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Cayden Cailean

Gambit's page

Goblin Squad Member. 575 posts (650 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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It really all depends on campaign milieu. If I am running a War of the Lance era Dragonlance campaign, there wont be any Half-Orcs, Halflings, Sorcerers, Oracles, Summoners, or Gunslingers, and Alchemist will be a Tinker Gnome only class. There will be Minotaurs and Kender though. ;)


His ambition isnt backed or driven by a superior intellect or pure logic. It was faith that sent him west.

And anyone, even a guy with a 10 Int, can put a point into Linguistics to learn a new language.

I dont want you to think I was trying to say that he is stupid or unintelligent, hes not. What I am saying though is that his mental scores go in the order of Int<Wis<Cha.

Regarding charisma, I dislike Obama, but even I will admit that the man is charismatic. Ragnar rubs people the wrong way because he is a radical, because he upsets the status quo.


Our main DM has been using the same homebrew setting for about 15 years now, since we were playing 2E. it is a fully fleshed out world (he could write a fully detailed 300+ page campaign setting book if he wanted to).

For races he pretty much keeps it to core, with maybe an Aasimar here or a Tiefling there if a character comes up with a good story. Even gnomes weren't playable characters until he did a specific gnome only side campaign a couple of years ago that ended up bringing the race to the main continent. You will never see a party consisting of a Catfolk, Dhampir, Samsarans, Suli, and Vanara running around the world together in one of our campaigns.

For classes, so far the only one that is banned is Gunslinger (and firearms in general), for thematic purposes. Although no one in either of his groups has ever played a Summoner or does any ridiculous shenanigans, hell, I am pretty much the only one who regularly surfs online forums or has any serious optimization skills (though I usually tone it down).

All in all, our games tend to be pretty "classical".


I agree that he is not particularly intelligent (I would say he's rocking a 10), but his wisdom is pretty decent (12-14), and his charisma is good (14-16). For physical stats I could see him having 14's across the board. I like the TWF with shield bash concept you are using.


5 people marked this as a favorite.

How about that, Roy passed a Listen check. Sense Motive is another story.


I think we are all eagerly waiting on you to get the ball rolling, oh omnipresent authority figure. ;)


LazarX wrote:
I'd love to but there's no way to get Everquest Titanium without downloading a piece of virusware called MPlayer X, so I'll have to pass.

Titanium

The stickied thread is your friend.


Ok for Melee DPS there are two real options, rogue and monk.

Rogue: The king of DPS, though they are gear dependent and group dependent (i.e. cant solo well). They have "mundane invis" (sneak+hide), which can be quite handy for getting around the world.

Monk: Good DPS, less than a rogue, but a solid #2. Monks are also one of the best "pullers" in the game (meaning you go get the mob and bring it back to the tank). More solo friendly (they can level up their Intimidation skill to do what is called "fear kiting"). They are also less gear dependent than rogues (though still more gear dependent than casters/healers). And monks get one of the most useful abilities in the game, Feign Death, it doesnt always work, but it will save you from dying most of the time.

Rangers are a 3rd option, but are generally less effective than the above two, they have a lot of utility abilities, but they suffer from being a jack of all trades, master of none (which sucks, because I personally have always loved rangers, going back to AD&D). They are super awesome at in game tracking though. ;)

Oh, also for rogues, when you make your character ignore the "recommended" stats to use your point to increase at character creation, put 25 in Str and 5 in Stam. For monks, put it all in Str.


Hama wrote:

I am scared to try. Will it hurt?

My first MMO experience was WoW.

I was told that older MMOs all have horrible and hard to learn UIS...

There is definitely less hand-holding than modern MMO's. There are "quests", but not in the form that you know them (no exclamtion points over NPC's heads and whatnot), and the main form of getting XP comes from slaying monsters, not turning in quests (although there are some good repeatable XP quests, one example being collecting a bunch of gnoll fangs in Blackburrow and then turning them in back in the city of Qeynos).

Regarding UI's, its definitaly not as "pretty" as modern ones, but its not super hard to learn either.

But make no mistake about it, the world is dangerous and when you are out in the wilds you should constantly be on your guard. Death is nothing to sneeze at in this game, it should be avoided at all costs.

What kind of character do you usually play in MMO's? Tank, Healer, Melee DPS, Caster DPS, Utility?


I am on sporadically, if any of fellow Paizoians need a port or 10 plat of starting funds to get your spells and whatnot, you can shoot me a tell on my druid, name is Dantenius.


Eltacolibre wrote:

Probably not pfs compatible but anyway:

Captain America

NG Human Shield Champion [Brawler] 12

Abilities: Unarmed Damage or Shield damage (2d6), Brawler Cunning, Martial Flexibility (Immediate action), Martial Training, Brawler's Furry, AC Bonus+2, Knockout 2/day, Throw Shield, Returning Shield.

