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Targas

Gallard Stormeye's page

321 posts. Pathfinder Society character for Feral.


Full Name

Gallard Stormeye

Race

Ulfen

Classes/Levels

Bearbarian 15

Gender

Male

Size

Medium - 6'4" 310lbs

Age

28

Alignment

CN

Languages

Common, Druidic

Occupation

Hunter/Trapper

About Gallard Stormeye

Gallard is a powerfully built Ulfen man of average proportions. His frame is lean and sinewy, almost bereft of fat, and his features are hard and weathered giving him a hungry/feral appearance. He wears a suit of fine red dragon scales.

He speaks little but is far from silent. He tends to make animal noises whenever he's performing any sort of physical action - snuffling, grunting, and growling.

History:
Born with heterochromia (different colored eyes) his superstitious ulfen parents assumed the child cursed and left him for dead in the heart of the Verduran forest. Against all odds he survived in the harsh environment and was raised strong by the wolves, bears, and other animals. He developed a strong connection to the natural world, and soon was more beast than man.

Years later, now a grown man, he encountered a group of pathfinders seeking a lost relic deep within his woods. Although savage and distrusting of humans the group's beautiful leader calmed the man and rekindled the small part of his humanity that remained. He helped the female pathfinder find what she and her companions were after and afterwards followed them as they exited his forest.

Although his instincts told him to forget about the humans and return to his den something in him recognized that he belonged with them. Grateful for the aid he had provided, they escorted the man to the Grand Lodge reminding him what it was to be human along the way.

The wild man's savage nature caused him to struggle with the scholarly aspects of his pathfinder training but he took naturally to the physical portions and he possessed the kind of keen eye and sharp senses that would take him far in the field. Over time he grew to speak, read, and write in Taldane, and after a short two years he completed his Confirmation and began to fill chronicles of his own.

Gallard's greatest moment came during the Shadow Lodge's attack on the Grand Lodge when a great black dragon (CR 15) had descended to keep a small army of pathfinders from interfering in the Lodge's plans. While many of the group fled or looked for ways to get around the beast Gallard and a few other veteran pathfinders charged headlong at it. Channeling the wild strength flowing through his veins Gallard assumed the form of a massive bear and wrestled with the dragon while his companions did what they could to damage it.

Several tense moments passed as the two behemoths grappled but Gallard held his ground even as the dragon's caustic breath burned him and it's claws and fangs rent deep wounds in his hide. With a roar Gallard pinned the great dragon on its back and held it in place long enough for his companions to deliver several mortal wounds to the beast's soft underside.


