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If you have a party of 5, irrespective of how many critters the druid summons, there should be no need for each player to take 1-2 minutes for their turns. What are they doing while other players are having their turn, let alone the time the DM takes to run the monsters? That is 4-8 minutes, plus DM time, for them to think about their next turn.
If they are getting distracted and talking then the best thing you can do is cut their time. Either use a timer of some kind or just say "Druid Dave is unsure of what to do - he is delaying" or "Druid Dave is taking too long to decide what he is doing, that is a full round action gone". The players will get the idea and everything will speed up. Druid Dave might get grumpy but I bet the other players will be pleased.
My group uses a portable whiteboard for an initiative chart so it is easy to tell when each player's turn is coming up.
As for the problems of the summoning. Simply tell the druid that he can only summon creatures that he has pre-prepared stat blocks for in front of him - either printed out or on index cards. If her can't be bothered spending the time to prepare his character outside of game time then he should not be allowed to slow down the game and waste everyone else's time.
I fully agree with other suggestions above like only allowing one summoned creature at a time or limiting the "deployment pattern" for any multiple summons.