Feats:Improved Unarmed Strike (b), Exotic weapon proficiency: Throwing Shield (1), Improved Shield Bash(b), Shield Focus(b), Power Attack(3),Combat Expertise(5), Weapon Focus (Medium Shield)(b), Greater Weapon (Medium Shield) (7),Shield Slam(b), Weapon Specialization (Medium Shield) (9), Greater Weapon Specialization (medium shield) (11), Shield Master(b), Improved Critical (Medium Shield)(b)

Notes:

-Put all your gold into your shield...seriously with the lack of brawler's strike, you'll need to make your shield magic asap, preferably a +3 shield as soon as possible to bypass most damage reduction. Making it Adamantine is very thematic. Making the shield deflecting is optional and would only do it when my shield is a least a +3 adamantine.

-Shield damage power spike at level 12, when you can use your unarmed strike damage for your shield damage.

-Use martial flexibility when you actually need to gain a maneuver, like improved grapple/trip etc...don't forget Equipment tricks (Shield), very great use of martial flexibility in general. In early levels (level 1-2), I would recommend to use it for deadly aim or power attack depending of your needs.

-If you can retrain, I'll get rid of throwing shield as soon as you hit level 3, since it's when shield champion ability kicks in.

-Still not very clear if brawler qualifies to some of the shields feats without TWF since it technically only works when you are using Brawler's furry if that's not the case, drop missile shield, you can always access it with martial flexibility.

I consider this a pretty much perfect representation of Cap. About the only thing I can think to add would be proficiency in firearms, for the occasions when he decides to rock a gun.


Dark Immortal wrote:

Lol @KuntaSS

All of these people issuing their judgments on the gming styles of others (regardless of whether they work or not) is entertaining to see and frustrating to be subject to. I don't want to gm under their rules of entitlement. So I don't. They cannot prove their argument as any sort of fact, only personal opinion based on their personal preference. Yet, this seems enough to warrant a universal label to all those who don't follow their belief system. Didn't realize this was Sunday church.

Being told I am a not very nice person because I don't do a particular thing in a particular way that a few people would prefer I do those things can be really aggravating when those people in other respects present themselves as intelligent and able minded individuals who can understand how that view is entirely wrong, narrow-minded and limiting. But as I described in my example a couple of posts up- sometimes you just can't get someone to see something, accept something or understand something, despite however much logic, reasonable discourse or fairness is given.

Apparently, though, it is not enough for some people to let other people do and enjoy things in the way they do and enjoy them. They want their flavor to be the flavor of your pie because they like that flavor-in this case it doesn't seem to matter much to them if you or anyone else likes it or not.

But it won't stop me from surprising a party with repeated night encounters that start with rust monsters eating their unattended gear followed by imperial soldiers chasing the monsters down and running into the PC's who are now weaponless and who were fleeing such province for being wanted for crimes they didn't commit. I do that crap. I do it intentionally. I make unfair encounters and then villains who can be bullied around by the pc's. I have dragons that are cake walks and gargoyles that will tpk. My players don't give me flak for these things and don't call me a douche. But they do call me. They call me to ask me when the heck will I...

Agreed.

Without the challenge, without the danger, without the unexpected twists and turns, whats the point?

I might as well go play God of War on easy mode.


The Arcanist might be slightly better than the Sorcerer, but I will say I have a mage character upcoming and I am agonizing whether I want to play a specialist wizard vs an exploiter wizard vs an arcanist, each one has their strengths over the other...so I consider that good class design. I dont consider the Arcanist any more superior over the sorcerer than the core wizard was already though.


Would you allow an Aegis from Ultimate Psionics? I feel like that class just screams to be in this adventure path. Basically I want to play Iron Man. ;)


Thelemic_Noun wrote:

Why the hell did Weapon Finesse not do Dex to both attack and damage with finessable weapons?

This problem goes back all the way to 3.0 in the year 2000, and even cropped up in the Star Wars RPG. What was the design intent behind it?

Which is funny, because in 5E this isnt even a feat, just a natural property attached to some weapons.


I was speaking figuratively, not literally. ;)


Paizo has endorsed Dreamscarred Press' stuff so often that they are pretty much 2nd party by now.


Just wait for Path of War to come out, there is a generic Dex to damage feat in there.


Personally, I haven't found a completely satisfying arcane warrior since my 2E AD&D Fighter/Mage.


Take the Flight, Ranged Attack, Energy Blast, and Empowered Blast customizations as a baseline, and everything else is gravy. From level 5 on you are pretty much Iron Man.


I want to play Minsc...do you have the conversion stats for Minature Giant Space Hamsters?

*goes for the eyes*


Wouldn't the Aegis class be a pretty ideal repersentation of Iron Man?