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Gallard Stormeye
Male Human (Ulfen) Barbarian (Brutal Pugilist) 6 Druid (Bear Shaman) 8 Fighter 1
CN Medium Humanoid (human)
Init +3; Senses Perception +25
--------------------
Defense
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AC 28, touch 14, flat-footed 27 (+11 armor, +3 shield, +1 Dex, +2 deflection)
hp 176
Fort +24, Ref +12, Will +16; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +22/+17/+12 (1d4+9/x2) and
. . Bite (Bear's Natural Weapons) +22 (1d6+9/x2) and
. . Claw x2 (Bear's Natural Weapons) +22 x2 (1d4+9/x2)
Special Attacks rage (25 rounds/day), rage powers (animal fury, fiend totem, lesser, reckless abandon [+/-2 (3 rounds)])
Druid (Bear Shaman) Spells Prepared (CL 8):
4 (2/day) Air Walk, Echolocation
3 (4/day) Magic Fang, Greater, Magic Fang, Greater
2 (4/day) Barkskin, Barkskin, Barkskin, Barkskin, Barkskin, Barkskin
1 (5/day) Longstrider, Endure Elements, Faerie Fire, Faerie Fire, Cure Light Wounds
0 (at will) Create Water, Guidance, Light, Detect Poison
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Statistics
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Str 28, Dex 16, Con 20, Int 7, Wis 16, Cha 12
Base Atk +13; CMB +24 (+28 Grappling); CMD 37
Feats Extra Rage, Extra Rage Power, Shaping Focus, Intimidating Prowess, Natural Spell, Power Attack -4/+8, Powerful Shape, Quick Wild Shape, Raging Vitality, Planar Wildshape
Traits Bully, Resilient
Skills Acrobatics +1 (-3 jump), Climb +7, Escape Artist -3 (-2 competence to break a grapple), Fly +1, Intimidate +29, Knowledge (nature) +7, Knowledge (planes) +3, Perception +26, Profession (trapper) +7, Ride -3, Stealth -3, Survival +10 (+12 to avoid becoming lost), Swim +7
Languages Common, Druidic, Skald
SQ animal companion link, bear wild shape (6/day), bear's totem transformation (move action) (8 minut, bear's totemic summons, improved savage grapple, nature bond abilities (animal companion), pit fighter +1 (grapple), resist nature's lure, share spells with companion, spontaneous casting, totem transformations (bear's natural weapons), trackless step, wild, wild, wild empathy, wild shape (4/day), wild shape (animal), wild shape (totem animal), wild shape (elemental), woodland stride
Combat Gear Extend metamagic rod (lesser) (3/day), Extend metamagic rod (lesser) (3/day), Extend metamagic rod (lesser) (3/day), Pearl of power (1st level) (1/day); Other Gear +2 Wild Dragonhide Full plate, +1 Wild Dragonhide Heavy steel shield, Armbands of the brawler, Belt of physical might (Str & Con +6), Cloak of resistance +5, Eyes of the eagle, Furious Amulet of mighty fists, Headband of inspired wisdom +4, Helm of fearsome mien, Ioun stone (dusty rose prism), Ring of protection +2, Snakeskin tunic, Wayfinder (1 @ 0 lbs), Backpack (5 @ 25 lbs), Rope, Rod of Splendor
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Special Abilities
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Animal Fury (Ex) Gain a d4 bite attack while raging
Armbands of the brawler +1 to Escape Artist to break a grapple.
Bear Wild Shape (6/day) (Su) Shapeshift into a bear one or more times per day.
Bear's Totem Transformation (Move Action) (8 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), tou
Bear's Totemic Summons (Su) At 5th level, a bear shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of the
Fiend Totem, Lesser (Su) Gain d8 gore attack while raging
Helm of fearsome mien Can use intimidating glare rage power when raging.
Improved Savage Grapple (Ex) Grapples always provoke AoO from you, no grapple penalties, grapple at +1 size.
Natural Spell You can cast spells while in Wild Shape.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Powerful Shape While in wild shape, you are treated as one size category larger
Quick Wild Shape Wild shape quickly into a less powerful form
Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Inspire Ferocity Move action. Share Reckless Abandon effects with allies with 30' for 3 rounds.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape III: Diminutive - Huge totem animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body III: Small - Large elemental) You may use your Wild Shape ability to become an elemental.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Raging Grizzly Bear:
CN Large Humanoid (human)
Init +2; Senses Perception +25
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Defense
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AC 32, touch 11, flat-footed 31 (+11 armor, +3 shield, +1 Dex, -1 size, +7 natural, +2 deflection)
hp 221
Fort +27, Ref +12, Will +18; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants
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Offense
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Speed 50 ft.
Melee . . Bite (Animal Fury) +23 (1d6+23/x2) and
. . Bite (Bear's Natural Weapons) +23 (1d8+23/x2) and
. . Claw x2 (Bear's Natural Weapons) +23 x2 (1d6+23/x2) and
. . Gore (Fiend Totem, Lesser) +23 (2d6+23/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 36, Dex 14, Con 26, Int 7, Wis 16, Cha 12
Base Atk +13; CMB +30 (+38 Grappling); CMD 41

Raging Mega Bear:
CN Huge Humanoid (human)
Init +1; Senses Perception +25
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Defense
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AC 33, touch 10, flat-footed 32 (+11 armor, +3 shield, +1 Dex, -2 size, +9 natural, +2 deflection)
hp 221
Fort +27, Ref +11, Will +18; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants, +2 resistance bonus vs. poison
--------------------
Offense
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Speed 50 ft.
Melee . . Bite (Animal Fury) +23 (1d8+24/x2) and
. . Bite (Bear's Natural Weapons) +23 (2d6+24/x2) and
. . Claw x2 (Bear's Natural Weapons) +23 x2 (1d8+24/x2) and
. . Gore (Fiend Totem, Lesser) +23 (3d6+24/x2)
Space 15 ft.; Reach 15 ft.
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Statistics
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Str 38, Dex 12, Con 26, Int 7, Wis 16, Cha 12
Base Atk +13; CMB +32 (+40 Grappling); CMD 43


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