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His ambition isnt backed or driven by a superior intellect or pure logic. It was faith that sent him west.
And anyone, even a guy with a 10 Int, can put a point into Linguistics to learn a new language.
I dont want you to think I was trying to say that he is stupid or unintelligent, hes not. What I am saying though is that his mental scores go in the order of Int<Wis<Cha.
Regarding charisma, I dislike Obama, but even I will admit that the man is charismatic. Ragnar rubs people the wrong way because he is a radical, because he upsets the status quo.
Our main DM has been using the same homebrew setting for about 15 years now, since we were playing 2E. it is a fully fleshed out world (he could write a fully detailed 300+ page campaign setting book if he wanted to).
For races he pretty much keeps it to core, with maybe an Aasimar here or a Tiefling there if a character comes up with a good story. Even gnomes weren't playable characters until he did a specific gnome only side campaign a couple of years ago that ended up bringing the race to the main continent. You will never see a party consisting of a Catfolk, Dhampir, Samsarans, Suli, and Vanara running around the world together in one of our campaigns.
For classes, so far the only one that is banned is Gunslinger (and firearms in general), for thematic purposes. Although no one in either of his groups has ever played a Summoner or does any ridiculous shenanigans, hell, I am pretty much the only one who regularly surfs online forums or has any serious optimization skills (though I usually tone it down).
All in all, our games tend to be pretty "classical".
Ok for Melee DPS there are two real options, rogue and monk.
Rogue: The king of DPS, though they are gear dependent and group dependent (i.e. cant solo well). They have "mundane invis" (sneak+hide), which can be quite handy for getting around the world.
Monk: Good DPS, less than a rogue, but a solid #2. Monks are also one of the best "pullers" in the game (meaning you go get the mob and bring it back to the tank). More solo friendly (they can level up their Intimidation skill to do what is called "fear kiting"). They are also less gear dependent than rogues (though still more gear dependent than casters/healers). And monks get one of the most useful abilities in the game, Feign Death, it doesnt always work, but it will save you from dying most of the time.
Rangers are a 3rd option, but are generally less effective than the above two, they have a lot of utility abilities, but they suffer from being a jack of all trades, master of none (which sucks, because I personally have always loved rangers, going back to AD&D). They are super awesome at in game tracking though. ;)
Oh, also for rogues, when you make your character ignore the "recommended" stats to use your point to increase at character creation, put 25 in Str and 5 in Stam. For monks, put it all in Str.
There is definitely less hand-holding than modern MMO's. There are "quests", but not in the form that you know them (no exclamtion points over NPC's heads and whatnot), and the main form of getting XP comes from slaying monsters, not turning in quests (although there are some good repeatable XP quests, one example being collecting a bunch of gnoll fangs in Blackburrow and then turning them in back in the city of Qeynos).
Regarding UI's, its definitaly not as "pretty" as modern ones, but its not super hard to learn either.
But make no mistake about it, the world is dangerous and when you are out in the wilds you should constantly be on your guard. Death is nothing to sneeze at in this game, it should be avoided at all costs.
What kind of character do you usually play in MMO's? Tank, Healer, Melee DPS, Caster DPS, Utility?
I consider this a pretty much perfect representation of Cap. About the only thing I can think to add would be proficiency in firearms, for the occasions when he decides to rock a gun.
Dark Immortal wrote:
Without the challenge, without the danger, without the unexpected twists and turns, whats the point?
I might as well go play God of War on easy mode.
The Arcanist might be slightly better than the Sorcerer, but I will say I have a mage character upcoming and I am agonizing whether I want to play a specialist wizard vs an exploiter wizard vs an arcanist, each one has their strengths over the other...so I consider that good class design. I dont consider the Arcanist any more superior over the sorcerer than the core wizard was already though.
Which is funny, because in 5E this isnt even a feat, just a natural property attached to some weapons.
Regarding optimization, in my experience there are two kinds of optimizers.
The first kind are people who come up with a characters concept/goals/background, and then optimize their character to fit said concept.
Then there's the other kind, the ones who make crazy/silly/OP character builds and then attempt to shoehorn a background in there to fit it. This is usually the type of player who tries to play a pen and paper RPG the same way they would a video game.
I have absolutely no problem with the first type of optimizer, whilst the second type irks me to no end.