Yeah it should just read "The Stygian Slayer loses proficiency in medium armor and shields." But definitely needs an edit.


I guess that would make more sense if the Brawler class didn't fit your character concept to a T. ;)


Regarding optimization, in my experience there are two kinds of optimizers.

The first kind are people who come up with a characters concept/goals/background, and then optimize their character to fit said concept.

Then there's the other kind, the ones who make crazy/silly/OP character builds and then attempt to shoehorn a background in there to fit it. This is usually the type of player who tries to play a pen and paper RPG the same way they would a video game.

I have absolutely no problem with the first type of optimizer, whilst the second type irks me to no end.


Kartissa wrote:
One character I'm planning in my PF campaign is a bar-room brawler. Human Fighter with Improved Unarmed Strike, Catch Off Guard and Throw Anything at 1st level. Improvised Weapon Mastery when he can take it. No other weapons. No armour heavier than a Chain Shirt. Yes, he'll be at a disadvantage anywhere there isn't a weapon for him to use, but that's part of his character.

I get the point you're making here, but I have to ask, why the heck wouldn't you play a barroom brawler character as one of these?


Mark, Zadim told me he's not happy with you withholding skill bonuses from him and his brethren. He also said he'll be "paying you a visit" soon, whatever that means.


I promise to play in this only if you maniacally laugh like Kefka at random intervals throughout the game.

Dicey dice:

4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (4, 2, 4, 4) = 14
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (1, 5, 6, 5) = 17

Well there is no 6 in point buy, so I guess that means reroll

4d6 ⇒ (3, 1, 4, 4) = 12
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (5, 2, 4, 3) = 14
4d6 ⇒ (3, 3, 5, 3) = 14
4d6 ⇒ (1, 1, 2, 6) = 10
4d6 ⇒ (6, 4, 4, 1) = 15

4d6 ⇒ (5, 5, 6, 3) = 19
4d6 ⇒ (1, 3, 5, 5) = 14
4d6 ⇒ (4, 3, 1, 6) = 14
4d6 ⇒ (1, 5, 5, 5) = 16
4d6 ⇒ (2, 4, 3, 4) = 13
4d6 ⇒ (4, 2, 6, 2) = 14


Hmm...maybe a Kender something *twirls mustache*


Just curious so far, but I always enjoy doing this

3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (3, 4, 6) = 13
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (2, 4, 1) = 7

Edit: ....yikes

You sure you didn't mean 4d6? ;)


Pale, who does your Paladin venerate, Paladine, KJ, or maybe someone a little off kilter like Habbakuk or Branchala? Also your 2 handed LS damage should be a d10 my friend, don't shortchange yourself. ;)


Im most likely thinking a Qualinesti Elf White Robe Wizard that will fill the Sage role. I know Blode and Langtree are far closer to Silvanesti than Qualinesti, and a Silvanesti would he easier to explain (fleeing the nightmare), but I've always liked the Qualinesti far more personally.

I liked that you pulled the character roles from the 3.5 updates to the original modules, Cam did an excellent job on them.

And yes, my Dragonlance-fu is pretty high level. ;)


That's funny, cause my FLGS, which is rather large, has a full shelf of Pathfinder, whereas the owner went on eBay and got rid of the last of the 4E stuff a few months ago, at a discount no less, as it had literally just been sitting there.

There's not a single group that plays 4E in the store, whereas about 50% of all the gaming groups that play there run PF. Though he does have the new 5E stuff, which he said has been selling well.


Thanks guys! Do any of the archetypes offer an animal companion? I'm looking for some way (sans multiclassing) to pick up a wolf with a Slayer.


I dont have the ACG yet, I was wondering if someone can kindly give me a small rundown on all 8 of the Slayer archetypes? I know the Slayer class spotlight from a couple of weeks ago gave like a sentence on 4-5 of them, but I was hoping to get a little more info on all of them.


Scribbling Rambler wrote:

Personally, I understand the reluctance in announcing a Pathfinder CRPG. They have Wasteland 2, Pillars, and the other RPG all releasing this year, and some of them still funding. Don't steal the thunder away from the in-house product, and allow anticipation to build on the Pathfinder game.

Wasteland 2 is made by inXile (the same people doing the new Torment), not Obsidian. ;)

And Ocean, Boo does not approve of you never playing with him. Don't make him assume Giant Space Hamster form, he'll do it.


5 people marked this as a favorite.

I have a buddy who loves Fighters, Rogues, Rangers, and Ninjas. One of his favorite ever characters is a 2E Fighter/Thief. He has played the Tenchu games. He has played the Assassins Creed games. His all time favorite Final Fantasy character is Shadow.

