (I enjoyed PoE overall, but wasn't a fan of its various 4Eisms).
Dustin Ashe wrote:
I'd be surprised if they introduce another campaign setting (Ravenloft can kinda be folded into the Forgotten Realms). That may split the fan base.
This is only really an issue if you are pumping out multiple product lines simultaneously, causing internal competition as a byproduct, which was their business model in 2E, but the polar opposite of their business model for 5E. Releasing 2-3 books a year means they can explore the other settings in a manner where they are focused solely on each one at the time of their release, usually in the form of an adventure, and since each one will be the only 5E product being released at a given time, it therefore maximizes potential profitability.
We have had classical adventures, dungeon crawls, fairy tales, pirates, kingmaking, gothic horror, cosmic horror, sci-fi, and more. Given the new Vigilante class, and a few other newer ones that fit the theme, it stands to reason that a superhero themed Adventure Path isn't completely outside the realm of possibility. Which bears the question, where? What do you all feel would be the ideal region or nation for a superhero AP to take place in?
As a side question, what do you think the ideal party for said AP would be? Personally I think a Vigilante (Batman, Daredevil, etc), Brawler (Captain America, Wolverine, She-hulk, too many to name), Kineticist (Human Torch, Iceman, etc), and Psychic (Professor X, Jean Grey, etc) would probably be the four most thematically fitting as far as iconic superhero literary archetypes go, though a case could be made for several other classes also.
James Jacobs wrote:
Like, say, as vocal as we were about wanting a Curse of the Crimson Throne hardcover compilation? ;)
I have two MMO's on my radar, Pantheon: Rise of the Fallen and Camelot Unchained, one PVE focused game, one PVP focused game, both designed solely for their intended niche without trying to be everything-to-everyone lowest-common-denominator games. Hopefully they both see release (Camelot definitely will, Pantheon is more of a toss up, although its the game I want more).
(Man, I wish I could get back the $185 I gave to the PFO Kickstarter)