One character I'm planning in my PF campaign is a bar-room brawler. Human Fighter with Improved Unarmed Strike, Catch Off Guard and Throw Anything at 1st level. Improvised Weapon Mastery when he can take it. No other weapons. No armour heavier than a Chain Shirt. Yes, he'll be at a disadvantage anywhere there isn't a weapon for him to use, but that's part of his character.
I get the point you're making here, but I have to ask, why the heck wouldn't you play a barroom brawler character as one of these?
I promise to play in this only if you maniacally laugh like Kefka at random intervals throughout the game.
4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (4, 2, 4, 4) = 14
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (1, 5, 6, 5) = 17
Well there is no 6 in point buy, so I guess that means reroll
4d6 ⇒ (3, 1, 4, 4) = 12
4d6 ⇒ (5, 5, 6, 3) = 19
Hmm...maybe a Kender something *twirls mustache*
Im most likely thinking a Qualinesti Elf White Robe Wizard that will fill the Sage role. I know Blode and Langtree are far closer to Silvanesti than Qualinesti, and a Silvanesti would he easier to explain (fleeing the nightmare), but I've always liked the Qualinesti far more personally.
I liked that you pulled the character roles from the 3.5 updates to the original modules, Cam did an excellent job on them.
And yes, my Dragonlance-fu is pretty high level. ;)
That's funny, cause my FLGS, which is rather large, has a full shelf of Pathfinder, whereas the owner went on eBay and got rid of the last of the 4E stuff a few months ago, at a discount no less, as it had literally just been sitting there.
There's not a single group that plays 4E in the store, whereas about 50% of all the gaming groups that play there run PF. Though he does have the new 5E stuff, which he said has been selling well.
Scribbling Rambler wrote:
Wasteland 2 is made by inXile (the same people doing the new Torment), not Obsidian. ;)
And Ocean, Boo does not approve of you never playing with him. Don't make him assume Giant Space Hamster form, he'll do it.
I have a buddy who loves Fighters, Rogues, Rangers, and Ninjas. One of his favorite ever characters is a 2E Fighter/Thief. He has played the Tenchu games. He has played the Assassins Creed games. His all time favorite Final Fantasy character is Shadow.
He recently stated that he has never been more excited to play any character than he is to play a Slayer. He described it as "the exact playstyle I have always wanted". We have taken to calling it "The Mike Class". So on behalf of my buddy Mike, thanks Paizo.
Ocean, I get that you loved some NWN, but did you not also love BG & Co? The whole point of Pillars of Eternity from conception was to lovingly create a new Baldurs Gate like experience in a modern game, isometric view is crucial to that design goal.
If I had to guess it would be that they keep the BG style exclusive to Pillars and future sequels, whereas using the NWN style 3D (or something similar) for the Pathfinder CRPGs. Complete with toolset.
Just wanted some clarification on the world specifics, particularly the technology level, city design, and overall tone and feel. Before the Eridani appeared was this pretty much a basic fantasy world? Or rather, I will use editions of Final Fantasy as a point of reference. Did it used to be FF 2/4 and is now 3/6, or did it used to be 3/6 and is now 7? Would the major cities look similar to Waterdeep or more like something out of the later FF games?
GM, you really should watch it, seasons 1-3 especially are fantastic. Season 5 (the last season) is the somewhat pertinent correlation to this campaign.
And if you do watch it, make sure you watch episode 19 of season 4 AFTER you watch the season 4 finale, go straight from 18 to 20. Just trust me
Woot! I am on board for either a Qualinesti White Robe Wizard (maybe Abjurer or Evoker) or a Solamnic Human Knight of Solamnia (not sure if I want to go Cleric and be a Sword Knight, or go Paladin and be a Rose Knight, hmmm). So many choices.
Names: Xaraven Arcanrae for the Elf, Drake Steelwind for the Knight. :)
Is it kinda like season 5 of Fringe?
The Warder is from Dreamscarred Press new book Path of War, a PF update to the Tome of Battle system. The book just recently got finished, thats why its not up on the pfsrd yet.
Basically the Warden is the traditional tank warrior, high defenses, solid damage, and with abilities that actually allow the "tank" role to properly function, without crossing over into MMO style "gameiness" territory.
I just love characters with versatility (hell, my first ever D&D character was a 2E Elven Fighter/Mage/Thief) ;)
Is Dreamscarred allowed? I really want to play a Warder.
4d6 ⇒ (1, 5, 4, 1) = 11
4d6 ⇒ (2, 6, 6, 4) = 18 16
1d6 ⇒ 3
Looks like the second set is a winner