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About Galvan IronhornsRacial Abilities:
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Ability Scores: +2 Strength, +2 Constitution
Speed: 5 squares (6, -1 Armor) Skill Bonuses: +2 Nature, +2 Perception Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious. Heedless Charge: You gain a +2 racial bonus to AC vs Opportunity Attacks while charging. Goring Charge: Minotaur Racial Power Encounter Standard Action Melee Attack: +6 vs. AC Increase to +4 at 11th level, +6 at 21st level. Special: You must charge as part of the attack. Hit: 1d6 + 4 modifier damage, and the target is knocked prone. Increase the damage to 2d6 + Strength modifier at 11th level and 3d6 + Strength modifier at 21st level. Combat:
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Hit Points: 31 Bloodied: 15
Surge Value: 7 Surges per Day: 12 Initiative:+1
Attacks:
Class Features:
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Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light and heavy shield
Weapon Proficiencies: Simple and military melee, simple and military ranged Bonus to Defense: +2 Fortitude Hit Points per Level: 6 Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha) Features: Combat Challenge Combat Superiority Two-handed Weapon Talent Exploits:
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Cleave
Fighter Attack 1 At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 1d12 + 4 damage, and an enemy adjacent to you takes 4 damage. Increase damage to 2[W] + Strength modifier at 21st level. Reaping Strike
Passing Attack
Comeback Strike
Skills:
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Acrobatics +1
Arcana +1 Athletics +9 Endurance +8 Heal +5 History +1 Intimidate +2 Nature +2 Perception +2 Religion +1 Stealth +1 Streetwise +2 Thievery +1 Feats:
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Potent Challenge
If you hit a foe with an attack granted by your Combat Challenge class feature, add +3 to the damage roll. Equipment:
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Greataxe
Dagger Club City Watch Signal Whistle City Watch Kit 8gp Faction:
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City Watch: You hold the rank of Sergeant in the city watch. You have the ability to arrest or detain people, search peoples property and homes if warranted. You gain a +2 bonus to Intimidate and Streetwise.
Bonus Feat: Sound the alarm (only usable in Genera); once per day during combat you can blow your alarm whistle (a minor action) and 2 - 6 Red Caps will arrive in 1d6 rounds to assist you or you can gather up to four red caps before entering a dangerous situation. Background:
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Galvan left the Minotaur Holds after losing his horns. He raided and did mercenary work. He came to Genera and was offered a place on the City Watch after single-handedly ending a bar brawl, which he had only done because the brawlers spilled his drink. With his first month's pay he commissioned a pair of iron horns and had them bolted on to the remnants. Since then he's been a dedicated keeper of the peace. Initiative: 4, 18, 12, 5, 20, 16, 10, 10, 18, 19 |
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