He recently stated that he has never been more excited to play any character than he is to play a Slayer. He described it as "the exact playstyle I have always wanted". We have taken to calling it "The Mike Class". So on behalf of my buddy Mike, thanks Paizo.


The classes are up on the d20pfsrd.

Here ya go


I'm surprised no one has gone for a Sorcerer/Oracle.

Part of me wants to make a Wizard/Cleric who takes Magical Lineage: METEOr swarm, his name would be Tellah. :P


Looks like I am going to get to play that gestalt Warder/Psion in a PbP game. :)

Quick question, I dont have the book yet, did the Zweihander Sentinel change at all from its playtest version?


Ocean, I get that you loved some NWN, but did you not also love BG & Co? The whole point of Pillars of Eternity from conception was to lovingly create a new Baldurs Gate like experience in a modern game, isometric view is crucial to that design goal.

If I had to guess it would be that they keep the BG style exclusive to Pillars and future sequels, whereas using the NWN style 3D (or something similar) for the Pathfinder CRPGs. Complete with toolset.


Just wanted some clarification on the world specifics, particularly the technology level, city design, and overall tone and feel. Before the Eridani appeared was this pretty much a basic fantasy world? Or rather, I will use editions of Final Fantasy as a point of reference. Did it used to be FF 2/4 and is now 3/6, or did it used to be 3/6 and is now 7? Would the major cities look similar to Waterdeep or more like something out of the later FF games?


So how many variations of the color blue are going to be in the final release?

My bookie is telling me the over/under on it is 38. ;)


Normal HP
Normal AC
Yes to Combat Focus
Yes to Heroic Distinctions
No to Spell Points (I like the differentiator between magic and psionics)


1 person marked this as a favorite.

Gestalt

GM, you really should watch it, seasons 1-3 especially are fantastic. Season 5 (the last season) is the somewhat pertinent correlation to this campaign.

And if you do watch it, make sure you watch episode 19 of season 4 AFTER you watch the season 4 finale, go straight from 18 to 20. Just trust me


Woot! I am on board for either a Qualinesti White Robe Wizard (maybe Abjurer or Evoker) or a Solamnic Human Knight of Solamnia (not sure if I want to go Cleric and be a Sword Knight, or go Paladin and be a Rose Knight, hmmm). So many choices.

Names: Xaraven Arcanrae for the Elf, Drake Steelwind for the Knight. :)


Thats right, its been a while so I had kinda forgotten. Although that show went off the rails after season 3 anyway, first with the Nobody Remembers Peter storyline and then the weirdness of season 5.

Actually, now that I think about it, I may have unconsciously blocked out parts of season 5. :P


Is it kinda like season 5 of Fringe?

The Warder is from Dreamscarred Press new book Path of War, a PF update to the Tome of Battle system. The book just recently got finished, thats why its not up on the pfsrd yet.

Basically the Warden is the traditional tank warrior, high defenses, solid damage, and with abilities that actually allow the "tank" role to properly function, without crossing over into MMO style "gameiness" territory.

I just love characters with versatility (hell, my first ever D&D character was a 2E Elven Fighter/Mage/Thief) ;)


Is Dreamscarred allowed? I really want to play a Warder.

4d6 ⇒ (1, 5, 4, 1) = 11
4d6 ⇒ (4, 3, 1, 2) = 10
4d6 ⇒ (5, 6, 6, 6) = 23
4d6 ⇒ (1, 5, 1, 3) = 10
4d6 ⇒ (1, 1, 6, 6) = 14
4d6 ⇒ (2, 4, 2, 2) = 10

4d6 ⇒ (2, 6, 6, 4) = 18 16
4d6 ⇒ (3, 1, 4, 6) = 14 13
4d6 ⇒ (3, 5, 2, 5) = 15 13
4d6 ⇒ (6, 1, 6, 5) = 18 17
4d6 ⇒ (3, 4, 6, 4) = 17 14
4d6 ⇒ (2, 2, 1, 5) = 10 9

1d6 ⇒ 3

Looks like the second set is a winner


Man, loving all the gestalt lately. I'm thinking a fun loving, yet still logical NG Anthrosian Warder (Zweihander Sentinel)//Psion (Nomad). Maybe a mercenary who takes jobs that fit his moral criteria while still allowing him to use his BFS (Big F'in Sword).


I just want to roll stats :)

4d6 ⇒ (1, 2, 2, 6) = 11 10
4d6 ⇒ (1, 2, 6, 5) = 14 13
4d6 ⇒ (6, 1, 3, 2) = 12 11
4d6 ⇒ (3, 2, 1, 4) = 10 9
4d6 ⇒ (3, 5, 6, 6) = 20 17
4d6 ⇒ (3, 6, 6, 6) = 21 18

Edit: Damnit! Perfect for a Moon Elf Wizard from Evereska. Oh well.

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